Showing posts with label American. Show all posts
Showing posts with label American. Show all posts

Wednesday, 6 May 2026

US 50 cal.

 General Ballroom and I intend to play through the Old Hickory Pint Sized Campaign. Which requires my US to have rather more in the way of support weapons than I currently own.

First up a 50 cal.






That should give Jerry something to think about


Thursday, 22 January 2026

Chain of Command 2 - US v Germans Game Six

And so to the last game of our playthrough of all the scenarios in the Chain of Command book.

Having lost the last game I was once again on the defensive.


Dawn breaks and an ominous rumbling and squeaking can be heard


Careless to have not bought any anti-tank guns with us...


And, with a village in the way Fritz has gone with a big HE gun.


Plenty of Panzer Grenadiers too


US forces swiftly line the wall


A brave bazooka team deploys


Aim


Blissfully unaware



Unfortunately the shot whizzes wide


At the wall casualties are mounting.


The tank rumbles closer


The yanks beat a hasty retreat


And seek shelter indoors


As another squad covers the street


A US machine gun arrives and begins to give Jerry a taste of his own medicine


But attracts a lot of fire in return.


The Germans are pinned but more are sneaking up behind the hedge.


Desperate times call for desperate measures and the bazooka team deploys again.



However it's another miss!


The German tank turns the full force of it's main gun on the bazooka team, blowing them clean out of the game and gaining a big win for the Germans.

So after six games of CoC 2 we seem to have got the hang of it and mostly we're back to me not being able to beat the Germans!
Next up we're planning to play the Old Hickory Pint Sized campaign. I just need to paint some new support choices first!

Tuesday, 20 January 2026

Chain of Command US v Germans - game five

As we continue to play through the book scenarios as part of learning CoC2 we arrive at game number five.

This was in fact the last game I played in 2025, so three weeks ago and my memory has dimmed.

A field in Normandy, June '44



My JoPs ended up poorly positioned. I pushed a squad up early hoping to put pressure on the German JoPs.


A tank arrived. Which was bad news as I had no real A/T capability.


The woods were soon full of Mg42s


Who were soon readied to fire.


My early push was thrown back and instead Germans congregated to attack my JoP.



As the tank rolled up I frantically deployed a squad to protect my JoPs.


They were soon exchanging fire with yet another Mg42


My last squad defended the other corner of the orchard.


We were having some success against the Germans in the open.


Over in the house my men were cornered.

Some additional phone pictures







In the end the Germans managed a fairly comprehensive victory. I was handicapped by a bad patrol phase, exacerbated by poor deployment.
That said it was the usual great nail-biting game that Chain of Command usually gives.

Wednesday, 31 December 2025

Chain of Command 2: Game Four

General Ballroom and I continue our play through of all the scenarios in the book.

In this one I had the Krauts on the run. General B. thought we were due to play a different scenario, so put up a lovely quite densely terrained table - when the scenario actually specifies not too much terrain. But it looked too nice to change, so we went with it.

My objective was somewhere in the village.


View from the German positions.



I pushed up on the left flank as I could see a German JoP not too far away.


Soon my troops were racing forwards.


In the centre, concerned about fire from the buildings I placed troops on overwatch in the woods.


I'd bought a Sherman along to winkle defenders out of buildings.


Inevitable heavily armed Germans appeared.


But my men continued to push up.


More of my troops broke cover.


As the Germans prepared to fire.


The Sherman trundled forward.


Uh-oh. a Stug.


The Sherman drew a bead on the house where my objective (and a lot of Mg42s) lay.

My tropps at the hedgerow had captured a German JoP but were now taking fire.


Suddenly a figure appeared at the edge of the treeline and with a whoosh and a boom, the Sherman was aflame!


Disaster for the Americans, Iron Cross for Willie!


The unsupported infantry were taking heavy fire.


And another squad raced to support.


However with plenty of CoC acquired Oberstleutnant Ballzimmer was able to bring the game to an end with a comprehensive German victory.

A tough game for the Americans and when the Sherman went up the game was pretty much finished.

Great fun though and Chain of Command gives a grand game.

Few more random pics.













Should be playing the next scenario this very afternoon (so expect pictures some time in February...)