Showing posts with label CDS. Show all posts
Showing posts with label CDS. Show all posts

Saturday, 4 August 2012

Lardies Summer Special Arrives

The Too Fat Lardies' summer special has just been released. If you like the Lardies' rules these are always worth a look and this time it's 118 pages long and is available from their website as a pdf for £6.

This time around there are a couple of extras for Dux Britannarium and a sneak peak of the teased Sci Fi rules - Quadrant 13 - along with the usual brace of articles for the various other Lardy rules.

The special contains:
  • Introduction – Fat Nick says hello
  • Migrating Dux - Using Dux Britanniarum in other settings
  • St Barthelemy – A classic I Ain't Been Shot Mum (IABSM) historical double-scenario set in Normandy 1944
  • Random Events in IABSM - Geoff Bond adds random events to IABSM
  • Just the Right Sort of Chap - Sidney Roundwood looks at characters in Through the Mud and the Blood (TTM&TB)
  • A Conversation with DZ - Richard Clarke in conversation with Major General John Drewienkiewicz about his Wargames in History books
  • Bull Run – An 1861 scenario for They Couldn't Hit and Elephant
  • Bagging the Hex - Graham Riddle presents his ideas for Bag the Hun without a hex mat
  • Wrong Side of the Fleche - Mark Luther deploys his jaeger on the outskirts of Charleston in this scenario for Sharp Practice from the AWI
  • Glorious First of June - Admiral A large fleet actions scenario for Kiss Me Hardy
  • Quadrant 13 Designer's Notes - Robert Avery beams down to tell us all about his forthcoming Sci-Fi rules
  • Battle in the Orchard - The PLO, the Southern Lebanese Army and the Israeli Defence force battle it out in this modern scenario for IABSM
  • BTH: The Italian Job – A scenario for Bag The Hun
  • Them that Ain't Cowards, Follow Me! - A scenario for Sharpe Practice and La Longue Carabine for the American War of Independence from the pen of James Schmidt
  • An Encounter for Alpha Company - A Charlie Don't Surf (CDS) scenario from Ross Bowrage 
  • A Lesson in Lard – Ross tells us about his experiences on the show circuit with CDS
  • On a Saxon Shore - A bonus raid scenario for Dux Britanniarum 
  • The Last Stand of the Baron – A back end of nowhere scenario for TTM&TB from the pen of Allan Coleman
  • August Storm - Charles Ekhart takes a look at the Soviet conquest of Manchuria in 1945
  • Decisions, Decisions: Applying the OODA loop - Fat Nick explains the decision making process and how it impacts on wargames rules.
  • BTH: Zero 2 Hero - A scenario for Bag the Hun
  • Meaty Dux – Adding some extra meat to the bones of Dux Britanniarum campaign system. 
  • The Roundwood Report - Sir Sidney Roundwood takes his regular look at the world of Lard
Plenty for everyone it seems!

Monday, 6 September 2010

Wargames Weekend: Firebase

Our next game was our first chance to try out the published version of Charlie Don't Surf! The new Vietnam rules by the Too Fat Lardies. We had tried a playtest version of CDS some time ago and it was interesting to see how they had changed.

I took the role of the Free World player whose objective was to clear the area of hostile forces to allow the construction of a new firebase. I was given an infantry company and a mechanised platoon in M113s for the task.



The VC began the game on blinds in the jungle - something which made the APCs rather redundant as the jungle was impassable to vehicles! Despite several attempts I entirely failed to spot the first two blinds and allowed one of them to ambush me, which resulted in one squad being eliminated and a second withdrawing after suffering heavy casualties.

I continued to press forward and managed to engage one of the enemy units in the front and flank but my flank was exposed in a clearing which didn't do much for that squad!



I managed to get some co-ordinated fire in from two platoons plus one squad of the one who got the pasting earlier and it began to take its toll on the VC (not least due to their lack of Big Men). Eventually the VC decided they managed as much of their objective as possible and fell back.

In the end the game was a draw militarily but a political victory for the VC.