My High Moon project is making only very slow progress. This is due to a lot of things, most notably real life getting in the way all the time. With the 'tatoes well under roof, though, I should be able to squeeze in more hobby time over the next month or so, until after Christmas, when I have to fell some trees/bushes, and cut back a lot of branches, in the back garden.
But, for now, I have gotten the minis for out lead character ready for priming. Duregar/Ulolkish, who is going to play him, will be painting it, so, hopefully, we should be able to play the first scenario somewhen in January (I also have to paint some models, but when I get started, they should not take me too long).
Here's our (anti)hero, both mounted and dismounted. The minis are from Foundry and Knuckleduster.
Showing posts with label High Moon. Show all posts
Showing posts with label High Moon. Show all posts
Tuesday, 24 November 2015
Tuesday, 20 October 2015
Interlude
Well, I spent most of the day sorting out my household accounting/budgetting, and then got stuck in front of the computer reading forum and facebook.
BUT, I also managed to dig out some minis I am going to re-base and paint (at least some of) for the first actual High Moon game - AND, I have also ordered some packs from Foundry to have some stuff to flesh out the town.
Tomorrow, hopefully I should get stuck in and get some work done!
BUT, I also managed to dig out some minis I am going to re-base and paint (at least some of) for the first actual High Moon game - AND, I have also ordered some packs from Foundry to have some stuff to flesh out the town.
Tomorrow, hopefully I should get stuck in and get some work done!
Sunday, 18 October 2015
Testing High Moon: Dead Reckoning
I had my regular gaming buddy ulolkish/Duregar come by my house to roll some dice for testing the mechanincs in the Two Hour Wargames Reaction System.
As expected, we had to look a lot of things up, and often had to discuss how to resolve a tricky situation, or to read an example a couple of times to get our heads wrapped around the workings of the rules, but Duregar agreed with me on the potential of the rules.
I did not take any in-game pics as such, as we were only playing through some of the STOP!-boxes to see how the rules worked in action, but I shot a couple of the set-up after Duregar left (after having generated a character for future adventures in the Weird Wild West).
First, one from the top, where it can be seen that Doc Holliday Ducked Back from Wild Bill Hickok's bullets into the soon-to-be small saloon.
And another view down the street. Even though I have not done anything to the raw mdf-surfaces, yet, I can already see how atmospheric the games are going to be when I add civilians, scatter terrain, and some signs and colour to it all.
I am really happy with my decision to go the mdf-route for this project - especially the possibility to just lift off a roof and gain access to the interiors of a building will be such a game-changer over the alternative use of a buildings footprint!
As expected, we had to look a lot of things up, and often had to discuss how to resolve a tricky situation, or to read an example a couple of times to get our heads wrapped around the workings of the rules, but Duregar agreed with me on the potential of the rules.
I did not take any in-game pics as such, as we were only playing through some of the STOP!-boxes to see how the rules worked in action, but I shot a couple of the set-up after Duregar left (after having generated a character for future adventures in the Weird Wild West).
First, one from the top, where it can be seen that Doc Holliday Ducked Back from Wild Bill Hickok's bullets into the soon-to-be small saloon.
And another view down the street. Even though I have not done anything to the raw mdf-surfaces, yet, I can already see how atmospheric the games are going to be when I add civilians, scatter terrain, and some signs and colour to it all.
I am really happy with my decision to go the mdf-route for this project - especially the possibility to just lift off a roof and gain access to the interiors of a building will be such a game-changer over the alternative use of a buildings footprint!
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