'Zulu!' and 'Zulu Dawn' have long been my favourite films depicting redcoat action in the Age of Imperialism, and I have felt the itch to get some action going on the South African plains (and as any native Africans can easily be pressed into service for Pulp games, this is actually a no-brainer).
I have now set out to scratch that itch, first getting these books from Osprey:
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| (In Her Majesty's Name rulebook should be in the mail any day soon) |
Heroes, Villains and Fiends contain rules for using Zulu in IHMN, so I expect to start making a
Company or two of Zulus (unmarried and married springs to mind), and one of Brits, then perhaps expand by making Pulp Alley leagues of some of the other native peoples available (like Ngoni, Matabele, Pygmies, Azande, and perhaps some 'fantasy' cannibals and other imaginative Africans).
At first, I thought about doing Colonials in 1/72 plastics as I already have some Esci Zulus and British infantry for the Zulu War (1879), but there seems to be a limited supply of figures for this period; although a lot of sets have been made over time (notably from HaT), only a few seem available at the present.
So, I end up - as usual - collecting and painting 28 mm sized stuff, and as I remembered to have a box of these, I dug it out and have begun prepping a few redcoats.:
The models are not great, but I got the box as a freebie when ordering WGF's Republican (Caesarian) Romans, so no harm done in getting them a lick of paint so they can be brutally slaughtered by the natives of many a distant corner of the Empire.
I shall be basing them on 20mm washers, and go for a 'ready' or 'avancing' pose for as many as possible, as I really do not like the sculpt of the firing right arm/hand - and I am primarily going to use these for skirmishing, so it only seems right to use poses better suited for open formations.
For the Zulus, I am almost set on getting the Empress/Warlord
Zulu Starter Army, which should keep me occupied for several gaming seasons.
Just need to get that November paycheck...