Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Thursday, 1 May 2025

A couple of bits of 15mm terrain.

Hello and Welcome back, 

In addition to various bits I have been working on for 28mm, I built this pair of models for my 15mm collection from spare Robogear platformer bits. 

There is a habitation building, which somewhat reminds me of the buildings found on various worlds in the No Man's Sky video game. 

There is also a platform which can be used for defence. 

This reminds me, I need to get my finger out and finish painting my 15mm terrain from various places. 

Thanks for looking, take care out there. 

Saturday, 17 October 2020

Fresh 15mm meat for the wastelands

Hello and welcome back. 


I have managed to get some 15mm figures painted for my Sci Fi Post Apoc setting (although they would work for Sci Fi too). I would have posted these last week but some of the photos were all blurry.  It took me all week to get new pictures.


Dwayne O Jones



Dwayne O Jones is a rookie character for the Guardians. They recruited him in their recent visit to the town of Oasis. I planned a 5 Clicks from the zone campaign and during the base phase the team got a new recruit to add to their mission. The figure is from the Ion Age Range by Alternative Armies.



This is an armoured character from the Ion Age range. I intend this figure to be used later on during the planned Guardians 5 Clicks from the zone campaign. No name ideas for her yet. 


Zoomie


Zoomie is just another wasteland character. I am not sure how this figure will be used yet. She is a Santa’s elf from Alternative Armies Seasonal Range.


The mechanic 


Every township or space port needs a mechanic to carry out essential repairs. He is an asteroid miner from the shm & Star Viking range by alternative armies. 


Q3C3

Q3C3 is a droid that can be found wandering the wastelands or hanging about star ports making annoying beeping noises. These droids are often used by miscreants for target practice. I am not sure what line the figure is from. It came to me in a big box of 15mm figures donated by a friend. It is a GZG figure I suspect.


The Wyrd Sisters. 


The Wyrd sisters live out in the Styx and come into town when they need supplies. It is rumoured that they are witches. No one has ever approached them about these rumours. Not because they fear witch craft but because these ladies carry plasma brooms (essentially plasma rifles with bristles glued to the stock) which they are quick to use. I had two of these figures in the pile however as witches covens are supposed to come in threes, I think I will have to get another figure. Maybe a scenario with these ladies hunting their lost sister could be played? 


The Crusher


The Crusher is a fearsome mutant found in the wastelands, often in old tunnels. At night they emerge to terrorise settlements. Standing over 4 meters high these monsters cause much damage and are not easy to kill. 


Sadly there was no suitable 15mm figure for this monster. This crusher was a 28mm fantasy Orc. I added some 15mm skulls to it so it scales better with my 15mm figures. Every nasty critter needs a necklace made from human skulls.


Fantasy dudes



This is a couple of fantasy figures painted by my friend Xander. The scale doesn’t work for him so he gifted them to me. A quick rebase and they are done. No idea of the figure line. They remind me of a certain film. 


Thanks for looking. 


Take Care out there. 

Thursday, 9 July 2020

The Immortals

Hello and welcome back, 


It’s taken me a few weeks but I have finally got this lot finished. Introducing the Immortals. 


The immortals bandit clan were once the usual run of the mill wasteland bandits. Until they were “sponsored” by a high tech enclave to fight for them who supplied weapons and kit. Once the dirty work was done the enclave turned on the Immortals. 


The remains of the bandit clan fled into the desert regions taking the weapons and equipment the enclave supplied with them. The wandering clan eventually found an abandoned old world facility.


Several decades later the Immortals have grown in numbers and spread across the region holding many old facilities around the desert regions. They love old tech and are producing their own experimental bits of kit. 


The immortals are from several lines many of which I suspect are by GZG. They came in a box gifted by a friend a few years ago. 


The clan is very disciplined, has a martial ethos and structure. Immortals believe in dying in battle and have a strong honour system. Failed or disgraced warriors are expected to publicly pay the dishonour with blood and minor body parts which they have to administer themselves. For serious failures they are expected to commit suicide publicly. 


Captives are often tortured usually to death, unless they are lucky enough to be needed for barter. 



The Immortals have a strained relationship with the township of Oasis which lies in their turf. The Immortals provide extra “security” for the small town as they need the township for trading. The locals although not pleased with the presence of the Immortals in their town, they are happy as they don’t have the mutant and bandit problems other townships have. 


Next for for my 15mm project will be some character figures, just to keep my interest going. 


Thanks for looking and take care out there. 

Sunday, 21 June 2020

Yet more 15mm terrain


Hello and welcome back. 

It’s been a challenging week or two here at matt-black towers but I have managed to get some 15mm terrain finished. 


Some random metal things, skeletal remains of a dead world long gone. Who knows what they were or what purpose they served? These will serve as LOS blocks, shelters or loot objectives. They may even have something unpleasant living in there!




These are a few left over bits from Robogear hex platformer kits. I am determined to use the last bits up. 


This platform was from a platformer kit. Hopefully it will allow figures to get to higher levels in games or serve as a starship gantry platform in my Sci Fi Wild Galaxy setting.


Another bit of random scatter - the big cog. Who knows what this came from? This was a cog from a plastic toy, glued to a bit of gift card and flocked. Cheap, simple and easy terrain. It may even see action in 28mm scale too.

Some more scatter items that will also serve as objectives/stashes. These are resin items supplied by Alternative Armies. 


The barrel colours are chosen to be water (white, blue or with a white cross), fuel (red or Red Cross) or random chemicals. What is in them is anyone’s guess.


The crates got markings too. Red = ammo, green = scrap/junk, white = food, blue = energy cells and the Red Cross for what is obviously medical supplies. 

There are further plans to create more scatter terrain.  There are also a pile of resin shacks by white dragon that have been screaming for attention for a couple of years.

Thanks for looking and stay safe out there. 

Friday, 5 June 2020

More 15mm terrain.

I have been busy this week working on bits of 15mm terrain. 

After my last game I realised that my table was looking a bit bare. I am a huge fan of crowded tables with lots of cover. It is a good way to balance well armed forces with poorly armed forces. Plus it looks great visually. This has lead me to a big scatter terrain push. Most of these new bits will be dual use for both post apocalyptic and Sci Fi. 
Some shattered pipes. Who knows what could be hidden in there? Mutant? Stash? A wasteland crazy? The warlord’s lost sock?


These are a part of a universal scaled set I am working on to make a shattered looking wasteland. The hill sections are still WIP. 

The pipes are cut up cardboard tube from inside a kitchen foil roll. They are based on poster board. 

Some old civilian transport pods.

As well as scatter they may serve as loot opportunities. Tech, parts or something that was being transported? Maybe it was used as a stash site? I got a pack of 4 of these from Critical Mass Games a couple of years back. I thought they would make nice wrecks while the remaining pods will see action on my Sci Fi boards, if I ever get around to making them.

They are hot glued to poster board.

Cargo containers are often used for storage and often in post apocalyptic settings, housing. These are made by Brigade Games. 

A common feature of most wastelands is shattered trees. Survivors have long since dragged off any useable wood. 

I am not sure where I got these, they where supplied by a seller on Amazon over a year ago. They are multiscaled so should work with my Hotwheels scale and 28mm stuff.

There is more terrain bits in the pipeline - stay tuned!

Thanks for reading. 
Stay safe out there. 

Thursday, 4 June 2020

Oasis town

Hello and welcome back.

Next up is the first township in my 15mm PA world. Oasis lies on the edge of the dried up sea in a territory known as the Dune Sea. The township is kept alive by a small heavily guarded spring. The small town lies within the territory of the Immortals bandit clan. An uneasy truce lies between Oasis and the Immortals as they need a friendly trading post for supplies. The Immortals have claimed the town and provide extra security. 


Oasis security guards - a mix of GZG colonial marines and HOF Security Force Alpha figures by Alternative Armies. 


To the south of Oasis lies an old city buried in the sands. Ruined skyscrapers push out of the sands like the fingers of the dead pointing accusingly at the skies. Oasis is visited by traders looking for tech and salvagers risking the ruins. That is a risky prospect as the old ruins are not only dangerous but also haunted by ghouls, mutants, wild dogs and Immortal patrols. 

Oasis is also the last watering hole for those wishing to try crossing the dried up sea. Most are never seen again. The townspeople suspect that the travellers die of heat or thirst out in the sands. No one has ever gone out there to investigate/salvage the wrecks. It is possible something or someone worse lurks out there. Why go stir up extra trouble? 

Oasis has a population of 32. The trading post (Drabbies Junk) is a general trader supplying junk, scrap, tech, weapons and ammo. Drabbies also carries some interesting technological items built by the Immortals bandits. There is a bar (The last chance) which provides beer, water, food and information at a cost. Vehicle repairs and fuel is supplied by Spanners Mc Gloomy.

Power and lights are provided by a wind farm. 

Oasis is inspired by the tradetown of the same name in the Rage 2 computer game. The rage computer games have lots of inspiration for Sci Fi Post Apoc. The Sci Fi feel of the figures means I can use these as Frontier World colony guards in my Wild Galaxy setting.

Thanks for reading.

Take care out there. 

Monday, 25 May 2020

Recon those shacks - batrep

Hello and welcome back to my blog out here in the wastelands of the internet.

I actually managed to get a game in, this time the Guardians are off looking for transportation. In 15mm scale. 

Enjoy. 



















Sunday, 24 May 2020

Wasteland Mutants.

Hello and welcome back to my blog.

An entry in Master Knight Balthazar’s journal. 

We have slowly been going through the remains of the Bushland enclave. Several data pads and data stores have been recovered and we are slowly trying to piece together the history of this place. 

This is a particularly worrying entry found on a data pad.

“Several times now we have run into mutants in the wastelands. From what we know they seem to like living in underground places. The mutants are typically under 1.5 meters in height and have pale skin. Many of these mutants seem to be afflicted with extra limbs or heads. Typically mutants are aggressive, feral and seem to be unable to communicate verbally. Although it seems one in a hundred seems to be able to make sounds that sound like words. There is an chance that these creatures grunts and growls may be a kind of language unintelligible to pure strain humans. 

Mutant horde - these figures are mutated goblins by Ral Partha Europe.

Mutants are easy to deal with when they are alone however their strength lies in numbers. Mutants like to swamp their opponents. 

A couple of Scavs run into Mutants.

Some wastelanders claim that there are intelligent mutants out there who they have actually traded with. Most likely these are camp fire tall tales.

Having taken samples from dead mutants it looks as if the DNA was human based but has been vastly manipulated and it looks to be unstable. Who would create these creatures and why? There is some speculation that these creatures are a failed experiment that either got loose or was dumped in the wastelands.”

This is definitely a concern for our Order and we should try to find more about the origins of these creatures. However there is more. 

“A larger mutant found in the wastelands is called the Abadon. These creatures stand at 2.5 to 3 meters high. Like the smaller mutants they are aggressive and near feral. Although stories tell of them using heavy squad weapons. Unlike their smaller cousins they appear to like living above ground. Often when encountered they have a small following of mutants along side. While the Abadon keeps fighters attention the smaller mutants swarm them. Perhaps there is some intelligence in these creatures?

Abadons - these figures are 15mm Trollkin by Ral Pathra Europe. 

DNA samples suggest that Abadons come from the same genetic stock as the mutants. However it looks to be further manipulated to be more stable and much larger. From what we have seen from our encounters with Abadons is that they lack intelligence and are hard to control. It is our assumption that the same entity who created the mutants further experimented to create a more stable creature with the purpose of possibly being a super solider. However difficulties in controlling the creatures made them unusable. 

A couple of Scavs take on a pair of abadons. 

A mutant horde surprises a couple of Scavs. 

The mutant woes don’t end there. There are more stories from the wastelands of creatures akin to the mutants and abadons. Giant creatures called Crushers. These stand at least 4 meters in height and have great strength. There is many tales of them attacking settlements, far too many for these creature to be a wasteland myth.

Crushers live underground and only come out to hunt. Mutants seem to worship them in a god like way. There are no pictures on file or DNA samples as non of our personnel have run into a Crusher. It is not a massive jump to assume the same entity created these creatures too.”

These entires are concerning not only for our survival here but there must be some lab complexes that created the creatures. Their creators are definitely in violation of our Order’s objectives and must be stopped. When further information is available we will have to contact Titansark to advise them on our finds.

Master Knight Balthazar 

Thanks for reading. Take care out there.