I took a few more photos of my additional paras but this time with the rest of the platoon:
The figures are from Foundry and Artizan Designs, they were painted by Roger and based by me.
A place to share my thoughts on miniature wargaming, reviews of rules and miniatures, and comments on board and card games, RPGs (and anything else that takes my fancy!)
Showing posts with label foundry. Show all posts
Showing posts with label foundry. Show all posts
Sunday, 10 April 2016
Sunday, 13 May 2012
WW2: British Paras
Here are a few quick shots of the figures I finished basing this morning, some 28mm Wargames Foundry WW2 British Paratroopers:
The photos were taken quite quickly and having looked at them I see I need to think about lighting as the flash seems to reflect a bit off the tufts.
The photos were taken quite quickly and having looked at them I see I need to think about lighting as the flash seems to reflect a bit off the tufts.
Sunday, 17 July 2011
The Mutiny: Civilians
Here are some more figures to add to my Indian Mutiny collection - this time some civilians from Wargames Foundry:
Saturday, 17 April 2010
Wargames Weekend: Marche Machineguns
On the Sunday we kicked off with the first scenario from Face of Battle: Act with Daring, the Invasion of France scenario book. Once again this had been converted to work with Nuts! and also to provide forces which matched the figures and vehicles available! In this case the figures were 28mm French from Crusader Miniatures and Germans from Wargames Foundry.
Once again I took the Germans with Lenin commanding the French. The French objective was to take the farm buildings and hold up my advance as long as possible before withdrawing without taking too many casualties.
Initially the French seized and held the initiative, advancing forward and deploying their two light machine guns in positions which were to make my life pretty difficult. I attempted to forestall the French advance by rushing my motorbike team with their MG34 forward but they were almost immediately pinned down by one of the French LMGs.
I decided to switch my main advance to the other flank but my second MG34 team got caught in the open moving across the road and that plan stalled. That allowed the French to occupy the farmhouse.
I tried to push some of my riflemen forward to harass one of the French LMG teams but to no avail. At this point my advance had lost any energy as I waited, in vain, for my armoured support to arrive.
The correct dice combination for my reinforcements just wasn't coming up so I decided to try another push having put some fresh crew with one of the MG34s. Fortunately, I managed to pin down the French rifle grenadier in the farmhouse and rushed their riflemen in the garden of the farmhouse. Things were starting to look up for the German attack. Of course, now the Panzer 38(t) arrived!
Despite their best efforts the French LMG on the left flank just couldn't stop my tank and with infantry support running along behind we soon had that flank secured. Meanwhile a bloody close quarters struggle had begun in the farmhouse. I had sneaked up and thrown a grenade through the french doors and then burst into the kitchen over powering the dazed riflemen inside. But the Lieutenant upstairs took the initiative and rushed my men, defeating them easily. The French then tried a desperate withdrawal back to their start line under heavy rifle fire but managed to get to the trees covered by their second LMG team before I could outflank them.
Once again I took the Germans with Lenin commanding the French. The French objective was to take the farm buildings and hold up my advance as long as possible before withdrawing without taking too many casualties.
Initially the French seized and held the initiative, advancing forward and deploying their two light machine guns in positions which were to make my life pretty difficult. I attempted to forestall the French advance by rushing my motorbike team with their MG34 forward but they were almost immediately pinned down by one of the French LMGs.
I decided to switch my main advance to the other flank but my second MG34 team got caught in the open moving across the road and that plan stalled. That allowed the French to occupy the farmhouse.
I tried to push some of my riflemen forward to harass one of the French LMG teams but to no avail. At this point my advance had lost any energy as I waited, in vain, for my armoured support to arrive.
The correct dice combination for my reinforcements just wasn't coming up so I decided to try another push having put some fresh crew with one of the MG34s. Fortunately, I managed to pin down the French rifle grenadier in the farmhouse and rushed their riflemen in the garden of the farmhouse. Things were starting to look up for the German attack. Of course, now the Panzer 38(t) arrived!
Despite their best efforts the French LMG on the left flank just couldn't stop my tank and with infantry support running along behind we soon had that flank secured. Meanwhile a bloody close quarters struggle had begun in the farmhouse. I had sneaked up and thrown a grenade through the french doors and then burst into the kitchen over powering the dazed riflemen inside. But the Lieutenant upstairs took the initiative and rushed my men, defeating them easily. The French then tried a desperate withdrawal back to their start line under heavy rifle fire but managed to get to the trees covered by their second LMG team before I could outflank them.
Sunday, 25 January 2009
My 1938 Project - Update
Having bought the 1938: A Very British Civil War Source Book and discussed it with Lenin last weekend it not only looks like this project is a real goer but I've also got him hooked (he ordered the Source Book when he got home!).
As with most other projects I always try to justify my "investment" by trying to ensure I get multiple uses for the figures, vehicles, terrain and the like. So my first thought was to look at the stuff I already have to see what might be suitable for 1938.
Figures
Obviously I'm keen to get some 1938 specific figures but it would be useful if at least some of them had alternate uses or were sourced from my existing collection or other developing projects.
Police and Auxiliary Constabulary
The most obvious choice for these would be to source them from my IWI Musketeer Miniatures collection; however, the Royal Irish Constabulary (RIC) wore a rifle green uniform that I really can't see an easy way of justifying on the mainland several years later. I am considering getting some more of the RIC figures but getting them done in the traditional blue uniform rather than the green. I think the uniforms and equipment should work.
The Musketeer RIC Auxiliaries figures, whilst a nice mix of police and army uniforms, are again based on the RIC green and so I am reluctant to use them in this role; however, I can see them be useful elsewhere (see below). So as to Auxiliary Constabulary I am wondering whether I might use some of the Anglian Assault Guards I already have for Spanish Civil War:
Regular Army, Territorials and Yeomanry
For the regular army I can see an opportunity to utilise some of the Crusader Miniatures figures I have just bought for my early WW2/Operation Sealion project:
It is, of course arguable as to whether the new uniform patterns etc. would have been available in 1938 but since it is an alternative history project in any event I don't have too much trouble stretching it a little. Of course I would only be using these figures for only a small number of the key units.
For the others and also for any Territorials I plan to use some of the excellent Musketeer WW1 BEF figures:
I do have some Renegade WW1 figures but they are significantly larger than the other figures I am planning to use and, in any case despite what I said above, these are so nice I must have some!
I am also wondering whether this might be an area where I could usefully make use of my Musketeer RIC Auxiliaries:

The BUF Legion and Fascist Militias
For the BUF (although I think this should be British Union or BUF&NS by this time) I think I need some very distinctive figures and the upcoming Musketeer ones seem just the job.
Of course this is another area where the Anglian Assault Guard might be used as an alternative to using them as Auxiliary Constabulary.
Local Defence Forces and Militias
With Wargames Foundry having a sale over the Christmas period I decided to pick up some packs to expand my early WW2 project and, in particular, figures suitable for Operation Sealion. So some of the Foundry Home Guard were an obvious choice. I avoided the traditional Dad's Army figures and opted instead for the ones in steel helmets which can then be used for 1938 as part of the Local Defence Forces.
Obviously these can be supplemented with the upcoming Musketeer militia figures for example.
The less well equipped militias provide an obvious opportunity to utilise my existing Musketeer IRA figures:
The key gap with these figures is, of course, in the area of standard bearers which, as with the Spanish Civil War, is likely to be a major differentiator for the various factions. I am hoping that I may be able to utilise some of the Anglian SCW standard bearer figures but, unfortunately, a few of them are simply too SCW to work. This will need a bit of thought and possibly some head swaps!
Others
This is obviously an area for a fertile imagination and Lenin and I have already discussed the idea of some US forces appearing either as volunteers (a la SCW) or as a more official but covert intervention for some reason to be determined.
Clearly there will be advisors from the various interested foreign powers as was the case in the SCW. It is likely that the Anglian range is going to be where most of those will be sourced, although I do have some early WW2 German figures which might be appropriate.
I also have several of my Pulp collection which might see service including the various seafaring types.
Vehicles
As with the figures there are some obvious overlaps with the vehicles I currently have, or am planning to get for, Spanish Civil War, early WW2 and Operation Sealion.
For later in the conflict, once Soviet supplies have started arriving I can see a use for my Anglian T26:
Most of the other Anglian vehicles are a little too obviously SCW to be ideal although their Panzer I (which I was already considering purchasing) might be appropriate.
Force of Arms are another potential source with several possible vehicles in their range (which are cast in a fine resin and very easy to assemble) including their FT17 (which, if the paint scheme is selected carefully might also be usable for WW1, the Soviet-Polish War and SCW):
They also have a Citroen truck which is relatively generic:
along with their Gaz truck which I picked up for use in the Winter War:
And then there is the Bedford 30cwt in two variants:
Adding the Matchbox Models of Yesteryear die cast conversions I already have for SCW this should provide enough variety.
As with most other projects I always try to justify my "investment" by trying to ensure I get multiple uses for the figures, vehicles, terrain and the like. So my first thought was to look at the stuff I already have to see what might be suitable for 1938.
Figures
Obviously I'm keen to get some 1938 specific figures but it would be useful if at least some of them had alternate uses or were sourced from my existing collection or other developing projects.
Police and Auxiliary Constabulary
The most obvious choice for these would be to source them from my IWI Musketeer Miniatures collection; however, the Royal Irish Constabulary (RIC) wore a rifle green uniform that I really can't see an easy way of justifying on the mainland several years later. I am considering getting some more of the RIC figures but getting them done in the traditional blue uniform rather than the green. I think the uniforms and equipment should work.
The Musketeer RIC Auxiliaries figures, whilst a nice mix of police and army uniforms, are again based on the RIC green and so I am reluctant to use them in this role; however, I can see them be useful elsewhere (see below). So as to Auxiliary Constabulary I am wondering whether I might use some of the Anglian Assault Guards I already have for Spanish Civil War:
Regular Army, Territorials and Yeomanry
For the regular army I can see an opportunity to utilise some of the Crusader Miniatures figures I have just bought for my early WW2/Operation Sealion project:
For the others and also for any Territorials I plan to use some of the excellent Musketeer WW1 BEF figures:
I am also wondering whether this might be an area where I could usefully make use of my Musketeer RIC Auxiliaries:
The BUF Legion and Fascist Militias
For the BUF (although I think this should be British Union or BUF&NS by this time) I think I need some very distinctive figures and the upcoming Musketeer ones seem just the job.
Of course this is another area where the Anglian Assault Guard might be used as an alternative to using them as Auxiliary Constabulary.
Local Defence Forces and Militias
With Wargames Foundry having a sale over the Christmas period I decided to pick up some packs to expand my early WW2 project and, in particular, figures suitable for Operation Sealion. So some of the Foundry Home Guard were an obvious choice. I avoided the traditional Dad's Army figures and opted instead for the ones in steel helmets which can then be used for 1938 as part of the Local Defence Forces.
The less well equipped militias provide an obvious opportunity to utilise my existing Musketeer IRA figures:
Others
This is obviously an area for a fertile imagination and Lenin and I have already discussed the idea of some US forces appearing either as volunteers (a la SCW) or as a more official but covert intervention for some reason to be determined.
Clearly there will be advisors from the various interested foreign powers as was the case in the SCW. It is likely that the Anglian range is going to be where most of those will be sourced, although I do have some early WW2 German figures which might be appropriate.
I also have several of my Pulp collection which might see service including the various seafaring types.
Vehicles
As with the figures there are some obvious overlaps with the vehicles I currently have, or am planning to get for, Spanish Civil War, early WW2 and Operation Sealion.
For later in the conflict, once Soviet supplies have started arriving I can see a use for my Anglian T26:
| From Workbench |
Force of Arms are another potential source with several possible vehicles in their range (which are cast in a fine resin and very easy to assemble) including their FT17 (which, if the paint scheme is selected carefully might also be usable for WW1, the Soviet-Polish War and SCW):
They also have a Citroen truck which is relatively generic:
along with their Gaz truck which I picked up for use in the Winter War:
| From Workbench |
And then there is the Bedford 30cwt in two variants:
Adding the Matchbox Models of Yesteryear die cast conversions I already have for SCW this should provide enough variety.
Monday, 5 May 2008
Project Housekeeping
Like most wargamers I have quite a few projects in progress at any one time and which progresses depends on my mood and what inspires me at the time. I've found that for any project to make it to the table I need to satisfy three basic elements - figures, terrain and rules. Without all three most projects will end up in some part finished limbo whilst I search (sometimes in vain) for the missing element.
Figures are often a starting point for my projects. I see some really nicely sculpted figures and they often inspire me to get into a new period. As you can see from my Salute purchases the work of Paul Hicks is currently being pretty influential in my choices. Lets face it the Irish War of Independence isn't exactly a popular choice!
Terrain seldom forms the basis for a new project but it is essential to it's début on the table. I've always liked my games to be visually appealing and skirmish games demand key terrain as either objectives or simply to block line of sight.
Rules are often a stumbling block as without them it doesn't matter how good the figures and terrain looks the game either simply won't work or won't "feel" right. Fortunately my latest projects are mainly early 20th Century skirmish outings and so the Two Hour Wargames CR2.0/Nuts! system is ideal. For larger games, particularly for earlier periods, I have found you need to have a bespoke rule set to get the proper feel for any period. And just to reiterate the dawn of time to 1485 is NOT a single period!
So what have I got on the go at the moment, in no particular order (does that say something?):
(1) Early WW1: My Renegade purchases (British and Germans) are off to be painted and I'm now planning to expand into French (well, who can resist les pantalons rouge?). My usual practice is to try to make sure at least some of the figures are usable in some other games and so it is with the Brits and Germans who will, with the addition of some German rocket troops, form the basis of some VSF (or ESF to me more precise!). As to terrain, I'm hoping that by avoiding the trenches I can utilise some of the existing terrain pieces I have for this one.
(2) Winter War: Having picked up some Baker Company figures from eBay, I have now added Bolt Action and Brigade figures to bring the numbers up to something usable. Obviously the BAM and Brigade ones still need painting and the basing will need to be aligned. I also have a T26 (Anglian) and Gaz truck (Force of Arms) to build (and I suspect will need to get some more of them too). What I am looking for at the moment are appropriate buildings and a suitable source for more trees! As I've previously mentioned I initially plan to pitch my Finns against Lenin's RCW troops until such time as I can organise some BAM early war Russians. The big advantage with this one is that the Finns can be used right through the Continuation War into the Lapland War.
(3) Irish War of Independence: Inspired by the Musketeer figures I've started assembling some background material (I wanted to know more about it anyway and the figures were simply a kick start). Terrain isn't so much of an issue (unless I want some rural Irish dwellings which are a little problematic) but I'd really like an armoured car for interest and suspect I'll be going with the Sloppy Jalopy Austin one as Copplestone has worn out his moulds for the Rolls Royce A/C he used to make. I'm hoping that my early WW1 Brits will be usable if I want to do an element of the 1916 rising and, stretching it a bit, Free State army for the Civil War.
(4) Early WW2: I do have a decent amount of Brits and Germans in 15mm which I use with the Lardies' IABSM rules but I'd really like to move into 28mm too. Conciously trying to avoid just duplicating the existing theatre I am currently contemplating Poland. BAM have started a nice little range of figures and vehicles which would be useful to explore the beginnings of the Blitzkrieg. The Poles could also face up to my early war Russians (when I get them) as they were sandwiched between Hitler and Stalin at the time (not an enviable position!).
The 15mm forces also need finishing as I have still to base some and add the armour (only some of which I have painted) to enable me to use them for the early fighting in France and then for Sealion (something I have a great deal of interest in - irrespective of how unlikely any invasion was in reality).
(5) Maximilian in Mexico: I've had a set of Freikorp (now LKM) 15mm figures, that I picked up from a chap a the club some time ago, languishing in a box for a while now. The big stumbling block for this one is rules (apart from actually getting them painted, of course) and I'm still searching around for an appropriate set. I've tried a variant of Fire and Fury but it still felt like Fire & Fury to me (which is indelibly linked to ACW in my mind I'm afraid). So the quest goes on.
(6) Tudor Ireland: This is an offshoot of my Border Reiver project inspired by the Vendel figures. They're painted but need the basing finishing. Again the key element missing is rules. I want something that really reflects the core differences between the forces and am still looking at the moment although I do have a home brew set in mind as well.
(7) Montrose: I have had these Redoubt figures sat in a box for several years now as a result of not having a set of rules I was happy with. I'm planning to get these out again in the near future and start the search afresh.
(8) Sudan: Another 15mm project which is partially based. I really need some inspiration to get me restarted on this one. I'd really like to use Science vs Pluck but may have to fall back on Battles for Empire in order to get these to the table.
(9) Gothic Horror: With the figures now based and Rippers selected as the rules I just need to build Whitechapel in order to get these ones to the table.
(10) Spanish Civil War: Having got some of the excellent Anglian Miniatures figures at Salute these are now off for painting. I'm currently looking at terrain options but have a couple of suitable buildings already from my Peninsular War skirmishes. I've just started reading Antony Beevor's book to get me going.
(11) Greek Myth: With a mixture of Foundry and Eureka figures I have the bases covered here (when they're painted) and with Typhon as the rule set I just need to get reinvigorated to get this one going again.
(12) Vietnam: Bizarrely I have both the rules (Two Hour Wargames' FNG) and the terrain sorted (including some Corgi die cast vehicles) but, as yet, no figures!
I think that's enough to be going on with!
Figures are often a starting point for my projects. I see some really nicely sculpted figures and they often inspire me to get into a new period. As you can see from my Salute purchases the work of Paul Hicks is currently being pretty influential in my choices. Lets face it the Irish War of Independence isn't exactly a popular choice!
Terrain seldom forms the basis for a new project but it is essential to it's début on the table. I've always liked my games to be visually appealing and skirmish games demand key terrain as either objectives or simply to block line of sight.
Rules are often a stumbling block as without them it doesn't matter how good the figures and terrain looks the game either simply won't work or won't "feel" right. Fortunately my latest projects are mainly early 20th Century skirmish outings and so the Two Hour Wargames CR2.0/Nuts! system is ideal. For larger games, particularly for earlier periods, I have found you need to have a bespoke rule set to get the proper feel for any period. And just to reiterate the dawn of time to 1485 is NOT a single period!
So what have I got on the go at the moment, in no particular order (does that say something?):
(1) Early WW1: My Renegade purchases (British and Germans) are off to be painted and I'm now planning to expand into French (well, who can resist les pantalons rouge?). My usual practice is to try to make sure at least some of the figures are usable in some other games and so it is with the Brits and Germans who will, with the addition of some German rocket troops, form the basis of some VSF (or ESF to me more precise!). As to terrain, I'm hoping that by avoiding the trenches I can utilise some of the existing terrain pieces I have for this one.
(2) Winter War: Having picked up some Baker Company figures from eBay, I have now added Bolt Action and Brigade figures to bring the numbers up to something usable. Obviously the BAM and Brigade ones still need painting and the basing will need to be aligned. I also have a T26 (Anglian) and Gaz truck (Force of Arms) to build (and I suspect will need to get some more of them too). What I am looking for at the moment are appropriate buildings and a suitable source for more trees! As I've previously mentioned I initially plan to pitch my Finns against Lenin's RCW troops until such time as I can organise some BAM early war Russians. The big advantage with this one is that the Finns can be used right through the Continuation War into the Lapland War.
(3) Irish War of Independence: Inspired by the Musketeer figures I've started assembling some background material (I wanted to know more about it anyway and the figures were simply a kick start). Terrain isn't so much of an issue (unless I want some rural Irish dwellings which are a little problematic) but I'd really like an armoured car for interest and suspect I'll be going with the Sloppy Jalopy Austin one as Copplestone has worn out his moulds for the Rolls Royce A/C he used to make. I'm hoping that my early WW1 Brits will be usable if I want to do an element of the 1916 rising and, stretching it a bit, Free State army for the Civil War.
(4) Early WW2: I do have a decent amount of Brits and Germans in 15mm which I use with the Lardies' IABSM rules but I'd really like to move into 28mm too. Conciously trying to avoid just duplicating the existing theatre I am currently contemplating Poland. BAM have started a nice little range of figures and vehicles which would be useful to explore the beginnings of the Blitzkrieg. The Poles could also face up to my early war Russians (when I get them) as they were sandwiched between Hitler and Stalin at the time (not an enviable position!).
The 15mm forces also need finishing as I have still to base some and add the armour (only some of which I have painted) to enable me to use them for the early fighting in France and then for Sealion (something I have a great deal of interest in - irrespective of how unlikely any invasion was in reality).
(5) Maximilian in Mexico: I've had a set of Freikorp (now LKM) 15mm figures, that I picked up from a chap a the club some time ago, languishing in a box for a while now. The big stumbling block for this one is rules (apart from actually getting them painted, of course) and I'm still searching around for an appropriate set. I've tried a variant of Fire and Fury but it still felt like Fire & Fury to me (which is indelibly linked to ACW in my mind I'm afraid). So the quest goes on.
(6) Tudor Ireland: This is an offshoot of my Border Reiver project inspired by the Vendel figures. They're painted but need the basing finishing. Again the key element missing is rules. I want something that really reflects the core differences between the forces and am still looking at the moment although I do have a home brew set in mind as well.
(7) Montrose: I have had these Redoubt figures sat in a box for several years now as a result of not having a set of rules I was happy with. I'm planning to get these out again in the near future and start the search afresh.
(8) Sudan: Another 15mm project which is partially based. I really need some inspiration to get me restarted on this one. I'd really like to use Science vs Pluck but may have to fall back on Battles for Empire in order to get these to the table.
(9) Gothic Horror: With the figures now based and Rippers selected as the rules I just need to build Whitechapel in order to get these ones to the table.
(10) Spanish Civil War: Having got some of the excellent Anglian Miniatures figures at Salute these are now off for painting. I'm currently looking at terrain options but have a couple of suitable buildings already from my Peninsular War skirmishes. I've just started reading Antony Beevor's book to get me going.
(11) Greek Myth: With a mixture of Foundry and Eureka figures I have the bases covered here (when they're painted) and with Typhon as the rule set I just need to get reinvigorated to get this one going again.
(12) Vietnam: Bizarrely I have both the rules (Two Hour Wargames' FNG) and the terrain sorted (including some Corgi die cast vehicles) but, as yet, no figures!
I think that's enough to be going on with!
Labels:
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brigade games,
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Renegade,
two hour wargames,
typhon,
vendel,
VSF,
winter war,
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Saturday, 1 March 2008
Typhon
Typhon is a set of rules for gaming Greek Mythology. We tried them out with some of Lenin's beautifully painted Foundry 28mm figures with a Jason and the Argonauts scenario. We liked both the genre and the rules and so more figures and games are in the pipeline.
| Typhon |
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