Showing posts with label fallschirmjager. Show all posts
Showing posts with label fallschirmjager. Show all posts

Monday, October 28, 2024

Barons' War, 8th Army, British Paras, Fallschirmjager Painting Update!

OK! Lots going on at Conscript Towers! Some random progress on random projects but I wanted to get a post up now that I'm back from a short vacation. First up  is a couple of knights for my long-simmering Second Barons' War project. I wanted to show a bit of a comparo between a very inexpensive plastic knight and a quite-a-bit-more-expensive metal model. 

At left is a knight from Conquest Games' very reasonable multi-part plastic knights box. List price for the box of 16 (!) knights is twenty quid, but my preferred US retailer (Little Big Wars in Fargo ND) had one box on the shelf for a remarkable $21.95. I like models a lot and the scale is good and the box comes with a lot of different heads and weapon arms, but none of the horses are caparisoned so they kind of give off a "mounted serjeant" vibe. But they are an awesome value and quite nice. The model is painted in the heraldry of Robert de Vere, Earl of Oxford, a Montfortian rebel.

The First Corps/Curteys metal models (example at right) are amazing, super nice models, among the best 28mm knights for the period, full stop. This one is painted as Gilbert de Clare, another rebel Earl.
 

Next up is another small rescue/rehab project. At left is a Bolt Action 8th Army Vickers .303 and crew, at right the rehab... the gunner and loader are old Battle Honors models, they were painted already and in the bits drawer.

I decided to build a third crewman and fortunately had an extra kneeling body from the Perry 8th Army box. So I did him up and put him on the base with the old BH guys.

Turned out pretty well I think, I did need to do some surgery on his left arm though. But it's a good extra MMG for the 8th Army.

Next up, some more newly painted Brit Paras. I'd painted these as the Company command section for the recent Arnhem game but my British players foiled my plans to get 'em on the table... they literally left the jeep out and deployed the dismounted models. Hmmm.

Anyway I'm not sure who made 'em but they're really nice. I do like the steering wheel molded into the hands of the driver, suits my diecast jeeps.

The passenger looking at the map is great too. Painted in the same style as my other paras.

Lastly here's some old Bolt Action German Fallschirmjager with looted weapons. These have been in a Plano case for YEARS and it's well past time they were painted. The only obstacle was figuring out the colours I'd used for all the other Fallis on the shelf.

Anyway for the splinter smocks I basecoated with Vallejo Khaki, painted in brown splotches with a very dark brown (GW Rhinox Hide), then added green splotches and the characteristic stripes with GW Caliban Green. 

There's a nice mix of weapons on these guys - Thompson, Sten...

SVT-40, PPsH 41, M1 carbine (who would want to loot one of those?!?)

I did the pants field-grey and the Luftwaffe uniform bits with The Fang or Thunder-something, I'm too lazy to go downstairs and look. But it'll be obvious when I look in my paint box.

Anyway that's the update. Be back soon with more!

Sunday, October 25, 2015

"The Eagle Has Landed" Bolt Action Battle Report

A few weeks back, the nice chaps at Warlord Games published a promotion and scenario based on the classic '70s WW2 movie, "The Eagle Has Landed."

Pretty much every WW2 gamer over the age of 40 is well familiar with the movie, but for those who aren't, it's definitely a classic. In broad strokes, here's the story:

At the height of World War II, Nazi intelligence officer Max Radl (Robert Duvall) devises a plan to kidnap Winston Churchill while the prime minister is on vacation at an English seaside cottage. With the approval of Reichsfuhrer-SS Heinrich Himmler (Donald Pleasence), the scheme moves forward with German paratrooper hero Oberst Kurt Steiner (Michael Caine) leading the mission, aided on the ground by Liam Devlin (Donald Sutherland), a mercenary Irishman with a dislike of the English. The initially preposterous-seeming plan seems more and more plausibly successful with Steiner and his men arriving in England disguised as Polish paratroopers. They install themselves in the sleepy village of Studley Constable to await the arrival of Churchill, but in the meantime their plan unravels when the "Polish paratroopers" are revealed to be Germans. Enter Colonel Clarence E. Pitts (Larry Hagman), a hawkish-but-incompetent US Army officer stationed nearby with his Ranger unit... and mayhem ensues!

Conscript Curt was in for a visit and I thought we should do something a bit different for the Thursday game. Coincidentally, Warlord Games had just sent an email promoting a contest to win a DVD copy of the movie, together with a very cool scenario representing the final battle in the village, between the US Army Rangers and Steiner's disguised "Polish Paratroopers" / Fallschirmjagers.

I laid out the table terrain to the scenario specifications, representing the sleepy hamlet of Studley Constable. The church is visible at centre right, the public house at lower right, and the iconic water mill and mill pond at lower centre.

Some of Studley Constable's residents were scattered about the village as well, represented by models from the excellent Foundry "WW2 Civilians" pack.

Here's the mill - I made the wheel in an hour out of balsa, and the mill itself is represented by a couple of generic half-timbered buildings. Looks pretty decent for a bodge.

A nice policeman about to have a chat with Mrs. Grey.

On to the game! It began with the American players moving several jeeps onto the table, led by the extremely enthusiastic Col. Pitts. The objective for the Germans was for Steiner to make his way to the church and for the Germans to hold on there for several turns, allowing Steiner to discover the secret tunnel and make good his escape. The US Army Rangers come on in two waves - a first wave led by Pitts, and the second by an actual competent officer, Captain Clark (Treat Williams). Their objective is to wipe out the Germans before Steiner can escape.

In a spectacular replay of the movie events, two German paras appeared from the mill and hosed down the speeding Jeep with Sten gun fire, causing it to flip over and crash into the mill pond.

Meanwhile, another Jeep with the Colonel aboard heads for the Church, where the Germans are holed up. This doesn't go well, as the Jeep is sprayed with Sten fire from the Church and a neighbouring building, helping Col. Pitts achieve the hero's death he so richly deserved.

Americans occupy a house opposite the church.


US Army Rangers moving towards the church are intercepted by some Germans with the same idea.

I'm not exactly sure what happened to the rest of the pictures here (where's Steiner???) but the game was pretty fun. Some of the Germans ended up holed up in the church but got whittled down by Ranger shooting. There were some Germans that didn't bother joining up in the church and I think that was likely a tactical error as the Rangers assaulted the few remaining paras and wiping them out... Steiner either ended up in the POW cages or buried in the cemetery in Studley Constable.

We'll run this game again for sure; my wife bought me a very nice laser-cut church model appropriate to the scenario from Sarissa Precision (as well as the "Steiner" figure from Warlord) so this may even be a game we take on the road to PrairieCon next year!

**LATE BREAKING** here's some more pics from Conscript Curt!




Monday, January 5, 2009

New Year's Day Battle Report











Short version: It was fun!
Long version:

Conscripts Dave V., Cam, Mike B., Mike F., Bill, Frederick, and Brian made it out for the game on New Year's Day. As reported previously in the blog, the scenario was "Operation Sealion" with Frederick, Dave and Mike F. taking the part of the intrepid British Home Guard and Royal Tank Corps instructors, and Brian, Cam, and Bill rolling with the Deutsches homies. Mike B. was out for a bit but soon retired homeward with "flu-like symptoms" acquired as a result of activities the night before...
(Lunch was a delicious pub platter prepared by Pam (!). Savoury meat pie, steak-cut chips, and oven-barbequed carrots, washed down by a frosty brew of one's choice. Top meal!)

The game began with the German paras and British Home Guard entering the table. There were a few turns of "manoeuvre to contact" due to my dense terrain layout on the 8x5 foot table, but the two sides came to grips in the village, with Mike's troops in the pub (good lads) and Bill's FJs hunkered in adjacent houses. Some sniping back and forth occurred but the real pusgh came when Brian moved on table with his armoured assets - three Pzkpfw 38(t)s and a mighty StuG III. After some random boggery (!) in the river, the StuG III started blasting away at the pub, eventually bringing it down on the heads of the hapless Home Guard with tremendous loss of life. One more objective obtained for the invaders, nobody said it had to be intact to count!
Meanwhile the 38(t)s were dashing for the hilltop objective, in a race with the Stuart Honey driven by the lead RAC instructor. It was a dead heat but the Home Guard platoon command section still sat on top of it, as well.

The civilians on the table dashed hither and yon, controlled by whichever side had won the initiative for the turn. In the end the British controlled 5 and the Germans 3, with the British having captured the only civilian that was an actual Fifth Columnist (this was determined by a random die roll made for each civilian at the end of the game - on a "6" he or she was a Quisling).

It was a fun game. Next time I would make some changes - starting the Home Guard and FJs "on table" in random spots would have moved things along a bit. The rest seemed to work well enough.

More pics in the next post...