Showing posts with label Dave. Show all posts
Showing posts with label Dave. Show all posts

Sunday, August 2, 2020

Dave's Wood Elf Wrap Up

Another challenge come and gone! This year, I felt my skills had improved enough to take on my all-time favorite army, the Wood Elves. Now at the end of the challenge I can say that I am quite pleased at the results. The Old World Army Challenge has been, as always, terrific fun and encouragement, both to get better with the brush and to get some more models painted to boot. I want to thank all the challengers, visitors and of course Iannick himself for such great camaraderie and support.


The final Wood Elf army clocks in at 1,358 points. Let's take a look at the breakdown. We have:

GALADRIN'S GUARDIANS OF THE GROVE
Wood Elf General (Lance, Light Armour, Shield, Barded Steed) ~ 172 pts
Wood Elf Sorceress (Mage Champion, Steed) ~ 124 pts
Wood Elf Sorceress (Mage) ~ 59 pts
15 Glade Guard (Champion, Standard Bearer, Musician, Light Armour, Spears, Shield) ~ 244 pts
Wood Elf Chariot (Extra Steeds, Scythed Wheels, Barding, Longbows) ~ 124 pts
8 Dryads ~ 280 pts
Treeman ~ 280 pts
Great Eagle ~ 75 pts

An unusual Wood Elf army perhaps, due to its lack of archers, the Guardians of the Grove rely on the old "hammer and anvil" tactic. The Glade Guard and Dryads absorb the enemy charge and the Treeman and Chariot smash into the flank. The Great Eagle is a useful addition for warmachine hunting and the multiple Sorceresses weave their magic to support the battle line. My first "good" aligned army for the Old World Army Challenge, these bright and colorful models were a joy to paint and I look forward to honing my bright palette with the next army on the painting table. Before that, however (this coming weekend, to be precise!), I will be pitting this army against my previous force from OWAC II in a battle for the ages. Stay tuned to the Herohammer Facebook group for more on that. Until next time!

Thursday, July 2, 2020

Dave's Mages and More (328 points)

With Galadrin's Guardians of the Grove officially completed last month, June gave one final opportunity to add in a few additional models to bring the army above the 1,000 point target. There are in fact many excellent choices to expand the force—the Warhammer Armies: Wood Elves book is brimming with ideas. If I had enough time, I would add in Wardancers, Archers, Glade Riders, Waywatchers and more. Yet, it has also become something of a tradition of mine to use this final month to add more sorcery to support the rank and file. Every army I have previously painted for the Old World Army Challenge has thus included a wizard in the final round, so that each army has exactly two magical characters in the end. Rather than break this tradition, I decided to take this opportunity to paint up the lovely Gary Morley Wood Elf Mounted Mage and Sorceress on Foot, along with a few friends to keep them company.


There is an interesting footnote in the history of Warhammer that relates to the Wood Elves and their use of magic. The Wood Elves army book was released in May of 1996, mere months before the October release of Warhammer Fantasy Battle 5th Edition. As a result, the Wood Elves army book is technically a 4th Edition release. Nevertheless, every copy of the army book I have ever seen says that Wood Elf Mages use Battle Magic (for example, the entry for Mages in the army list on page 65). Not to be confused with the earlier box set from 1992, Battle Magic here refers to the default spell deck that would be included in the new Warhammer Magic box set that was due to follow the release of 5th Edition by the end of the year. Was there a first printing of the 4th Edition Wood Elves army book that does not mention 5th Edition Battle Magic? I would be very keen to find out, but to date I have not seen it. Nevertheless, if you wish to play the Wood Elves using 4th Edition then you can just as easily find their spells described in the 4th Edition magic supplements.


Wood Elf Mages and Mage Champions, according to the 4th Edition Battle Magic box set, may choose Amber and Jade spells, while Master Mages may choose spells from these as well as one additional color. Wood Elf Mage Lords may select spells from any color and may even use powerful High Magic, being the only army outside of the High Elves to do so until the release of the Lizardmen army book. Jade has some excellent and easy to cast support spells, including the surprisingly lethal Drain Life and the ever useful Peace. Amber spells are much more offensive, with many powerful missiles and enchantments for melee combat.


Along with the sorceresses, the final models include an additional two Dryads (the missing  Trish Carden sculpts from the earlier Dyrad regiment) and the Great Eagle, also designed by Trish Carden. The Great Eagle in particular is excellent for march-blocking, war machine and wizard hunting and protection from other flying types.


Wood Elf Mage Champion (Steed) ~ 124 pts

Wood Elf Mage ~ 59 pts
2x Dryads ~ 70 pts
Great Eagle ~ 75 pts

And that is it! The Wood Elves are finally finished, bringing another OWAC to a close. I feel my painting has improved quite a bit over the last three years and although I may never be as skilled with the brush as even half of my fellow challengers, I am personally quite happy with how the Wood Elves turned out. My goal of painting each model to match the 1990's GW studio army has been a really fun experiment and I am now planning on using exactly the same strategy on my next army. And what might that be? You'll just have to wait till next year to find out!

Tuesday, June 2, 2020

Dave's Gallant Glade Guard (204 points)

What a journey! It is with a great sense of relief, no small amount of satisfaction and even an appreciable sadness that I present to you the final regiment in Galadrin's Guardians of the Grove. This month's entry brings the Wood Elf warriors to the princely sum of 1,000 points. We've seen deadly dryads, a terrifying treeman, a charging chariot and Lord Galadrin himself. The final regiment of the army, however, must of course be the plucky Glade Guard, every-ready to defend Athel Loren against any intruder!


These humble models, designed by the incomparable Aly Morrison, were the very first Games Workshop figures I ever laid eyes on. Not quite knowing what Warhammer was, I opened the promotional flyer I had picked up at a Games Workshop store to the center spread, showing the glorious GW studio Wood Elf army on full display. There were many exciting things to see: the colorful Wardancers, the swooping Great Eagles, the mighty Forest Dragon. Yet I couldn't help but be fascinated by the small regiment of blue-cloaked spearmen, with their stout, heavy-bladed polearms. Finally, decades later, I have recreated that original inspiration, ready to march to war on my own tabletop.




The Glade Guard come pretty close to being an objectively bad unit. They are quite expensive at 12 points a model fully upgraded. At the same time, their mediocre characteristics (Toughness 3, 1 Wound and a 5+ save at best) leave them incredibly vulnerable. They have neither the strength to defeat elite enemies nor the numbers to defeat ordinary troops. Finally, in an army where nearly every unit skirmishes, a rank and file regiment can feel very clumsy and may quickly find itself the target of enemy attacks.




Nevertheless, I adore the brave little Glade Guard and would never march to war without them. They are the heart of the army, both in terms of providing a solid block of troops to hold the line as well as representing the common Wood Elf citizen-soldier, taking up arms to defend his home. And with a good magical standard and careful coordination with the rest of the army, the Glade Guard can definitely hold their own on the battlefield!

15 Glade Guard (light armour, shield, standard bearer, musician) ~ 204 pts

And with that, the Wood Elf army is finished! Given that we still have another month to go in the challenge, I will be looking to paint up some bonus units and characters to keep up with everyone else, but you will have to wait and see what these surprise additions will be...

Friday, May 1, 2020

Dave's Charging Chariot (303 points)

Bursting through the underbrush and roaring onto the wild heath comes the mighty Wood Elf Chariot, crushing all foes under wickedly scythed wheel and madly stamping hoof!



This is a true rarity in my collection. I personally count it as more rare than the regiment of Dark Elf Executioners painted in the first OWAC—models which never had an official release. It is so rare that I am guessing many of you kind readers did not even know it existed! Now then, there is a story to be had... what is this thing, and how did it come about?




Coinciding with the 1996 release of their army book, the Wood Elves received a slew of new models. Between April and August of that year, nearly every Warhammer release was dedicated to supporting the new army. After Warhammer Fantasy Battle 5th Edition was released in October, however, the new models slowed to a trickle. Nevertheless, by the end of 1997, every regiment in the army book had been released. Well, nearly every regiment... one unit remained elusively unavailable: the Wood Elf Chariot. Finally, at the very end of the 5th Edition era, the long awaited chariot would arrive, albeit not as a full release. Rather, for a very short time, interested parties could telephone the Mail Order Trolls and make a special request for a made-to-order kit comprised of parts from various other models.





Together, these pieces would fit together to create the missing chariot. The body, haft and yokes of the chariot came from the 1993 High Elves Tiranoc Chariot. The walls were made from Orion's cloak, carefully sawn in half. The scythes were taken from the 1998 Chaos Warrior Chariot. Adorning the haft end was the deer skull standard top and the yokes bore no fewer than three Wood Elf Lord Shields from the Forest Dragon kit. The crew were made up of the recently released Wood Elf scouts—one standard bearer and a regular scout with a bow. The chariot was pulled by up to four Wood Elf steeds.




Being that it was not given a normal release, and it was only on offer for a very short time, and it was very poorly advertised to boot (I have found only a single reference to the Wood Elf Chariot offer in Citadel Journal #42, although supposedly there was an advertisement in White Dwarf #236 as well), I consider this to be one of the rarer items in my collection. Of course, its rarity really comes from the fact that it is so little known and there are so few of them in existence.  Being that it is entirely composed of parts from other models, however, it is not that hard to collect the parts and build one yourself! Indeed, I would recommend nothing less, for it really is a wonderful model! It was not all that difficult to put together (although mind your fingers while sawing the cloak in half!) and it was an absolute pleasure to paint up. Not only is the model very dynamic, but it is also extremely flexible. I pinned the crew so they can be removed as casualties, pinned the scythes so that option can be removed as desired and each horse is actually loose and can be removed easily. Despite the fact that the steeds are not actually attached to one another or the chariot, the convenient overlap of the yokes means that the whole model slides easily across the table and the steeds stay snugly in place as you launch a ferocious charge. I prefer the fully-upgraded four steeds and scythed wheels, but I may field the lighter two-steed chariot sometimes as well.



Finally, we also have a Wood Elf General, the commander of the Guardians of the Grove, the noble-born Galadrin himself. As before, I did my best to recreate the Games Workshop Studio paint job, as found in the 1996 Wood Elves army book. This was also my first attempt to make a homemade banner—it is a very simple design but I am happy how it came out, although perhaps I will not seal the banners with clear tape in the future as it gave it a bit of a glare. All in all, a very fun model to paint.


So for this month, that makes a total of 303 points! There is only one regiment left in the army, and they are some of my all-time favorite models and indeed the very figures that won me over to Warhammer and tabletop gaming many long years ago. But that story will have to wait till the next post!


Wood Elf General (Lance, Longbow, Light Armour, Shield on Barded Steed) ~ 175 pts

Chariot (Light Armour, Shields, Longbows, Spears, Extra Steeds, Barding, Scythed Wheels) ~ 128 pts



Tuesday, March 3, 2020

Dave's Terrifying Treeman (280 pts)

The snow melts, the sap begins to run and the buds of spring break through to the warm sunlight. This month, thundering out of the thick, forest undergrowth, comes the mighty force of nature itself, the terrifying Treeman!




Marching alongside the deadly Dryad of January, the Treeman represents the most powerful regiment at the Wood Elf General's disposal. Alone, a Treeman is capable of turning the enemy line in terror, smashing enemy war machines with a single mighty strike and punishing enemy monsters and characters with frightening efficiency. The Treeman's real advantage, however, is to use him in combination with other forces. Thanks to the Rooted to the Spot special rule (not to mention 6 Wounds, Toughness 7 and a 5+ unmodified save), Treemen can hold up enemy regiments nearly indefinitely, giving your other forces plenty of time to charge around the flank and panic the enemy with an ambush. Some may say the Treeman is expensive, but I say he is well worth the cost for what he can do on the battlefield.




Thornbeard (Treeman) ~ 280 pts




The model was lovely to paint and I am proud of how he came out. You may not have noticed with the Dryads last month, but I have decided to paint this entire Wood Elf army to match the Games Workshop studio Wood Elf army circa 1996. I am drawing on the 4th Edition Warhammer Armies: Wood Elves book for inspiration. I'll include my reference picture here, and if you'd like to compare the Dryads from last month, you'll find them a few pages earlier in the Armies book.




Sunday, February 2, 2020

Dave's Deadly Dryads (210 points)

My first month's entry is a truly fearsome defender of Athel Loren—the Dryads! An absolute delight to paint, these lovely models were designed by the incomparable Trish Carden, whose talent is responsible for the many iconic monsters of the Herohammer era. Together, Trish, Aly Morrison and Gary Morley sculpted the entire 1996 Wood Elf line, resulting in an incredibly consistent look that epitomizes the peak Golden Era of Citadel Miniatures for me!



A small but tough regiment, the Dryads fit the Wood Elf theme in being full of surprises. Not only can they move through forests with ease like all Wood Elf units, the Dryads are able to shape-shift to different tree aspects to take advantage of a situation. The Willow Aspect lowers an adjacent model's Attack value by 1, which is great when receiving the charge from heavy knights. When charging around the side of the enemy, the Dryads can adopt the Birch Aspect to gain an extra attack, which is excellent when only a few models are touching the victim's flank. Finally, the Oak Aspect increases both Strength and Toughness, making a good default form when you need to increase both the survivability of the Dryads as well as their punch. Combine that with Strength 4, Toughness 4, 2 Wounds and 2 Attacks with a 5+ ward save and you have quite a fearsome regiment!


6 Dryads ~ 210 pts


Next month will see more of the Grove Guardians emerge from beneath the shadowy boughs of the forest. Until then, remember to thin your paints!

Wednesday, January 8, 2020

Dave's Wood Elf Warriors

The cold grasp of winter is finally loosening over the land. High in the dour Grey Mountains, the old season's ice begins to thaw and give way. Slowly at first, and then with great urgency, freshly melted snow turns into cool streams of bubbling water. Deep in the forests below, new saplings push their way up through the soil and the cycle of rebirth begins anew...

A new year, a new OWAC, and a new beginning! What better army to celebrate the coming spring than with the...


Wood Elves were my very first army and introduction to Games Workshop. I spied a picture of the GW Wood Elf studio army in a flyer after stumbling into a Games Workshop store quite by accident on a family vacation to Ireland. Needless to say, I spent the rest of the vacation with my eyes glued to the crumpled pages of that pamphlet rather than soaking in the scenic vistas of the family trip. My attention was particularly drawn to the large regiments of Wood Elf spearmen, which I would later discover were called Glade Guard. I would also learn that they are a bit of a rubbish unit in an otherwise extremely effective Warhammer army, but that didn't dissuade me... I always had to field them in my basement battles with friends. There was just something about the rows and rows of spears that epitomized Wood Elves to me...



Of course, I was young then, and never played with a single painted model. Well that's not quite right... I made a valiant effort to paint the monopose plastic archers. And I even finished one of them! Yes, as you can imagine, it is far too embarrassing to show. Thankfully I have long since lost the poor old figure, so I cannot be cajoled into shaming myself further with it.




This OWAC is the chance for me to finally make things right with my beloved Wood Elves and give them the proper lick of paint that they've always deserved. My army is shown in the picture below. It should be no surprise that the Glade Guard remain the core of my army, providing a healthy block of Elves to stick the enemy's charge. Supporting the brave spearmen is a small group of Dryads, doughty models which punch well above their weight in battle. And then there are the hammers of the army: a fully-loaded Wood Elf chariot and a mighty Treeman. The Wood Elf chariot is a bit of a rarity... it was offered for only a vanishingly brief time in the late 90's as a Mail Order exclusive. It is made from bitz from a variety of sets that were available at that time: you simply had to call the Trollz and they would ship you the pieces. Finally, leading the army is the brave Wood Elf General on Elven Steed. I am using the Glade Rider Champion model for the General as I plan to give him a swanky shield (the normal General model has a weapon in each hand and thus cannot really be modeled with a shield).



GALADRIN'S GUARDIANS OF THE GROVE (997 pts)
Wood Elf General (Lance, Longbow, Light Armour, Shield on Barded Steed) ~ 175 pts
15 Glade Guard with Command (Light Armour, Spear, Shield) ~ 204 pts
Chariot (Light Armour, Shields, Longbows, Spears, Extra Steeds, Barding, Scythed Wheels) ~ 128 pts
6 Dryads ~ 210 pts
Treeman ~ 280 pts

And would you look at that, a Wood Elf army with no archers! The list may be subject to a little tweaking before the challenge is done, but the basis is a solid close-combat oriented army with decent mobility. Back in the early days of the internet, there were hundreds of homemade websites that hosted endless articles of tactica for Warhammer Fantasy Battle. This particular army is designed around the old "hammer and anvil" strategy, as described on Machiara's Battle Glade, an excellent website of old for Wood Elf players that some of the longbeards may remember. Now, the strategy is in place... we will see you all on the battlefield!



Monday, August 12, 2019

Dave's Dirge of the Dead

Alas, the Second Old World Army Challenge has come to an end. I have truly enjoyed watching everyone's army grow from humble beginnings into mighty hordes. With two OWAC completed, all we need to do now is schedule a worldwide tournament day and march forth to glory or ignominious defeat!


On that day, ye shall behold KRAVAG'S CAIRN HOST!





Marching in the front ranks, ahead of the shambling masses, is the army general, Kravag the Voracious, and his simpering slave Zaghuul the Necromancer. If you have time, you may familiarize yourself with the tale of the dreadful Vampire Lord himself! On his left and right flanks are the hordes of skittering skeletons, and following in the center are the dreaded skeleton horsemen—now, with a working banner!




The back ranks are dominated by the howling wraiths in the center—three is a small number, but it is a number known for witchery and black hexes. These powerful specters are each as effective as a hero on the battlefield! They are flanked by carrion to one side and the screaming skull catapult to the other, making sure that no enemy troops are safe, no matter where they hide!




I want to give dear thanks to everyone who supplied the heartening comments and constructive criticisms, as well as my fellow OWAC champions. Another year done, another army painted!


CHARACTERS (443 pts)

Kravag the Voracious (Vampire Lord) ~ 375 pts
Zaghuul the Necromancer ~ 68 pts

REGIMENTS (795 pts)

23x Skeleton Warriors (with Spears, Musician, Standard Bearer) ~ 225 pts
10x Skeleton Warriors (with Bows) ~ 100 pts
5x Skeleton Horsemen (Shields, Spears) ~ 110 pts
3x Wraiths ~ 225 pts
3x Carrion ~ 135 pts

WARMACHINES (74 pts)

Screaming Skull Catapult ~ 74 pts

TOTAL: 1,312 pts

Thursday, July 4, 2019

Dave's Ancient Auxiliaries (303 pts)

Last month actually featured the last model in the core army of Kravag's Cairn Host. Since it was just a single model (and one on foot, no less!) I promised myself to produce a further detachment in the final month of the challenge to push the army over 1,000 points. I had many ideas about what to add... mummies could give me more heavy infantry, a chariot would add another war machine, ghouls would provide me with some faster troops for flanking maneuvers... even a monster would be a nice addition!

At the end of the day (or rather, the long, dark night!), I decided to make a practical choice. What the army really needed was more rank and file. A bit boring, but a more tactically sound decision to be sure. Behold, reinforcements for the army of the night!




So, what do we have here? Skeleton warriors with bows provide a much-needed asset in this army—more missiles! Of course, Skeletal bowmen are a bit rubbish... 10 points each for a BS 2, Strength 3 ranged attack... but I figure they can sit back on some hill behind the main lines and plink away at any annoying fast cavalry that are trying to take advantage of my army's sluggish pace. On top of that, we have thirteen more Skeleton warriors with spears, including a command team. Why thirteen? Because it is spooky of course! Well, to be honest I found thirteen more in my collection and decided to just paint them all at the same time. Together with the original nine spearmen, this makes 22 Skeleton warriors with spears. In reality, I will probably remove a handful of these guys to keep as reserves for when my wizards cast Raise The Dead during a battle... can never have too many extras! And yes, I did say wizards, plural. Now my Vampire Lord will have a little magical backup in the form of a lowly Necromancer. All told that amounts to:

Zaghuul the Necromancer ~ 68 pts
10x Skeleton Warriors (with Bows) ~ 100 pts
13x Skeleton Warriors (with Spears, Musician, Standard Bearer) ~ 135 pts

Which is the most models and most points I have ever painted in an OWAC challenge month! True, not terribly complicated models, but I'm a little proud of that nevertheless. Now tremble in fear, mortals, for the next post will reveal the entire army in all of its rotting glory! I said tremble! Zaghuul commands you!



Wednesday, June 5, 2019

Dave's Voracious Vampire Lord (375 points)

The first and indeed only mention of the name Kravag in the township ledgers of Messinghof is in the late twenty-second century. An odd name, even for an odd and mercifully forgotten corner of the Empire, one Kravag was born to a Yarognev the Younger. The unconventional name "Kravag," by rough approximation, meant "evil" or "ill-starred" in the crude dialect of the benighted eastern peasantry. The last of thirteen offspring, Kravag's birth on Hexensnacht eve, 2178, is the same date as his mother's death, indicating her death during or shortly after childbirth.

No further note is made of this insignificant figure, and it is impossible to say whether this is the same Kravag that appears many years later in the whispered folklore of Sylvania. Kravag the Voracious, it is said, was once a Hogmonger's slave and son. Whipped and beaten, Kravag was treated differently than his six brothers and six sisters, each of whom was doted upon by their father. Every evening, this gargantuan swineherd and his twelve portly children supped on magnificent meals of beer and porkpie, stuffed eggs, boiled eel and braised greens with bacon. And every night, for dessert, they would gorge on plums in sweet wine. Kravag, so the story goes, was left to shiver in the the pigsty, being forbidden from the dinner table of his kin. The poor wastrel, starved half-way to a skeleton, survived on what mere scraps remained when the Hogmonger sent one of his paunchy progeny to throw the evening's rubbish to the swine. Even then, being scarcely six stone in heft, young Kravag could barely compete with  the dozen or so ponderous sows that each measured ten times his weight or more. What little he could find of the leavings once the swine had finished with the bulk of it, Kravag could never find even a trace of the sweet wine and plums that he yearningly smelled wafting from the farmhouse each night.

Now if superstitious peasant tales are to be believed—and they most certainly are not—young Kravag's fate changed one night when a gaunt, terrible figure stalked out of the evening shadows towards the pigpen. Before the boy's eyes, the hideous creature sprang upon a young hog and rent its flesh, gorging on its very lifeblood. Only when the glutton's belly was full of swine blood did it notice the meek, terrified child peering at it from the dark corner of the stockade. At first the monster bared its wicked teeth and it seemed as if its fangs doubled in length. Kravag squeezed his eyes shut as tightly as he could in fear, but did not scream, for even at such a precious young age, he knew this death would be superior to even a moment more in his wretched life. Heavy heartbeats passed and yet death did not come to the pitiful child. Slowly, he opened one eye, then the other, until he was again staring at the beast. The figure had barely moved from his position gazing upon the child, hunched over the mangled sow. Then, to Kravag's surprise, the creature coughed, specks of black blood appearing on its sallow lips. In the pale moonlight, the beast looked different now... no longer vigorous and hale, but rather infirm and dying. The creature spoke in a slow, halting, heavy accent, as if it had not used its tongue in countless years but to lap up blood like an animal.

"For ages I have roamed the mountainside, chased from my home and hunted. I was royalty, ruling over my sheep. At Hel Fenn, I was awash in the blood of mortals. Now I feast on rodents and cattle... for too long, I have feared discovery and shunned hunting the cobbled streets and country roads that are my birthright. It has weakened me and now I am dying. But my line will not die. If I cannot rule again, then my lineage will after me."





It was then that the monster gave Kravag the blood kiss, before transforming one last time into a monstrous winged creature and flying off into the night sky. Within a moment, the memories of past royalty, the Aristocracy of the Night, flooded the boy's consciousness, and his darkest desires were transformed into a hideous plot.

The next night, when Kravag's portly brother came to discard the remnants of the Hogmonger's supper to the pigs, he did not return to the farmhouse. The next day, when the brother did not appear at breakfast, the siblings convinced their father that he must have gone to town for more eggs. The next night, another brother disappeared while taking out the garbage. Again, the siblings convinced their father that he must have gone out early in the morning to the next town over for some eel. This grisly pattern continued, until the Swineherd had to send his daughters, one by one, night after night, to throw away the dreck. Finally, only the Yarognev remained, alone at his long table, set with places for thirteen. Much too afraid to step foot outside, the corpulent pig farmer now ate alone, course after course, until he came to the dessert—plums in a sweet, sticky wine. As he reached for his spoon, he saw another figure sitting directly across from him at the far end of the table. It was Kravag... but he was different. Larger, more brawny, the usually-stooped child appeared to be at least as tall as his heavyset father if not indeed taller now.





"Is that... is that the plums in wine?" A familiar, yet eerily twisted voice croaked from the figure. Golden eyes peered sharply at the silver bowl. The old farmer held up the bowl shakily, as if to offer it in full to the intruder. A moment later, the sinister figure towered over the hefty Swineherd, reaching towards his offering with a long, clawed hand. The Hogmonger was frozen, eyes locked on the fulvous orbs that pierced his very soul. Motionless he sat as the hand extended past the silver bowl, slowly pushing its way into the farmer's fleshy chest, clasping an icy grip around his still-beating heart, and retracting with the purple, pumping organ, coated in sticky, red blood. Finally, Kravag the Voracious would have his plums and sweet wine.

Kravag the Voracious (Vampire Lord) ~ 375 pts



Thursday, May 2, 2019

Dave's Skittering Skeletal Horde (200 pts)

This month brings the "meat" of the army. No wait, that's not quite right... let's say the backbone of the army... the skeletal horde!



Slow, expensive and poor fighters overall, what Skeletons lack in skill they make up in pure fear factor. Their unholy presence will send shivers through the enemy battle line, helping to keep enemies at bay while you perfect your strategic maneuvers and ultimately helping you scatter your foes to the wind when you drive the charge home.

Skeletons also have a surprising amount of staying power for such a lightly-armored regiment. Unlike Zombies, which fall apart en masse the moment they are defeated, Skeletons must be ground down to dust, slowly and steadily. Good thing for them that they are so easy to resurrect! In fact, Skeletons get the best use out of the various revivifying Necromancy Spells: Summon Skeletons and Raise the Dead both raise the same amount of either Zombies or Skeletons, despite the fact that Skeletons are worth twice the point value as Zombies! When cast on an existing, fully-upgraded Skeleton Horsemen unit, you could be raising new combatants worth nearly 30 points each! That's quite a force multiplier, which means Skeletons are really a must in any Undead army.

So let's take a look at the Skeletons painted up this month:

5x Skeleton Horsemen (Shields, Spears) ~ 110 pts

9x Skeleton Warriors (Spears) ~ 81 pts

Now, there are technically only supposed to be 9 Skeletons in the Skeleton Warrior regiment. I painted up a 10th Skeleton, because that gave me an even 200 pts (and he will be in the "expanded" version of the army, if I manage to get some more painted up before the end of the competition). These were quite enjoyable to paint. I love the old Skeleton Warriors especially... they have an strangely goofy feel that I find is so essential for Warhammer Fantasy Battle 4th Edition. With the Skeleton Horsemen, I had a decision to make. I actually own boxes and boxes of the old plastic Skeleton Horsemen (which are actually all equipped with spears). At the same time, I really wanted to include as many of the old metal Horsemen as I could find. As a result, only one of the Horsemen is actually armed with a spear!

I also tried to attach one of the old sticker banners to the Skeleton Horsemen regiment, but the results were somewhat disappointing. The sticker banner really doesn't fit the dimensions of the standard bearer, resulting in nearly the entire model being hidden behind the banner (and the nearby musician being knocked off his skeletal steed). My sticker banner was also cut incorrectly, resulting in the picture being cut off or the banner being lopsided. It all looked a bit silly, as you can see:


For the final army shot at the end of the competition, I'll see about fixing or replacing that banner. It would be a shame to just throw it away as I actually really like the design. Perhaps some careful cutting will make it more appropriate for the model. We'll see!

Friday, March 1, 2019

Dave's Withering Wraiths (225 points)

Continuing the theme of bright, colorful Undead, I've painted up a small unit of Wraiths for this month. These are excellent models (by Gary Morley, circa 1992)—charmingly cartoonish with dynamic poses and nice little details throughout (including the ubiquitous Games Workshop skull, which is found over two dozen times on these three figures).


Wraiths are also a favorite unit of mine from the Undead army book. First of all, they are flexible, allowing you to field units as small as a single model, so there is no reason not to squeeze at least one of them into your army. In combat, they are absolute terrors as well. With two attacks each at an effective S5 (for their double-handed scythes), they can dish out solid damage. Moreover, they are incredibly difficult to beat. They can only be harmed by magical weapons, which means regiments without well-equipped champions will have to rely on rank and standard bonuses alone. If a brave hero does step forward, Wraiths cause a special chilling damage that weakens characters and monsters, rendering them feeble and pallid. On top of all this, the Wraiths cause terror and force their opponents to take a break test or flee at the end of every turn they remain in combat with these horrifying undead.



3x Wraiths ~ 225 pts

I am quite happy with how these guys turned out. I really tried to tone down the reliance on ink washes and go for bright, primary colours. As a result, they came out brighter and cleaner than my past stuff which is exactly the direction I want to go with these Undead. They are really going to pop on the table and look great!

This was a pretty easy month, so I started in on my "surprise" for the end of the challenge. In March, I will use my mulligan to give me time to work on this as well as on the models for April, which will be the biggest month for my army. If I plan it right, it should be pretty smooth sailing after April to the end of the challenge in June—and hopefully there will be lots of nice bonuses to show you all!

Friday, February 1, 2019

Dave's Creepy Carrion and Catapult (209 pts)

January has come and gone and the challenge is off to a great start! This is the most exciting part of the competition for me as I get to see all the armies for the first time (although the satisfaction of seeing them all finished by the end is also hard to beat). For my first month entry, I decided to start with some of my favorite regiments from the 1994 Undead army book. I feel that these units really demonstrate some of the core themes of the Undead of the Old World—unholy vigor and terror! Let's take a look...


That's it! Just eight individual models, including a scenic pile of skulls. Undead are enormously expensive point-wise and tend to field rather small armies. This will be a theme as we go along... Anyway, let's look at the breakdown:

Screaming Skull Catapult ~ 74 pts
3x Carrion ~ 135 pts

The Screaming Skull Catapult is a terrifying weapon of the Undead. Not only is it as powerful as a regular stone thrower (providing the Undead army with much needed long range firepower and a handy way to quickly dispose of heavily armored knights), but any regiment that takes even a single casualty must pass an immediate Panic test or become broken and flee. Right on the first turn, you can make a regiment run right off the board from their deployment zone! With 48" range, an artillery template, Strength 7 hits, no save and D3 wounds per hit, the Screaming Skull Catapult is a steal at a mere 74 pts.


The next regiment is another favorite of mine: the dreaded Carrion. These are the rotting corpses of great eagles and other gigantic birds of prey that once nested in the highest ranges of the Worlds Edge Mountains. The black magic of Chaos ravaged these inhospitable regions, warping the creatures that dwelt there and twisting them into these mockeries of once noble beasts. Like the Screaming Skull Catapult, Carrion play a vital role in the Undead army, making up for another area that the shambling hordes lack: speed. Carrion can fly (as well as their tattered, rotting wings can carry them) and thus get around the special rule that prohibits Undead from marching. Their effective 24" movement thus makes them the fastest regiment in the army.

  
The best use of this regiment, in my opinion, is to employ them as war machine hunters. On the first turn of the game, if they cannot reach their prey with regular flight, the Carrion can fly high and swoop down on them in the following turn. Once in combat, they have a terrific chance of devouring the war machine's crew whole or at the very least driving them away (and perhaps off the table) thanks to their ability to cause fear. With 3 Attacks on their profile and the potential to make additional attacks for every wound dealt (as the Carrion's creepy little spirit rider feeds upon the death and carnage), a small handful of Carrion can deal a lot of damage to unarmored war machine crew. You can even field them in packs of three, allowing you to have multiple murders of Carrion circling over the battlefield.

These models were a delight to paint, just bursting with character and attitude. Nothing that has been made since can even hold a candle up to these classic Undead, in my humble opinion. Now that they are finished, I am very excited to crack on with the rest of the army!

Monday, January 7, 2019

Dave's Undead Horde

My last foray into the Old World began with the creeping tendrils of winter groping, slithering and finally smothering the land with their icy grip, so it is fitting that today, at the start of a new campaign, the snow is yet again falling in my native Naggaroth (that's pronounced "Canada," eh? All the other letters are silent!). But this snow is not like the last year's snow... it is icy, hard and sinister. It crackles against the window, like the scraping of bones or the grinding of ancient teeth. It reminds me of another land wherein I spent much of my youth—the mountains that crisscross the Old World, arching like the half-buried spine of some immense creature picked clean by the carrion's beak. With games like Warhammer Quest and the expansions Catacombs of Terror, I was continuously drawn in my childhood to the World's Edge Mountains, seeking adventure, wealth and danger.


There, amidst those windswept peaks, where no life could ever abide, strange creatures are said to roam. Some soar over the barren, chill landscape, casting silent shadows on any hapless and lost prey below. Others claw at the walls of their entombment, waiting for the day that they can once against stalk the lands of the living.


Sounds like fun, right? And thus am I impelled in my second excursion into the wild and wooly world of OWAC to select the Undead for my army of choice. I have long been a fan of this army, having gazed for hours into the pages of the army book throughout my heady youth. Yet I have never had a proper chance to collect and paint an army of undeath. And so, since the last OWAC, I have been scheming, plotting, cackling in the night and doing other various things that annoy the wife. My ancient plans are now put into action, as my hoarding and collecting across the last year is finally coming to fruition. BEHOLD!


I know, it might not be much to look at now, but before you stands the beginning of a mighty Undead horde! It is a remarkably small force (and "dead" easy to paint, mind!), but it is also surprisingly versatile. In this picture, you have no fewer than two types of infantry (Wraiths and Skeletons), two types of cavalry (Carrion and Skeleton Horsemen), a combined wizard and lord (the Vampire) and a war machine (the Screaming Skull Catapult). All of this in a remarkably small package. Let's see the breakdown.

KRAVAG'S CAIRN HOST (1,000 pts)
Vampire Lord ~ 375 pts
5 Skeleton Horsemen (Spears, Shields) ~ 110 pts
9 Skeleton Warriors (Spears) ~ 81 pts
3 Carrion ~ 135 pts
3 Wraiths ~ 225 pts
Screaming Skull Catapult ~ 74 pts

A thousand points on the nasal cavity and only 24 models in total! This will be very convenient for me, as this year's OWAC is coming at a bit of a crunch time in terms of my other worldly responsibilities. If it turns out to be "too easy" (Hah! Remind me to look back at this post after the challenge is done and I am slumped over the painting table!), then I have a second plan... needless to say, you may see some unexpected treats when all is said and done. But first things first. Let the challenge begin! Kravag compels thee!


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