In a break from the Sino-Japanese project, a quick side step back to Operation Exporter and three Perry Miniature vehicles that that have been languishing in the cupboard of shame for a number of months.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Sunday, May 03, 2026
Western Desert - Recon Units.
Friday, March 20, 2026
XR - Allied Assault - Tactics II Campaign.
The allied offensive continues and with a concentration of amour and infantry they continue to push the defenders at all the weak spots. This engagement is no exception as the Vichy defenders dig in and await the allied push.
Thursday, February 26, 2026
Battle in the valley - The allied push continues...
Friday, January 30, 2026
Tactics II Campaign - Xenos Rampant - Go big or go home.
The Germans had a platoon of Infantry and an 88mm AT gun against a range of Allied armour.
The Germans classed as heavy infantry opened up on the advancing British forces, inflicting casualties on the advancing infantry who were pinned and damage to the Matilda.
Looking to swamp the German lines a squadron of Vickers rushed forwards providing them with multiple targets.
The Allies cleared the wadi advancing on the entrenchments slowly chipping away at the defenders who put up a solid defence with the heavy weapon bonus representing the increased rate of fire for the MG34.
To the front of the village a section of Bren Carriers broke cover and headed for the village only to be countered by off table artillery that pinned the infantry rushing forwards in the open.
On the left flank the Axis AT rifle that had been chipping away at the slow moving armour finally ran out of luck showered with HE and then assaulted by charging infantry.
The Infantry screen was broken, a Bren fell victim to the 88.
The allies lost a similar number of points but they had out numbered the Germans by around 3:1
A hole had started to open up in the German lines which would be need to be plugged but where from as they where under pressure across the line.
Looking forward to the next game and more rampant.
Thursday, January 08, 2026
First post of the year - Desert defences.
First post of the year and as the news tells me we can expect a weather bomb due to Storm Goretti and with snow outside.... the perfect time to throw up some trenches for the Western Desert.
Having been gaming for over 35 years, it's inevitable that as some point long and trusted traders would likely be looking to get out and retire. December saw John over at Ironclad Miniatures decide to call it a day.
Great news they have been saved and sold on to Leon over at Pendraken.. John held a retirement sale - just the excuse I needed to grab a few more trenches to help bolster the Vichy defences for Operation Exporter or perhaps Torch?
Great castings and the prefect balance between playability and sculpts.
Friday, August 22, 2025
Tactics II - German Counter Attack - Chain of Command 2
Another game of Chain of Command weaved into the Tactics II campaign, a roll on the scenario table and Allies are having to conduct a delaying action against the might of the German Army.
Located at the T junction to win the game players need to hold this point at the end of game.
The prize is the port city in the Tactic II campaign, where the allies has recently conducted a punchy move racing down the coast road to seize elements of the town. A win tonight would see the British Commonwealth force hold off an Axis counter attack.
Both forces started with a core platoon the allies concentrated in three sections, with the Germans in 4 but only 8 men to a section (yes I tweaked my sections so not the same as in the CoC book). Both players spent their support points having considered the table and mission.
Turn one and the Germans secured a position in a drainage ditch that flanked the outskirts of the town, they were unsure of the allies position but these gave a good jump off point for the push into town.
The Brits has spent their points on a 2 Pdr covering the approaches into town, positioned behind a stone wall they felt pretty good about this position.
The sneaky German player pushes a sniper team up the wadi and can see a number of allied defensive positions. Instead of firing they call in artillery fire on the static gun team.
As HE lands around the 2Pdr the Germans call forward their support option a Pz III they were serious about wanting this dusty outpost back. A 2 Pdr shell bounces off it's frontal armour as it rubbles into cover.
Committing a section of Infantry the allies rushed the last known position of the sniper to clear it away, but caught in the open the MG34's of the German's on overwatched killed and pinned a number of assault team. They sheltered behind the dune to get themselves back into some short of order.
Having stripped the centre of some of the defenders the Germans pushed forward, infantry grabbed the courtyard as the armour and supporting APC pushed up the road machine guns supressing the remaining crew members of the AT gun.
Indian defenders hung on to the low stone wall exchanging fire with the attackers. But they could not stop the German Pz III and 251 from rushing on to the T junction.
A hard fought encounter, with both sides edging forward to try and get to a perfect position, before the armoured punch in the final turns with what some might say a lucky double turns :-)
The Allies are forced back on the map.
Rough losses converted to Bolt Action for the Tactics II campaign.
Axis forces.
German Sniper Team - 50 Points
Half a section KIA - 50 Points
Allied Forces.
AT gun - 50 Points
Boyes AT - 30 Points
Infantry Sections 1&half 5 - 180 Points