Showing posts with label Thousand Sons. Show all posts
Showing posts with label Thousand Sons. Show all posts

Tuesday, September 1, 2026

Legions Imperialis Whirlwind and Support Marines

A few more bits for Legions Imperialis!

Summer is winding down, and it's time to finally organize a few blog posts showing some of the stuff I have painted. Here are few more bits for Legions Imperialis (aka "Epic 30k") - some more Whirlwind multiple rocket launchers and another group of tactical support marines. The painting is divided between the XV Legion Astartes (the Thousand Sons) and the Warmaster's own XVI Legion Astartes (the Sons of Horus). These are all plastic kits/figures from GW. 

A more classic-looking "pepperbox" style launcher on these vehicles.

View of rear details and decals on the hatches.

For an old Horus Heresy grognard like me it is great to have the Whirlwinds joining the collection. After all, in the original "Space Marine" game the Whirlwind was one of the core vehicle selections for your forces, and in general it has been a classic support weapon for the Space Marines over the years. These Horus Heresy Whirlwinds are built on the "Deimos" pattern Rhino APC hull, which is itself an homage to the classic original Rhino models. So these are just great all around.

More firepower for the Warmaster!

The Whirlwinds come eight models to a box, and you have options for two different types of launchers - one meant to fire ordnance that targets vehicles (the "Scorpius" variant), and the other holding ordnance that is more "anti-personnel" in nature (the more classic-looking pepperbox launcher). It's great that you get both - in fact, you get eight versions of each variant, so you if the variability matters to you, well, you're all set!

Little less flash on the rear doors here...couldn't spare the decals!

I painted the first four vehicles from the pack back during the most recent edition of Curt's Painting Challenge - so here we see at last the remaining four models from the box. I'll want to paint more of these vehicles for the Loyalist side of the ledger, but that will come later...somehow the poor Loyalists always have to wait :) 

Little chaps with snappy energy weapons.

You can see some of the detail on the back...maybe...?

The infantry are "tactical support" Marines - i.e. guys with shorter-ranged, heavy/special weapons. Two more bases hardly moves the needle in this collection, but it does at least help to bulk-up the available infantry detachment for my Thousand Sons forces in this scale.

So not a whole lot to share in this post, but there will be more to share shortly, as I try and get back into the blogging routine! Thanks for reading.   

Wednesday, May 13, 2026

Spartan APC for 30k Thousand Sons

A Spartan carrier for the XV Legion Astartes.

Well, it's been more than a little bit since my painting flurry of the recent Analogue Hobbies Painting Challenge concluded. My brushes have been busy, but other distractions have come up and dented my hobby time, so I have been delinquent in terms of getting stuff finished, and even more delinquent in terms of getting some posts up on the blog even when I have managed to complete something. Let's make a dent in that today...here we have a serious armored reinforcement for the Space Marines of the XV Legion Astartes - this is a Spartan, the big scary troop carrying tank of the Horus Heresy setting. This is a multi-part resin model from GW's Forge World studio.

A giant slab of armour, and tons of guns...just full-on 30k silliness!

Yes, you read that right...even though GW has had a multi-part plastic version of this model available for YEARS now, here I am, in the year 2026, still finishing off painting one of the old resin Forge World version of this kit. Needless to say, this thing has been in the "pending pile" for a LONG time - and sure, I have a nice assortment of excuses: moving several times sure didn't help, and the usual distractions of other periods, settings, scales and figures have all taken their right and proper place...but still, even for me, this is a monument to hobby delay/procrastination... 

A close-up of the beast! I added some extra light rocket launchers on the cupola, because why not?

I was going to "paint it during the Painting Challenge" (the justification for many a project!). I even got started on it January, painting the quad-lascannon sponson weapons (the part of this model I found the hardest to paint, because oddball hobby reasons). But I just couldn't get around to finishing the rest of this beast in time to include in my Painting Challenge production. 

One of the quad lascannon batteries on the sponsons. For whatever reason, I just can't stand painting those things...

In fact, I was more-than-half-tempted to even "leave it for the next Challenge", but that was a bridge too far, so I just buckled down and finally finished it in April. 

Why so slow? Well, I think we all have subjects or specific models that turn into a real drag, for whatever reason, and this was no exception. I have also found that I just have trouble finding the motivation to paint big 28mm-sized vehicles in recent times. Finally, I have to admit that the 3rd edition of the Horus Heresy rules have just not landed well with me. To put it simply, playing HH 3.0 just feels like work. I still love the story, the setting and the figures (or, nearly all of them), but these days I am just not motivated to play the game and this has materially slowed my motivation to paint more 28mm sized 30k figures. 

Lovely decals from the Forge World decal sheet help provide the necessary "crazy ancient Egypt" vibe for the tank.

But for all that, this beast is at last over the line! And I'm sure the Sons of Magnus will be pleased! I've been adding a number of units to my XV Legion collection in recent years, but when it comes to vehicles, well, they've been stiffed! Their motor pool to date consists of a single Rhino APC - useful, sure, but not exactly a sign of armored might! Well, that all changes now...

Ready to roll!

The Spartan is a bonkers AFV, just absolute peak Horus Heresy. It is armed to the teeth. It has the heaviest possible armour ratings you can have on a vehicle in the game. And it carries more than 20 marines on board - enough for a great big tactical squad, or a big terminator squad, AND some flunkies. Even Space Wizards like to ride in style, after all!

Thursday, April 23, 2026

Painting Challenge Submission #12 - Saturnine Terminator Squad

It's Saturnine time!

As AHPC XVI reached its conclusion, the time came to cram a few more submissions over the line in a desperate rush for points! The best place to start was with some things I had told myself that I would "definitely finish some time during the Painting Challenge", but had been procrastinating about for one reason or another. It is in this spirit that I painted this Saturnine Terminator squad. These are "28mm" multi-part plastic figures from GW's "Age of Darkness" setting (a.k.a. the Horus Heresy) painted in the fine colours of the XV Legion Astartes, the Thousand Sons. Because space wizards want to wreck sh*t too. 

"Let's blast something! Or smash it! I'm good either way!"

"Saturnine" kit is the "new big thing" for the 3.0 edition of GW's Age of Darkness rules. There is surely some lore for this armour variant and...well, I would share but for the fact that I haven't bothered to give it even a cursory scan, as it amounts to a farcically clumsy ret-con into the Horus Heresy story and I sort of don't care about the story. Suffice to say these are really, really big suits of powered armour, with impressive battlefield capabilities, big guns etc. etc. 

Note the blaster mounted on the power fist - so he can either punch someone OR shoot them even more!

These specific models are equipped with...I think that is some manner of "disintegrator" weapon on the one arm, while the oversized fist also sports a shorter-ranged blaster or flame-weapon of some kind. I would get the names, but that would involve encountering the Age of Darkness 3.0 rulebooks and...I can't be bothered. Rest assured the kit is all suitably super-duper-kill-things oriented.

I did not pose the legs very well on this one...looks like he is trying to step quietly or something, which is pretty silly, but whatever, he'll still fight on the table!

These models have a lot of components, and the instructions are not exactly clear in terms of the best ways to assemble them. To the credit of the designers, they want to offers hobbyists different options in terms of posing the feet and hands/weapons...but this goodwill is undone by the sheer "chonk factor" of these brutes. They crowd their bases, so there is not all that much to do with the legs, and the huge oversized, turtle-style upper shoulder sections crowd out any effort to meaningfully pose the arms. 

Close up on the ranged weapon. Cool looking gun - I'm sure it is super safe to use and poses no risks at all to its own side...

I recall GW came out very quickly with a "hey, here are a few tips from the studio" type article for assembling these models not very long after they hit the shelves. Naturally enough the studio guys offered an approach quite different from the one in the instructions....sigh...

Sub-assemblies - the "collars".

More sub-assemblies - the helmets. Took the opportunity to stick transfers on them too, before sticking them in the model.

A mid-point WIP photo. 

In terms of assembly and painting, these models are best thought of as small dreadnoughts, and there are so many overlapping sections that I recommend painting them in sub-assemblies. The "turtle shell" tops do not assemble easily, and you should probably put them on last AFTER you have painted the rest of the model, because they are so dominant that they make significant parts of the figure unreachable with a paintbrush - and yet they do not cover the ENTIRE top area, and so will leave any unreachable sections visible if they are not painted...that is the sort of combo that makes the OCD hobby monkey in my brain MENTAL.  

Close up on one of the helmets.

The head is a real challenge too - once more, a sort of "collar" goes over the head, but small parts of the internal area around the helmet will be visible even though the fit it very tight...so once more, sub-assemblies were called for. 

Maybe this is why these things sat around my painting table for so long. I had primed all of the bits prior to the start of AHPC XVI, convinced I would get them finished as part of my Challenge plan. But as my enthusiasm for Age of Darkness 3.0 really faded, I found other fun stuff to paint, telling myself that I would "do those Saturnine guys at the end." Well, here we are, so better get them done, right??? 

"Let's hit the town fellas!"

Good to have them over the line. If I ever do get them into a game, I'm sure they will cause a fair bit of havoc - even given the doom all newly-painted models seem to face, the rules for these Saturnine guys are pretty silly so they'll have a fun old time. I think you can even give them a psychic power? Which seems...bonkers...but then, to be sure, I would need to crack open the rule book and...I'll just figure it out some other time. 

That's all for this post - just a couple more wrap-up from AHPC XVI. 

Wednesday, March 18, 2026

Painting Challenge Submission #9 - More Legions Imperialis Marines

Some more "Legions Imperialis" Space Marines - these ones in the lovely green of the Warmaster's own legion, the Sons of Horus.

With this submission to Curt's Analogue Hobbies Painting Challenge I'm back with only a few odds and ends from GW's "Legions Imperialis" game, the reboot of the classic small-scale "Epic" game set in the Horus Heresy setting. There are elements from two different Legions Astartes - the Sons of Horus and the Thousand Sons. 

XVI Legion - The Sons of Horus

High command base for the Sons of Horus.

To the surprise of nobody, I already have a chunk of figures painted for this, the finest of the Legions Astartes. But you can always use more basic infantry. And in the case of the Sons of Horus, my initial efforts really disappointed me...I was pleased with the vehicles, but my method on the original infantry looked sloppy - I didn't care for how the green turned out. And if you don't like the green...well...the Warmaster won't be pleased, will he?

Tactical Marines and their Rhino APCs.

I had assumed I would not be able to replicate the green recipe from my 28mm collection on these smaller troops. But decided to experiment with it...and...well, it's actually not too bad! I like these much more. I painted up a high-command stand, and then a tactical detachment comprised of four bases. They also have Rhino APCs to give them a ride on the battlefield. 

Re-painted dreadnoughts - I like these much better!

Chuffed with the results on the infantry, I pulled the dreadnoughts I had completed before out of the box...knowing now that I could have done the nicer green on them drove me nuts - the OCD hobby monkey in mind started to scream and break things, so I opted to do a re-paint on them. Boom - OCD monkey at peace...for now...

Mobile fire support - Rapier on the right, "Quad Launcher" on the left.

To keep building up the firepower we have a couple of tracked fire-support platforms. Long-time Space Marine fans will probaly recognize the Rapier. The other one is a "quad launcher" - heir to the famous "Thudd Guns" of yore. There are supposed to be four tracked platforms in the unit, but I f*cked up a pair of the chassis from the box, so the XVI Legion will have to settle for a pair of them for now. 

Ready to drop some ordnance on those who would defy the Warmaster!

Finally, the Whirlwind is a classic mobile artillery support system for the Space Marines. The plastic kists for these are just lovely, and they allow for you to make two variants. These are "Scorpius" variants, with ammunition that hits vehicles a little harder at the expense of covering a much smaller target area. I just love the look of these things. Again...the kits have LOTS of tiny pieces, so assemble with care, but, wow, credit where credit is due - these are just a real treat to paint up.

XV Legion Astartes

A bit more fire support for Magnus' sons. 

A much smaller component for the Thousand Sons, but considering this collection is just getting started, they'll take it!

Beakies with shark-fin-style missile launchers - a classic!

Rhino APC with fancy markings for the "devestator" unit. 

Up first we have heavy support marines and their Rhino APC. If you look carefully, fans will recognize the classic "shark-fin" style missile launcher has been replicated in this scale. Now, this is a bit of a b*tch, as they come in two parts! But whatever frustration caused in gluing these tiny Marines together is lost once you are painting them - just wonderful to have "beakie" style Marines with these weapons. 

Mobile rocket artillery for the Thousand Sons.

Even space wizards need mobile firepower...

Finally, since I had assembled all of the Whirlwinds from the box, I thought I would paint two of them up for the Thousand Sons as well. You get eight models in a box, so there is still more to do there - maybe I'll even paint some for the poor loyalists? 

That's all for this one - watch for more soon!

Saturday, March 14, 2026

Painting Challenge Submission #7 - Thousand Sons Detachment for Epic 30k

A detachment of Thousand Sons Space Marines ready to deploy to an Epic30k gaming table

This submission to the AHPC contains - surprise! - more Space Marines. Once again they are from the XV Legion Astartes - but we leave 28nm behind - these are little 6mm chaps! All of these are plastic figures from Games Workshop's "Legions Imperialis" game range. The assorted elements portrayed here include a high-command stand, two units of tactical marines, a small group of tactical support marines, and Rhino APCs to haul the lot of them. They are supported by a group of "Tarantula"-type automated weapon turrets and some assorted dreadnoughts. 

High-command base with a hero, flunkies - and their own Rhino to ride around in.

Sylvain, our Wednesday Minion, is quite the master of 6mm painting and basing, and each Painting Challenge I enjoy seeing the material expansions to his massive historical 6mm collections. Inspired by Sylvain's tremendous small-scale work I thought it would be good to continue with efforts to expand my own 6mm Horus Heresy collection during this edition of the AHPC. 

A tactical squad - 20 little marines and a pair of APCs to transport them.

These miniatures are for "Legions Imperialis", a specialist-type game released by GW a couple of year ago. It is meant to be a re-boot of the old-time "Epic" game, a truly classic and fun set of rules from GWs older 1990s/early 2000s era. Indeed, the GW studio has often demonstrated an ability to release some really outstanding rules over the years. The state of the 40k rules has ranged from "difficult" to today's "unplayable", but games like Epic/Space Marine, Battlefleet Gothic, Warmaster, Space Hulk and others were creative, fun, engaging and fantastic. The more recent re-boot of "Adeptus Titanicus" had a few issues, but was, in general, outstanding! I had high hope for this game when it was (at last) re-released...

Tactical squad number two...looking a lot like the other one because...well...they have the same kit and same ride :)

Sadly, "Legions Imperialis" did not live up to the legacy of the 90s/2000s specialist games studio. The rollout of the game was a complete fiasco. The "Legions Imperialis" rules themselves are deeply disappointing and highly excremental. They are poorly written and generally very bad even once you "understand" them. One run through the game will be more than enough for most folks.  

Tactical support Marines sporting plasma guns - and, naturally, their own APC!

Yet, even while the rules are trash, the miniatures for the game are just excellent! Small, of course, and with a number of fiddly bits that will easily disappear into ANY carpet...but they are just great! Wonderful little tributes to the Horus Heresy, each of them! These things are just great IMO. 

Was it a bit of a process to get there with the models? Yes. At first, I was concerned that there had been a "re-scaling"...but the effect, especially for the infantry, has been slight-to-nothing. There are also some tricky models...some of the infantry bits are two-piece kits, and all of the vehicles have very small components. I struggle with this...but odds are, you won't. I am not a very good model-builder - have always been "average" at best. My frustration with that aspect is an outlier...I might suck with these, but you'll do fine.

"Tarantula" automated turrets - these can be left to cover objectives etc. while the Marines themselves head to deal with matters requiring personal attention...

Sane hobbyists would just speed paint these things, I suppose. I find I cannot...rather, I paint these little guys in batches of two and three infantry or vehicles at a time, in no particular rush. I amazed at the level of details the sculptors managed to place on them all, and I like to make an effort to catch it (even if that effort often comes up short). The results in a tremendously slow/plodding pace to my accumulation of completed units with which to expand my collection, but that doesn't worry me too much.  

"Contemptor" type dreadnoughts - mix of fire-support and close action help for the Marines.

"Deredeo" type dreadnoughts - lots and lots of firepower here.

So if the rules are hot garbage, why bother with the figures? Well, the good news is that great rules ALREADY existed with which to use these models - namely "Epic: Armageddon" and its fan-made 30k mods. I also understand there is a sci-fi mini-scale game from Mantic that also has excellent rules, and frameworks exist to adapt this to 30k, so that is something I will be looking to try as well. Trust me, if you like the Horus Heresy, you will love "Epic 30k" and you will love these little figures. 

Close up of the supreme command guy with all of this troops...

One last aerial shot of the whole group!

Stay tuned for more AHPC catch-up posts...the dash to the finish is nearly upon us, as spring is allegedly around the corner...but that's all for now. Thanks for reading!

Thursday, March 12, 2026

Painting Challenge Submission #6 - Contemptor-Osiron Pattern Dreadnought for 30k-era Thousand Sons

"That museum exhibit has armed itself! Run for your life!" - A Thousand Sons Contemptor-Osiron pattern dreadnought.

My sixth submission to Curt's Analogue Hobbies Painting Challenge features some more kit for my growing collection of XV Legion Astartes, the Thousand Sons, in GW's Horus Heresy setting. This is a "Contemptor-Osiron pattern" dreadnought, a 28mm multi-part resin kit (with plastic weapons) from Games Workshop's "Age of Darkness" figure range. This was originally a Forge World model, now available from GW at-large.

Autocannons, ready for action!

The dreadnoughts of the 30k setting are functionally heavy combat armour suits used by the Space Marines for various battlefield support purposes. There is a "pilot" in there, so to speak, but there is a catch (because of course there is!). This "pilot" is actually near-dead Space Marine, rescued from battlefield wounds that were somehow not quite terrible enough to kill him but still terrible enough to put him near-death. What happens to these fellows? Why they just get plugged into a dreadnought, and, voila! Your existence of endless warfare in The Emperor's name can continue! Lucky you! 

"I'm FINE. Yes. Really.STOP ASKING."

In the case of the Thousand Sons, there is an extra wrinkle. Sometimes this nearly-dead-but-not-totally-dead XV Legion Space Marine is also a capable psyker. What to do then? Why, plug his bits into one of these special "Osiron" dreadnoughts, of course! That way he can wander around the battlefield shooting things, punching things AND leveraging his mastery of mysterious warp powers! It's the best of all worlds! Unless you are the one trapped in this thing...but hey...I think everyone can relax. I mean, it's not like having psychic abilities and visions while trapped inside an armoured sarcophagus for near-eternity would cause any sort of extra mental stress or trauma. Right? I'm sure it's all fine...and we all know everything turned out great for the Thousand Sons in the end.

Also equipped for...close combat? Harvesting grain? Maybe both?

All of the Space Marine Legion collections in the Horus Heresy have custom bits designed for them, capturing the look that makes them "unique". In the case of the Thousand Sons, that "unique" look is generally an answer to the question "what would happen if the local ancient Egyptian history exhibit somehow came alive and armed itself with futuristic science-fiction weapons"? It is more than a little silly, but I love it and I'm here all day for it! 

The Forge World sculptors went to town on this crazy thing. We get a lot of whacky pseudo-ancient-Egypt accents - which are great - on various parts of the armour (mysterious etching, scarabs galore). We get a pile of extra cables and extra connectors near the "helmet", speaking to the extra bits in the armour helping to manage the psychic capabilities of the "pilot". Finally, to make things extra nuts, there is the end-of-days-sized khopesh-style blade affixed to the end of the power fist. 

Like...how does that even work? Do you impale enemies on the blade, and then...punch them...somehow? Or is that not even for combat, but some kind of agriculture-related side gig the dreadnought handles between missions? 

No matter - the "pilot" will have a near-eternity to figure it out, after all. Hopefully he can still use that Thousand-Sons-mind-relaxation technique he learned in his pre-dreadnought career...

Gotta love the vestments on this crazy thing!

And topping it all off, he has VESTMENTS. Because obviously! What kind of near-dead-psychic combat master goes to battle entombed in a battlesuit WITHOUT a prayer cloth? That would be crazy!

Woohoo! Magnets without a total catastrophe!!

Modelling-wise, I was chuffed that I managed to figure out how to install magnets on the ranged-weapon mount of the right arm! Most normal hobbyists are able to make use of magnets with no problem, but I am, at best, a very "average" model-builder, and tend to be a total f*cking disaster with magnets, no matter how careful I am. This time it worked out! I'll paint up some more ranged weapon options for this fellow at a later point - for now, the paired auto-cannons will do. 

Pseudo-Egyptian glyphs etched into the armour.

I hoped to get a bit of an interesting effect with the markings etched into the legs and shoulder. It was a chance to try and make use of the Contrast Paint/Speed Paints at last! I have always found these to be a hobby product that is a solution-looking-for-a-problem sort of tool. The results were...mostly just OK, but in aggregate I still like how the effect came out.

Now THAT is a can-opener...

I also wanted to make the whacky khopesh look a little more dramatic, so I added decals along the blade, and tried to have a little fun with them. Once more, Contrast Paints were applied in the hopes of achieving something of an "effect. Again the result is...OK...I should try and catch a tutorial on how to do cool blade effects sometime...but for now this will do, as the overall model is just so whacky.

Size comparison with "The Axehole", painted earlier. Things will get dramatic when these two hit the town!

This was painted a few weeks ago now, but has yet to see service on the table. As a newly-painted model, I'm confident this fellow will have no problems at all when he makes his battlefield debut! Right?