See this is what happens when you embark on a project to clear up the lead pile, you end up adding more.
Having had my eye on the armour clad officers from Empress Miniatures for the Silver Bayonet Japanese faction and finding several spare Japanese Infantry in the draw I figured I would take the opportunity to revisit the RJW Project and clear up the last of the bare metal.
Over the past weeks I have been looking at adapting Sharp Practice for encounters nearer the turn of the century and how to reflect the different Japanese and Russian doctrine of the period, the recent Sudan and Pony War tweaks could carry across to a far more modern war.
The biggest stumbling block seems to be the rate of fire, within Sharp Practice repeating rifles allow units to fire twice in a turn without the need to reload, with both sides armed with 5 shot magazine rifles that feels rather bloody, so I am going to stick with one firing round with the reload representing a dropping off of the fire as troops replace magazines, this adding in some ammo rules should strike the right place and allow the Machine Guns to be more potent firing 12 dice a round.
1Reflecting on my painting rhythm over the past few years, I seemed to have been able to increase my figure count, previously I used to paint in batches of 6-8 but more recently this now tends to be 10-20 which allows me to complete a couple of sections over a few weeks and get far better results to put down on the table.... could this be a sign of age or simply the drive to finish aging projects once and for all?
The new reformatted Japanese Infantry 9 squads already to take the fight to the Russian Empire.
Chatting on one of the RJW Facebook groups about campaign mechanisms it was suggested that Rising Sun, Tumbling Bear was worth a look. As a print and play game and coming in at $15 it looks like a great investment. A combination of map movement and paper table top battles and designed for solo play with the ability to convert encounters to table top battles.