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Sunday, May 7, 2023
History is (un)made at the Battle of Towton, 1461
Sunday, November 20, 2022
Presenting Peter's Preliminary Plastic Project Planning ... plus perilous potpourri portending penury!
Monday, November 29, 2021
Thoughts on Field of Battle for New Players and Convention Games
First, let's be clear; with players of some experience, or solo games, I like Field of Battle just fine as written. In fact, it's my favorite game by far! However, the vagaries of the sequence deck can sometimes be challenging, especially when it is a long time between MOVE cards, which drive much of the game's energy. Hence the following thoughts, which I plan to employ at the next FoB game I will be running, the battle of Eylau, February 8, 1807.
For FoB3, each side's sequence deck has almost the same composition:
Each time the Russians turn the card, roll a D6; on a “1” heavy snow develops. All movement is halved, and all fire takes place at one range band farther than measures; no long range fire is possible. Once heavy snow begins, it lasts for the rest of the game; no need for any additional rolls thereafter!
For both sides, may propose a special action for any ONE unit or officer.
GM will judge if the action succeeds, or if there will be a die roll to determine success.
Also, for Eylau, at the start of the game, roll for one special characteristic for each player; it may be assigned by the player to any one officer they are playing:
D12 roll | Special Effects |
1 | Poltroon: DOWN 1 for all Rally rolls, BUT may always withdraw at FULL rather than half speed! |
2 | Epileptic: LD roll of 2 also = no move. May re-roll failed leader survival tests |
3 | Fabian: DOWN 1 die type for MOVE rolls (Can go down to a D6!), BUT may *always* expend 1 segment to change facing or formation. |
4 - 9 | No special effects |
10 | Aggressive: UP 1 die type for MOVE rolls. |
11 | Charismatic: UP 1 for all Rally rolls |
12 | Heroic: all units in his Command Group get UP 1 in Melee while he is in charge, but roll for Leader loss on D8 instead of D12 |
Tuesday, September 28, 2021
Game Day at Jared's school
It was good to be back at Jared's school for the first time since February 2020, when the Pandemic was just appearing as a real concern on our collective radar screens. The first game day of the year was held there this past Saturday. Initially the numbers signed up was small, but there were ultimately 20 students there. We all arrived about 8;30 AM to set up and be ready to start at 10 AM, when the students were to arrive.
I spent a fair amount of time after my game chatting with students about the Napoleonic Wars, how I got into the hobby, figure scales, where to get models, terrain, etc. This was spurred in part by some of them thumbing through the short Ravenfeast booklet. Jared and I had a discussion about the event, and the broader outreach efforts of HMGS Next Gen, to foster miniatures gaming in Middle School, High School, and College age students. More about that in another post(s), perhaps.