Showing posts with label Rustlords. Show all posts
Showing posts with label Rustlords. Show all posts

Thursday, 10 July 2025

Rustlords and Skrapknights additions

Hello and welcome back, 

We are back on the Post Apocalyptic world that is known as Mattblackgod’s world. I have been slowly fleshing out the Skrapknights and Rustlords factions. 

Patrols of the Rustlords and Skrapknights clash while random scavengers look on. 

Rustlords Warriors. These resin figures are Vulcan and Staveley Ramshackle games. They have been left as Curtis intended. I decided on green flesh for the Staveley figure as I think the Wastelands needs more mutants. 

Skrapknights Warriors. These resin figures are Orbseer, Staveley and Vulcan by Ramshackle games. The Orbseer figure will be the Skrapknights version of Merlin. Staveley had the shield swapped out for a fantasy skeleton's one. The axe was replaced by a 40K space Marine powersword. A Space Marine Scout biker shotgun holster was added at the waste to give the figure a potential Boomstick. The Vulcan figure had the helmet replaced by a Void Plastic Junkers one. I have decided to paint the Skrapknights robes in a more colourful fashion in the style of medieval knights, which should help distinguish the two factions on the tabletop. 

There will be more additions to both factions in future. 

Thanks for looking and stay safe out there.

Tuesday, 20 May 2025

Rust knight

Hello and Welcome back,

Time for another visit to the Post Apocalyptic world that is Mattblackgod’s world. This fellow is a rust Knight who is in the service of the Rustlords. 

The wearer of this suit is the latest in a long line of owners. Repaired many times over the decades the suit was originally salvaged from the ruins of a pre apocalypse reenactors home. 

The first owner believed that the suit and sword would make him invincible, but he forgot that you have to sleep some time. 

This figure is a old Grenadier chaos Knight. It will also serve as a opponent in fantasy settings. 

Thanks for reading,

Take care out there.


Monday, 19 May 2025

Wasteland Wondering May 25

Hello and Welcome back,

Time for another Wasteland Wondering, it's been a while since we had one of these. In this chat I will be highlighting the direction my hobby is going in.

There are four or five new blog posts queued, which I hope to get posted up as soon as I have grabbed some pictures. I seem to be struggling to arrange getting pictures recently.

My Post Apocalyptic setting is slowing down. PA isn't grabbing me as much these days. I am working slowly to populate the Skrap Knights and Rustlords factions. 

The Rustlords

Maybe I need to find another name for these rambling posts, as they aren't just concentrated on Post Apocalyptic.

The Wild Galaxy setting is growing exponentially and I am finding it quite inspiring. I think there is such a wide scope for creativity it keeps me interested. I have had to start a spreadsheet to keep track of all the nonsense I create.

A friend recently asked me why I use Genetically Engineered Life Forms (GELFs) for my other Space races instead of rebranding them as aliens. It is in part, a carry over from the Mattblackgod’s world setting as I wanted to use 40k miniatures, as stableised mutations felt a bit of a stretch. The introduction of my Ork collection as combat GELFs felt fitting for the history of Mattblackgod’s world. It just felt natural to keep the GELFs in the wider Galactic setting.

ORCS GELFs terrorise a frontier world settlement 

I have no issue with aliens in Sci Fi, it's just that I want them to be very different to humans. In fact there are some intelligent aliens in my setting. Not to mention plenty of alien beasties. 

But I have other reasons for using GELFs. Firstly, I feel just going "Aliens" is too easy and is a stale go to for most SF settings. Secondly, the chances that another intelligent race out there, being a four limbed biped is extremely unlikely. I feel it is somewhat lazy and arrogant to think so. Thirdly, the GELFs and GELF wars are a satirical view of human nature and it's behaviour to anything "non human" or in many cases other Humans because they differ in some way and our reaction when things go wrong. Our history is littered with examples of such behaviour. I suppose in some ways it's my version of a far future Frankenstein cautionary tale. 

To be honest ever since seeing GELFs in the Red Dwarf TV show, I have liked them as a concept. Even the main character in the 2000AD Rogue Trooper which I read when I was knee high is a type of GELF, genetically bred to survive a toxic contaminated world and operate as an enhanced elite fighting force. 

I have been considering doing a GELF fluff post, but there is so much material built up over the years it will need several posts. Speaking of GELFs, I am planning a new GELF group to add soon. By soon, I mean in probably in next two years, given my work rate! 

The miners of Maddans Independent Mining Company 

The Maddans world setting is slowly growing. I am thinking of adding the only city called Hecksclutch to the world, situated next to the planets main space port as a centre point for conflict. This lawless frontier mining world is inspired by Logans world in the 40K Rogue Trader fluff mixed with Pandora from the Borderlands Computer game, with my own slice of creativity added to it. It was created as a vehicle to allow all my factions to be on world protecting their colonies while trying to extract as much wealth from the world, before a legal owner is found. I am still working on the Dusty Space Port buildings for this setting. I still have a pile of wonderful Fogou Models to finish or modify for this setting. 

Iron Ladies gangers attack Shorty of Loop's Heroes someplace deep in Wreckage Station.

Regular readers of this blog will have seen the introduction of Wreckage Station during my 5 Parsecs campaign. I have been expanding the background fluff for this setting. Terrain has been knocked together from various sets to game in this old moon sized space station. As luck would have it these models will also be useful for the Zone Raiders game set in the Matrioshka. 

Rather than drop a massive peice of fluff for Wreckage Station, I am thinking of news bulletins dropped by the "Authorities". This way it slowly builds and adds colour to the setting. 

Readers of this Blog will recall me doing a review of the Skirm game by Bill Making Stuff. I have been slowly putting together factions and terrain for this game. Check out the Gutterlands or Bill's You Tube Channel. Both sites are cock full of ideas.*share links for Gutterlands and Bill Making Stuff YouTube channel* . I find the Gutterlands (or Tapu to give it, it's true name) setting quite intoxicating. Hobby wise it points to parts of the hobby I find really rewarding, kitbashing, trashbashing and converting models. At present I am working on the Skirm factions. 

Now as luck would have it, Wreckage Station orbits a dead world (called Skeletal worlds). A major battle during the GELF wars turned it into a dusty rock covered in skeletons, wrecks and ruins. I intended to develop it into a setting with crews from the orbital station making salvage ruins in the ruins. But I hadn't gotten around to any world building. So I began to mix inspiration from Bill's setting with my Wild Galaxy setting and Wreckage Station fluff. And so the lost world Corrosion was born. Some of the background for this world will be filtered through to this blog through the planned Wreckage Station News Bulletin. 


Some WIP conversions I am working on to make DEAP troops for the Skirm game.

I am looking forward to creating both colonists and terrain for Corrosion/Skirm/Gutterlands. There will be a lot of future conversion work.

My 5 parsecs from home campaign involving the crew of the Problem Child aka Loop's Heroes is still on hold. Hopefully I can begin organising games again soon. I am hoping to maybe include some future missions to the surface of Corrosion for the crew.

Anyway I have rambled on for long enough, thank you for reading. 

Take care out there.


Sunday, 4 May 2025

Some Figure conversion WIPs

Hello and Welcome back. 

A quick figure WIP of various figures that I am working on. 

The first up are a bunch of Space Dwarves for the Big Red Mining Corporation for the Skirm game by Bill Making Stuff. They are based on old plastic Warhammer Dwarves.

This guy is sporting Mantic Games Forge Fathers arms and back pack. A visor/goggles has been added with greenstuff. 

The Squat has a big arse gun that I am unsure of the origin (possbily Mantic). It kind of reminds me of the Tribarrel power guns fitted to the Combat Cars in the Hammers Slammers universe (I need to re read these novels one day). 

His pickaxe arm is from a Heresy miniatures Dwarf Miner. Some hoses and eyepiece was added from green stuff. The eye peice is a tiny nail art gem, which also make excellent rivets.

This guy sports his hammer arm but has a plastic Void Viridian machine pistol added. Some green stuff shoulder pads were added along with a similar eye peice to the last mini. 

The colour scheme for this faction will have red highlights or details to tie them together. This should also make them look like members of the Big Ded Mining Corporation.

Then we come to some Ramshackle miniatures currently sat on the bench.

This Vulcan miniature on the right has had a head swap from a Void Plastic Junkers figure. He is planned to join the Skrapknights. The original Vulcan will be joining the opposing faction of the Rust Lords. 

The Staveley figure on the left has a fantasy shield (with some Combat damage added with a scalpel) and a 40k Space Marine power sword arm. Out of sight around the back there is a Space Marine Scout shotgun holster. The converted Staveley will be joining the Skrap knights while the orginal will join the Rust Lords.


These two are Khordal Pattern Armour figures. I chose these as they are ripe for kitbashing and using up all those space Marine spare parts. Plus they make good Post Apocalyptic power armour.

The figure on the left has Space Marine and some Chaos Maurader parts from the bits box and a Anvil Skull helmet adding. I am thinking he will become Mattius Black, the leader of the Last City. The figure on the right also got Space Marine arms and pads. The head is a old Void Viridian helmet. I plan to add this figure to my Guardians faction (think Fallout Brotherhood of steel). 

Hopefully soon they will be added to the paint queue...it's anyone's guess when these figures will be finished. Future kitbashes are also planned as I need to build a DEAP (mutated bio weapons that will become a kind of GELF for my setting) and Rusters (rusty tribals which may become a new MBW faction) factions for Skirm. 

Thanks for looking, take care out there.


Thursday, 26 December 2024

The Rustlords

 Hello and Welcome back, 

Time for a little Boxing Day reading for you back in the wastelands of Mattblackgods world. The holidays giving me a little bit of time to catch up on my blogging.

Twelve days march south from Last City lies the lands of King Arty and his Skrap knights protecting the loot rich Skrap lands they call home.

Note: During the orbital bombardment of Mattblackgod’s world the freighter Typhon tried to flee the world loaded up with refugees. The Typhon crashed in the region now known as the Skrap lands. For decades the Skrap knights have kept the scavengers from looting their turf.

 

In recent times a new threat has arisen in the Skraplands, another warlord has arisen wearing what appears to be home made power amour (possibly a repaired old power amour suit upgraded with lots of plate metal). This Warlord is known as Rustmord and he leads a warband called the Rustlords.

 

Rustmord:

Rustmord is a GW Age of Sigmar figure that I got on a magazine a few years ago. It was laying about annoying me and due to it’s massive size compared to my 28mm figures, when I hit on the idea for an opposing faction to King Arty and the Rust knights. The hobby knife and clippers appeared. The figure was chopped and shaved to look more Post Apocalyptic. Various bits of battle damage was added while I was there. The helmet came from Anvil Industries and gave the figure a more sinister look. It was painted gold as a nod to the Mordred character in the 80s Sword and Sorcery film Excalibur.

The swords are from a 40k Grey Knights sprue I found cheap on evilbay. They fitted the size of this figure nicely. A space marine back pack and several pouches were salvaged from the depths of the bits box to modernize the figure. Some hoses were added from green stuff and the swords got powerlines made from the plastic cord you get in bead sets. The old modeller’s mantra of never throw anything out applies here. The figure was mounted on a much lower base as the one that came with the figure made it look too tall.

Paint wise I chose lots of lovely rust, hence the character’s name. I picked out some colours associated with royals to distingush Rustmord is the obvious leader of the Warband.


The Rustkight:

The Rustknight is another member of the Rustlords warband. He is thought to be the Rustlord’s second in command. The Rustknight also appears to wear a homemade suit of power armor. Unlike the rest of the warband, the Rustknight roams the Skraplands alone attacking random bands of scavengers and King Arty’s people alike. He has become a terror of the Skraplands and his name is whispered in Skrapalot to keep naughty children in line.

 

Like the Rustmord  figure, the Rustknight is also a  GW Age of Sigmar figure from the same magazine. It had similar conversion work to Rustmord. The shield arm presented some challenges in what to use as a shield that had the right post apocalyptic look. Digging through the pile I found an old 1/48 Land Rover kit. A door was looted from the kit and a bit of xps foam makes up the re-enforcing plate across where the glass would have sat. The door makes an ideal shield for the size of the figure.

Paint wise I stuck to pure rust colours. The Rustknight is ready to terrorize the wastelands.

 

A warband needs to be knocked up for this faction, I also need to add some bullet fodder to the Skrapknights too. The plan is to convert various knight figures, Stargrave Scavengers and possible some old void plastic junkers I have knocking about. There is be a focus on melee weapons keeping firearms to a minimum and plenty of bits of random repurposed items to give the figures that Post Apocalyptic wasteland look.  

Thanks for reading. Stay Safe out there.