| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +10% Weapon Damage | |||
| +150 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
Damage Penalty Conditional | |||
| Codename: upgrade_inhibitor | |||
Inhibitor
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| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +30% Weapon Damage | |||
| +275 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
Damage Penalty Conditional | |||
| Codename: upgrade_inhibitor | |||
“If you're looking to cripple your enemy do I have the thing for you!
Inhibitor is a Tier 4 Vitality Item that can be purchased from the Shop for
6,400.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
Notes
[edit | edit source]- Inhibitor's Damage Reduction Debuff effect will apply to enemy players with Unstoppable activated.
Buildup Per Shot
[edit | edit source]The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
Once Inhibited, subsequent shots refresh the duration of the effect.
| Hero | % per shot | Shots to Proc |
|---|---|---|
| 50.2 | 2 | |
| 35.8 | 3 | |
| 10.1 | 10 | |
| 10.2 | 10 | |
| 22.5 | 5 | |
| 47.7 | 3 | |
| 47.7 | 3 | |
| 39.7 | 3 | |
| 27.0 | 4 | |
| 12.0 | 9 | |
| 47.5 | 3 | |
| 12.3 | 9 | |
| 41.7 | 3 | |
| 12.3 | 9 | |
| 8.9 | 12 | |
| 27.0 | 4 | |
| 41.7 | 3 | |
| 19.0 | 6 | |
| 10.1 | 10 | |
| 26.1 | 4 | |
| 34.9 | 3 | |
| 20.6 | 5 | |
| 37.1 | 3 | |
| 15.2 | 7 | |
| 44.7 | 3 | |
| 26.8 | 4 | |
| 19.0 | 6 | |
| 46.1 | 3 | |
| 59.7 | 2 | |
| 61.5 | 2 | |
| 34.9 | 3 | |
| 14.5 | 7 | |
| 19.0 | 6 | |
| 24.4 | 5 | |
| 22.5 | 5 | |
| 8.5 | 12 | |
| 27.0 | 4 | |
| 11.2 | 9 | |
| 38.4 | 3 |
Affected healing
[edit | edit source]Following abilities and items get their healing reduced by Inhibitor.
Heroes
[edit source]Items
[edit source]Direct Heal items
[edit source]| Name | Category | Healing amount | |
|---|---|---|---|
| 800 | 50 Healing From Heroes 20 Healing From NPCs | ||
| 3,200 | 4% | ||
| 800 | 300 x1.1 Total HP Regen | ||
| 800 | 100 Heal on Melee Hit (30% on NPCs) | ||
| 800 | 100% Of the incoming melee damage is healed on successful parry | ||
| 1,600 | 275 Heal On Hero Kill | ||
| 1,600 | 16 | ||
| 3,200 | 150 Heal on successful spell parry | ||
| 3,200 | 250 Heal on successful debuff cleanse | ||
| 3200 | Heal 2% of max HP each second while out of combat | ||
| 3,200 | 325 | ||
| 3,200 | 100 | ||
| 3,200 | 20% Heal Amount | ||
| 3,200 | 85 | ||
| 6,400 | 2.5 Max HP Steal Per Bullet | ||
| 800 | 4 Bonus HP regeneration on spirit damage dealt to enemy heroes | ||
| 3,200 | 4 x0.04 HP/s Regeneration on spirit damage dealt to enemy heroes 70 |
Bullet Lifesteal items
[edit source]This is a dynamic list "bullet lifesteal". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | +16% Bullet lifesteal | ||
| 1,600 | +13% Bullet lifesteal | ||
| 3,200 | +14% Bullet lifesteal | ||
| 6,400 | +25% Bullet lifesteal | ||
| 6,400 | +13% Bullet lifesteal | ||
| +70% Bullet lifesteal |
Spirit Lifesteal items
[edit source]This is a dynamic list "spirit lifesteal". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | +10% Spirit lifesteal | ||
| 3,200 | +10% Spirit lifesteal | ||
| 6,400 | +13% Spirit lifesteal | ||
| 1,600 | +13% Spirit lifesteal | ||
| 6,400 | +70% Spirit lifesteal | ||
| 6,400 | +25% Spirit lifesteal | ||
| 6,400 | +8% Spirit lifesteal |
Update history
[edit | edit source]View the full update history: Inhibitor/Update history
| Update | Changes |
|---|---|
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