Showing posts with label vendel. Show all posts
Showing posts with label vendel. Show all posts

Tuesday, 26 January 2010

Wargames Weekend: Beyond the Pale

Last weekend was another of our quarterly gaming weekends. We decided for a little bit of an experimental first day with a new period and some modified rules and then a playtest game of some others.

First up was a chance to get my Vendel Tudor figures to the table. I bought these some considerable while ago (as I recall I collected them a Salute when it was at Olympia!) but haven't settled on a rules system. The figures grew from my original Border Reivers project and when Vendel added the Irish figures I was persuaded to start a new project. I bulked out the pike with some figures from Graven Images which, whilst bulkier, do mix reasonably well.

Having done plenty of reading about the period I thought my best bet was to model the harassing the column type engagement with formed English troops advancing through Ireland being attacked on the way by the locals rather than the later more formal battles of Tyrone's rebellion. This presented a bit of a problem when looking for suitable rules . Two Hour Wargames' Colonial Adventures rules may seem an odd choice but when I went back to basics the regular formed troops versus irregular troops seemed to me to be a common theme. So I created some new reaction tables and added additional tests for forming units and reloading muskets and a new set was born.

Our playtest scenario was a simple one with an small English column advancing up the table to a small ford. I used the Colonial Adventures patrol scenario which provided enough mechanics to deal with the potential enemy forces (PEFs). The English were given two units of calivers and one unit each of pike, billmen and border horse. The horse came on first and got a little ahead of the main infantry column when they spotted some Irish. These were resolved as a unit of Gallowglass and some Kern. The former decided to charge from their hiding place and the English horse managed to counter charge. It was a bloody encounter and the smaller unit of horse came off worst with the Kern simply looking on the whole time.

This little fight gave the column the chance to advance and form up.

They sent the billmen off to scout through the woods and they managed to spot some Irish horse and some archers. With no real ranged weapons the billmen took a couple of showers of arrows and decided discretion was the better part of valour and retreated to the column with the archers following up cautiously. Meanwhile having taken some caliver fire the Gallowglass and the Irish horse decided to attack the English head on (probably not the wisest move but we needed to test the rules!). The English shot bore the brunt of the assault and whilst one wing took some serious casualties the other managed to hold their own.

Having suffered quite a few losses the Irish decided to melt away and leave the slightly battered English column to carry on their advance. Of course who knows what might await them further up the road!?

Sunday, 17 January 2010

Tudor English

Here are a couple of photos of the English foot who will be going beyond the Pale at the weekend:
The figures are Vendel with a few Graven Images pikemen thrown in.

Monday, 5 May 2008

Project Housekeeping

Like most wargamers I have quite a few projects in progress at any one time and which progresses depends on my mood and what inspires me at the time. I've found that for any project to make it to the table I need to satisfy three basic elements - figures, terrain and rules. Without all three most projects will end up in some part finished limbo whilst I search (sometimes in vain) for the missing element.

Figures are often a starting point for my projects. I see some really nicely sculpted figures and they often inspire me to get into a new period. As you can see from my Salute purchases the work of Paul Hicks is currently being pretty influential in my choices. Lets face it the Irish War of Independence isn't exactly a popular choice!

Terrain seldom forms the basis for a new project but it is essential to it's début on the table. I've always liked my games to be visually appealing and skirmish games demand key terrain as either objectives or simply to block line of sight.

Rules are often a stumbling block as without them it doesn't matter how good the figures and terrain looks the game either simply won't work or won't "feel" right. Fortunately my latest projects are mainly early 20th Century skirmish outings and so the Two Hour Wargames CR2.0/Nuts! system is ideal. For larger games, particularly for earlier periods, I have found you need to have a bespoke rule set to get the proper feel for any period. And just to reiterate the dawn of time to 1485 is NOT a single period!

So what have I got on the go at the moment, in no particular order (does that say something?):

(1) Early WW1: My Renegade purchases (British and Germans) are off to be painted and I'm now planning to expand into French (well, who can resist les pantalons rouge?). My usual practice is to try to make sure at least some of the figures are usable in some other games and so it is with the Brits and Germans who will, with the addition of some German rocket troops, form the basis of some VSF (or ESF to me more precise!). As to terrain, I'm hoping that by avoiding the trenches I can utilise some of the existing terrain pieces I have for this one.

(2) Winter War: Having picked up some Baker Company figures from eBay, I have now added Bolt Action and Brigade figures to bring the numbers up to something usable. Obviously the BAM and Brigade ones still need painting and the basing will need to be aligned. I also have a T26 (Anglian) and Gaz truck (Force of Arms) to build (and I suspect will need to get some more of them too). What I am looking for at the moment are appropriate buildings and a suitable source for more trees! As I've previously mentioned I initially plan to pitch my Finns against Lenin's RCW troops until such time as I can organise some BAM early war Russians. The big advantage with this one is that the Finns can be used right through the Continuation War into the Lapland War.

(3) Irish War of Independence: Inspired by the Musketeer figures I've started assembling some background material (I wanted to know more about it anyway and the figures were simply a kick start). Terrain isn't so much of an issue (unless I want some rural Irish dwellings which are a little problematic) but I'd really like an armoured car for interest and suspect I'll be going with the Sloppy Jalopy Austin one as Copplestone has worn out his moulds for the Rolls Royce A/C he used to make. I'm hoping that my early WW1 Brits will be usable if I want to do an element of the 1916 rising and, stretching it a bit, Free State army for the Civil War.

(4) Early WW2: I do have a decent amount of Brits and Germans in 15mm which I use with the Lardies' IABSM rules but I'd really like to move into 28mm too. Conciously trying to avoid just duplicating the existing theatre I am currently contemplating Poland. BAM have started a nice little range of figures and vehicles which would be useful to explore the beginnings of the Blitzkrieg. The Poles could also face up to my early war Russians (when I get them) as they were sandwiched between Hitler and Stalin at the time (not an enviable position!).

The 15mm forces also need finishing as I have still to base some and add the armour (only some of which I have painted) to enable me to use them for the early fighting in France and then for Sealion (something I have a great deal of interest in - irrespective of how unlikely any invasion was in reality).

(5) Maximilian in Mexico: I've had a set of Freikorp (now LKM) 15mm figures, that I picked up from a chap a the club some time ago, languishing in a box for a while now. The big stumbling block for this one is rules (apart from actually getting them painted, of course) and I'm still searching around for an appropriate set. I've tried a variant of Fire and Fury but it still felt like Fire & Fury to me (which is indelibly linked to ACW in my mind I'm afraid). So the quest goes on.

(6) Tudor Ireland: This is an offshoot of my Border Reiver project inspired by the Vendel figures. They're painted but need the basing finishing. Again the key element missing is rules. I want something that really reflects the core differences between the forces and am still looking at the moment although I do have a home brew set in mind as well.

(7) Montrose: I have had these Redoubt figures sat in a box for several years now as a result of not having a set of rules I was happy with. I'm planning to get these out again in the near future and start the search afresh.

(8) Sudan: Another 15mm project which is partially based. I really need some inspiration to get me restarted on this one. I'd really like to use Science vs Pluck but may have to fall back on Battles for Empire in order to get these to the table.

(9) Gothic Horror: With the figures now based and Rippers selected as the rules I just need to build Whitechapel in order to get these ones to the table.

(10) Spanish Civil War: Having got some of the excellent Anglian Miniatures figures at Salute these are now off for painting. I'm currently looking at terrain options but have a couple of suitable buildings already from my Peninsular War skirmishes. I've just started reading Antony Beevor's book to get me going.

(11) Greek Myth: With a mixture of Foundry and Eureka figures I have the bases covered here (when they're painted) and with Typhon as the rule set I just need to get reinvigorated to get this one going again.

(12) Vietnam: Bizarrely I have both the rules (Two Hour Wargames' FNG) and the terrain sorted (including some Corgi die cast vehicles) but, as yet, no figures!

I think that's enough to be going on with!

Sunday, 2 March 2008

Lord of the Rings - The Lost Tales

I managed to pick up a number of Vendel painted fantasy figures on eBay and so when the opportunity presented itself to use them I jumped at it. The Lost Tales is intended to be a series of short stories surrounding the Fellowship slipped quietly between the official ones from J.R.R.

The gallery contains a few images from the first tale - The Wizard's Tower:

Lord of the Rings - The Lost Tales

We ran the game using the Savage Worlds rules.

Sunday, 10 February 2008

Renaissance

As with many period it can be quite different things that get you interested. In this case it was the figures more than anything else. Vendel Miniatures produce a number of excellent 28mm figure ranges and whilst I couldn't justify their Greeks I managed to convince myself that I needed their Border Reivers.

Renaissance

I have since extended the period with the acquisition of some of the Vendel Elizabethan Irish which I am in the process of basing.

I've tried a number of rule sets with these figures including Vendel's own Hot Trod & Red Hand, Fyre and Sword and the Antwerp Fusilier's Renaissance Raiders; however, for skirmish I think I may fall back to Two Hour Wargames' Black Powder Battles (with suitable adjustments). I'm still trying to work out which rules I will use for the Elizabethan Irish games though...