Showing posts with label Toffee's Crew. Show all posts
Showing posts with label Toffee's Crew. Show all posts

Saturday, 2 July 2016

Post Birthday Loot.

Hello and welcome back to my blog. It has been a little while since my last post.

Life has been pretty much me shouting at a pair of naughty kittens. I suspect that they think their names are "Oi" and "stop that!".

I have been on a major Ork/Trog vibe at the moment. This includes reading the Gorkamorka and Digganob rules. I have also been working on my house rules for Neutronyork3000 rules. The movement rules never really clicked with me and I have some twists I want to add.

In other news I had a birthday a week and bit ago and landed myself a lot of great wargames loot. I have to thank my amazing wife for the loot.

First up is some ready to play terrain for my 15mm stuff.

Some big storage tanks. They look good but may need a couple of washes and a bit of weathering.

A nice ruin.


The roof and floors come out. It's a nice peice. I am looking forward to my 15mm forces scrapping around this ruin.


There was also some 28mm bits too.  There was a resin toxic pool set which will be great in the undercity or wasteland.


There was also this 3D printed building.

This would work for a post apoc town, undercity/underhive or even Orks. I managed to get this undercoated during the breaks in between down pours.

It is nicely detailed. 3D printing will revolutionise our hobby when it gets more affordable. 




Hopefully I will get a chance to paint them when the kittens get beyond rampaging and destroying everything phase. 

It wouldn't be a birthday if you didn't get yourself a few treats too would it? As I am revamping my Trogs/Orks I decided to replace my Blood Axes. The present RT era figures will join a new warband. Kromlech provided some Afrika Korps Orks.  They fit the Blood Axe style nicely.  

The figures go together well. They need a little filler before painting.

I got a Kaptian Baddrukk. I like this figure and it will be handy to run my orks as a freebooter force if I ever decide to try playing 40K.


A Ork Mek was also bought. 

I also picked up a cheap Trukk on evilbay. 

This isn't a full Trukk but it will fill a transport slot for my Evil Sunz. The Trukk needs a little repair work, a few washes and a little weathering to get it ready for the table.

That's all for now. Thanks for looking.

Sunday, 26 October 2014

Old Rivalries - Batrep

Setting:- After the end.

Location:- The ruins of Liverpool city. 

In the ruins of Northern Liverpool there is a parkland that lies between two rival gangs. Each holds a small portion of the park which they use for growing crops and drugs. The rest of the park land is a no mans land. 

After many gibes and minor scuffles the Toffees challenge the Kopheads to a fight. The winners get the prize. The Parklands. The Kopheads choose the location some ruins away from both of their bases.   

Objectives: This is a straight up scrap. Winner takes all and get the bragging rights. 

Rules: Warlord 2085/Skank

The battlefield. 

The Toffees deploy. 

The Kopheads deploy. 


The gang is much larger then the Toffees Crew. They deploy a second gang. The Kopheads are determined to win this fight. 

The Toffees advance through the ruins. The guy on the far fight has a assault rifle. Toffee hopes this will give the gang an advantage as the Kopheads are mainly armed with pistols and shotguns. He is expecting the other gang to pull some sort of dirty trick. 

One bunch of Kopheads move along a flank hoping to get an advantage of their bitter enemies.

 The other mob move along the other side of the road. 

The Toffees keep moving forward getting ready to engage the Kopheads.

The guy with the assault rifle  remains in position getting ready to give some covering fire to his comrades. 

The Kophead mob on the left side of the street move alongside a ruin hoping to flank the Toffees. 

The mob on the right hand side are split as the rubble and wrecks hinder some of the mob's movement. 

The assault rifle fires on full auto (Burns the Clip rule in Skank) hitting two of the Kopheads. The survivor of the mob panics. 

Toffee opens fire with his shotgun as a Kophead appears in a doorway. The ganger is thrown back from the blast. 

The Kopheads and Toffees charge forwards. Melee breaks out all around. The Toffee ganger switches out the magazine in his assault rifle nervously eyeing the three gangers crossing the road towards him. 

The panicking Kophead runs away. 

Street fighting! 

The Toffees move around the ruin. Toffee engages a Kophead. An Kophead with a SMG moves to get a clear field of fire on the other Toffees. 

Toffee finishes his ganger. The Kophead fires his SMG hitting one Toffee. The other Toffee finishes him with a well aimed pistol shot. 

The Kophead's leader "Stinky Bob" knocks his Toffee down and the is comrade is also successful in his combat. 

The gangers close on the guy with the assault rifle. Meanwhile two Toffees engage Stinky Bob. A luck shot wounds the Kophead leader. 

Toffee gets into hand to hand with a Kophead whilst his comrade moves into the open looking for a target. 

The Toffee yanks the cocking handle on the assault rifle. The weapon spits death at two Kopheads felling them. The remaining Kophead fires his crossbow the bolt bouncing harmlessly off the ruins. 

Stinky Bob is on the rampage knocking two Toffees over. Toffee quickly dispatches another Kophead.

Toffee rushes forward at Stinky Bob and the two grapple. Meanwhile the ganger with assault rifle realising his weapon was empty rushes forward to attack the Kophead before he can reload his crossbow. 

Toffee defeats Stinky Bob. 

Both the Toffee and the Kophead fall to the ground in mortal combat each wounding each other. 

Victory to the Toffees. They get the parklands and can grow more provisions. 

Aftermath:- 
Three of the Toffee's Crew are okay after the fight, one is seriously wounded and one is lightly wounded. There has been only one death from this encounter. 

The Kopheads had one guy flee, there is three with serious wounds and four okay for the next fight. The gang suffered four deaths. 

The Toffees need some extra bodies in the gang. The Skank rules show how deadly automatic weapons are. It pays to remember how they can turn a game around. 

Wednesday, 24 September 2014

A couple of more Post Apoc gangers

I have got a couple of Post Apoc gangers for my Post Modern Post Apoc setting:- After the End. 

The first guy is another member of the Rusties gang, who live on a rusting beached ship wreck. 


The figure is a Copplestone Scavenger. 

Toffee's Crew are a gang living in a part  ruined sports stadium and have control of some of the old parklands near by. However their rivals - the Kopheads gang in the other stadium on the other side of the parklands dispute the park. The two gangs cannot be close to each other without a fight starting. They are banned from trading at Boxfort if the other gang is there. Such is the friction between them. The Toffees are easily distinguished by the thick blue line tattooed down the center of the face.


The mini is a Neutron York 3000 militia figure.