Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Saturday, 17 September 2022

K2I Goons

Hello and welcome back. 


The Kraptoidiots corporation is a tabletop creation of mine for Mattblackgod’s world from way back in 2006 or 2007. Originally using 40k Catachin figures from another project and a name stolen from Dogbert in a Dillbert comic strip. However I felt it needed a update as the figures seemed a little over armed for a non military group in a post apocalyptic setting. 

The only surviving corporation on Mattblackgod’s World is the Kraptoidiots corporation. Like their Galactic counterpart the corporation peddles all manner of highly addictive cheap junk. On MBW it’s mainly drugs. The goons protect the corporation’s shipments and factories from those out to save themselves some trade items. One drug they produce is “Boost” that the K2I Goons take in leu of payment which makes them aggressive and builds muscle. It also limits their intelligence somewhat. Boost is also wildly hallucinogenic and leaves many of the goons unhinged. This has earned them the nickname of “meatheads” among the wastelanders. 


K2I supply very addictive food & drugs to settlements across the wastelands. They bring such K2I “goodies” as Boost, Radi Brek (oatmeal that will give you that rest of life radioactive glow), Mutant Munch (deep fried crispy mutant bits) and Glowing Wonder (deep fried mutated slightly radioactive root vegi bits). They bring these things along with addiction, wild hallucinations, radiation sickness, temporary blindness, foaming at the mouth, spasms and the need for close proximity to a outhouse. Only the real desperate, insane or naive provide repeat custom to K2I. The K2I goons have recently started to “recruit”, press gang and kidnap people as slaves from smaller settlements to work in K2I facilities.

The K2I goons like to tattoo or scar themselves with the K2I logo to show their allegiance and devotion to the corporation. The K2I goons have become a kind of cargo cult believing that the great K2I corporation will return from the stars and liberate them from Mattblackgod’s world, carrying them into the stars as reward for their loyalty providing crap to idiots. 


I am using old Necromunda Goliaths as the K2I goons that I picked up on evilbay painted. Sadly the mould lines were not removed by the previous owner and as I was after a quick job I didn’t try to remove them. I gave the figures a wash, touch up and a rebasing to match the rest of my collection. 

I did try painting an old branding mark on one figure but I wasn’t happy with it. The rest got tattoos done with Posca marker pens. 



This figure was customised with a better weapon and armour. He will be the leader for now. I might add a (new) Necromunda Goliath as a boss. They are larger than the old Necromunda figures so make good boss figures. 


There is another Goliath I am working on. It appeared to have a Chaos Warrior’s arm with a axe. The axe had broken off so I have decided to convert it into a K2I standard bearer. Watch this space for future updates on this figure. 


For the Wild Galaxy setting I will probably go for a more serious looking security force to protect K2I installations (usually from angry customers rather than raiders, even Pirates and GELFs won’t touch K2I products willingly).


Thanks for looking, stay safe out there.

Monday, 2 May 2022

Loop’s Heroes

Hello and welcome back.


I am slowly catching up with things and getting ready to run my first 5 parsecs from home (v3) campaign. My plan is to use the 5PS rules with my own hotch-botch setting Wild Galaxy. Hopefully in the next few weeks I can run a few games. 


I grabbed a bunch of minis and statted them up. So let’s meet the crew of the Problem Child, Loop’s Heroes.


Loops Heroes are a crew flying in a old worn freighter called Problem Child. They have a common cause of freedom and are regarded by many as lovable rouges. They aren’t against taking crime jobs provided they don’t hurt the little man. 


The captain Loops Lamik has just enough credits to pay off the debt on the Problem Child but he wants to earn a little more before he blows the bank, just in case. 


Loops Lamik is a working class human from the Brittianna colony of Tak’s Drift on the world of Shira 3. As a colonist witnessing the subjection of the Halfer GELF & the human colonist populations he began to wish to be a free from the chains of colonial life. It also caused Loop’s to develop a deep dislike of authority and discrimination. Working with a Halfer (Shorty McDraw), Loops stole some of the GELF artefacts the Brittiannian wealthy love and sold them on the black market. Taking the money he fled the world on the first leaving freighter, taking Shorty McDraw with him. Landing on the Medical Hub World of Fazark he put a down payment on Problem Child and began assembling a crew. Hoping to get some big medical Corporation transportation jobs Loops Heroes have only scraped together a couple of minor jobs so far. 


The Loops figure is a 1995 Necromunda Bounty Hunter, not painted by me. He came as part of a Oldamunda pile of figures I picked up off evilbay.


Lem Bulla joined the crew as a hacker. Lem comes from the mining colony of Forgol’s Junction on Ponta 2. Lem joined the crew with his friend Maya Dalle from his home world. What Maya doesn’t know is Lem is secretly in love with her.

Lem is a plastic Combat Zone ganger by EM4 games. 


T-bone Tim came from the Tech Guild in Brittianna’s captial world Londinium and serves as the Problem Child’s main pilot. He is also a good negotiator. T-bone joined the crew to escape his dark past. 

T-bone is a figure from the OOP minature range for Neutronyork 3000, that used to be carried by East Riding Miniatures.


Maya Dalle joined the crew with her travelling friend Lem Bulla. She left the mining colony of Forgol’s Junction seeking adventure. Lem came with her. Maya is a skilled trader. Captain Loops hopes that they can get some good deals and jobs if he teams her up with T-bone.

Maya is a old Necromunda Esher ganger. 


Shorty McDraw is a Halfer GELF. He joined Loops on his escape from the colony of Tak’s Drift on Shira 3. He is motivated by revenge against the Brittannias for the enslavement of his home world. Shorty is another good trader but Loops has to keep him away from any dealings with the Brittannians.

Shorty is a 40K Rogue Trader (1st Ed) adventurer Ratling. 


Joey Raff joined the crew in the space port. Loops hired him as a labourer and extra muscle. Joey’s background is that of a petty criminal something Loops hopes may one day pay off. Joey is motivated by revenge on a crew of criminals on Fazark who have beaten and double crossed him. 

Joey Raff came as part of a set of resin Victorian Sci Fi figures by Anvil Industries. 


Time to sort some games out. I plan to whirl through the Trailblazers toolkit first to get the hang of he 5 parsecs rules first. 


Thanks for looking. Take care out there.

Thursday, 24 October 2019

Maul

Hello and welcome back Wanderer. Pull up a crate and let me tell you about Maul. 


Maul drifted into Rubbleborg one dark and stormy night. As he carries a flak cannon the locals decided to leave Maul alone and not ask him to leave. Besides he didn’t really cause any trouble he just has the look an of oncoming storm. 




Since his arrival in the township Maul works as muscle or as a mercenary. Work he usually performs with frightening efficiency. 

 



Mayor Bustrd made the mistake of saying the town milita could do with new kit within ear shot of Maul. Maul walked out of town and returned hauling a several sets body armour and weapons. In Brittannia colours, still dripping with blood. 


Maul is a Necromunda (2017 Ed) Orlock with a Iron pig head and some bits from the bits box. 


Thanks for looking and take care out there. 

Saturday, 9 February 2019

Ruston’s crew and more

Hello and welcome back to my blog Wanderer.

Time for some figure updates.

Introducing Stitch.



Stitch is the medic for the Warriors gang from the township of Piean. The figure is a old GW Necromunda Orlock, which is in keeping with the theme of the gang. Stitch has had a gas mask container added as a medical pack. 

Moving West from Piean. 10 miles North West across the sands from Rubbleborg lies a strange tower. They say it was once standing in the sea. That has to be a lie, how did the old ones build it under the sea? Not only that but the sea is miles and miles beyond the tower. 

Mayor Bustard knows what the tower is or was. It was some sort of natural gas platform. So he convinced a team to go out and try to get the platform operational again. It would be good source of energy for Rubbleborg. 

Ruston and his crew have shipped out and are sorting the platform out. 


The figures are Dwarves by Ramshackle Games. 


Ruston is the crew’s leader. Not much is known about this strange exo armoured Warrior, except he has a short temper and is a great engineer. The figure is a Dwarf Techno Jarl by Ramshackle Games.


Mech Turnkey is the crew’s mech and fix it man. The lone survivor from when his settlement was massacred by raiders he wandered alone and eventually joined the crew. The figure is from Minimus Squat and his crew by Ramshackle Games. 


Wreckersen is the team’s muscle. If there is something that needs killing Wreckersen is the Dwarf to do it. The figure is from Minimus Squat and his crew by Ramshackle Games. 


Trader Rod Mc Feets is one of Rubbleborg’s many traders. You have to be careful as he will rip you off. The figure is from Minimus Squat by Ramshackle Games. 

The 2019 hobby totals so far: 

Figures painted: 8
Terrain finished: 1
Terrain reworked: 0
Vehicles finished: 1

Running slow on the painting front thanks to my furry friends. There is more Rubbleborg and Trashford figures to come.

Thanks for reading, take care out there.

Monday, 6 August 2018

Helsreach Pt 2 - The action

Hello and welcome back. In this blog post I am going to show some of the action from the Helsreach table at this years BOYL show. Again this is going to be picture heavy. Enjoy the fun.

Day One:

I took along Shadens Brood which is my old Shockforce Gothrats with a couple of converted Skaven. I found some homebrew rules for Skaven in Necromunda. Here we see them riding around looking for loot whilst Radiation Bob and his body guard look on with disgust ("I remember the good old days before dratted rat men went joy riding about town"). Looking back I should  have split them across two transports.

Shadens Brood dismount and go chasing loot to sell at the Market.

The Juves (Squeekers) load the Transport as the other clan members look for trouble. Shaden fancies picking a fight with Bazza the Chaos Champion on top of the Statue. He had been shooting at the Brood after all.

 Meanwhile the beasts rise up to fight everything. The Dunger herd stampedes. 

The sand worm pops up in town looking for a snack. 

A outlaw runs into town. The Brood line up to give him a broad side....successfully missing with every shot.

The Dunger herd thunders into town.


 The Brood wisely run out of the way. 

The Brood have shoot up a rampaging bug. The returning mob ram the Dunger herd killing a couple. 

The Dungers attack the Brood from behind as they stare jaw open at the large bear that has just eaten a Helsreach citizen. Local animal enforcement sends a cyber hound into the fray and try to pick off angry Dungers.

Three of the Brood are down whilst the cyberdog distracts the Dungers. Sadly the remaining Brood member gets attacked by the Bear. Shaden arrives after a respawn to attack the bear (Bazza killed him). Animal control fires on the herd and their tank fires on Bazza on the statue. Bazza is hurt and teleports into the wasteland.

Meanwhile another Brood member bribes a angry  monkey with some Monkey nuts forming an alliance to take the head up the statue. After all Bazza is out of town. 

The Brood in the transport load up the dead Dungers to trade at the meat market. Meanwhile Shaden and the other Rat man was ripped to bits by the angry bear.

At this point I had to leave the game to take my poor suffering Wargames Widow for a nice meal.

Day Two:


Outlaws deploy in the wastelands 


The locals don't look too happy. 

 The Squat  miners deploy in the market. 



 Outlaws roam about the wastelands bothering each other and collecting items to gain points.

The jet bikes assemble for the race. The blue one top right is mine.  


A closer view of Curtis' jet bikes (available from Ramshackle Games)


Under starters orders 

 The racers head to the gate.


 Through the gate and out into the Wastelands where many hazards await the racers. Sadly their was a lot of bodies around  the table so I couldn't get pictures of the course around the wastes.

 After screaming around the town the first  rider crosses the line. Another bike is about to run through the final gate. In the distance my bike is about to make the final thrust to the finish gate. It has just narrowly avoided the pile up on the last corner. But the has a penalty from the collision so cant be pushed too hard. 

The racers line up in the winners line up ready for some hot food from Sam n Ellaz and Rad Pizza. The first place bike is on the far right. My bike came in third. I should have thrashed the bike harder in the first and second turns. Not a bad result though. The winner was awarded a 28mm scale cup. 

The Jetbike race proved hugely popular and was easy to play with Curtis Fell and Adlan Baxter moving the bikes and working out hazards, penalties and damage. It was a slick race and a well planned game. It was good fun. Hats off gents. 

The Star Bastards arrived in Helsreach. It was a hugely popular game.This lot took a shine to the glowing lamb bar. Poor Moxie got sex pested by the hard up Star Bastards. Luckily for them Moxie is a professional and was in a accommodating mood. 

Some Star Bastards got into conflict with the locals.

Some Star Bastards ran rampage in the wastelands. Even Giggles clan were not immune to the Star Bastards affections.  


 More action mid town. 

 The market was busy

The Star Bastards raid the Glowing Lamb whilst the Squat Miners attempt to fight them off. Meanwhile the Star Bastards do not seem interested in the mutant man stood outside the bar.

 In other parts of Helsreach the Star Bastards continue to fight with the locals who are not too happy with the intruders from the warp. 


 A star bastards walker tangles with local law enforcement. 


It was not long until the warp pulled the Star Bastards back into its demonic dimensions. A rogue Imperial Guard detachment loots the wastes for points. 

 They form an alliance with the Helsreachers. They hope to reassemble the statue from under the watchful gaze of Bazza the Chaos champion. That guy was a real pain all weekend. 



The Helsreach factions team up to take the fight to the Outlaws. One gang is parked near the gate with the Squat Miners on the other flank.The Fatal Floozies gang rush up the street in two transports hoping to plug the gap in the defences. The turncoat rogue IG rhino is parked up at the foot of the statue. 

The girls arrive waiting to open fire on something only to find the rogue IG unit are outside the gate and the only things inline of sight. Meanwhile a cheeky girl steals a loot loaded truck to take to the market. 

The Squat Miners decide that they have had enough and drive out the gates screaming "Rat Onnna Stick!"

They take immediate weapon fire by lurking outlaws. The rolled out into the wasteland taking fire and they slowly got butchered. After this the outlaws climbed over the walls stealing the trade goods. 

I forgot to take pictures of the next part but a Fimir, Zoat and somesort of early genestealer beast rode through the gates. The Fatal Floozies laid down fire but only managed one wound on the huge creatures. Hand to Hand followed which saw the girls massacred. The outlaws who scaled the wall fired on the girls taking the girls out of the fight. Game Over for the Floozies. 


 These awesome assault mono wheels didn't arrive in time to game. Amazing models with boarding planks for getting over the walls.

I had a great time at the BYOL Oldhammer event at Foundry Miniatures. I met a lot of great people. Curtis did a great job of GMing the table. The guy is a natural at it and did a great job of controlling the chaos and encouraging people to join in. Curtis and his brothers models are amazing. All the pictures I have seen of his terrain over the years do not do these models justice. They have given me a lot of inspiration for updating my models and making new ones. I wish I was more familiar with Necromunda rules so I could stop asking questions and help Curtis more with the GMing of Helsreach. 

My terrain and townsfolk got a lot of complements over the weekend especially the Glowing Lamb bar and it's insanely detailed interior. I got a real kick out of the smiles Rad Pizza and Sam n Ella's generated. I also got told off by a young man who didn't like the fact that the signs on my Borderlands inspired arms dealer wasn't exactly as the game. He was a nice and chatty lad. 

I would like to thank the Star Bastards for tagging my terrain. It has added to the graffiti look of my models. Different hand writing and slogans. Good stuff,cheers lads. 

I would like to thank Foundry for hosting the event, Curtis for inviting me to help build this year's town and for the tips & inspiration and every person with a kind word for my models. Finally I would like to thank my long suffering wife for putting up with me and going along with me this weekend. 

Thanks for reading, stay safe out there.