Showing posts with label Bolt Action. Show all posts
Showing posts with label Bolt Action. Show all posts

Monday, February 2, 2026

Dug-In Bolt Action Panther Tank

 

--- TRIGGER WARNING - Previously posted to the Analogue Painting Challenge Blog ---
 
Visitors to my house will likely recognize this model - it's been sitting on the sideboard primed for two years? Three years? Since the Earth began to cool? Who knows. But it's painted now. (In fact it had some grey drybrushing on the pavers but I re-primed over that a couple days ago). It's the "Dug-In Panther" model from Warlord Games' Bolt Action range. Can't remember where I got it (someone gave it to me as I know I'd never have bought it) but it's kinda neat all the same.


It's a resin casting, base and turret separate. The idea here of course is that the Germans have dug in a Panther tank basically as a bunker. Presumably the tank was nearly out of fuel with no chance of resupply, or suffered some nearly terminal mechanical problem, so the defenders dug a shallow ditch in the middle of the street, drove it in, and piled the paving stones back up around it.


I painted it in three-colour camo - base is GW Tallarn Sand, the green is Castellan Green/Death World Forest, brown is Vallejo Dark Brown/Steel Legion Drab. Then the model was washed with Agrax Earthshade, the dunkelgelb highlighted Tallarn again, and some sponge chips applied with AK German Camo Black-Brown.
 

The engine was done Mechanicus Standard Grey with Nuln Oil. Paving stones AK Dark Rubber/MSG/Dawnstone/Celestra Grey, and dirt started Rhinox Hide up through Dark Brown to Steel Legion Drab.


Honestly I can't see a great deal of use for the model on our gaming table as most of our WW2 games are set in countryside. But if we have a Berlin '45 game (ever) this will look pretty cool, as the Volkssturm gathered around it demonstrate.

Onwards and upwards! 

Wednesday, August 27, 2025

At Last, a Yom Kippur War Game!

After some months of collecting and painting my own Egyptian and Israeli forces for the 1973 Yom Kippur War, I'm finally hosting a game*, set in the Sinai during the latter part of the war. The Israelis have crossed the Suez and are wreaking some havoc in the rear areas of the Egyptian army, basically trying to do all they can before the inevitable ceasefire.

I've set up a pretty straightforward three-objective game: the objectives being the SA-2 Guideline SAM at bottom, the house at centre, and the well in the courtyard at top. The Egyptians start with an infantry section and ISU-152 near the SAM but otherwise the forces start off-table. We used Bolt Action 3rd Ed for the game, leaving the movement and weapons ranges the same despite the models being 15mm rather than 28mm. I think it looks cooler that way.
  
The SAM with attendant infantry and SP howitzer.

The Israelis had four infantry squads in M3 halftracks, two weapons sections and the command squad in a fifth halftrack, three M51 Ishermans and four Magach-6 tanks. They faced three Egyptian infantry sections, two DShK HMG teams, two AT-3 Sagger ATGW teams, three T-62s and five T-55 tanks.

Egyptian infantry rushes towards the centre objective.

Conscript Mike picking out reinforcements coming on-table while Conscript Dave surveys the landscape.

Two Magach-6s and more infantry reinforce the attack on the SAM position.

DShK teams move up to join the infantry in the centre while Egyptian tanks sweep to the left to support the SAM position.

IDF infantry deploys in the wadi and open up on the Egyptian infantry.
 
Meanwhile, the Egyptian infantry occupies the objective and the DShK teams deploy in support.

Around the SAM position the original Egyptian infantry section was wiped out but a reinforcing section arrives from reserve.

Having taken the far objective (well) the IDF sweeps towards the centre. The Egyptians were all set to unload on the advancing IDF infantry but they were hosed off with supporting fire. Nice coordination!

IDF infantry rushes the ground floor of the building. This is where they'd end the game.

Over on the Israeli left the IDF infantry have taken the well objective with the heavy weapons sections and command squad. Their FN MAGs, light mortars and Blindicide rocket launchers have reached out and touched some Egyptian assets but have taken a few pins and casualties as well.

On the other flank the Israeli assault has kind of stalled - the infantry in the wadi were cut up by the Egyptian infantry that's now close enough to control the SAM objective. After much discussion the Israelis decided not to send their infantry up - they'd end up too far away to contest the objective before the end of the game. 

The M51 Ishermans pounded away at the opposing T-62 and succeeded in immobilizing it.

Egyptian tanks sweep around the centre objective and knock out a distant Magach-6.

Takeaways: it was a really good looking game (IMHO) but maybe a bit on the big side for a Thursday Bolt Action scrap, there were 14 or 15 order dice per side which is a lot for us. After the first turn I decided to allow activation of a tank TROOP on one dice which sped things up a bit. 

There weren't as many burning tanks as I would have liked to see either. I'd based the BA stats on relative gun/armour stats for the models in Fate of a Nation, the Flames of War Arab-Israeli wargame. The 115mm guns of the Egyptians were penetration 8+, the 100mm and 105mm guns, and Saggers, were penetration 7+, the Blindicides and RPG-7s were penetration 5+. As for armour I rated the Shermans as Medium tanks (9+), T-55s and T-62s as Heavy tanks (10+), and the Magach-6s as 11+ armour. So an AT-3 (if it hit) would glance a Sherman on a 2 and penetrate on 3+, or glance a Magach-6 on a 4 and penetrate on a 5+, all from the front. Comments welcome.

All in all a fun time and I think for the next one I might turn up the AT weapons a bit and make the game a bit smaller. But this one was fun and looked great.

Shalom and yo'um said!    
 

*of course Conscript Greg has an amazing collection of YKW stuff and has staged many games, including our Prairiecon game that made it into Wargames Illustrated! But this was the first YKW game staged with the models all painted by me :-) 

Wednesday, June 11, 2025

Dusty's PrairieCon XLIV After Action Report Part 3 - "Bolt Action" - Defense of the Polish Post Office Danzig, 1 September 1939

On Sunday morning I ran a Bolt Action scenario from the 'Germany Strikes' campaign book, specifically the defence of the Polish Post Office in Danzig on 1 September 1939. This it the third time I have run this scenario, and each time the results have been very different. In preparation for the game I painted up four 2' x 2' MDF boards that had urban grey on one side and desert brown on the other to maximize utility. It gave me an opportunity to deploy my Polish Post Office building that I constructed in 2020 along with the brick and wrought iron fencing I built a few years ago for the Analogue Hobbies Painting Challenge.

Set up at PrairieCon

The Polish defenders consisted of six 4-man rifle sections, three 2-man BAR section, an anti-tank rifle section, and Lieutenant Guderski
 

Polish defenders

 The German attackers consisted of three waves with a mix of light and medium howitzers, a pair of armoured cars, two sections of Ordanzpolizei, three sections of SS Heimwehr Danzig, a section of SA, a MMG, and a small engineer detachment. 

The 3 waves of German attackers


 I had three players participate in the game, so there was a single Polish commander and two German commanders. While the Germans have a definite advantage in numbers and weapons, the Polish troop quality is higher, and they have the 'No Where To Run' special rule allowing them to re-roll failed morale checks. Most of the German infantry units were inexperienced which gave them a negative modifier when shooting.

After the Poles were positioned in the various rooms of the post office, the Germans deployed their first wave at the rear of the building, despite being informed that the only entrance was at the front. With more Polish die in the cup than German at this point, the attackers suffered major casualties as the Poles had the opportunity to shoot before the Germans had a chance to move. 

 

Initial Polish deployment in an off-board grid
representing the rooms of the post office,

Initial German deployment

The Germans learning a hard lesson of deploying in the open

On the third turn the German second wave came on and a focused attack on one end of the building commenced.

SS Heimwehr Danzig going into action

 The German assault pioneers were able to plant their satchel charge against the building as further assets came on the board on turn 4. 

SS Steyr ADGZ armoured car advancing

 
A squad of SA advancing on the left
 

Unfortunately for the Germans the first die out of the bag at the beginning of turn 5 was a Polish one, and the defenders wasted no time in cutting down the remaining assault pioneers before they could set off the satchel charge. With the front entrance now the only means of assaulting the building the German attackers were out of position to capture any rooms before time ran out, and we called the game after 2½ hours of play.


Despite their loss, even the German players had fun

Thus concluded my third game of the weekend. I had an enjoyable time, and I hope circumstance will let me attend again next year. Thanks for reading.


HALT!
Gefahr! Es wird
scharf geschossen.

Sunday, June 8, 2025

Western Desert and PrairieCon XLIV Report!

Well a couple weeks ago I attended Prairiecon XLIV (44 for the Roman-numeral-impaired), the annual Brandon event we used to proudly call "Western Manitoba's Longest-Running Game Convention (tm)". I've been going to Prairiecon since Prairiecon III (!!) so I'm an old hand.

Since the pandemic Prairiecon has been growing and growing, and this year's event was the biggest ever, with over 300 badges issued. There's all kinds of boardgames as well as the original Prairiecon attraction - roleplaying games and the AD&D tournament - and a few tabletop miniatures games too.

There were vendors of course, selling everything from boardgames to 3D prints to crocheted stuffies to dice, comics, and everything else you typically see at nerd-culture events. All good stuff.

I always run at least one game at Prairiecon, and typically volunteer a shift or two at the desk (above), but this year with a new volunteer registration portal, I wasn't needed for that!

So I got to save my volunteer energy for auctioneering at the annual auction, and it is a pretty big job. The auction ran for over two hours (with a 10-minute break for me to have a drink) and we sold over $5,000 worth of games and gaming stuff, with part of the proceeds donated to a local charity.

This year Conscript Frederick and I both brought miniatures games to the convention, mine was a Bolt Action game set in the Western Desert. And although there was a full-on Warhammer 40K tournament at Prairiecon this year, it's never been a hotbed of miniatures gaming. I was happy to have two players for my game.

Mike C. (left) is a Prairiecon original whom I've known for 40 years. He said he hadn't played a miniatures game in a long while but he made a good fist of it playing the Germans. Olaf (right) had fun and did a creditable job playing the British defenders.

Here I am explaining the scenario. Basically it was "Surrounded!" from the 3rd Ed rulebook, but reinforcements were restricted to coming in on their own half of the table - we'd playtested the game previously and using all four table edges for both sides was just too much.

I think the Germans had 15 order dice to the Brits' 12. This made for a good game with lots of stuff on the table. I think the boys had a good time, which is the main thing!

Of course being Bolt Action the game turned into wheel to wheel armour on one corner of the table, but so it goes... and as I said earlier, Conscript Frederick took several good-looking games to Prairiecon (including the infamous Polish Post Office game!) and I hope he'll post an after-action report as well.

I love Prairiecon and wouldn't ever miss it if I can help it. Every year it's great to catch up with old gaming friends and put on a game or two. This year Founding Conscript Curt and Sylvain came out from Regina, and Sylvain put on a very cool Gundam game for us, using action figures! That was super fun. And of course there's always great food and beer after the evening is done. Good times.

Toodles and heya safari! 

Saturday, April 26, 2025

AHPC XV Submission #12 - Early WW2 German Kradschützen

 My last submission for this year's AHPC consisted of two squads of German Kradschützen for a total of 28 men on 24 motorcycles or in sidecars for Bolt Action.

Kradschützen, vorwärts!

 These are all 3D prints using STL files purchased from MyMiniFactory of German motorcycle troops either as single bikes or bikes with sidecars. Of the various sources for 3D prints I have seen, I thought these did an excellent job of rendering the Mauser Kar98k rifles and the M35 helmets. Where they fall down a bit is in depicting the standard German ammo pouches, which look more like the German Army flashlight. A few figures even had them positioned where the flashlight was often hung from the Y-straps. There was one figure that had pouches for MP40 magazines (yeah!) but was still equipped with a rifle (boo!). Also the motorbikes don't quite look like either a BMW or a Zündapp, primarily in the position of the muffler.

All the bikes were mounted on popsicle sticks using PVA glue. They were then primed with Vallejo German Panzer Grey Surface Primer using an airbrush. Painting was done primarily using Vallejo acrylics (Army Painter colours indicated by AP) as follows: faces and hands - Flat Flesh; jackets - German Fieldgrey; trousers - AP Uniform Grey; canteen covers - Flat Earth; gas mask canister - Luftwaffe Camo Green; helmets - Charcoal Grey; belts, jackboots, ammo pouches, and bike tires - Black; rifle stocks - Beige Brown; rifle slings - Mahogany Brown; metal weapons parts - German Grey; motorbikes - German Panzer Grey; motorbike seats, and goggle straps - AP Leather Brown. When all was done, the figures got a coat of Army Painter Strong Tone Quick Shade. Once the Quick Shade was dry, the bikes were mounted on bases that are either Warlord Games cavalry bases, or larger ones cut from old plastic restaurant gift cards.







 Thus concludes my painting challenge projects. Thanks for stopping by.

Thursday, April 24, 2025

AHPC XV Submission #11 - More Polish 10th Motorized Brigade

 For my penultimate submission for this year's challenge I painted up some more troops for my 10th Polish Motorized Brigade, also known as 'The Black Brigade'. 

10th Polish Motorized Brigade

Ten of the figures are from a box of Warlord Games Polish Infantry Squad in Greatcoats that I bought last July at Historicon. After I got back home I decided I would rather have a fourth squad of Black Brigade motorized troops and did a bit of conversion work, carving away the gas mask bag and replacing it with a German style canister, and swapping out the heads that came with Polish helmets for spare German ones. The M35 helmet doesn't have quite the same profile as the M16 helmet, so I added 'ventilation horns' characteristic of the earlier helmet. 

The remaining 24 figures are 3D prints using an STL from MyMiniFactory of Polish motorcycle troops wearing the black leather coats that gave the formation the nickname of 'The Black Brigade'. I am generally pleased with the look of the prints, but again there are a few niggling errors - the bayonet looks more like a belt knife, being rather small and mounted too high, the profile of the helmet is off at the back, rising much like a Soviet helmet, and two of the figures have 'carrying straps to nowhere', running over the shoulder, but with nothing suspended from them like a haversack or gas mask canister.

All the figures were mounted on 25mm round bases, and some fine sand was added using PVA glue. They were then primed with Vallejo Black Surface Primer using an airbrush. Painting was done using Vallejo acrylics as follows: faces and hands - Flat Flesh; greatcoats and trousers - Green Brown; haversacks and equipment straps - Green Grey; gas mask canister - Luftwaffe Camo Green; helmets - Brown Violet; belts and ammo pouches - Flat Earth; rifle stocks - Beige Brown; rifle slings - Mahogany Brown; leather coats and metal weapons parts - German Grey; jackboots - Black, bayonets - Gungrey. When all was done, the figures got a coat of Army Painter Strong Tone Quick Shade.

Polish motorized infantry squad (front)

Polish motorized infantry squad (side)

Polish motorized infantry squad (back)

Closeup of conversion work (gas mask canister)

Closeup of conversion work (ventilation horns added to helmet)

Polish motorcycle infantry Squad 1 (front)

Polish motorcycle infantry Squad 1 (rear)

Polish motorcycle infantry Squad 2 (front)

Polish motorcycle infantry Squad 2 (side)

 Since getting these troops painted, I acquired another STL from the same designer for motorcycles with sidecars and the field car similar to the Kromlech miniatures I painted up last year, but I haven't got them printed yet. A project for AHPC XVI?

Thanks for stopping by.