Showing posts with label Crusader Miniatures. Show all posts
Showing posts with label Crusader Miniatures. Show all posts

Saturday, June 14, 2025

Richard the Lionheart - Footsore Miniatures

Real life seems to have gotten in the way of gaming and painting of late, the Outremer Campaign is hopefully a way of driving activity and clearing the never ending queue.

I have had this model of Richard the Lionheart tucked away for a number of months, the perfect model to ease myself back in this month. A cracking model full of character from Footsore Miniatures.

My leaning is towards the Third Crusade (1189-1192), where he led Christian forces against the Muslim leader Saladin. Motivated by religious fervour and the loss of Jerusalem to Saladin in 1187, Richard joined forces with other European leaders, including Philip II of France and Frederick I of the Holy Roman Empire 1, perfect if I wanted to create a multi player campaign with competing factions.

I have gone for the Hollywood Red, perfect for the siege of Acre or the Battle of Arsuf. Can miniature Richard capture Jerusalem we shall see?


A very useful cheat is the shield transfers from Fire Forge Games, they need a trimming to fit the shield but they do make the model, not something I fancied painting myself.

Next up yet more Crusaders.....

Sunday, May 26, 2024

Perry Miniatures vs Footsore Miniatures

Time for some more Christians for the long journey to the Holy lands, a mix of Footsore and Perry's... In there own right both lovely castings but I will need a few more from each company as the Perry sculpts look like they have eaten most of the rations....

First up a spear unit in padded jackets and chain mail, mostly Footsore but you can see 'Little Bill' in the front rank, not even similar basing can mask his stature.


Having decided on Lion Rampant for this project I can get away with a smaller units until  I in fill the ranks to make them up till 12 models.


The comparison between the two ranges - Footsore (L) Perry Miniatures (R) - I was thinking about the new Victrix range but by all accounts they are event bigger....


The Christians are likely to need some divine intervention so a bunch of Holy men and Pilgrims to be escorted across the table top.


Finally a bunch of Bill men from Perry's. In their own units they look great.



Not a bad effort before they take to the table for their first outing.

Monday, March 16, 2015

Dux Britanniarum first outing.....

Somewhat later than most I had my first taste of Dux Britanniarum the Dark Age variant of the Two Fat Lardies rule suite Sunday evening.


The game plays along similar lines of other TFL games with a card deck for each leader dictating who the gets to take his action. Unlike other rules such as Sharp Practice there is no equivalent to ‘Tea Break’ all cards are drawn, so every big man gets a turn.

Troops are broken up into classes Levy, Warriors or Elites, organised into groups of 6 of the same type. Led by Nobles and Warlords who can sustain wounds equivalent to their status.

The addition of a separate Fate Deck of cards really makes for a dynamic game giving each player an advantage when it is their activation, e.g. a ferocious charge or the ability to retire from an advancing opponents or the ability to enhance your leader in a round of combat, the cards could be regarded as the equivalent of the battleboards in Saga but with perhaps less of a significant impact on the game (unless of course your leader is killed.)


With my Irish playing the part of Saxon's they set about raiding Chris's Romano British village. In this particular raid, the Irish/Saxons managed to get a four turn head start before the British turned up reaching the outskirts of the village, the plan was simple raid the buildings acquire the gold and head back to our own territory.



The British when they did arrived turned up in the middle edge of the table and soon rushed to the village centre, with warriors skirting the right hand side of the village looking to counter my advance.


In a bloodlust all thoughts of gold went out of the window as my Elite groups formed into a larger formation and crashed into the main British Warlord and his supporting levies.


Whilst my Elite troops had their rear exposed to the advancing warriors, it was to be in the centre that the battle would be won and loss, with shock and casualties mounting on both sides, the extra save on the Elite troops was to be telling.


The British faced with more shock than men and with Nobles with wounds forcing the army morale to zero, the battle is won with the Irish holding the table.

I am pretty sure we missed some of the finer details, but the rules were very quick to pick up, much like many of TFL's other rules, solid formations were able to withstand shock and able to force back isolated groups.

Dux gives me a great excuse to use my Irish in another setting and with the recent launch of "raiders" for Dux Britanniarum a suppliment listing three new factions to the game; the Irish, the Scotti and the Picts, it presents an opportunity to bring together my of the clubs various warbands into a larger campaign...

I can certainly see a few more outings in Dark Age Britian over the the coming months.

Wednesday, June 05, 2013

Wargaming the Nine Years War (1594-1603)

Wow a day's holiday and a chance of an all day game, what's not to like and finally a chance to put out all of the Irish & English for the Plantation Wars.....

But first the History lesson.
The Nine years War began with Hugh Maguire's revolt in Fermanagh, caused by the introduction of an English sheriff into his territory in 1593. Maguire soon found support from his neighbours in Donegal.

The Irish had numerous successes in battle in the early years of the Nine Years War. Maguire defeated the English at the Ford of the Biscuits in Fermanagh named for the English rations seen floating down the river, aid for the Irish came in the form of funds and arms from Catholic Spain, but it was not until 1601 that military assistance finally arrived.

The scenario represents a push by Spanish & Irish forces into County Cork against a small English Force who must hold the road until the end of the game to allow the English to muster their main force off table or at least damage the Anglo Spanish forces for future engagements....
The English are out numbered at least 4:1 but are generally a better quality than the bulk of the Irish forces.


The view from the Irish end of the table, the Spanish & Irish forces must enter on turn one and must clear the road to win the game, the English are hidden and can deploy from the walled enclosure backwards.


With three units of Musket armed trained bands and a detachment of German Heavy Cavalry they will be hard pressed as the Irish and Spanish out number them both in terms of missile troops and Cavalry.


I opted to play English, Turn 1 the Irish advance on to the table on a broad frontage, with Irish Kern on the right wing pushing through the bog towards the hidden English positions, in the centre light cavalry advance up the road, whilst heavily armoured Gallowglas and war dogs push through the orchard. Bloody Hell perhaps I had over done it on the figure front?

  

The English rise from their hidden positions, I opted for a forward defence allowing me to buy time to fall back hopefully breaking up the Irish advance. With a unit of Calivers lining the stone wall, I let fly a volley causing several casualties in the unarmoured Kern wading through the boggy ground, perhaps this was not going to be as bad after all, 7 Irish losses for no English.

 

Further back I deployed a unit of Flanders veterans armed with Muskets they carried a longer range and bigger punch than the Calivers and some good dice rolls again took several more Irish from out of the attack.


The Irish light cavalry push forward looking to outflank my advance units, but I counter this by bringing a detachment of Pistol armed Reiters to slow their advance. This heavy cavalry should smash through the javelin armed Irish Cavalry thought I.


The thunder of hooves down the centre track as the more numerous light cavalry look to close with the well armoured German Cavalry, for good measure I unmask my 3rd trained band and shot a number of cavalry from the saddle, that should help allowing me to break through in the centre and get behind the Irish lines.


Having scored several more hits on the Irish for no losses, I decided to pull back the first unit as the Irish and Spanish pushed through the field sacrificing firing for movement.
 

I unleash the last of my cavalry hoping to split the Irish command, being heavily armoured I gambled on their mobility and firepower, coupled with a saving through on a 3-6 would break the Irish lines. My infantry were falling back being harried by the advancing Spanish and I needed to distract the left wing of the Irish Army.


With the advancing cavalry pressing the centre the Gallowglas head up the high ground safe from the marauding cavalry, which forces me to pull troops from the flank of the Irish cavalry in the road, the chainmail made them a real tough opponent and the few rounds I was able to get off made no real impact on their steady advance.

 

The cavalry melee in the road ebbed too and flowed, I discharged my pistols as I closed but the Irish threw their spears and scored an unlikely hit killing the lead cavalryman, this was going to be tougher than I planned.
In the centre the Trained Band fell back as musket balls and spears peppered their position and the Anglo-Spanish closed on the centre field. I started to loss Infantry, the losses this turn were equal, I really could not afford that exchange rate.
 

Two English musketeers are caught at the hedge row, beating off the Spanish buckler men before joining their unit.

The Gallowglas press home their attack on the hill, musket rounds appear to make no difference and the last thing I want is to get caught in a bloody melee when faced with those two handed axes. I throw 3 Captains into the mix to bolster the position, but still the warriors come on. I am getting worried now... 3 Hours in and could I hold out for 2 more hours.


Unwilling to commit my scant resources for a hill outside of the main objective, I fall back leaving the hill in the hands of the Irish.

 

The trap is sprung, I knew I had released my heavy cavalry a turn to early but not winning the initiative forced me make my move, the heavy cavalry crashed into the War dogs, if I could break through I could turn the flank, but the crafty Irish poured fire into them from the hillside and then to top it all the Gallowglas charged into my flank surround several of the cavalrymen who were brought down under blows from double handed axes.... ouch...


Yet more bad luck and hoots of laugher from my Irish opponent, unable to hold the hedge row, Spanish buckler men and Gallowglas charged into the flank of my cavalry in the road, surrounded and unable to retreat they fell to the swarming attackers. My unarmoured Caliver unit could only look having moved they were unable to fire and stop the massacre. Things were really not going my way now.....


Surrounded by war dogs to their front, chainmail wearing axe welding fanatics to their flank and rear and musketmen lining the stone wall, the remaining cavalry are defeated one man at a time, whilst I could claim that they tied up numerous enemy forces for over an hour in reality the attack was a disaster.


With the trained bands in retreat the Irish Kern begin to flank the English musketmen, Spanish musket fire begins to take it's toll of the unarmoured infantry falling back in the field and 2 more Englishmen fell.

 

In the centre having defeated my Cavalry attack the Spanish and Irish pushed back the English Calivers towards the final barricades at the cross roads.


The trained band is pinned back against the building and tree line as the spearmen and buckler men closed in on them.


Heavy Irish cavalry swing round threatening my left flank, I have to bring my reserves into play under command of my colonel. I have nothing left to bring into play, it's not looking good for the English.


In the centre Irish charge down the road, with nothing but a few log barricades and the remants of the calviermen to stop them.
 

On the right flank Irish light cavalry leap the defences and close with the defenders from the hill, I am now under attack from all sides and the day is lost, it's now a fight for pride....


My Colonel heads into the thick of battle cutting down several of the unarmoured Kern and a Spanish Captain.


The Spanish CinC steps forward and enters into a dual with the English lord, what a time to throw a string of ones, my leader is killed, all around him Englishmen are dying and falling back....Good job he was not alive to see it.


A view from on high, out numbered by odds of 5:1 the last of the English are slowly being squeezed on all sides.. Cavalry have broken through my thinly held perimeter Irish Kern are seen crossing the fields the path to Cork is open........

Ok so an Irish victory, once I started to fall back, I lost a significant proportion of fire power which saw the Irish casualties slow and the English mount, killing the kern was easy, but the armoured foot was more of a challenge, perhaps I could have used my cavalry elsewhere to hit and run the advancing Irish, but I gambled on a full blood and guts charge which simply did not pay off.

A cracking days gaming for once played to completion.....
Just the push I need to finish those extra couple of Foundry units sitting on the painting table.

Played using the LOTR rules with a few minor adaptions for the Irish Plantation Wars, figures a mix of Foundry, Gripping Beast, Crusader, Pendraken Miniatures and Sgt Major Miniatures the old Vendal range.

Saturday, November 17, 2012

The Assault Group Tudor Range - 2013

Not a follower of facebook, but a fellow Gamer Aiteal sent me the following from the Assault Group's facebook page... An exciting year in 2013 if Stretch Goal five can be reached ..... 

Irish....
Is this the range to trump all other manufacturers?
Still plenty of other castings in the other kick starter pools to bolster the ranks of any Elizabethan Generals.



"On Facebook, Pete from The Assault group outlined the plan for the above. Here is the list and his thoughts: "OK, this is the way that it is rolling with the Tudors. Nick is working on the range now… We plan a full range of English and French minis, which will be ready for release in March or April or 2013. We plan to use Kick starter to promote the range, as present we haven’t seen a full range of wargames minis promoted in this way so hopefully we can spark peoples interest by using the KS as well as reach people who we wouldn't normally get to with our normal releases. When we get to announcing the Kick starter properly we will have the English minis done and the French minis almost complete, so we will be able to deliver on these swiftly, no waiting around lick some KS’s I could mention, but we want the KS crowd to push us into adding more nations for this mid-century period, so the stretch goals will include Germans, Scot and Irish, as well as a few other little treats I have up my sleeve."
REN400 HenryVIII
REN401 General (to be decided)
REN402 Tudor Nobles with lances
REN403 Tudor Noble Command
REN404 Tudor Nobles with hand weapons
REN405 Staves/Borderers with swords
REN406 Staves/Borderers with lances
REN407 Staves/Borderers with pistols
REN408 Staves/Borderers with fire-arms
REN409 Stave/Borderer command
REN410 English infantry in uniform coats with pike/bill upright
REN411 English infantry in uniform coats with pike/bill at 80
REN412 English infantry in uniform coats with pike/bill at 60
REN413 English infantry in uniform coats with pike/bill at 45
REN414 English infantry in uniform coats firing longbows
REN415 English infantry in uniform coats loading longbows
REN416 English infantry in uniform coats marching with longbows
REN417 English infantry in uniform coats standing with longbows
REN418 English infantry in uniform coats firing caliver
REN419 English infantry in uniform coats loading caliver
REN420 English infantry in uniform coats marching with caliver
REN421 English infantry in uniform coats standing with caliver
REN422 English infantry Command in Uniform coats standing
REN423 English infantry Command in Uniform coats advancing
REN424 English militia/Border infantry with bill upright
REN425 English militia/Border infantry with bill at 80
REN426 English militia/Border infantry with bill at 60
REN427 English militia/Border infantry with bill at 45
REN428 English militia/Border infantry firing longbow
REN429 English militia/Border infantry loading longbow
REN430 English militia/Border infantry marching with longbow
REN431 English militia/Border infantry standing with longbow
REN432 English militia/Border Command standing
REN433 English militia/Border Command advancing
REN434 Shrympe (small ordinance piece)
REN435 Heavy Ordinance piece
REN436 English gun crew
REN437 Francis I
REN438 French General (to be decided)
REN439 French Gendarmes with lance upright
REN440 French Gendarme Command
REN441 French Gendarmes with lance couched
REN442 French Gendarmes with side arms
REN443 French Argoulets firing arquebus
REN444 French Argoulet command
REN445 French Argoulets loading arquebus
REN446 French foot with pike upright
REN447 French foot with pike at 80
REN448 French foot with pike at 60
REN449 French foot with pike at 45
REN450 French Aventuriers firing arquebus
REN451 French Aventuriers loading arquebus
REN452 French Aventuriers marching with arquebus
REN453 French Aventuriers standing with arquebus
REN454 French Aventurier Command standing
REN455 French Aventurier Command advancing
REN456 Swiss pikemen with pike upright
REN457 Swiss pikemen with pike at 80
REN458 Swiss pikemen with pike at 60
REN459 Swiss pikemen with pike at 45
REN460 Swiss heavy infantry command
REN461 Swiss arquebusiers firing
REN462 Swiss arquebusiers loading
REN463 Swiss arquebusiers advancing
REN464 Swiss arquebusiers standing
REN465 Swiss light infantry command
REN466 French artillery crew"
  


"Ok, these are the 'Stretch Goals' for our Kickstarter, as you may or may not know these things don't get made unless the goals are reached/exceeded, so we need to get people excited to get ALL these minis made. Plus although we will plan to have the English and French ready to roll at the point the KS is announced, these minis will take time to deliver, 6 months for the Germans and another 6 for the Scots and Irish, sorry about that, but we (Nick) makes these things by hand and eye, and as you may already know if you are a long term TAG customer, it is NOT a quick process."
"Stretch Goal 2
REN467 German General (to be decided)
REN468 German General (to be decided)
REN469 German/Burgundian Gendarmes with lance
REN470 German/Burgundian Gendarme Command
REN471 German/Burgundian Gendarmes with side arms
REN472 German Nobles with lances
REN473 German Nobles with hand weapons
REN474 Early Reiter with boar-spears
REN475 Early Reiter Command
REN476 Early Reiter with pistols
REN477 Berittene Hakenbuchsen-schutzen (with arquebus)
REN478 Landsknecht pikemen with pikes upright
REN479 Landsknecht pikemen with pikes at 80
REN480 Landsknecht pikemen with pikes at 60
REN481 Landsknecht pikemen with pikes at 45
REN482 Landsknecht swordsmen
REN483 Landsknecht heavy infantry Command
REN484 Landsknechts firing arquebus
REN485 Landsknechts loading arquebus
REN486 Landsknechts marching with arquebus
REN487 Landsknechts standing with arquebus
REN488 Landsknecht light infantry Command
REN489 German city-militia pikemen with pike upright
REN490 German city-militia pikemen with pike at 80
REN491 German city-militia pikemen with pike at 60
REN492 German city-militia pikemen with pike at 45
REN493 German heavy infantry Command
REN494 German city-militia firing arquebus
REN495 German city-militia loading arquebus
REN496 German light infantry Command
REN497 German artillery crew

Stretch Goal 4
REN498 Scottish General (to be decided)
REN499 Scottish General (to be decided)
REN500 Lowland pikemen with pikes upright
REN501 Lowland pikemen with pikes at 80
REN502 Lowland pikemen with pikes at 60
REN503 Lowland pikemen with pikes at 45
REN504 Lowland heavy infantry Command
REN505 Lowlander firing arquebus
REN506 Lowlander standing with arquebus
REN507 Lowland light infantry Command
REN508 Highlanders attacking with melee weapons
REN509 Highlanders advancing with melee weapons
REN510 Highlanders firing bows
REN511 Highlanders advancing with bows
REN512 Highlanders firing arquebus
REN513 Highlanders advancing with arquebus
REN514 Highland infantry Command attacking
REN515 Highland infantry Command standing
REN516 Scottish gun crew

Stretch Goal 5
REN517 Irish General (to be decided)
REN518 Irish General (to be decided)
REN519 Irish Horse with lances
REN520 Irish Horse Command
REN521 Irish Horse with javelins
REN522 Irish Horse with hand weapons
REN523 Kern standing with spear
REN524 Kern throwing javelins
REN525 Kerns advancing with spears
REN526 Kerns with hand weapons
REN527 Kerns firing arquebus
REN528 Kerns standing with arquebus
REN529 Kern Command advancing
REN530 Kern Command standing
REN531 Galloglaich with axe, standing
REN532 Galloglaich with axe, advancing
REN533 Galloglaich with axe, attacking
REN534 Galloglaich with hand weapons
REN535 Galloglaich command standing
REN536 Galloglaich command advancing"


I also spotted these on the Crusader Miniatures Medieval Range Irish Skirmishers they look more than passable and certainly more a kin to the Warlord and Foundry castings I already have.
Looks like the postman will be busy......
  
Irish Skirmishers (8)





Sunday, September 23, 2012

Wargaming the Spanish Armada - Flight of the La Rata

Having been painting items for this project for several months, I thought it was high time they got an outing. This scenario represents an incident following the break up of the Spanish Armada and the return journey to Spain.

Following another raging storm off the Irish coast the merchant carrack  La Rata Santa Maria Encoronada (419 men, 35 guns), which had run for the Irish coast in desperate need of repair, along with four other ships of the Levant squadron and four galleons finds itself beached in Blacksod Bay.



The Rata carried a large number of noblemen from some of Spain's most ancient families among them Don Alonso Martinez de Leyva. The Spanish made land fall on the 7th September, seizing two nearby castles and fortifying them with munitions and stores from the beached ships.

The scenario represents the efforts of the local earl to capture these noblemen for ranson to the English Crown before they could reach the first castle.



The view from the Northern edge showing the bridge into the village, the barricade that was to prove crucial can be seen in the fore ground.


The Spanish advance party disembark on the northern river bank, cavilers and muskets at the ready. Don Alonso Martinez de Leyva can be seen at the centre of the party.


The main Spanish force advance on table led by a Spanish noble man, the Spanish force was made up of 3 sections of Caliver and Bucklermen, together with standard bearers and musicians.



Yet more Spanish pour on to the table and secure the northern side of the bridge, the accompanying noblemen usher the troops to defensive positions unsure of where the Irish will strike.
 

 

The Irish begin to appear in penny packets and rush to block the Spanish advance, a large Irish force musters behind the hill to the East of the bridge.



The trap is sprung and Irish gallowglas rush from the dawn mist attacking the Spanish mass, their axes taking out several of the Spaniards who lacked armour as they were armed with black powder weapons, it was only when the bucklermen and noble men joined the fight were they able to defeat the attackers. 





On the northern edge of town the Irish Kern have amassed enough warriors to break cover and charge the bridge defences, hoping that numbers will win the day.



On the southern side of the bridge having dispatched the Irish ambush party the Spanish engage musket armed Kern and slingers, with neither side being able to secure victory in this long distance fire fight.




The Irish attempt to sneak up on the Spanish at the bridge using the rear of the blacksmiths as covered but are spotted and blocked by a Spanish nobleman and his force of buckler men.



Meanwhile at the barricade the Irish make slow progress, losing several troops on the walls of the log defences, without being able to dislodge the Spanish defenders.


On the southern flank Irish Cavalry charge into the Spanish flank defences, but are pushed back with by a combination of musket fire and sword work.
With mounting casualties the Irish retire from the table leaving the bridge and the village in the hands of the Spanish.

I used the LOTR rules as the core rule set with a number of modifications to introduce fire arms.
The Spanish are mainly Foundry with the Irish a mixture of Gripping Beast, Sgt Major Miniatures and Crusader.