Showing posts with label Renaissance. Show all posts
Showing posts with label Renaissance. Show all posts

Monday, August 18, 2025

Battle of Pavia, 1525 at Historicon

 

Saturday morning at Historicon I played in the huge Pavia, 1525, game run by Martyn Kelley and W.A.M.P., in celebration of the famous battle's 500th anniversary. 

I believe Martin and company ran this game 5 times over the course of the show. 

There were a staggering number of beautifully painted 25/28 mm figures. 

Completely amazing terrain - virtually all of it scratch built from foam!

The total area covered was roughly `12 feet by 16 feet, with an open area in the center.


Artillery emplacements.

Swiss Pikes and supporting shot. 

Pictures of a near contemporary tapestry commemorating the battle were used to inspire the troops and the terrain!

Little blurry here. 

OMG!

Talk about setting the place and the mood. 

On to the game; the roles were divvied up to the various players. I would up being assigned 2 Spanish Colunellas, which included the famous Sword and Bucklers, and their supporting shot. 

The other Spanish player near me had 2 more Colunellas, some shot, and the heavy arquebuses, which were especially suited to shooting down heavily armed French Gendarmes. 

Our plan was that my units would bear left to support a mass of LC in that direction, which were backed up by a huge Swiss Pike block and some field artillery, and a handful of Elmeti (Italian equivalent of Gendarmes (or maybe they were real Gendarmes!). My fellow Spaniard would send his heavy arquebuses into the woods to his right, and the rest of his forces would advance at a roughly 45 degree angle, ready to support in either direction, and also ready to counter any threat from the Mirabello hunting lodge (the cluster of building seen above). 

First clash of the Light Cavalry (Genitors, Stradiots, etc.) to my front. 

More French LC, and a big, honking Swiss Pike block. 

On the whole, the Spanish LC came of the worse in the exchanges of shooting and melee (they were outnumbered, and the French player was familiar with the rules - simplified Pike and Shotte - which we were not). 

Huge crash as the French Gendarmes slam into the Imperial heavy horse. 

Spanish LC pulls back in some disorder. I prepare to meet the Swiss with a hail of shot, and then charge them. If I time it right, my two Coluneallas together will have equal numbers (or better, after losses to shooting) to the Swiss, and will be hitting on a D6 roll of 2+! Hole-y Swiss cheese!

Imperial Landsknechts prepare to do the tough fighting after the pretty boys grind one another down!

Fortified guns shot at one another all game long, with little to show for it... pretty much as the siege of Pavia had been going for quite some time before the Spanish/Imperialists broke into the park on a surprise attack and started the battle. HMGS board member and local gaming freind Kevin Carroll helped out with the rules immensely, and played a few minor forces on our part of the battlefield. 

Meanwhile, there was fighting by the town of Pavia as well. 

The heavy cavalry thin one another out as they become mired in the mud; the pikes move in on both sides, preparing to take over when circumstances permit. 

My Arquebusiers get their timing wrong, and get in only a single shot at the Swiss as they charge. The Swiss attack rattled their nerves, and their shooting was notable for its extreme inaccuracy! :-(


 In the melee, the shot are driven back with heavy losses, disordered, and are unlikely to be a factor for the remainder of the battle!

My two colunellas attempt to charge the Swiss, but one balks at engaging the fierce mountain men. If only one of the two engages the Swiss, they will be outnumbered 2:1, and be crushed. Discretion was the better part of valor here! Besides, my fellow Spaniard has determined his colunellas are not needed in the massive Gendarme and Pike scrum, and thus swings over to our left to support me on my right. The Swiss, of course, then oblige by charging my 2 units (their front is so wide they really could do nothing other). 

Back over by Mirabello, it's still Hack! Skewer! Bash!

Between the losses they did take from fire and melee with my Arquebusiers, scant though they were, and my sword and buckler men slipping under the pikes (and some hot die rolling, atoning for the miserable rolling for the shot), the Swiss Pike block took severe losses and failed its break test, dispersing. All of Europe gasped at the defeat of the heretofore seemingly invincible Swiss!  After that, Kevin does an end of game frontal test charge with his heavy cavalry. With their losses from the Swiss melee, they could not resist the shock of the heavily armored horse and are defeated (not an official part of the game, though). 

Landsknecht vs French Pikes at the end of the game - the Imperialists prevail... as they did in actual fact, with King Francis being captured on the battlefield historically. 

I have actually run Pavia myself three times in the past 25 years (with Band of Brothers and [unofficial]  To the Strongest! - Renaissance), and all have been close games. My Pike blocks were a mere 36 figures, though, not 72 to 120 like these monsters! The advantage of the smaller units (and table) was of course more maneuver and more decisions for the players to make. Never the less, the game was successful in allowing everyone to get into combat, roll a LOT of dice, have fun, play with a large crowd of like minded wargamers on a table with hordes of beautiful figures and completely breathtaking terrain, and all in 4 hours. What more could one want?!  The game deservedly won best of show; there was really no possible contest there!


There is much more about this battle and game, and all the work he did over 2 years to prepare for it, at Martyn's blog:  https://www.collegeofkings.com/.

Monday, August 21, 2023

French Crosbowmen, Great Italian Wars

I think these figures came to me from my freind, Ken Baggaley, a number of years back, but I am not completely sure.  They were in the box with all the other assorted Late medieval/Renaissance figures given to me by several sources. 

They were pretty well block painted, with a bit of black lining on the plumes, so they just needed some touch up/dry brushing of the red, blue, green, and brown. 

That was followed by a dose of Acrylic "Magic Wash". 


I rebased them and flocked the bases with "Alpine Meadow" mix. 

A welcome addition to my Renaissance/Great Italian Wars collection! I think the figures are Old Glory (not from their Italian Wars range, though), but could be Hinchliffe or Essex in particular, or who who knows what else?!

Sunday, August 6, 2023

Albanians, Moldavians, and Ottomans with To the Strongest! at Historicon


Having played in one of my To the Strongest! games at Historicon last year, my freind Jima Mauro took up the TTS! banner himself, running two games. I was able to assist some with the first, played Thursday night. 

The scenario was based upon an actual battle, I believe it was the Battle on the Plains of Torvioll, fought in 1444. Above, the Ottoman Center with the Sultan and his Sipahis. In the distance can be seen the main Albanian position, defensing two low hill tops, lined with as many archers as could be found. The Ottoman center advances at speed.... and them ambushes in the woods on either flank are repealed. The plan is tio funnel the Ottoman attack into a killing ground where  the Turks can be softened up by massed bowfire. 

The battle develops as planned. The Albanian commander, who I believe was Gjergj Kastrioti, better known as Skanderberg, a corruption of his Turkish nickname, iskender beg, which means "Lord Alexander". Hw as rated as a Great Leader. 

The Ottoman center comes into bow range! Jim used a 4" grid and 15 mm figures. 

Overview of the Ottoman Left and Center

The Ottoman Center and Right.

Jim uses chits numbered 1 - 10 x 4 instead of cards. I appreciate the aesthetics, but I p[refer the cards for clarity and sped (no matter what mojo you attempt, the card at the top of the deck will not change!). In particular, I found these black on olive green ones very difficult to read, misreading them with great regularity!

Close up of the Ottoman right and its opposition.

Near the end of the game, one of the players had to leave, and I assumed command of the Ottoman center. In short order I suffered a number of defeats in melee, and the Ottoman C-in-C was killed! Upon seeing this, the Ottoman army dissolved into a mass of fugitives. A convincing Albanian victory!

Jim ran a second game with Moldavians facing off against the Ottomans; this time I am told the surprise was on the other side!

Photos of the second game courtesy of my friend, Milton Soong. 

Jannisaries and Sipahis in the Ottoman center.

I was setting up my big Wachau game Saturday afternoon, and thus wasn't able to look in on this game; I arrived as it ended, helped Jim clean up a bit, and then we shirted the aforementioned roof top dinner and conversation for an hour before the start of that game. Jim told me the game played quickly and went well.

I also ran into some other old freinds walking the halls at Historicon this year; Andy Colwell and his son, Sam. Both played in my first Snappy Nappy Historicon Campaign in a Day event at the former Lancaster Host in 2018. Sam has now finished high school and headed will be headed off to school in Vienna; He has a particular interest in Byzantine coinage, and presented a talk at the Historicon War College this year on Byzantine coinage!

Saturday, August 6, 2022

Historicon 2022: Pavia 1525 with To the Strongest!

 

Overview of the Imperialist forces, as seen from their left. The Mirabello hunting lodge is in the midground, along with the  Vernavola stream. This and nd a number of additional photos courtesy of Milton Soong. 


On the Imperialist far left were Italian pikemen and arquebusiers, supported by some Genitors/Jinetes (Javelin armed Spanish light cavalry)...


and a unit of Landsknechts.


The Imperialist right: Spanish Knights, Imperial Gendarmes, Italian Elmeti, two Spanish Colunellas, supported by a battery and Spanish Arquebusiers (arguably the best in the world at the time). 


Some (!) of the French Gendarmes and supporting cavalry prepare to advance. They have a big advantage in Cavalry on this side of the battlefield, but putting it to good advantage may be challenging. 




Initial chage of the French Gendarmes! The markers indicate the "Lance" bonus has been used. 


The "french" troops advance boldly on their right as well.

Charge and Countercharge!


Overview from the Imperialist mid left.

Spanish Genitors attempt to clear the woods of pesky Swiss skirmishers.


Cavalry melee swings back and forth on the Imperialist right/


Recreating history, King Francis II is hit and captured!
"All is lost, save Honor!"


Swiss and Landsknecht pike blocks face off. The Swiss should have the advantage...


Overview from the Imperialist far left (including the walls of the Park defining the battlefield). 

Push of Pike!  

Jeff Wasileski had the fearsome Swiss Pikes. Well, they were fearsome on paper, but underperformed here, much as they did in history. Of course, being outnumbered didn't help much! 


Gotta love the Great Italian Wars for color!


Late game on the Imperial Left.


French Crossbowmen seize the Mirabello Lodge.... but seem unable to make anything of their success otherwise!


Late Game on the Imperial right; the Imperial cavalry has taken heavy losses, and ,more French Militia crossbowmen have seized the woods, but the Tercio is Tough and strikes some Landsknechts in the flank. Ugh - oh!


Now just who is on the flank of whom?!


Late game overview from the Imperialist right.


"Oh we're artillerymen and we're OK; we bang, bang, boom, and then run away!"


The game mirrored History once again, with a French defeat, and King Francis being held in captivity. All the players were great, and the game played smoothly with the proposed Renaissance modifications for To the Strongest!