Showing posts with label Pulse of Battle. Show all posts
Showing posts with label Pulse of Battle. Show all posts

Tuesday, December 15, 2015

Piquet/Field of Battle rules PDF sale - through January 2, 2016

Brent Oman has announced a Holiday sale on a wide range of rules. For the first time, Field of Battle 2nd Edition is available now added to the list of rules available as a PDF!




Peter

The full list of available PDF's is shown below.  Standard prices and the sale prices are shown.  The sale begins today and runs through January 1. Payment is via PayPal made to brentoman@q.com  .


$15   (On Sale until Jan 2 for $11)
Archon 2nd Edition
Band of Brothers 2nd Edition
Anchor of Faith
Cartouche 2nd Edition
Les Grognards 2nd Edition
Hallowed Ground  2nd Edition
 Din of Battle 2nd Edition
 Barrage
Jump or Burn
Command Piquet
Pulse of Battle
Field of Battle 2nd Edition
Blunders on the Danube
Field of Battle: World War 1
Field of Battle: WW2
Hostile Realms

$10  (On Sale until Jan 2 for $7)
Hannibal ad Portas  (file in 3 parts due to file size)
Chef de PK
Grand Piquet
Theatre of War
Forgotten Heroes
PKowboys

$5  
Master Rules  (needed for playing the Piquet period supplements)

Sunday, August 2, 2015

Battle of Zama, 202 BC - Historicon AAR

Old friends from the Piquet circle Jeff Grein and Freddie Avner made the flight out from the left coast to Historicon this year. Jeff brought his 15 mm Republican Roman and Carthagenian armies, and put on two versions of the final clash of the 2nd Punic War, the Battle of Zama. 


Friday night Jeff ran Zama using miniatures with the Commands and Colors Ancients rules.  I understand it played quickly and enjoyably - enough so that they played it out a second time, switching sides. I think I recall hearing that Andy C. was on the winning side for both games!  Picture courtesy of Tim C. from the UK. 


Saturday afternoon Jeff ran Zama again, this time with Brent Oman's "Pulse of Battle" rules; in the center of the four Roman players are Tim's son Noah and Andy's son Sam. The next several pictures courtesy of Tim C from the US.


For an era where the missile fire is limited in both range and effect, I thought the lines started fairly far apart, but Jeff wanted to build some drama, as well as help the players absorb the mechanics of Pulse of Battle. Fair enough! My contribution to the game was limited to the groundcloth, dice, rules, markers, and some extra summary sheets. 


Noah and Sam push their Legions forward!


Elephants Stomp Ahead!!! The ponderous pachyderms did pretty well on the day = much better than in the actual battle.


Q.    What's the squishy pink stuff between the Elephant's toe's?
A.    Legio XIV!



A few pictures of my own, using the crummy camera in my i-phone3.
Jeff tries to remember the rule for PoB instead of CCA, as UK Tim gives his usual suspect advice to the hapless players.  The Roman Cavalry greatly outstripped their infantry in the initial; phase of the battle. 


I watched the battle play out and chatted with friends, with my eye anxiously on the clock. I was supposed to run my own Italian Wars game at 7 PM, at which point Jeff's game would be over. 
 I understand that Zama ended almost exactly on time at 7 PM itself. The fighting came down to the wire, but when it was all over, the Romans turned an Army Morale Card when they were out of Morale points, and failed their roll - marginal victory to Hannibal's men. Scipio will have to return to Rome to try again another time. Carthago non delenda est. Ave Jeff, for a great game, and for bringing the troops all the way from California!

    Ken B. and I had planned on running 2 Chariot games using my Egyptians and his Canaanites, and Pulse of Battle and/or Archon, 2nd edition. Unfortunately, Ken decided to cancel both games when he realized that his heart just wasn't in it. That made my Friday less crazy for sure (I was scheduled to run/help with three games, including the Chariot one that night), but I would have been perfectly fine with the Saturday AM game. Ah well, no point in spending time doing hobby stuff you if aren't enjoying it!

Thursday, July 31, 2014

Chariots of Tyre - Egypt vs Assyria at Historicon 2014

Ken B and I had been planning to run a Chariot Wars battle at Historicon using the recently released Pulse of Battle rules by Brent Oman. The rules belong to the Field of Battle family from Piquet, Inc. Unfortunately, real life conspired at the last minute to prevent Ken from being there Thurday night, so I added my Assyrian army to the car, and we played a straight forward, head on game on the sands of Palestine, without any terrain to speak of.  We'll try for the real thing again next year!

The Egyptians, from their right to left were:  Tim C (London),  Ian,  Gabriel

The Assyrians, from their left to right were:   Phil,  Peter (yours truly), Alex



Overview of the Egyptian deployment


Overview of the Assyrian Deployment


Left to right, Tim C (of London), Ian, and Gabriel start the first Egyptian MOVE.


Left to right, Assyrian players were Alex, Peter (moi, empty chair) and Phil. 


The Egyptian Chariots surge forward on the Egyptian far right.


Egyptian Mace/Axe men charge forward, sending the Assyrian Slingers to the rear, and engaging the Assyrian Heavy Archers in Melee.


Overview of the table, early game. The repulsed Egyptian macemen can be seen in the upper middle ground. 


Egyptian light Chariots are trying Io turn the Assyrian left flank. 


Chariots on both side loose arrows, to little effect. 


The Egyptian Chariots have gained the flank on the Assyrian Right!


View of the Assyrian Center, early battle. The white clad macemen and Quradu (Assyrian Royal Guards) are part of my center command, along with the light green clad LI archers, HI Slingers, and HI Spearmen.


Chariots to our rear now, Sire!


Almost like a pinwheel over on the Assyrian righg flank. 


The Assyrian HC and LCh are nearly surrounded!


The stand of on the Assyrian right flank continued much of the game. 


The Assyrian HC on their left flank has moved forward to gain some breathing room, while the Assyrian Light Chariots have backed up to do likewise. Someone made the "beep, beep, beep" sound as they did so, which cracked us all up! "Priceless!"


"Wait, that wasn't supposed to be MY head that got chopped of!   Arrrgh!" 
Phil's left center infantry commander kisses the sand!



View from the Assyrian right; the Sherdan Guards of Egypt are moving to attack; they would prove to be very effective!


My center infantry command has largely destroyed their Egyptian opposite numbers....


I have shifted my Reserve command to bolster Phil's crumbling left flank, but left the Macemen exposed to a flank charge, which Tim happily provided!


Interesting exercise in geometry on the Assyrian left. Where is Pythagoras when you need him? 


Talk about a tight spot!


Some breathing room now!


The Egyptian center is very weakly held, barely, by some light infantry ("Psiloi", in Pulse of Battle terms).


However, on the Assyrian right, the Egyptians are pressing the attack. 


The Sherdan Guards (light blue shields) can be seen charging some Assyrian HI spearmen at the top of the picture. 


"Three rocks and a wolf"; as bad as a unit can be without being routed. Those Sherdans were TOUGH!


The Assyrian Heavy Chariots charge some Egyptian Archers in the flank, but fail to run them over, so they turn to face their attackers. 


More geometric problems, "left to the student to complete as an exercise". Note the complete absence of any Egyptian units in the entire center; my LI archers pluckily harassed Ramses himself! Despite this the Assyrians were at zero Morale chips, and stayed tat way for almost an entire turn (which is a long, long time in Pulse of Battle)!


Final position on the Assyrian right. Alex, rolling for Esarhadon, King of Assyria, passed his first two Army Morale Checks, and we even got the Egyptians down to zero morale points briefly, but the third time was the charm, and the Assyrians retired to Nineveh to lick their wounds!


Here are the forces used in the game, with the ratings I rolled up for them:


New Kingdom Egyptians - Pulse of Battle

Unit
Type
Rating
Divis.
Cmd
DD
CD
UI
LI Bowmen
Psiloi
Exper
Re
.
D6
D8
2
Egypt Archers
Lt Bow Inf.
Crack
Re
.
D8
D10
3
Egypt Macemen
Med Inf.
Crack
Re
.
D8
D12
4
Chariots
Lt Chariots
Elite
Re
.
D10
D10
3
LI Bowmen
Psiloi
Raw
Amun
.
D4
D8
2
Nubia Archers
Lt Bow Inf.
Exper
Amun
.
D6
D10
3
Egypt Spearmen
Medium Inf.
Exper
Amun
.
D6
D12+1
4
Chariots
Lt Chariots
Crack
Amun
.
D8
D8
3
LI Bowmen
Psiloi
Raw
Seti
.
D4
D8
2
Egypt Archers
Lt Bow Inf.
Exper
Seti
.
D6
D10
3
Egypt Spearmen
Medium Inf.
Exper
Seti
.
D6
D10
4
Chariots
Lt Chariots
Crack
Seti
.
D8
D8
3
LI Bowmen
Psiloi
Raw
Ptah
.
D4
D8
2
Egypt Archers
Lt Bow Inf.
Raw
Ptah
.
D4
D8
3
Egypt Macemen
Medium Inf.
Raw
Ptah
.
D4
D10
4
Chariots
Lt Chariots
Exper
Ptah
.
D6
D10
3
Sherden Guards
HI Warband
Crack
Res
.
D8
D12
4
Sherden Guards
HI Warband
Crack
Res
.
D8
D10
4
Egypt Macemen
Med Inf.
Exper
Res
.
D6
D12
4

Name
Command
Rating
LD
Radius
Pharaoh Ramses II
Army
Average
D12
24”
Hesy-Re
1
Average
D10
20”
Amenhotep
2
Average
D10
20”
Setau
3
Average
D10
20”
Ptahmose
4
Average
D8
16”



Neo-Assyrians - Pulse of Battle
Unit
Type
Rating
Cmd
DD
CD
UI
Yellow Slingers
Psiloi
Raw
2
D4
D8
2
Lt Green Archers
Psiloi
Raw
3
D4
D8
2
White Archers
Psiloi
Raw
4
D4
D8
2
Orange Hvy Archers
Med Bow Inf
Exper
2
D6
D10
4
Purple Hvy Archers
Med Bow Inf
Exper
4
D6
D10
4
Lt Green Hvy Sling
Med Bow Inf
Exper
3
D6
D10
4
Orange Hvy Spears
Hvy Infantry
Exper
2
D6
D12+1
4
Lt Green Hvy Spear
Hvy Infantry
Exper
3
D6
D12
4
Purple Hvy Spears
Hvy Infantry
Exper
4
D6
D10
4
Blue LMI Spears
Peltasts
Raw
1
D4
D8
3
Yellow LMI Spears
Peltasts
Raw
5
D4
D8
3
White LHI Macemen
Hvy Infantry
Exper
C
D6
D12
4
Quradu Spears
Hvy Infantry
Elite
C
D8
D12+1
4
Heavy Chariots
Hvy Chariot
Elite
5
D8
D12+1
3
Light Chariots
Lt Chariots
Crack
1
D8
D8
3
Purple Hvy cavalry
Hvy Cavalry
Exper
1
D6
D12
3
Orange Hvy Cavalry
Hvy Cavalry
Exper
5
D6
D10
3

Name
Command
Rating
LD
Radius
Esarhaddon
Army (C)
Skilled
D12+1
26”
Margal
1
Average
D10
20”
Besxh
2
Average
D10
20”
Ishtar
3
Average
D10
20”
Shamash
4
Average
D12
24”
Ashurkanibal
5
Average
D8
16”