Showing posts with label fighting 15's. Show all posts
Showing posts with label fighting 15's. Show all posts

Tuesday, November 12, 2024

Chechnya - New Xenos Rampant Vehicle Damage rules.

Having painted up a number of in fills an excuse to give them a first outing.

The additional Russian and Chechen support units will come in handy and will give both sides that extra punch.


Now to break the freshly painted curse.

Looking back of previous scenario's I thought about giving the original scenario a run out a mere 8 when it first landed on the table, at the time with less figures using Chris Peers at close quarters rules. I was interested to see if Xenos Rampant gave a better feel.

It did not disappoint.

June 1995 somewhere between Benoi and Vedeno - Chechnya.

A Russian BM21 has broken down on a major supply route, a couple of sections of infantry and supports have been left behind to protect the rocket launcher whilst reinforcements arrive with a repair party. The area is known for insurgent activity who would like nothing more to get their hands on the extra fire power. The Federal forces must protect the vehicle and drive off the Chechen fighters.

The table looks a little better than 8 years ago with more rural looking buildings and repurposed woods. The BM21 can be seen in the centre of the table with the access road at the bottom of the picture. The Chechens will enter randomly on the table edges, with the reinforcements for the Russians appearing on 1d6 turns.


The centre point of the table, 2 squads a HMG and Sniper hardly seem enough to hold back the insurgents.

With the defenders awaiting the column, Chechen militia appear on the wood lined hill tops over looking the valley and the stranded rocket launcher. The Russian HMG and Sniper covering this flank to hold back the fighters.


On the opposite side of the table a Chechen sniper team appears the Russians unable to see him at over 12" push up the hill to drive him off.


A second sniper is spotted and again the Russians advance to close the gap.


The sniper having drawn out the infantry instead of firing calls down mortar fire on the infantry, in the first salvo 50% of the advancing troops are killed or wounded and the rest flee back down the hill.


At the far end of the table Chechen's creep into the settlement ready to slow the rescue party.


The Russian HMG chews up the militia in the tree line.


The Chechen mortar disproving the myth that freshly painted troops always lose, switches his focus to the sniper sending him running for cover.


Meanwhile the rescue column makes it's way on to the table.


Rpg rounds hit the column and the lead BTR70 is destroyed sending the infantry running for cover. 


Another whoosh of AT rounds and the BMP1 falls back behind the house.


Before the rescue party could regroup from out of the barn another RPG round smashes into the BMP forcing it to retire. 
The rescue mission had failed their would be no break through today.

That was fun, heavy weapons such as HMG's can really hurt infantry as can mortar rounds if you catch them in the open. 

The vehicle rules felt like they needed a little extra, if played correctly XR only allow for one vehicle but they can certainly handle multiple vehicles, the only potential downside is the attritional nature of the rules where strength points chip away at units. So I introduced a chart similar to that found within Bolt Action.

It worked well and resulted in the lead APC being destroyed in short order after being hit by a unit with the Anti-Tank capability. Hopefully this does not break the rules but makes the use of vehicles more challenging for larger games and could make for tank on tank encounters a little quicker.



Feedback welcome.

Thursday, October 31, 2024

Dispatched from the Front XXXIII - Anything but Arabs.

It's been a while since the last dispatches post. My apologies this entry might be more of a reminder for me to keep me on track.

Chatting during the Cotswold day we shared a listing of half finished projects, we also seem to share one thing in common far to many projects than ever making it to the table. It got me thinking about the need for a clear out or sweep up of the ever going list on the paint table, during lockdown when everyone appeared to have more time I did a full review of projects underway and sold off a number of half finished projects, but things appears to have been building up again with a queue of things that need completing. I can't be the only one that thinks I have two spare figures why don't I buy a regiment to build them out......

So after the mass of figures for the Crusades project a brief pause whilst I clear some of the distractions that need that little bit of focus to get them table ready. My reckoning is that these should be done over 2 weeks - Enough time for a fresh Pendraken order to arrive.

To kick the next two weeks off I found a bunch of spare figures tucked away in a draw for the American Revolution Project. Getting these done will leave me with no spare figures for this project.


Keeping the focus on the AWI I brought a few packs of snake fencing back in March together with some large cosmetic spatula's but they were not wide enough, not wishing to waste anything and gambling that who is really looking in 10mm I straightened them up.  

Not bad basing material for less than £5.00 and these should not take long to get to the table, the sharp sand and I quick spray done over a couple of lunchtimes.

Pretty sure these were 15mm but have been sitting in a box for 25 years!!! Using the same spatula's these barricades were complete in a day, I don't know what took me so long.

Also purchased back in March an extra bunker for the Western Desert a nice piece of kit from Ironclad Miniatures well you can't go to a show and not buy anything. This was half done just needed some extra dry brushing and a light wash. Now ready for the next campaign game.

A package from Studio Historia Miniatures which has been hanging around since the summer. A case of idle hands on a train ride to London and a few clicks later and I am the proud owner of Zombie Camels and the Ramesses II headquarters, I figured the tent would be a good centre piece for my New Kingdom Egyptian forces and the camels for Silver Bayonet in the desert.

They have some great items on the website I can see a few more orders coming their way in the coming months - that damn butterfly.

Hittite Walls and WW2 Greeks - hhhmmm.

A few months ago we gave Xenos Rampant a run out for Chechen Wars, a great game which was really quick to get through in an evening session, it highlighted the need for a few extra heavy weapons, so a quick order from Fighting 15's and there they sat - time to get them done.

That should do for starters 6 different projects to juggle before I even think about projects for next year.

Friday, March 25, 2016

The Easter - Lead Challange

Easter Bank holiday, 4 days off work, finally warm enough to varnish winters output and a chance to take stock of the recent flurry of purchases thanks to trips to Hammerhead and WMMS.

I have tried to restrict my interests in recent years to certain periods, but as I look over the latest purchases it dawned on my that the Wargames Butterfly has been creeping into my recent purchases.


In no particular order.
  • More for the Water Margin project, with a War Wagon, Carts, Light Cavalry, Infantry and some Chinese Wizards to create a Chinese Frostgrave Faction.
  • A whole bunch of Russian Infantry for Chechnya.
  • Guardians for Lemuria - Just lovely sculpts.
  • Various barricades from Anisty Castings.
  • A Martian Blood pool for when the Human forces cross into Martian territory.
  • A Pool/Oasis for the Ottoman project which is bound to rise up the painting list with Sharp Practice 2 launch in April.

Quite a to do list and with decorating the kitchen and reversing mother nature in the garden on the agenda. I am begining to think I should have stopped at work.

No promises but let's see what can be achieved this weekend.
Good job some of these tasks can be done between coats of paint and allowing glue to dry.

Saturday, December 19, 2015

Chechen Fighters - Eureka Miniatures.

Back in November a few of us over at the Wyvern's got drawn into a new project, largely due to Furphy's long held desire to game the 1st Chechen War, he got off to a cracking start. (see here.)
While I finished off the Cavalry Brigade for the Martian invasion campaign.....

Any how a gap in the run up to Christmas, finally a day to get some paint on lead and give him some opposition.


We agreed on 15mm in order to utilise some of our existing Russian Front terrain and urban buildings, besides the supporting vehicles gives us more scope for larger games. 
The Eureka mini's are small compared to others on the market, but they are well sculpted and take paint very well.

I have given them a mix of urban and regular camo, with a few civilian clothes thrown in for good measure.


First up a regular Chechen squad, the plan was to use Chris Peers - At Close Quarters Rules and have the Chechen's formed into squads of 6 men, 4 AK armed troops together with an LMG in support and an RPG.

More senior officers were based on 2p pieces, with the regular fighters based on pennies.
In order to identify NCO's. I added some smaller bricks on the bases.



I am really rather pleased with how the 1st squad has turned out.
They should given the Russians a run for their money.

Next up more Chechen's.