Showing posts with label Terminator. Show all posts
Showing posts with label Terminator. Show all posts

Sunday, September 30, 2018

Terminator Genisys - 1st outing.


Having made an impulse purchase in Warlord sale for Terminator Genisys in the thinking that the rules might work for my Russian Sci-fi project, I thought I would put them through there paces.
I already had the buildings for a modern table with plenty of rubble and ruins should be easy to recreate the world according to skynet...

 
I watched the game play on Beasts of War and the rules seemed to flow quite nicely.
I felt the original release price was excessive, but £10 which equates to not even a blister pack of cavalry these days you do get quite a lot for your money.


  • Colour rulebook: 128 pages including modelling guide and points system.
  • A Kyle Reese figure.
  • 10 Terminators.
  • 5 Crawling Terminators.
  • 16 Resistance Fighters.
  • A gaming surface.
  • a number of card barricades and tokens
  • Dice to play the game.
I pulled together a quick 500 points to give the rules a work through.

Each player takes it in turns to roll the 'Fate' dice this either gives you one or two figures to move or your miss a go and pass the dice to your opponent, in the begining this felt a little heavy going when you are simply closing but in close action it becomes pretty important.

The counters signify characters yet to move and can be very tactical espically if you are the resistance and have more figures than the mighty machines as once they have exhausted all their figures you move the rest.


Each class of miniature is given a quality dice D6, D8, D10 etc, etc. The Terminators are tough even if destoryed there is a change that they will turn into a crawler and keep on coming.
However they don't seek cover where the humans do which does help to even the sides up.


Characters that are hit but survive, receive 'reeling' markers, you are only able to remove one per character per turn, so concentrated fire can surpress tough figures for quite a while.
A simple and effective rule mechanism even if it was spread over 7 or 8 pages.

As you expect with licence products their is plenty of film images in the book, modelling tips and painting guides, strip this back and the core rules take up around 4-6 pages. You have some movie based rules options - Time travel, OK if you want to play the full game experience I guess.

I plan on giving my modern russians vs insurgents an outing next time to see if they work.
With at least three of my gaming circle the proud owner of a £10 Terminator Box set, I guess could be persuaded to paint the figures.

Thursday, September 20, 2018

The Postman Always Rings Twice

Just as lead mountain was starting to shrink along comes a few more extra purchases.

Warlord had a sale recently offering up their Terminator rules for £10.00 who could resist, rules, figures and a playing surface... I am not sure how much game time they will get but could be fun to paint and the rules might suit my 15mm modern sci-fi stuff for a quick 1 hour outing.




Meanwhile on the same day a fresh batch of reinforcements for the Haiti project, plenty of new infantry to flesh out the ranks, the plans for the campaign are well underway so these can double up as forces for the slave armies or French.

 


I had a few spare african heads in the spares pot so made a couple of changes to give them less of a european feel. Let's see how these shape up in the weeks ahead.