Stripped of a number of their heavy cavalry this encounter might be more challenging within only one unit of Knights.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Tuesday, May 26, 2026
Dust & Tears Campaign - Game 3
Thursday, May 21, 2026
Outremer - Christian Missile Units
What comes first, the painting or the gaming?
Sometimes you need to keep the games going, to drive the painting on. Only a few more Crusader Units left before the decks are clear.
Thursday, February 05, 2026
Charge !!!! - Back to the Crusades...
Wednesday, December 24, 2025
Babbage in the Crusades - First outing.
Games have been hard to come by of late.... but with festivities nearly upon us a well earned break and a chance to get some painting in and who knows perhaps some additional projects.... If I made the nice list :-)
I did manage to give the Babbage rules a run out and with the aid of the secret wargamers friend made a few slight revisions.
Monday, December 08, 2025
Mr Babbage in the Crusades - Solo Rule Mechanism.
Lots of travelling of late, but it gave me the opportunity to worth through some ideas around the unit generation for the Outremer games on the assumption that all players took a role of the Christian forces. Based on Daniel Mersey's - The Men who would be kings Rules for Mr Babbage, with a blind placement from Joe Legan's Platoon Forward.
Mr Babbage in the Crusades
When determining what enemy forces are being faced use the
number of regular units in the Christian force to generate the number of
‘blinds’ in the Arab force, the only variant to this is that for each Elite
units in the Christian force this generates two ‘blinds’.
Blinds are placed on the table based on the scenario
generated.
The blinds should be placed representing the opposing forces
placed in the best possible position on the table to defeat the Christian
forces. You won’t known what these forces are until rolled, this creates a
challenge that tough terrain might be lightly defended or other areas you face
overwhelming concentrations of enemy forces.
During the game each ‘Blind’ is diced for when spotted
within 24” of the opposing unit. This should encourage the scouting of terrain
with light cavalry or skirmishers. Only unbattered units are able to take this
test.
Arab Deployment.
At any point 1 General may be added to one Arab deployment.
|
Dice Roll |
Outcome |
Positioning |
|
1-2 |
No Arabs
appear in front of your units appear this turn. |
Too far away
to be placed on the table for now. |
|
3 |
1 Arab Unit Roll for
type. 1-4 Spear 4-7
Bow/Skirmish 8 Warriors |
Roll Another
Dice. 1-6 Stay in
Position. 7-8 12”
towards closest Friendly unit if none stay in position. But not within 12” of
an enemy unit. |
|
4 |
1 Arab Unit Roll for
type. 1-2 Spear 3-4
Bow/Skirmish 5
Warriors/Elite Foot 6-7 Light
Cavalry 8 Heavy/Elite
Cavalry |
Roll Another
Dice. 1-6 Stay in
Position. 7-8 12”
towards closest Friendly unit if none stay in position. But not within 12” of
an enemy unit. |
|
5 |
2 Arab Unit Roll for
type. 1-2 Spear 3-4
Bow/Skirmish 5
Warriors/Elite Foot 6-7 Light
Cavalry 8 Heavy/Elite
Cavalry |
Roll Another
Dice. 1-4 Stay in
Position. 5-6 12”
towards closest Friendly unit if none stay in position. 7-8 12”
towards closest enemy unit if skirmish or bow armed light cavalry others stay
in place. |
|
6 |
2 Arab Unit Roll for
type. 1-3 Light
Cavalry 4-5
Medium/Heavy Cavalry 6 Elite
Cavalry |
Roll Another
Dice. 1-4 Stay in
Position. 5-6 12”
towards closest Friendly unit if none stay in position. 7-8 12”
towards closest enemy unit if skirmish or bow armed light cavalry others stay
in place. |
Arab Actions
Roll on the following chart to decide outcome, an activation
roll is still required but a failure does halt the Arab turn.
|
Dice Roll |
Outcome |
Positioning |
|
1 or
less |
Slink away |
Remove from
play (Roll immediately on Babbage Table 3) |
|
2 |
Act with
Caution |
Missile units
advance to within missile range. Skirmish troops may skirmish forwards if
within range. Others remain
in place. |
|
3-4 |
Advance |
Missile units
advance to within short missile range. All others
move forwards with a move action but will not contact. |
|
5 |
Charge!!! |
Missile units
advance to within short missile range, remaining stationary and shoot if
already within range. All others
move forwards with a charge action if within range if not move towards
nearest enemy. |
|
6+ |
Charge!!!
Religious fervour. |
Missile units
advance to within short missile range, remaining stationary and shoot if
already within range. All others
move forwards with a charge action if within range if not move towards
nearest enemy. If outside of
12” may add +D6” of movement to their move. |
|
Dice
Modifiers +1 If able to
contact Christian Unit. +1 If Arab
Elite Unit. -1 If Arab
unit is outnumbered by their opposing unit or a lower status if the unit
sizes are equal if within charge distance. |
||
|
Dice Roll |
Outcome |
Positioning |
|
2 or
less |
Bye Bye! |
The Unit
won’t take any further part in the battle remove from the table. |
|
3-4 |
Gone but not
forgotten |
The Unit my
re-enter the game at a later time add a further blind on the table behind the
most rear blind or Arab unit if no blinds are still in play. |
|
5 |
Same Idea
different place! |
The unit
re-enters the table on a random table edge using a direction arrow (must be a
minimum of 12” from Christian forces). If unable to do so roll again next
turn. |
|
6+ |
Back for
more. |
The unit
re-enters the table 12” immediately behind where it was forced to slink away. (If this
takes it out of play counts as bye bye.) |
|
Dice
Modifiers +1 for each
unit the first time it tests for removal/return. -1 For each
unit the Arab player has already said ‘bye bye!’ to in this game. -1 For each
Arab unit destroyed. |
||
Tuesday, December 02, 2025
Richard I Personnel Bodyguard - Third Crusade
Just missing the November deadline as the weather was crap to varnish.
Bored of the white and having quite a cluster of foot knights, I opted for a small unit of foot knights to act as a personnel bodyguard for Richard I
Wednesday, November 19, 2025
Crusader Spearmen - Fire Forge Games.
Another unit off the production line for Outremer and Lion Rampant.
I figured this time around I will make these more of a templar feel to break up the formations for the Christian forces or should I need to separate out regulars vs veterans.
Friday, July 04, 2025
Fire Forge Games - Christian Archers.
The marathon painting task rumbles on....
Next up a unit of Fire Forge Archers to add to the march of the pilgrims.
Sunday, June 29, 2025
Dust & Tears Campaign - Game 2 - A Knights Tale.
Slow progress for the Pilgrim party, having to advanced 40 miles the column reaches the outskirts of Marmistra when they they encountered an enemy raiding party.
The raiders were seeking loot and the camel train was a suitable target, a random roll provided the Saracens raiders with 7 units appearing at random points on the table fortunately for the attackers many of them appeared at what was the Christians one o'clock.
The Christians decided to put their Knights to the front with their foot troops surrounding the camel train.
It did not take long for the Arab forces to lose a degree of control, Islamic Warriors charged forward only to countered by a heavy spear unit, who knew they had to go after the warriors before they could charge in.... Christian luck held as the Warriors failed to counter charge.
Surprisingly the heavy spears were forced to fall back.
Knights could not help themselves and raced forwards into the remaining spearmen.
The forces remaining.
1 Knight Unit.
2 Spearmen Units
1 Warrior Units
2 Missile Units
1 Skirmish Unit.
Saturday, June 14, 2025
Richard the Lionheart - Footsore Miniatures
Real life seems to have gotten in the way of gaming and painting of late, the Outremer Campaign is hopefully a way of driving activity and clearing the never ending queue.
I have had this model of Richard the Lionheart tucked away for a number of months, the perfect model to ease myself back in this month. A cracking model full of character from Footsore Miniatures.
My leaning is towards the Third Crusade (1189-1192), where he led Christian forces against the Muslim leader Saladin. Motivated by religious fervour and the loss of Jerusalem to Saladin in 1187, Richard joined forces with other European leaders, including Philip II of France and Frederick I of the Holy Roman Empire 1, perfect if I wanted to create a multi player campaign with competing factions.
I have gone for the Hollywood Red, perfect for the siege of Acre or the Battle of Arsuf. Can miniature Richard capture Jerusalem we shall see?