Showing posts with label Ellis Con. Show all posts
Showing posts with label Ellis Con. Show all posts

Monday, November 17, 2014

Ellis Con 2014

    The 26th running of Ellis Con took lace at the Ellis Technical School in Danielson, CT. yesterday. I had to miss it last year, and 2 years ago the old Aircraft Hangar where it had been held for 24 years was being refurbished into a brand new gymnasium, the convention taking place in the old Gym on it's last day of existence before it too was slated for re-purposing. However, the new gym was off limits to us - unconfirmed rumor has it the the powers in charge have declared that the Gym is only to be used for league sanctioned athletic events. In any event, much of the rest of the school has also undergone major revisions, doubtless at the costs of many millions of dollars. the end result is certainly very nice, especially compared to the mid 1960's style previously evident. Ellis Con is and has always been a multi genre convention - miniatures, board and card games, including Historical, Science Fiction, and Fantasy genres. Computer games were also included this year. As a result of the gym being off limits, the Miniature games,some board games, and dealers were in the very modern, airy and well lit cafeteria, some other games were in the ? media center, and others in the atrium. For the most part this worked OK, with a few growing pains as are to be expected from any change in a venue. Still, I must admit the Gym thing was an unpleasant reminder of one of the least attractive aspects of High School - the exaggerated status given to athletics and athletes. Fortunately, on average we geek types win out in later life (most doctors are on the geeky side to some degree - and thank goodness!). That introduction aside, as they say - on with the show!

    I left my home shortly after 8 AM, and arrived at the school shortly after 10 AM. it is a solid 2 hour drive from my home on the far Western side of the state to Danielson (in the Town of Killingly), on the far North Eastern side (nearly in Rhode Island). Thus it is closer to much of Massachusetts and RI than Western Connecticut. As a result, I decided to start my game at 1PM instead of 10AM. It was actually a bit confusing finding the  Convention entrance, which had changed notably from past years, but a brief search was all it took to determine it was now the front door!.


 The time cushion arrival gave m,e a chance to check out some of the other games. The next few shots are from a great looking game set in "Darkest Africa" Zululand type enthronement, run by good friends and fellow HAHGS members Greg Hanson and Joe Fish. 


They created a fantastic looking game on a roughly 5 foot square table, including some Step Pyramids, Elephant grass, rivers and streams..


 native villages, boats, wild animals...


Zulus and even a kraal. The rules used were "In Her Majesty's Name", which I have a copy of. I'd have liked to have gotten in on this one!


Vic Gregiore of Battle Group Boston used his impressive damaged city terrain for a game titled "Rumors of Cat and Mouse". 


Jim Smith ran this nice looking 15mm ACW tutorial game. 


It also happened to be on the table labeled as the table I was to use for my 1PM game. It was obvious that they would be lucky to be done by 1 PM, to make no mention of taking their game down, and then setting mine up. There were no other open tables visible, so a mild sense of panic began to set in. Fortunately, I spotted another table nearby of the right size piled with coats and surplus gaming supplies, and unlabeled as to any game to be run thereupon. I therefore decided to Carpe Mensam and commenced to clear of one end of the table like I was in charge. I set up one of the two match ups, and by the time I was done with that, the nearby gamers had taken the hint and vacated the other half as well. Once the tables were set up, I headed to the food line for the traditional Ellis Con lunch of a large hot meatball grinder; once again thjis year they were both excellent and a superb value.

    Ellis Con doesn't do event registration, so it is a walk up system. This has advantages and disadvantages. In my case this year, shortly after 1 PM,. I wound up corralling one interested onlooker, a fellow HAHGS member that I don't recall meeting previously, and we started to play Legio Quarternarius. This was in part my fault - I had planned to self promote a bit on the Ellis Con FB page, but professional and personal challenges the past 3 months have been darn near overwhelming, so that just didn't happen. 


We chose to play the Macedonian/Indian match up. He chose the Macedonians. Based upon past experience, I had given the Indians , who have excellent missile power but only fair melee troops, and advantage by placing a stream across the center of the table and towards their deployment side. While this mimicked the historical encounter between Porus and Alexander, it was probably a bit too much of an edge!  Seen here are the Indian positions at the end of Turn 1. The poor morale of their infantry is already evident, 2 MI Archer units having already failed morale!


The Macedonian left flank and center - note the 5 units of HI pikemen in the center, which are incredibly powerful in Melee - as long as they are not outflanked!


The Macedonian player prepares to shoot one of his Catapults (onangers) at the start of urn 3. 

I thin this may have been one of the shots where he hit his own troops. He actually did quite well using the somewhat finicky contraptions for the first time!


At the start of Turn 3, the Macedonians launched their attack - seen here, the Companions attempt to whup up on some archers - although they have 2 handed swords, so they aren't quite as wimpy as they look, The Indian chariot will support them as well. the result was a destroyed archer unit, but also loss of the Companions.  On my 3rd turn I adjusted my positions but mostly stayed out of melee, hoping to use more of my bow fire and catapult shots to whittle down his powerful Melee troops. I was fairly successful in that. 


On the Macedonian 4th move, he attacked all out, as well he needed to - here Thracian Peltasts, Hypaspists, and some more Heavy cavalry can be seen entering melees. 


In the center, the Macedonians manage to get 4 of their 5 heavy pikes into action. My Indian Infantry have already taken considerable losses (MI archers make great targets!). This is gonna hurt!


And indeed it did; I managed to eliminate the Thracian Peltasts, but aside from that he won all but one of the remaining melees, and that one  left my MI javelin unit with but one more hit before it too was eliminated.   Center... what center?!


I forgot to take more pictures, but on my part of the 4th turn, I did my best shooting of the day with my catapults and missile troops, and then was able to take advantage of the vulnerable flanks of the Pikemen, as well as getting my extra powerful Pachyderms into the fray. That evened things out quite a bit, and then I was lucky to win the choice of Move for the next turn, and took the First move - that pretty much eliminated the rest of his heavy troops, and on his part of the Turn he wisely called it a day. We wrote and played Legio Quaternarius well before DBA came out; I think a modified pip system (or alternating movement by Commands (Right Flank, Left Flank, and Center) might take away the tremendous sting of the Double Move, especially when it happens at the critical moment. Something to think about!  In any event we both had fun playing the game, which is what matters most!


Not content to run just one great game, Greg put on a second one at 1:30 PM on the same smallish  table, this time "Red Beach One", the US Marine assault on Tarawa, using Bolt Action rules. The Japanese defensive positions are seen here. 


The US Marines launch a costly assault!


Japanese are well entrenched!


Marines in the surf, both living and dead.


    My game finished on time, about 4:30 and I started packing it up, and hauling it all out to the car. The annual auction and door prize give away was commencing as I was clearing my game away. I had it all packed up by about 5:30, and made the long drive home, arriving about 7:30 PM. Having been up late the night before packing the car, I was pretty bushed when I got home, and went to bed by 10PM - extraordinarily early for me!

  My opponent for the game, whose name has sadly slipped my aging mind, was interested in playing some Close Action, an Age of Sail game based upon "Wooden Ships, Iron Men", and it's associated Miniature set, Ship of the Line, which I am familiar with (I own a copy of SoL). I have about 30 1:1200 Napoleonic Sailing ships, so perhaps another time, my friend, with "real" ships!

    In the process of setting up my game, Steve, who is the owner of the excellent Time Machine hobby store in Manchester, CT, and the associated and totally awesome, huge gaming space across the street, The Portal. introduced himself to me. We had a nice conversation about the hobby, the TM, how to make The Portal at least self supporting financially, and other topics. He is planning on having the first Portal Con there this January 17th (Saturday) and 18th (Sunday). Unfortunately, this isn't a great weekend for me, as my wife's Birthday is the 19th, but we'll see if it might be possible to run a morning game there one day or another. 

    Perhaps due to the new set up and dispersed nature of the convention, one thing I missed from past conventions was the extreme helpfulness of the Simulations Club members. The new Miniatures location in the cafeteria has 2 sets of doors to the outside, but they were both locked. It was much shorter to enter the cafeteria area directly from the outside, and it was a COLD day for November, but... these doors were, once again, *locked*. Despite the excellent visibility to the outside through the glass front of the cafeteria, only Carl noticed my plight and assisted me with the door; thereafter, I carried everything else up to the Cafeteria doors, left it all outside, and then went around the long way through the front doors, and then brought it in all inside in trips, with some fancy foot work to keep the Cafeteria door open sufficiently long to make it inside with another load before it closed again.  I could have asked for help of course, but I'm a pretty self reliant fellow!  

    They could use a few more tables (see above), but the available space will only fit so much. Some additional chairs in the gaming area would definitely have been useful as well - I didn't get one until about 2:30 PM! The convention was certainly fun and a success overall, though, and hopefully they broke their old attendance record. It is the main fundraiser for the Simulations Club, and helps defray the cost of their annual trip to Point Con, held at the US Military Academy in West Point, NY.  Maybe some year I'll make that one, too!

Monday, November 3, 2014

Some talk of Alexander...

My Macedonian army is designed to allow it to represent any of the three main Successor armies - Antigonid (Macedonian), Seleucid (Persian), or Ptolemiac (Egyptian)... more or less, some with an extra unit or two from another of my Ancient armies. As My Indian Army set up last month revealed a need for some additional "elbow room", I added another row of squares to all for sides, making the grid now 16 square wide and long. I also finished up some hills designed top fit the grid. These had been carved from pink Insulation foam several years ago, and then painted with a really sickly looking lime powder green acrylic base coat (leftover wall paint).  Some spays of Dark green, yellow green, and red-brown paint later, and they look much better! I may dry brush the edges of the hills in a light brown color to bring them out a bit. Here's the Army list for Legio Quaternarius:


#5  Macedonian Successor States  (300 - 100 BC)

Core Units - common to all Succesor Armies

QTY
Unit Description
Unit Type
Cost
Subtotal
5
Phalanx
HI*PK,Sh
15
75
2
Hypaspists
LHI*LS,Sh*Elite
14
28
2
Successor Hvy Cav
HC*SS,Sh
15
30
2
Succesor Light Cav
LC*J,Sh
9
18
1
African Elephant
EL*J
16
16
2
Light Bolt Throwers
ENG
12.5
25
1
General
General
25
25
15
TOTALS
217


Antigonid (Macedonian)

1
Thracian Peltasts
LMI*2H,J,Sh
8.5
17
2
Thracian Archers
LI*B
2.5
5
1
Thracian Lances
LI*LS,No Sh
8
8
2
Javelinmen
LI*J,Sh
4
8
2
Slingers
LI*Sl,Sh
2.5
5
1
Staff Slingers
LI*Staff Sling, no Sh
2.5
2.5
1
Scythians
LC*B
7
7
25
TOTALS
277


Ptolemaic (Egyptian)

QTY
Unit Description
Unit Type
Cost
Subtotal
1
Camel Archers
LCam*B
8
8
1
Chariots
LCh*B
12
12
1
add. Successor HC
HC*SS,Sh
15
15
2
Peltasts
LMI*LS,J,Sh
8
16
4
Egyptian Archers
LI*B
2.5
10
24
TOTALS
278



Seleucid (Persian)

QTY
Unit Description
Unit Type
Cost
Subtotal
1
Cataphracts
EHC*LS, no Sh
16
16
1
Camel Archers
LCam*B
8
8
5
Selucid Archers
LI*B
2.5
12.5
3
Peltasts
LMI*LS*J,Sh
8
24
25
TOTALS
277.5





Here is the Antigonid version of the Successor army (minus an Elephant unit to be borrowed from my Carthaginians laid out on the grid for Legio Quaternarius. Deployment will be limited to 3 squares onto the table, with no units starting in the two rows to either flank. The two contraptions to the rear are my scratch built shooting catapults, described previously here


Antigonid Left Flank; we'll be covering each of the unit types in more depth later.


Antigonid Center - mostly units of extremely powerful; Phalangites!


Antogonid right flank.


Right Flank again

Center - replacing the ancient alloy pikes, many bent or broken,  with wire ones is the main work needed to get this army ready for Prime Time again. 


Left Center


Left Flank.


5 units of HI Pikemen with shields formed into one big block.  - the left hand one with the white "facing color" had it's pikes replaced with wire ones years ago - in addition to their fragility, the alloy pikes were too tall to fit my storage boxes properly as well! That means 31 pikes to replace (one figutre has the Standard and hence needs no work). 


The alloy pikes look a bit better from this vantage point!


2 units of LI Slingers.


I recall actually making the sling "bullets" out of epoxy putty. Lead was used by experienced slingers of the classical era, such as the Rhodians.


2 stands of Cretan archers.


They would benefit from some black lining if I have the time. 


2 units of Agrian Javelinmen.


From this angle, somehow these guys all remind me of Sarek, LOL!


Staff Slingers (borrowed from my Byzantine army).


Again, a bit of black lining might perk these otherwise rather dull paint jobs up somewhat!


Suiccessor Heavy cavalry - the mounted striking force of the Army!


I don't recall the manufacturer - ? Garrison or Ral Partha - definitely not Minifigs like the rest!


Dry Brushing the helmet crests with Hippo Gray would bring these stalwarts more to life as well!


Successor Light cavalry - Prodromoi.


Pretty much OK as they are - straightening the Javelins just invites breakage!


Thracian Lancers - armed with the 14 foot Xyston; probably about as awkward to handle in real life as it appears here!

While vulnerable due to their Light Cavalry status, their long lances make them the most dangerous Ancient LC in melee.  In Legio Quaternarius, you usually try to maneuver them into the flank of the enemy who is otherwise engaged to their front - and serve them en brochette!


These colorful chaps are Scythian LC Horse archers. 


While relatively weak on the battlefield, in their harassing role these troops could be a major pain in the rear on the march to armies not equipped to deal with them. 


Usually when you saw the rear of Scythians, it was a feigned retreat!


Greek Mercenary Hoplites - Thebans to the left, Athenians to the right.


Probably more colorful than real life, but what the heck? :-)


The leather pieces hanging down from the waist are protective pteruges.


Macedonian Hypaspists. These elite troops formed the junction between the vulnerable right (shieldless) flank of the Phalangites and the cavalry. I have given them white metal  shields, as some evidence suggests they may have been renamed to become the Agyraspides, or "Silver Shields"


Regardless, in keeping with their role, the Hypaspists had lighter armor, shorter spears, and larger shields than their Phalangite bretheren. 


Thracian Peltasts - armed with Javelins and adept at using broken ground to their advantage...


the vicious rhomphia, a sort of curved axe, made the Thracians dangerous in hand to hand fighting as well!


More standard Greek style Peltasts. 


Armed with Javelins, long spears, and shields but little or no body armor.


The Seleucid army had a small number of cavalry with metal armor on the front of the horse and most of the body of the rider. These Kataphractoi were inspired by their encounters with similarly equipped Parthian cavalry. 


These cataphracts were the beginning of the trend that would ultimately lead to cavalry supplanting infantry as the principal arm of most later Ancient armies. 


Arab Camel Archers; I do love camels!


I think most Wargamers love some Camelry too, both for their uniqueness and


the "dreaded smell factor", which is present in Legio Quaternarius, as well as most Anceint rules!


A Successor general and some war engines. 


"Alexander the Great appears to have been one of the first generals to employ artillery on the open field of battle, rather than in a siege. He used massed artillery to fire across a river at a Scythian army, causing it to vacate the opposite river bank, thus allowing the Macedonian troops to cross and form a bridgehead".  (Quote from Wikipedia)


"By Alexander’s time, torsion-powered artillery was in use. Torsion machines used skeins of sinew or hair rope, which were wound around a frame and twisted so as to power two bow arms; these could develop much greater force than earlier forms." (ditto)


    Of course, In Legio Quaternarius, the fire of these engines is represented by the player shooting with the actual model catapults seen at the beginning of the post. This army, along with my Mauryan Indians, Republican Romans, and Carthaginians will be on the table at Ellis Con, held Saturday November 15th, form 9AM - 9 M in Danielson, CT. If all goes well Barry and I will play a refresher game of these rules this weekend, perhaps using my Sassanid Persian and Byzantine armies.