Showing posts with label Map. Show all posts
Showing posts with label Map. Show all posts

Thursday, 3 August 2017

Matt Black City Report. Day 8 Maps

Journal of Senior Mag Stevo.
Date 29060117

Day 8: Maps


Nothing much to report today. We have further cleared rooms on the top floors. Thankfully these blocks are similar in design to the ones back home in Utopia. We have set up the managers apartment as our command centre and armoury. The penthouse apartments will be medical bays, dorms, store rooms and common/mess rooms.

Magistrate Black and I went down the block 10 floors. Thankfully this block appears to have been deserted for a long time. It was a good workout climbing back up. I dread when we have to go to the street level. One hundred floors will be hard work.

Whilst we where on patrol Warren flew the drones on a high level data sweep of the ruins. Curiously it appears that several camps are now deserted. It is possible that these groups have joined other factions here in the ruins. Many of the human groups appear to be building walls and other fortifications. Mainly the Trog's appear uninterested in the humans unless they are provoked.

There isn't a lot to do at here in between the night watches . Last night I sketched up a couple of maps of these lands.

A general one of the Hell Zone area around the mountains, not to scale or very accurate as Warren kindly pointed out in a sarcastic tone (maybe I should put him on outhouse duty for a couple of weeks?). The other is a map of the city with the locations of the main factions.



This map shows the mountains that ring this area. There seems to be a few locations of interest in the hills that we spotted. There is probably a lot more in those mountains.

From the mountains through the city runs a a dried up river bed called dead gorge. It runs to what was the sea.

The sea is now many miles out leaving contaminated sands. The whole area is littered with wrecks and other debris generated by the sea before it shrank. The sea is likely to be highly polluted although the Trogs release of terraforming elements may have cleaned it a little. We will need to collect more data on this.

The wastelands around the ruins were highly toxic. The winds and dust have buried most of what was left of the old world. Odd building ruins like through the sands like broken teeth in a rad ghoul' s mouth. A old port lies half buried in the sands a few miles from what is now the coastline.

There seems to be three large settlements to the south of the city out in the wastelands . We will need to collect more data on them. We didn't scan all the wastelands of the hell zone. There could be more settlements out there.

The city itself looks like this:



One square equals one square mile. The numbered squares are settlements our drones have recorded out in the ruins. Our position is ringed in blue.

In the centre lies the Tomb of the Matt Black God. The PSI signal is being generated there. Trog Town surrounds it preventing us or anyone else from getting close. The Trogs seem to treat the Tomb with reverence.

In the North East quadrant of the ruins lies what is left of the city's Space Port. Wrecked hulks and transport containers no doubt providing much scavenging and salvage. Two settlements have set up here. No doubt they will end up fighting over the spoils. I am surprised the Trogs haven't claimed the space port.

The chasm crosses the city and there is a settlement at the bottom of the dried river bed. Another settlement appears on what was an island.

In the north west quadrant is a large area of greenery (the squares marked in green). There is a lot of plant life here and the ruins are seriously overgrown. It is a jungle down there.

In the south west section is three places to note. One is what is left of the capital's airport. The other is a large area of ruins which are still highly contaminated. We have nicknamed it "Nuclear Alley". The other is a large crater that appears to into the bowls of the undercity (assuming that Matt Black City is built in a similar manner to Utopia). We have called it "The Pitt".

The only place of interest apart from the settlements recorded in the south east quadrant is a over grown dome. There is jungle sprouting from it (note the green square marking it).

Both of these maps are on the wall of the command centre despite Warren and Black's mocking sarcastic remarks. I am unsure if Monks "ooh pretty pictures" remark was sarcasm or genuine enthusiasm. I will be detailing them further as we discover more about the city.


Wednesday, 26 July 2017

The Scavenger's Map - Map of Drop Town

Hello and welcome back to my blog,

Some time ago a read asked if there was a map of Drop Town in my 15mm post apocalyptic setting. 

I had knocked one together before the request and I had filed it in a secure location which I promptly forgot where it was. Months later I stumbled across it looking for something else. Typical isn't it? 

So I got it finished. I present to you The Scavenger's map of the area around Drop City. 

This map is currently in the Dok's possession, he traded it for a couple of bags of flour and a can of beans.


In the north is Drop Town. Around it there is the cultivated lands which cover about 20 to 30 miles around the town. Here lie the various farms that keep the town fed. 

On the coast just to the south of Drop Town lies a fishing village. The locals suffer minor mutations and have health problems due to the contamination in the sea.

Center of the Map lies the Boneyard. This is a ruined city. Few scavengers prospect here due to the ruins being infested with Ghouls. Up river of the Toxic River is the remains of a giant chemical plant. This leaks chemicals into the river and contaminates the local bay, river and shorelines. To the south of the Boneyard lies a village of crazies. The people here are insane and the Dok thinks that some sort of residual chemical weapon may to be blame. 

There is another Boneyard further south but it is beyond the limits of many of the scavengers. The Far Off Boneyard is a unknown resource for Drop Town. The wastelands around the Far Off Boneyard are pretty flat and known as the Flat Lands.

On the left of the map shows the mountains which protect the area. There is a few scavenging opportunities in the mountains. 

The right of the map lies the contaminated sea and the toxic coast. In addtion to the chemicals leaking into the local bay there are many rusting hulks in the sea. 

This is the only map of my 15mm Post apocalyptic setting. A general world map needs creating but at the minute I have no idea how that will look. 

Thanks for looking and take care out there.


Sunday, 7 July 2013

Map of Mattblackgod's world.....


I have been getting my geek on and decided that a map of the legendary abandoned world left to die would be handy - rather than walking about with it inside my head. 

So here is mattblackgod's world as mapped by Utopia City drones....



As you can see there is plenty of places for me to add new ideas too (or pinch from wherever  lol) You can see the mega city on the bottom of the continent Rosstraila. Recent seismic disturbances (probalby caused by the second orbital nuke bombardment) have lowered sea levels while pushing up the sea floor in a few places. 

Britannia Island is now linked to Eru and the main continent. These two land bridges are dangerous as they are only passible for a couple of hours a day. This can lead to travellers becoming stranded on the small islands for a day or being drown. Or eaten by the nasty mutant beasts that live in the seas.