Showing posts with label Through the Badlands. Show all posts
Showing posts with label Through the Badlands. Show all posts

Thursday, 15 November 2018

SS&SS: Through the Badlands With Emil, Part 2

Here is an overview of the situation when we left our heroes at the end of Part 1.


Quake, now only sporting a useless bow and a sword, moved closer to Christina, who, on her behalf, went about roasting some Orc.


Which kinda made the Orcs angry...

To make things even more interesting, Rhagador stepped in something stingy and poisonous, while Finghal went down under the Orcish onslaught, and Shaggram dashed for for the board edge.


Christina slipped away from the Orcs unharmed, and wanted to let loose a Fireball at them - but, alas, her magical energies were also depleted, and the two parties now were bereft of any ranged capacity.

Quake decided to let Witch be Witch, and ran past the Orcs, heading for the far edge of the board.

I think I may have forgotten to snap a photo after my Party activated, but Shaggram succeeded in evading further entanglements and left the area, while both Rhagador and Argesïl tried to catch up.

Christina followed Quake up the flank, avoiding contact with the ravenous hordes.


Rhagador made his escape, and Argesïl now was all but safe.

I think I forgot to mention that Rhagador's shield was shattered by an Orc Brute's attack earlier, by the way, have to take that into account when equipping for the next mission!


Quake left the area, and Christina was close behind.


Three members of my party made it off the table, thus completing the scenario on my behalf.

They had to leave Finghal behind, though, not a situation I was happy with!



Christina needed two more activations to get off the table, but also avoided further harm.

Emil's party also had to leave a casualty behind, so after the game we had to roll for both Leonides and Finghal on the Out of Action Table.


Leonides came to, with 1 HP, -4 on all Rolls, and a Move of 1", and Finghal also came to with 1 HP, -2 on all Rolls, and a Move of ½ normal, so they were both led away by the Orcs into captivity.

I shall probably try to rescue Finghal, I just found a scenario for it on the SOBAH Facebook group, whereas Emil is going to abandon Leonides and build another Tank for his Party (I may include him in my Rescue mission, though, after all he would probably end up in the same pantry as Finghal.

One of the next days, I shall go through the Campaign Activity Phase for my Party, but for now I shall just be content that three of my characters have 4XP to share among them!

Wednesday, 14 November 2018

SS&SS: Through the Badlands With Emil, Part 1

It has been a long dry summer, also in the gaming department, but today, at last, I had an appointment with Emil for an introductory game of Sellswords & Spellslingers.

As usual, for a new player's first game, I set up the table for the scenario Through the Badlands. Get your party off the opposite table edge, fairly simple, right?

Well the God of Dice did not quite agree, but I shall elaborate on that in due course.

On my advice, Emil had made a party of three Player Characters:

  • Leonides, Barbarian with Two-Handed Sword
  • Christina, Wizard with Fireball
  • Quake, Ranger with Longbow
I fielded my usual suspects, Shaggram the Terrible, Rhagador the Righteous, Finghal the Sober, and Argesïl the Cunning.

The initial setup after random placement of the initial Foes:



Emil won the Initiative Roll, and started out rather cautiously.


I rolled three Activation Dice for all my Characters, and of course I triggered some Events - It started raining, among other things.


Quake managed to snap his bowstring on his second attempt to hit the Orc Brute near the board edge. while Christina fried a couple of Orcs.


Argesïl decided to pilfer the smoking corpses, while the remaining Orc charged Leonides and died horribly for it.

Shaggram moved in position, but failed to cast his Fireball, and Rhagador was assailed by an Orc Brute, Finghal running to his aid.


Christina peppered the lone troll with Fireballs, and Leonides followed up, quickly dispatching the hulking monster.

Finghal charged home and helped Rhagador get rid of the brute pest, while Shaggram went for something shiny in the shrubbery.

Argesïl was busy picking up the spoils of war.


The Brutes closed in on Leonides' party, and much slashing ocurred. The rain stopped, but to no real relief, as the only bow on the table was already broken...


Argesïl went for the Troll carcass, while Shaggram picked up some jewelry from the bushes.

Rhagador, having suffered some wounds by the now dead Orc Brute, patched himself up a bit and followed Finghal.


Leonides was overwhelmed by Orc Brutes and had to bite the dust - his companions could only watch with dismay.


Shaggram doubled forward, muttering an incantation, but the Spell failed, and the second attempt drained the magical energies from his body!

Rhagador was ambushed, but quickly dispatched the Orc rabble coming at him, while Argesïl ducked and weaved to escape another ambush.

Things were looking rather bleak at this point - one Tank, one Missile, and one Spellcaster out of the equation, already, and we were only about half way through the table...


Will the heroes overcome their hardships and get through the Badlands alive?
I shall continue this tale tomorrow, if everything goes to plan...