Showing posts with label Artizan Designs. Show all posts
Showing posts with label Artizan Designs. Show all posts

Tuesday, 16 June 2020

Painting Pirates for Ă…con: The Marksman

A former plantation slave, Eagle-Eye the native South American took to buccaneering before signing up with Captain Etton.

He is deadly with the musket, but always brings a knife to a gunfight (just in case).

Artizan Designs Buccaneer.





















Friday, 3 June 2016

My First Painted Pirate!

I missed the latest Painting Club at the LAF - the Weird War version - as I lost every trace of inspiration after base-coating a mini.

This time though, I got a mini in as #64 in The Pikes, Muskets, and Flouncy Shirts Painting Club

My entry is this Artizan Designs buccaneer miniature, which, in this incarnation, I have named Benn Etton.



I started painting Tuesday, and only finished him this morning - he actually has a lot of details that need attention.

I am OK pleased with the outcome, and thrilled to be getting back into the habit of painting.

I shall be spending some hobby-time on dressing some of the Uruk-Hai and Rohan/Saxon bases, but in between I shall start painting the next Viking for my 'purist' Blood Eagle warband.

Primer: Black

Hat:


  • I think it is C Graveyard Earth mixed with successively more C Bleached Bone, but the pots are from before I started logging my own mixes.

Hat Band, Coat Lining and Facings. Garters:

  1. V Black Red + Black
  2. C Khorne Red + V Black Red
  3. C Mephiston Red

Neck Cloth:

  1. Light grey
  2. Very light grey
  3. White

Skin:

  • The darker end of my usual recipe, starting with a mix of C Dwarf Flesh and C Bestial Brown

Hair:

  1. C Graveyard Earth +++Black
  2. C Graveyard Earth ++Black
  3. C Graveyard Earth +Black

Coat:

  1. C Orkhide Shade + Black
  2. C Orkhide Shade
  3. C Orkhide Shade + C Knarloc Green
  4. C Knarloc Green

Flouncy Shirt:

  1. V Khaki Brown
  2. C Ushabti Bone
  3. C Ushabti Bone + White
  4. C Ushabti Bone ++ White

Baldric:


  1. V Beasty Brown
  2. C Vermin Brown
  3. C Vermin Brown + C Vomit Brown
  4. C Vomit Brown

Sword Sheath:

  1. C Scorched Brown
  2. C Scorched Brown + V Beasty Brown
  3. V Beasty Brown

White Metal:

  1. C Boltgun Metal
  2. C Chainmail
  3. C Mithril Silver

Yellow Metal:

  1. V Polished Gold+ Black
  2. V Polished Gold
  3. V Polished Gold + C Mithril Silver

Trousers:

  1. C Scorched Brown
  2. C Scorched Brown + C Codex Grey
  3. C Scorched Brown ++ C Codex Grey

Boots and Pistol Handle:

  • F Musket Stock Brown Triad (actually Quartet, as I have mixed a pot of some medium and light tone)


Sunday, 18 October 2015

Testing High Moon: Dead Reckoning

I had my regular gaming buddy ulolkish/Duregar come by my house to roll some dice for testing the mechanincs in the Two Hour Wargames Reaction System.

As expected, we had to look a lot of things up, and often had to discuss how to resolve a tricky situation, or to read an example a couple of times to get our heads wrapped around the workings of the rules, but Duregar agreed with me on the potential of the rules.

I did not take any in-game pics as such, as we were only playing through some of the STOP!-boxes to see how the rules worked in action, but I shot a couple of the set-up after Duregar left (after having generated a character for future adventures in the Weird Wild West).

First, one from the top, where it can be seen that Doc Holliday Ducked Back from Wild Bill Hickok's bullets into the soon-to-be small saloon.


And another view down the street. Even though I have not done anything to the raw mdf-surfaces, yet, I can already see how atmospheric the games are going to be when I add civilians, scatter terrain, and some signs and colour to it all.

I am really happy with my decision to go the mdf-route for this project - especially the possibility to just lift off a roof and gain access to the interiors of a building will be such a game-changer over the alternative use of a buildings footprint!


Saturday, 10 January 2015

SotHT: Rebasing the Turks, FINISHED!

Got these done today,

You will have noticed that I did not give the Turkish faction desert bases; they are not going to serve this project only, but will see use in a regular Pulp Alley league, and maybe also games of Strange Aeons/Von unaussprechlichen Kulten, so they got 'generic' bases.

The diggers will get new desert bases instead of their current slottas. The main protagonists ar both 'slotta-minis' so the only treatment they'll get is perhaps a small enhancement of their bases.


Tomorrow, I shall start re-basing the diggers for the archaeological expedition.



Friday, 9 January 2015

Thursday, 8 January 2015

SotHT: Rebasing the Turks, WIP 3.

Texture done. Slow progress at the moment, am busy applying for job, cutting up some firewood, and preparing about 40 wine bottles for the next batch of mead to be bottled. Tomorrow I'll have to secure the premises against TWO gales/storms that have been announced for the weekend (I'll have to fix some ground anchors for the kids' trampoline, block the wheels of the flatbed trailer, and put everything not bolted to the ground or the house inside the garage).

I may start painting the bases this evening. Or not. It's been a busy and tiresome day...


Wednesday, 7 January 2015

SotHT: Rebasing the Turks, WIP 2.

Next stage done - some of the old gravel removed, and filler added.

Next up some texture, paint, and flock/tufts/foliage/whatever...



Monday, 5 January 2015

SotHT: It's ALIIIVE...!!

There is a new challenge at the LAF at the moment: Revive a long abandoned project and - hopefully
- finish it within a duration of 6 months.

I chose to re-animate a Pulp project I originally intended for .45 Adventure, but now consider applying the Pulp Alley rules to:

The Secrets of the Hidden Temple


The scenario was almost ready to go, when some real life turmoil redirected my attention away from the hobby for a while: I really only needed to  construct the stairs leading down to the dungeon-like sub-terranean temple, so this task is an obvious goal for the challenge.

Before
Back then, I painted 5 or 6 factions to take part in the scenario, and I based everything on round slottas, meaning that I have a lot of minis with integral bases based that way; thus, another goal is to re-base all the minis with integtal bases onto steel washers - and add iron to the rest.

First step will be to rebase the Turkish faction, and here I present Hasan Köse, international man of mystery, spy, dealer in carpets, exquisite antiquities, weapons, opium, informations, and murder, etc., etc., and his  not-too-bright bodyguards.

Rebasing has begun, and I shall track further progress in these pages.

WIP, Stage 1