A few more recruits for the Warlord's Wasteocrates gangs in the township of Wastetopia.
A tough wasteland lady and a short range sharp shooter who covers the Warlord's back when out waving at the hordes of Wastetopia.
The chick is from Foundry Miniatures and the sharp shooter comes from Ramshackle games. Sadly the barrel had snapped off the rifle
Meet Squeek and Snitch. Squeek is the Warlord's advisor about the Vermen of the Brood that the big man is trying to form an alliance with. Snitch is the Warlord's spy out in the township. Ratlings are naturally stealthy and it lends to Snitch's job of snooping about.
Squeek is a old plastic Skaven with a shotgun modification. Sneak is a old Warhammer Halfling. I converted him back in the late 80's to fit into my Rogue Trader games by adding a laser pistol.
Hello, welcome back to my blog and to another Wasteland Wondering.
It has been a busy few weeks hobby wise with one thing and another. I have expanded the background of the Matt Black City using the journal entries of the Utopia Magistrates. This has allowed me to mix some themes I like into the setting from the Stalker video games.
The posts also gave me a mechanic to bring Brittanna bunker city back into Mattblackgod's world. In case you missed it the refugees of the city formed a corporation in Utopia. They used technology stolen from Utopia to build a new city in secret. Then under the cover of the psi riots they moved to their new home.
I like Brittianna not only because I can use it to mimic some of British history and certain favourite television shows but it is a great vehicle for lampooning, satiring and spoofing certain events in the news.
Thinking of the returning bunker city gave me ideas to expand it's defence companies. Some time in the future the Queens Guard will get four new guys (1 squad) in power armour. Thanks to the oldhammer FB group & forum for inspiring me to dig out my old RT figures and relife them with fresh paint.
The convential Brittannia ground troops will be expanded from 4 man squads to 6 man squads with a new squad being formed (scored some early metal IG Cadians on Evil bay).
Each company is commanded by a Lord. Whilst some companies stick to the standard uniform others deviate such as Lord Blackdaggar. This will allow me some fun creating companies for other Lords. I have some old RT era Imperial Guard figures which I have plans for. They are currently in a pot of dettol cleaning fluid ready for stripping.
Meanwhile I have started looking at the home of the Wasteocrates faction in the MBC ruins. They are setting up in a old half demolished block. These mega city buildings
have enough room for a post apocalyptic town. Wastetopia is planned to be a rough, nearly lawless place. The lack of interference attracts stalker teams, bandits and more who come their to trade. Of course this puts the township at odds with other factions in the ruins. There will be more on Wastetopia when I have fleshed it out a bit more.
The plans for the township has caused more rethinking of my plans. So a re-edit of the maps will be needed.
The Utopia mags posts will continue. They have to at least get some reinforcements and vehicles before I think about stopping. The ruins are too vast to go everywhere on foot. The posts can take a while to write and edit so I have started the Matt Back City Data reports to speed up the posting of new figures and growing factions.
Work on various groups of figures has started, helped immensely by the fact the the two kittens I got last year are now cats. In true cat style they like to sleep a lot.
Whilst all this has been going on I picked up the Mutant Epoch RPG books. They are a good read and are inspiring the background of Wastetopia a little.
The big news from me in the last couple of weeks is that I was asked by Curtis of Ramshackle to help him set up a table for next year's BYOL show. My collection of Post Apoc terrain will be featuring on a large table along side Curtis' as we put together another Helsreach table. I am super excited and honoured to be asked. It is about time some of my collection got some game time in.
Thanks for reading. Stay safe out there.
I am slowly building my forces for the Republic of Dan ready to face the Forces of Great Lakes. A little of this weeks brush work is to do with this. The Warlord Figure got reworked, another got repaired and a new figure painted.
The Warlord - Mad Dan was born in the Tunnels under the ruins of Matt Black City. Trapped by the contaminated Hell Zone above the survivors scratched a life out under the planet's once great capitol. Mad Dan worked as a Stalker bringing items from the contaminated ruins above.
One day he found a vehicle capable of crossing the ruined world and bit by bit got it running. Using fuel salvaged he managed to fill it up. With a stock pile of filters and rad medicine and other essentials Mad Dan ran the vehicle out of the Hell Zone. The only man so far to escape the heavily contaminated area. When the fuel ran out Mad Dan found a world where he could walk without his precocious NBC suit. He dumped the vehicle and wandered on foot.
For many years he wandered the Wastes of Mattblackgod's world looking for a place. One day he wandered across a mountain range and discovered the Wastelands. Fighting the mutant creatures here he fought his way to the Mound, a large natural plateau that would serve as a defensive position. Building some defenses he lit a signal fire and some of his friends who where searching the mountains for salvage soon joined the Warlord.
They soon went forth and spread the to other friends. With in a couple of years a new town had formed and a fortress built around it. The Mound they called it and the new wastelands were named "the Republic of Dan". The name they gave themselves was "Wasteocrates"



The Mound has many different gangs and factions. Whilst this can be a headache in keeping the peace it is also handy for keeping control. It is difficult to cross to the Mound through the Wastes of the Republic of Dan. Of course the Warlord's justice can be harsh and his word is final. There are a number of ways in which transgressors are dealt with from Outhouse Duty for a month, enforced slavery (in the case of owed goods/cheating) to throwing them into the mutant pit covered in BBQ sauce. It has been known that some Spam traders have been crucified on a old tree out in the Wastes...well that's if the Warlord's enforcers do not shoot them on sight. In the odd case the transgressor has been pushed into the lair of a terrible Wasteland mutant known as "Ol Gregg".
There are many mutant beasts and if you are not in vehicle you can get caught outside after dark. Not a good prospect. The Wasteocrates have several safe houses where groups can stay over night and not become a snack for something with tentacles for a face.
One of the stranger members of the Warband is Sham. He is a trusted advisor of the Warlord. Sham knows much. He can heal and he knows the Wastelands like no other. It is rumored that he has PSI abilities but no one has dared ask.
One of the Warlord's Enforcers is a guy known as Brummie. Little is known of this Wastelander. He came from deep within some ruins in the Brittannia Wastelands. Like many others he has wandered until he found The Mound. The place suited him and it was not long until his skills got him noticed by the Warlord.
More Wasteocrates to follow - Stay Tuned!!