Showing posts with label Aerocity. Show all posts
Showing posts with label Aerocity. Show all posts

Saturday, 11 July 2020

Aerocity & Overpass


Hello and welcome back. 


Aerocity is a district of the Last City. It was once the airport that served the city long ago. Today it’s own township within the Last City. Manned by a guard wearing a mix of kit and equipment outsiders are treated with mistrust. Inside the perimeter of old scrap walls lies many surviving old hangars, terminals and store buildings. What was once old aircraft pads and run ways there is a sprawling township of shacks. The grass areas are too poisoned to provide healthy food. They are instead used to grow fuel crops. This is refined and sold across the last city. Aerocity also provides scrap materials and parts to the other factions in the Last City. 

Aerocity is an older MBW faction which has been tweaked and moved into the city. 



This guy is a new recruit to the Aerocity guards. He is a early Rogue Trader era Imperial Army figure (even before they called them Guards). As he fits the style I have adopted for Aerocity I decided that’s where he belongs. The figure was a eBay find I intended to clean and repaint, but I found I liked the paint job when he arrived. So all I did was make his base fit the other figures in this force.


As we are looking at districts of the Last City, let me introduce you to Overpass. Overpass is as the name suggests built on what remains of an old city Overpass. It is a selection of ramshackle huts protected by two junk walls at the ground level end of the Overpass. The township has a population of around 120. They are protected by the Overpass Lords, a small band of seasoned warriors wearing urban camouflage and sporting a mixture of equipment. Stories say that the Overpass Lords were once a band of Stalkers. The denizens of Overpass make their living from a mixture of scavenging and working in factories or foundries of other Last City factions. 




These are old Warzone figures. They will be joined by my old Monolith Stalker faction figures which should make them strong enough to keep Overpass safe from Last City ne’er do wells. 


Thanks for looking, take care out there. 



 

Saturday, 28 September 2019

Aerocity

Welcome back to my blog Wanderer. Today we are looking at another long established settlement on mattblackgod’s World - Aerocity

Aerocity is a mishmash of hangers, terminal building, old vehicle wrecks and abandoned aircraft converted into buildings all contained behind a defensive scrap wall in what was a old airport. There is electricity, lights, bars, workshops, an arsenal and black thumb/Mek garages. The central control tower of the airport is the hub of command & defence. It has a lookout/sniper nest built on top it. 

When the end came refugees fleeing the firestorm hid in an nearby airport. It seemed to be the only place to have any shelter for them.  It soon became apparent that the airport had lots of useful resources for the survivors. Materials, shelter, abandoned luggage, fuel, tools and more. It wasn’t long until other smaller bands of survivors hiding there (mostly made up of airport/hanger/airline personnel) joined the new arrivals. In the weeks that followed they used the airport machinery to build barricades while covered by their comrades using looted airport security weapons. 

The strong arm of Aerocity 

As time went on they sent teams to salvage weapons and kit from the ruins. Food was grown in planters on roof tops, while the contaminated airfield was sown for fuel producing crops.  The city even has a small orchard providing apples, almonds and olives. Water is collected from atmospheric water distillers constructed across the site. The city uses all manner of aircraft bits to generate power. 

Aerocity trades with scavengers and traders for items they may need. The city has metals, parts, fuel, weapons, reconditioned oils and vehicles are items they have to trade. 


Tactical squad deploys. T markings on the helmets. Squad No1 as marked on the shoulder pads.

The city has grown since it was first founded with a estimated population of 450. The walls have been moved at least twice to accommodate the growing population. There is a outsider compound where traders and travellers can trade and stay without entering the city proper. This provides the residents a rare sense of security. The compound is watched and any trouble is met with a heavy hand. Squads of Aerocity warriors wearing old body armour look like something from the old times patrol the walls and gates. They employ a Big un to provide extra muscle. The massive flak cannon he carries tends to make people behave. 

There is stories about the faction owning a fearsome flame thrower war rig (possibly an converted 6 wheel airport fire engine), an actual working oldworld medium tank and some operational light aircraft. These may just be stories possibly generated to keep various Warlord’s hordes away. 


The assault squad deploys. A markings on their helmets. This is Squad No2 as marked on the shoulder pads.  

The Aerocity guards are old plastic 40K RT 1st ed era imperial guard with later 40k arms/weapons. I picked them up from eBay. I touched the figures up. An old plastic combat zone trooper with some putty shoulder pads Is also added. The 40K RT IG medic is also a rework I got from eBay. 


The sniper is a metal grenadier figure recruited from older retired faction.  The Ogryn acts as support. 

The plans are to grow this faction with extra rag tag units. I have been on a Oldhammer kick as such I have a handful of the metal versions of the old 1st ed 40k Imperial Guard , some very early IG figures (same helmet but different armour and 2 piece uniform) and mercenaries/pirates and adventures. Any unit shortfalls will get figures I have from other lines, just to mix it up.

Thanks for looking, stay safe out there.