Showing posts with label Warplan 5/5. Show all posts
Showing posts with label Warplan 5/5. Show all posts

Tuesday, March 31, 2020

The Kingdom of Orbajosa


We are making a somewhat halting start to a new Imaginations campaign using the Warpaln 5/5 map cards, Theater of War by Piquet/Brent Oman for Army level conflicts in a fashion not yet entirely clear, and Piquet: Les Grognards for the actual battles, and other single figure type  rules for various alarums and excursions, skullduggery, and the like. In an effort to completely baffle the Tin God (Joe), I elected my new country to be based upon Spain rather than France under the Consulate. Hey, it's a good excuse to use my relatively new and colorful Spanish Napoleonic Army more! Each country's nominal Army is around 25 units of generally suspect quality. Naval matters await further specification. 



Flag of the Kingdom of Orbajosa.


Brief Background:

The modern day Kingdom of Orbajosa had it's origin in the latye 15th century, when control the last of the country was regained from the S'Mores following the successful Siege of Pomengranada by El Sid. This, along with the discovery of the New World and an influx of precious metals from the mines therein, triggered off the "Siglo de Gordo" (The Fat Century; sort of like Fat Tuesday, but lasting a lot longer...a lot closer to two centuries, in actuality, ending in the late 17th century, but whatever) during which literature flourished and great churches and palaces were constructed. Unfortunately. the inflation caused by bulk importation of silver and gold ultimately devastated the economy, and the country fell from being the leading power of the day to its present status of a backwater. The principal economic activities is the growing of fruits and vegetables; Garlic from Obajosa is world famous, and featured on the flag. Fishing, mining, and metalworking are other industries favored in Orbajosa. The country is more than 98% Catholic. In general, the population tends to be fairly poor, but are fiercely proud (for reason generally unapparent to outsiders).  


Cast of Characters:

Gonzalo I Cebolla, el Rey

Maria Apio, la Reina, aka Doña Perfecta

Rosario, daughter of Gonzalo y Maria

Diego, son of Gonzalo y Maria

Manuel de Gordo, Principe del Pedazo, Prime Minister

Don Carlos Inocencio, Foreign Minister

Don Pepe Pimienta, Minister of War

Don Juan Berza, Interior Minister

Don José Maíz, Commerce Minister

Don Pardo Guisante, Finance Minister

Mario Mazanilla, Minister of the Navy


Leading Generals

Cesar Calabazo

Fernando  Frijol

Pablo Patata

Luis Legumbre

Bartolo Brócoli

Lorenzo Lechuga

Vicente Zanahoria (said to have some remote Fuddlander relatives)




Map cards laid out; the Top is North; the lower row of cards to the South is part of Fuddland, and the country evidently extends another two rows of cards South from there. 



Joe's sketch map of the continent - A, B, and D are various non player territories. C is Orbajosa, E is S'Gottland (Greg), F is Dahara (Roger) and G is Fuddland (Barry, aka Czar Elmer) 


Political Map of the Northern part of the continent - all non-player states.  



Political map of the Orbajosa (pink), showing its four provinces, along with Bayern and Thuringia to my North.

]
Similar maps of Dahara, S'Gottland, and Fuddland have been promised but as yet the Royal Cartographers have been unable to locate same. 


Link to the Campaign page on Joe's blog. 

Monday, January 8, 2018

LANNES Campaign: Set up for game 5 - The Battle of Wheeling, 1812

Part of Warplan 5/5 Card 12A; the atlas indicates that the distict is firm grazing land with fences and orchards. 


    At the conclusion of game 4 of our LANNES Campaign (Fitchwoods), [played almost 8 months ago, the determination of the next battlefield came up as 12A.14, the village of Wheeling. I recognized this location immediately, because Wheeling  was the site of the climactic battle of our very first Warplan 5/5 Campaign back circa 1971. Charlie (Red, using British figures) and I (Blue, using Bavarians and French - of course!) were allied against Paul (Green, using Russian Troops) and Chuck (Yellow, using Austrian and Westphalian troops).Charlie and I were attacking from the South,  with a significant numerical advantage, but that meant facing the walls of Fort Wheeling (12A.13) Fortunately, we had prepared for this and had our Siege train of 18 pounders  advancing through 12A 18. Meanwhile, Paul's main army was rushing to assist his ally, advancing from the East into 12A.15. 

    Notable events of the battle included Charlie's newly painted British Rocket battery shooting at Paul's lead unit, the recently painted guard Hussars, and by incredible luck managing to hit them with an air burst, causing them to rout and carry with them much of the Advance Guard of Paul's troops, and Chuck's C-in-C being severely injured and out of the battle, an event commemorated to this day by a figure in his uniform being loaded into a field ambulance! This battle was played on an 18 x 5 foot table (two ping pong tables end to end) in my parent's un-insulated attic in July, so the fighting was literally very hot indeed!

    The fort will play no role in this action, though. From the end of game rolls made according to the "pick up battle" set-up for Field of  Battle, Barry will have choice of side of deployment or orientation of the battlefield, and I will have whichever he doesn't take. I will have to deploy 2 command groups my first time laying troops out, and 1/4 of my command groups will be delayed D4 turns in arriving. As Barry noted, thus far in the campaign, if a side has had delayed troops, that side has always won!

    The status of my army at the end of the Batle of Fitchwoods is as below - as I had an advantage of 8 Morale Points at the end of the battle, I was able to modify 8 of my die rolls for unit quality upgrades, resulting in almost all units upgrading. The shaded 4 units are new reinforcements for this battle. 


-->
Unit #Unit NameDDCDRouts CausedFinal UI lossRouted, etc?End Game Result
1Vendémiaire LineD6D12+12DD+1
2Brumaire LineD4D101CD+1
3Angoulême HussarsD8D12+112YesCD+1
4Ardennes LightD6D12+1CD+1
5Bordeaux ChasseurD8D12+1DD+1
6Chaumont HussarD8D12+1CD+1
7Vertu 6# Ft ArtilleryD6D10CD+1
8Génie 6# HAD10D12+11DD+1
9Bouches-du-Rhône GdD10D12CD+1
10Frimaire LineD4D12CD+1
11Nivôse LineD4D12+112CD+1
12Côte-d'Or Light GdD10D10CD+1
13Rhône LightD8D12+14YesDD+1
14Morvan DragoonD4D12+1CD+1
15Travail 6# FAD6D10CD+1
16Gironde LightD6D124YesCD+1
17Loire LightD4D121DD+1
18Dijon ChasseursD4D12CD+1
19Opinion 6# FAD6D122YesCD+1
20Pluviose National GdD4D8Becomes Line
21Rouen ChasseursD6D10
22Jura DragoonsD6D10
23Nord LightD4D8
24Ventose LineD6D8
25
GeneralNameLDSpecialHit?OutcomeYearEnd Game Result
C-in-CFrancois FauconD12-no1799NC
ASimeon SourisD8poltroonno1799Down 1
BFabien LaFermeD12Fabianno1800Up 1
C Rene RenardD12+1Fabianno1799Up 1
DHenri HibouD10Fabianno1805Down 1
EBernard BelierD10-no1807NC

Sunday, January 31, 2016

LANNES: Force set up and scenario for first battle.

Barry and I got together today to kick off our LANNES campaign, and rolled up the starting forces and Generals for each of our commands. First, here's what I rolled up for my command

FRENCH
Unit #Unit NameDDCDRouts CausedFinal UI lossRouted, etc?End Game Result
1Vendémiaire LineD6D10
2Brumaire LineD4D8
3Angoulême ChasseurD6D10
4Ardennes LightD4D8
5Bordeaux ChasseurD6D8
6Chaumont ChasseurD6D10
7Vertu 6# Ft ArtilleryD4D8
8Génie 6# FAD6D10
9Bouches-du-Rhône LightD6D8
10Frimaire National GdeD4D8
11Nivôse LineD4D10
12Côte-d'Or LightD6D8
13
14
15
16
17
18
19
20
21
22
23
24
25
GeneralNameLDSpecialHit?OutcomeYearEnd Game Result
C-in-CFrancois FauconD10-
ASimeon SourisD12Poltroon
BBlaize BassierD8-
C Rene RenardD10Fabian
D
E
F

Next, here's what Barry rolled up:

RUSSIAN
Unit #Unit NameDDCDRouts CausedFinal UI lossRouted, etc?End Game Result
1LineD4D10
2LineD4D10
3LineD4D8
4LightD6D8
56# BatteryD6D10
6LineD6D8
7LineD4D8
8LineD4D8
9LineD4D8
10LightD4D8
116#D4D10
12DragoonsD6D8
13
14
15
16
17
18
19
20
21
22
23
24
25
GeneralNameLDSpecialHit?OutcomeYearEnd Game Result
C-in-CBoris BadenovD10N/A
AM. SmartovD12N/A
BTrembalalotskyD8Epileptic
CBoramirovD12Heroic
D
E
F

Having set that up, we used the system from Field of Battle for introducing variety in to the Scenario. First, we determined the effects of  Fate. Each of us rolled 3 D4's for Fate, followed by a D12 for each.

French
D4
Decision Area
D12
Narrative
Effect
2
Strength
9
Numerical Superiority
Up1
1
Tactical Adjustment
10
Inspiration
Up 1
4
Deployment
3
Delay
Down 1


Russian
D4
Decision Area
D12
Narrative
Effect
3
Reconnaissance
5
Objectives
Down 1
3
Reconnaissance
10
Encircling Attack
Up 1
1
Tactical Adjustment
5
Outposts
Down 1


After that, each commander allocates a Die Type to each of the Four Decision Areas. As we both have D10 C-in-C's, We each had  D10, D10, D8, and a D6. The allocations were done secretly as follows - numbers in parentheses indicate the allocated die type prior to modification by the Fate process.  

Area
Fr Die
Fr Roll
Russ Die
Russ Roll
Result
Tactical
D8 (6)
6
D4 (6)
1
2 of winner’s Cmd groups may make Tactical Afjustment
Strength
D12 (10)
3
D8
8
⅛ of loser’s Cmd groups late
Recon
D6
5
D10
7
NE
Deploy
D8 (10)
6
D10
7
NE; winner gets to choose table orientation or side


Thus it appears that the French, while having overall superiority in numbers in the area, suffered serious delays due to administrative foul ups, and will be outnumbered well into the battle. Fortunately, the Russian outposts were very lax, and that combined with inspiration on the part of the French leaders, will at least allow them to refine their tactical arrangements once the Russian intentions are clear.

We decided to generate the Battlefields using our Warplan 5/5 cards. Rolling randomly, including several back ups in case a district that was all water or otherwise deemed mutually unacceptable, we determined that the battle will take place in district 28A.14, as shown below.





The Warplan 5/5 Atlas further describes this district as "Bleak rocky District - River Deep. Running through deep rocky gorges. Very poor road."  The nearby village is AINSWORTH (as in ains worth much, I think!). So this would appear to be the Battle of Ainsworth Gorge, 1799. The hills will obviously be Class III rocky hills, the River Class III fordable by Infantry only (it wouldn't make much of a game if unfordable, and Class III is bad enough!), with a single class II pine woods. When I set up the table, I will probably leave just enough room along the river banks for a unit (Light Infantry only!) to move in March Column on either side of the river. I don't think my advantage in Cavalry will prove much use in this battle!

This will be a 6 x 6 table. By the time we get to the third game, I think we may want a larger table. At that point I think we will just add one of the 2-4 adjacent squares, which we can determine randomly or by mutual agreement.