Showing posts with label BRMC. Show all posts
Showing posts with label BRMC. Show all posts

Tuesday, 28 October 2025

Dvarg Work Suits

Hello and Welcome Back,

After putting together the Big Red Mining Corporation (BRMC), I spotted the Forge Fathers Artifactor Juggernaut by Mantic Games. Such a mining rig would suit the Dvarg/Squats/Space Dwarves of BRMC perfectly. The resin model comes in several peices and has options to build different looking Mining rigs. You could even choose a layout for a pure combat based model. 

As I wanted a rig suitable to smashing wreckage and mining work I chose a power hammer and mining drill. The spare bits went into the cavernous bits box for future conversion work. 


In my pile of figures is a bunch of old 40K Rouge Trader era Squats. As they seem to have a theme I am planning a future Squat force, the Blue Star Company. It wont come as a surprise that they will have a blue paint scheme. As I was already looking at the Forge Father Artifactor Juggernaut models from Mantic Games, I got a Iron Ancestor as a Dreadnought style mech as support for the Blue Star Squats. 

Like the other model, it is a multipart resin model giving a couple of armament options. The spares have gone in the bitsbox. 


One nice thing about the Iron Ancestor model is that they are largely enough to be crewed by a human figure. I can see these models offering combat support for many forces. 

As the Dvarg are also traders in my setting, it is possible that they would trade these suits with human allies, for enough loot. 

Thanks for looking,

Take Care Out There. 

Sunday, 4 May 2025

Some Figure conversion WIPs

Hello and Welcome back. 

A quick figure WIP of various figures that I am working on. 

The first up are a bunch of Space Dwarves for the Big Red Mining Corporation for the Skirm game by Bill Making Stuff. They are based on old plastic Warhammer Dwarves.

This guy is sporting Mantic Games Forge Fathers arms and back pack. A visor/goggles has been added with greenstuff. 

The Squat has a big arse gun that I am unsure of the origin (possbily Mantic). It kind of reminds me of the Tribarrel power guns fitted to the Combat Cars in the Hammers Slammers universe (I need to re read these novels one day). 

His pickaxe arm is from a Heresy miniatures Dwarf Miner. Some hoses and eyepiece was added from green stuff. The eye peice is a tiny nail art gem, which also make excellent rivets.

This guy sports his hammer arm but has a plastic Void Viridian machine pistol added. Some green stuff shoulder pads were added along with a similar eye peice to the last mini. 

The colour scheme for this faction will have red highlights or details to tie them together. This should also make them look like members of the Big Ded Mining Corporation.

Then we come to some Ramshackle miniatures currently sat on the bench.

This Vulcan miniature on the right has had a head swap from a Void Plastic Junkers figure. He is planned to join the Skrapknights. The original Vulcan will be joining the opposing faction of the Rust Lords. 

The Staveley figure on the left has a fantasy shield (with some Combat damage added with a scalpel) and a 40k Space Marine power sword arm. Out of sight around the back there is a Space Marine Scout shotgun holster. The converted Staveley will be joining the Skrap knights while the orginal will join the Rust Lords.


These two are Khordal Pattern Armour figures. I chose these as they are ripe for kitbashing and using up all those space Marine spare parts. Plus they make good Post Apocalyptic power armour.

The figure on the left has Space Marine and some Chaos Maurader parts from the bits box and a Anvil Skull helmet adding. I am thinking he will become Mattius Black, the leader of the Last City. The figure on the right also got Space Marine arms and pads. The head is a old Void Viridian helmet. I plan to add this figure to my Guardians faction (think Fallout Brotherhood of steel). 

Hopefully soon they will be added to the paint queue...it's anyone's guess when these figures will be finished. Future kitbashes are also planned as I need to build a DEAP (mutated bio weapons that will become a kind of GELF for my setting) and Rusters (rusty tribals which may become a new MBW faction) factions for Skirm. 

Thanks for looking, take care out there.