Showing posts with label Imperial Fists. Show all posts
Showing posts with label Imperial Fists. Show all posts

Wednesday, November 12, 2025

Some 15mm 30k Characters - Part 2

Some 15mm characters ready for action with the VII Legion Astartes.

A couple of days ago I posted some of the 15mm Sons of Horus character figures I had painted up for my crazy little 15mm 30k project. Here we have some Loyalist counterparts to go with them - a Praetor, a Champion Consul and a Librarian - all wearing glorious Mark VI "beakie" power armour. These are 3D prints courtesy of Byron, and all are in the colours and symbols of the VII Legion Astartes, the Imperial Fists. 

"I am right, because I have a big sword! And also a blaster if you still insist on disagreeing..."

Swish cloak too...

The Praetor is a faithful tribute to the "sword Praetor" who came with the 2.0 edition of GW's Age of Darkness box set. An excellent, whacky-looking commander, this 15mm rendition is a brilliant version of the original figure, and gets all the key points just right. The blaster. The sword. And, of course, the over-the-top cloak that one wears as part of the appropriate formal attire when smashing the enemies of The Emperor. 

You will soon feel the SPOOKY POWERS...

But there is a handy axe to settle things

In fact, all three of these figures are wonderful little tributes to their 28mm inspirations. The Librarian has the same "I'm about to blast you with some cool mind-stuff" pose as his larger cousin - and of course is also carrying a big axe that will sort things out should mind tricks fail. 

I love this pose...at once "ready for duty" and "I can't wait to hit someone with this sword!"

Not a ton of detail to show, but pretty great considering it's a 15mm figure!

The Champion Consul still manages to exude an air of tightly-controlled fanaticism, waiting to be unleashed at the appropriate time and against the appropriate heretic(s). His bolt gun is present, but tucked away, as this fellow clearly relished sorting things out with his blade.

The loyalist characters face off against the Sons of Horus characters in my previous post...

All of these were fun little projects to paint up over the summer, some extra flavor for the whole "just because it's fun" 15mm 30k project.  

Thursday, October 16, 2025

Another Command Flunky for 30k - Loyalist Overseer Consul

Loyalist Overseer Consul - ready to provide all manner of "encouragement"...

Some more painting to share - here is a "Loyalist Overseer Consul", the latest in a lengthening line of assorted command-level flunkies to be found among the Space Marine Legions of GW's "Age of Darkness", a.k.a the Horus Heresy. This is a 28mm multi-part resin-plastic figure from GW, and he is painted in the colours of the VII Legion Astartes, the Imperial Fists.

View of the shoulder bling.

Not so fancy from the back...

The "Overseer Consul" is intended to be a senior figure commanding/inspiring the throngs of Auxilia and Militia called to arms in order to aid the defence of The Emperor's domains in the face of The Warmaster's betrayal. A great many of these soldiers volunteered to serve, but we expect that a much greater number of these were simply pressed into service. We can imagine the "direct touch" the Imperium would apply when it comes to matters of military conscription.

Fancy helmet and associated decorations? Why of course!

At any rate, these lesser soldiers might need a bit of help when attempting to face down an assault by traitor Space Marines. That "help" might come in many forms...inspiration? Encouragement? A pretty clear and concise explanation of what will happen if they fall back? Some combination of all three perhaps? This fellow appears well-equipped to apply any of these means of "persuasion" - the ornate armour, the comb on the helmet, the tabard and back banner, the Crozius-style baton, the plasma pistol, and, of course a couple of skulls to top the whole thing off...

Feel the oversight!

Whether this fellow serves as an "Overseer" or just as some other brand of officer or consul, I like the look. I am a sucker for the Mark VI "beakie" style armour, after all, so I really wanted to get one of these chaps into my collection. While I have not yet had the opportunity to try out version 3.0 of the Age of Darkness rules, it does seem like the newer force-selection rules call for a larger number of officer/character type figures, so this guy will help where that is concerned. 

Tuesday, October 14, 2025

Some New Plastic MkII Marines From The VII Legion Astartes

"Careful with those rifles now!" Imperial Fist veterans sporting "disintegrator" weapons. 

Earlier this summer GW dropped a new edition of its Horus Heresy rules - the "Saturnine" edition. When GW rolls out a new edition for any of its mainline games, new figures are, of course, a big part of the marketing appeal to players. Horus Heresy 3.0 was no exception in this regard, with many fans of the setting zooming in on the new Saturnine Terminator armour (and the associated hilarious retcon). For my part, I was much more intrigued by the new multipart "regular" Space Marines sporting Mk II power armour. You get 40 of these guys in the new boxed set, so I thought I would start off with a 10-man squad as part of this summer's painting. This is a veteran tactical squad in the colours of the VII Legion Astartes, the Imperial Fists. 

Helmet with comb? Check. Big sword? Check. Scrolls and grenades? Well OF COURSE. 

The Horus Heresy setting is, of course, far in the (terrible) future. But at the same time, it's also "old", in that it occurs some 10,000 years prior to the 40k setting. One of the "oldest" bits of that "old" setting is the Mk II power armour, worn by the Legiones Astartes as they set off on The Emperor's so-called "Great Crusade" to sort out the Galaxy. All of us who enjoy the setting have our favorites when it comes to the different Space Marine armour variants, but those who opted for Mk II models tended to be going for a particular "old school" look for their force, and for years and years they have had to use Forge World resin (or that of, er, "competing suppliers") to do it. 

Vexillary on the left, regular veteran on the right. 

No longer. The Mk II is now available in multipart plastic glory, and I have to say, they sculptors really nailed it. There are few features I might quibble over...for example, the "belt buckle" style joint on the front now has a stupid skull in the place of the previous Imperial Eagle...but overall, these figures are excellent. The proportions are lovely (much better than the original resin ones, which sported oddly thin waists). The assembly is relatively straightforward, and becomes very familiar once you spot the assembly patterns used in the previous plastic Mk VI and Mk III sets. I also love the look of the bolt gun variant that comes with these guys...it is nice and chonky, with a cool sickle-style magazine and nice scope. 

Vox operator with the usual skull-enhanced communications system. 

You will note, however, that none of said bolt guns are to be found here. These fellows are instead equipped with various "disintegrator" weapons. Now, the Horus Heresy is already crowded with a blizzard of weapon selections, but the designers opted to retcon yet another set of weapons into that packed lineup. These "disintegrator" weapons are meant to be near-lost relics from the Dark Ages, very powerful but also dangerous to use, and thus only pulled out of their secure lockers in times of serious emergency - such as a betrayal by The Warmaster and half of the Space Marine Legions...

A view of the heavily segmented Mk II armour. 

The new rules reflect the power of these weapons (because of course), but they are also subject to a variant of the tiresome "gets hot" rule which makes them even more dangerous to those firing these weapons. It is, IMO, yet another case of the rules getting out of whack with the lore. These rare, dangerous weapons are such that they are only trusted to veterans...yet firing these weapons more than a few times is one sure way to ensure you never become a "veteran" in the first place! Makes sense in a 30k-kind of way, I guess :) 

Disintegrator "Blaster" on the left, "Heavy Disintegrator" on the right. All very, very safe to use, no doubt...

Since these weapons were dangerous and stupid to use, I thought they fit in perfectly with Rogal Dorn's lot! There are four types of "disintegrator" weapon in the group - the Sergeant has the "pistol", and most of the lads have the "rifles". There is also a "blaster" variant - I think that is the one with the twin barrels, while one chap is hulking along with a "heavy disintegrator". As one does. 

Don't roll a "1" lads...

"If anyone survives, I shall smack them with my sword!"

I was very slow to paint these fellows because...well, it was a slow summer for actually get stuff painted, and I wasn't in a huge hurry, as I sort of already have quite a few Space Marines, and while these Mk I kits are lovely, in general, the Mk II is not my favorite flavor of power armour. These were lovely to paint up - the only really challenging part was getting the decals to sit properly on the shoulder pauldrons. This a minor thing, but it vexes me constantly that GW always makes the Legion symbol decals a touch too large, such that you need a fair bit of decal softener to get these things to sit down on the curved surface of the shoulder. 

Wednesday, September 10, 2025

Xenos Rampant - A 30k Battle Report

The Galaxy is in flames! The Horus Heresy is played out...using "Xenos Rampant" from Osprey.

It is always great to welcome a friend from the hobby world for a game - and a particular treat when they travel from far away. So it was pretty awesome to welcome hobby enthusiast and unbelievably talented painter "MartinN" (aka Nick) on a recent visit to Canada. It's a long, long way from his home in Bavaria, so to make the trip worthwhile, I wanted to run something a little different for Nick. Lucky for me, he is a very relaxed fellow - and when I suggested giving "Xenos Rampant" a go, he was happy to oblige!

What is "Xenos Rampant"?


"Xenos Rampant" is a set of sci-fi skirmish rules published by Osprey. They were first released in 2022, so this is hardly breaking news here. Those familiar Osprey's wargaming rule ouevre in general will surely note the word "Rampant" in the title and suspect a kinship with the "Lion Rampant" rules - and you would be right to, as they share a common author. You can find many reviews and play-throughs of the rules elsewhere online, but I can confirm that, while the two rule sets share many familiar ideas in terms of core game mechanics, "Xenos Rampant" is a delightful, figure and scale agnostic tribute to sci-fi wargaming in general. I had a specific goal for the games with Nick - could they be made to work for the 30k setting?

Spoiler alert: YES. I loved it. Here are a few photos and notes of our own game. 

The Mission: Scenario Kilo - VIP Extraction

I love the whole "both sides show up and try to kill each other" type-game as much as the next gamer. And we are talking 30k setting-wise, of course, so that style of game pretty much tracks. But the 30k setting is also so much more - at its best, it reaches into some of the sci-fi-of-the-absurd from the Rogue Trader days. I figured the "VIP Extraction" mission might make for a nicely warped background. We just needed the right sort of "VIP" for the setting.

The VIP and his flunkies await assistance...

And so - meet Totally Legitimate Plenipotentiary Ruler Effrey J. Trumpstein.  TLPR Trumpstein and his staff have been out on a tour of the explodium refinery facilities in the desert segments of their world. Suddenly, the shuttle is forced down in an isolated area. The vessel is wrecked, but Trumpstein and his staff have (mostly) made it out from the wreckage...they access a terminal near the explodium pipeline and signal for help...but that signal is intercepted by more than Trumpstein's planetary militia...

"It's not all wall-building! We've got work to do!"

Both loyalist and traitor detachments detect the signal. The chance to take "custody" of TLPR Trumpstein is too much to pass up - and in any case, his custody must be denied to the other side! Detachments from the Loyalist VII Legion Astartes and rebel XVI Legion Astartes descend on the target coordinates with a clear objective - secure Trumpstein, and eliminate any problems that arise.

The Detachments

A 24-point detachment resplendent in the fine colours of the XVI Legion Astartes

When I started reading through the "Xenos Rampant" rulebook, one immediately encouraging clue was that the competing sides are described as "detachments", and not "armies"...it's a little thing, but to me this is always a clear signal that the writers have a sane take on gaming...

Stubborn idiots wearing yellow. 

Anyway, for the test game, I opted to use similar detachments for both sides - after all, we were experimenting here, and I wanted to keep it relatively straightforward. One great feature of the "Xenos Rampant" set is the provision of different rules to customize the troops types so that they might closely reflect your chosen setting as possible. 

In "Xenos Rampant", each unit in the detachment has a number of "Strength Points" ("SPs") - either 5, 10 or (in some cases) 15. Note that "SPs" are not the same as the "points cost" to select the unit - so I try to keep each element straight in the roster below.  

Each side, Loyalist and Rebel, had a 24 point detachment:

Example of how you can just use a bunch of cool figures to represent the flunkies, rather than worry about which model has which power/ability/etc. This is the Commander and his detachment. They are bad-ass. The apothecary is a reminder that the unit has the "combat medic" ability.

- Space Marine Commander and command squad (i.e. Elite infantry/detachment commander - enhanced with "high powered blades" and "combat medic") - 9 points, 5 SPs

- 2 x 10-man tactical squads with bolt guns (i.e. Heavy infantry, with "increased squad size") - 4 points each, 10 SPs each

- 1 x 10-man assault squad with chain swords and pistols (i.e. Heavy infantry, with "increased squad size", "assault doctrine", "close quarters doctrine", "mobile" and "skimmer" rules to account for the jump packs and close assault weapon load out) - 7 points, 10 SPs

As you will see if you squint at the photos, each SP= 1 model in each unit. And while the assorted special rules let you capture some flavor among the different squads, they are abstract enough that you do not sweat the load out of a specific figure too much. This is the sort of thing that I observe to be slightly triggering to a lot (although by no means all) GW players, but I find personally awesome and liberating.

The Table

The table was 4'x4', featuring some old temple ruins from some long-gone, pre-Imperial compliance civilization. Explodium pipelines ran over and through these ruins, as well as a roughly paved service road. Finally, the remnants of the VIP's downed shuttle craft dotted the site. 

The Imperial Fists hunker down, as is their wont...

The VIP placed right in the middle - near the terminal his flunkies were using to signal for assistance. The detachments competing to put him into custody deployed 9" in from opposing table edges. I took command of the Sons of Horus while Nick took charge of the Imperial Fists. Battle was. joined!

Another photo of the VII Legion setup...


The Engagement

Both Nick and I sought to advance to the VIP, take him "into custody", and spirit him off our respective table sides. The forces were evenly matched, and fittingly enough, the opposing assault squads repeatedly assaulted one another on one flank. My jump troopers were ultimately able to wear out Nick's guys, driving them back. My jump troops were now free to pounce on one of Nick's tactical squads, and while we were not able to rout them, we tied them up and opened a clear path for my Commander to reach TLPR Trumpstein and his entourage...

It's brother vs. brother in a chain sword brawl! Oh yeah!!

On the other flank heavy gun battles wore down one of my tactical units - lucky for me, they bent-but-did-not-break. All together, they tactical and assault marines were able to jam up the Imperial Fists long enough for my Detachment commander to spirit Trumpstein away to a, er, secure location. Yes...that's it...a secure location...safety first with The Warmaster, of course!

"Sir, you'll need to come with us."

In all the action took about five turns, tops. On reflection, I wish I had more terrain available, particularly some buildings, to break up line of sight a bit more - that might have compelled more maneuvering. I would also expand the size of the playing table, as a 6' x 4' would still provide plenty of fun while challenging players with a bit more maneuvering. 

My assault squad can be seen here fleeing tactically repositioning after a less-than-successful attack on the Imperial Fist tactical squad at the right side of the photo - but at least we delayed them.


Conclusion

For my part, I loved "Xenos Rampant"! You roll buckets and buckets of dice while exchanging fire and hurling your units into violent assaults. The units for the most part wore down very slowly, but this made sense given the nature of the stats of the troops involved - to me this "felt" right, very much "marine vs. marine". It's got enough detail to provide for flavor and character, but abstract enough that you are not fussing about which precise version of plasma pistol or power sword or whatever is equipped on the model. 

XVI Legion Praetor, accompanied by flunkies, sets out to accomplish the mission. His iterator is already putting out the good word! 

It is also SO easy - and fun! - to assemble detachments. In the future I can see how it would be fun to, say, include a lightly-equipped militia rabble alongside the Marines, or to include a unit of Marines from an allied Legion featuring some different traits. The newer version of 30k is certainly more flexible in terms of force construction, but there are still a bunch of rules to watch and hoops to jump through. "Xenos Rampant" keeps it WAY more simple.  

Should you ditch 30k to play "Xenos Rampant" instead? I'm not here to make that case per se - the 30k game is a specific sort of wargame experience, and I have enjoyed many, many games of 30k myself over the years. 

But I would still very, very much suggest picking up "Xenos Rampant" and giving it a try! Think of it as a fun, easy sort of palate cleanser. If you have a 30k force, odds are you already have more than enough painted models to try it out, so it is not hard. The "GW Hobby" can be engaging, but it's good to try different stuff, and this is a fun and easy way to enjoy the setting you love without burning the calories needed for the full GW rules experience. The hobby is not a zero sum game, after all and Osprey have some wonderful skirmish rules out there. Give them a shot!

Anyway, it was SO awesome to host Nick - thanks for visiting us in Canada. 

And that's it for this post - stay tuned for more painting (soon, I hope!). 

Monday, April 7, 2025

AHPC Submission #12 - 15mm Imperial Fist Space Marines

15mm/1-100 scale Imperial Fist Space Marines and support vehicles. 3d prints all around.

One of the great things about the Analogue Hobbies Painting Challenge is inspiration provided by fellow Challengers. The inspiration can be a particular jolt when you see another Challenger working on similar projects to yours, and even more fun when those projects are somewhat "niche" by gaming standards. I was pretty happy to see Challenger PeterA sharing some 15mm 30k Space Marines earlier during AHPC XV - and duly inspired, I worked to get some of my own 15mm 30k figures back under the brush!

It was a couple of years ago (during an earlier AHPC, or course) that I noticed Byron starting up with some 15mm 40k stuff. I loved how it looked. I am sure many gamers can relate to that experience of different gaming trade-offs offered by different scales of miniatures. 28mm figures (and larger) offer fantastic, detailed sculpts. Smaller scales, on the other hand, give more room on the table and engagement ranges that "look" a little better on a 6' x 4' table, particularly for settings that involve more vehicles. 15mm size/1-100 scale models can really provide a nice balance between these two aspects of miniature gaming. 

Naturally I immediately thought of GW's Horus Heresy as a great setting for 15mm gaming - and it is! Here are a few reinforcements for the Loyalist side of my 15mm 30k collection. These are all painted in the bright colours of the VII Legion Astartes, the Imperial Fists.

Veteran Tactical Squad

Tactical squad from the VII Legion Astartes.

These are classic Space Marines clad in Mark VI Power Armour - the famous "beakie" helmets.

Sergeant and banner-bearer.

Missile launcher - of the classic "shark fin" variety, and melta gunner. 

We have one officer with a power sword and a bolt pistol, and two other marines in the squad are equipped with support weapons - a missile launcher and a melta gun.

Two regular marines.

View of the rear detail and the power packs.

Two more of the regular marines.

Decals thankfully can be found among the sheets sold for the GW's existing 30k miniature ranges, so that is a nice touch for the shoulder pads.  

Dreadnoughts

Let's party!

The loyalists will be pleased to benefit not only from some extra firepower, but some extra "punch", as you can see from the power fists. One dreadnought is equipped with an assault cannon, and the other a plasma cannon. 

Assault cannon, and an aggressive attitude! Getting results in the defense of The Emperor...

Plasma cannon on this fellow.

I love these dreadnought designs - particularly the one that is pointing! 

Whirlwind  

Whirlwind APC and spotter/observer Space Marine.

The Whirlwind is another "classic" Space Marine fixture, an MRLS-type support weapon based on the ubiquitous Rhino APC chassis.

View of of the back tracks and ramp.

Great details on this 3D print.

I also painted up a figure as a kind of command figure/forward observer type (he's up there by the tank).

Big thanks once again to Byron for printing all of these models for me! Hope to add more during some lazy days of the approaching summer (should summer ever actually arrive). 

Tuesday, January 28, 2025

Painting Challenge Submission #2 - Loyalist Armour for Legions Imperialis

A squadron of Imperial Fist Sicaran tanks for GW's "Legions Imperialis" game.

The 15th edition of Curt's Analogue Hobbies Painting Challenge is well and truly underway! Several members of the Fawcett Avenue Conscripts have been painting up a storm. It's been over a month since the Challenge got under way, and I have (of course) been delinquent in cross-posting my efforts - so time to get a bit caught up on that. 

This second submission was a little "palette cleanser" of an entry - a unit of Sicaran Tanks for GW's rebooted Epic 30k game "Legions Imperialis". These are multi-part plastic kits from GW, and they are painted in the colours of the VII Legion Astartes, the tiresome (if stoic) Imperial Fists.

Heavy plasma-type cannons in the turret and lascannons on the sponsons - this configuration is ideal for engaging armoured targets, like other vehicles or some of the scary walkers.

GW botched the rollout of this new game quite comically in 2023. While some of the issues relating to supply of models have alleviated since the game launched, you can still sense the impact of the failed release for the game in a lack of enthusiasm among the local 30k community. It would not be accurate to say nobody is playing it, but interest is quite limited and I frequently encounter hobbyists who had been keen to try it, but gave up when they could not obtain it, or subsequently gave up on it due to lack of models. I still haven't found an opponent to give the game a try - even those who have small collections have them put away, or are more focused on the main 30k game etc. 

Yellow armour for hope! You can see some of the different decal options used on the vehicles.

I remain undeterred! As an old-time fan of the original "Epic" game from GW, I am still working on a collection myself - after all, I find the models remarkable in their quality, if somewhat tricky to assemble owing to their size. There is no game or event pressing me to get moving, so my pace of painting these figures has been very, shall we say, "stately" (i.e. laughably slow). A chance to play the game will come along whenever it comes along - until then, it is fun to slowly accumulate painted forces.

Autocannons in the turret, and heavy boaters on the sponson - this configuration is primed to take out light vehicles and flyers.

One advantage of this slow pace is how it allows for time to enjoy the models. And to swear constantly at the yellow paint! The Imperial Fist colours look striking when you are finished, but wow...what a pain! Even on little tanks like these!

There are scads of different tanks for GW's Horus Heresy setting. The Sicaran tanks fit somewhere in the middle in terms of size and impact. They are pretty fast, have slighter armour, and can pick different weapons load outs to emphasize anti-personnel, anti-tank or a mix of both. One model has a vehicle commander popped out of the hatch, so it can serve as a command tank should such a thing be needed in the game.

That's all for this submission - after all, it was just a "palette cleanser" - but I hope to get caught up here on the Fawcett Blog over the next little bit. Thanks for reading, and be sure to check out everyone's tremendous work over at the AHPC Painting Challenge page!