Showing posts with label Rules of Engagement. Show all posts
Showing posts with label Rules of Engagement. Show all posts

Thursday, February 21, 2013

Rules of Engagement (ROE) AAR - US Marines vs Japanese Part 2

Deploying on hidden counters the Marines dig in and await the advancing Japanese, they must hold the temple and the village if they are to win the day.


The table - The main track can be seen in the centre of the table the Japanese can advance on the table width but the Tanks must travel on this central path.  The temple can be seen top right.


Turn One - The Japanese advance on to the table, Infantry sections on the right and left flanks, the main thrust and the armour pushing up the centre of the table.


The main Japanese attack, 2 Sections, 2 Light Tanks plus HQ and support.


Turn Three - The Japanese Infantry break cover and push into the main clearing unsure of the true location of the Americans.


On the left flank a Japanese Infantry Section and supporting knee mortars break into the village, still no Americans break cover.


The Marines open up on the advancing Japanese heading up the central trail killing two troops and forcing one of the first Japanese sections in to cover.


The tanks advance pouring fire in to the marines but fail to inflict any casualties.


On the left flank the Marines open up on the Japanese, halting them in their tracks.


In the centre more Marines break cover and pour fire into the advancing Japanese.


The Japanese suffer 6 casualties an are forced to head back into the undergrowth to re-group, however this exposes the US to the full Japanese main force.


On the right flank, a Japanese flanking force is ambushed by the US defenders.


The resulting fire fight allows a Japanese section to flank the Marines and turning the ambush on the ambushers.



It never plays to be caught in  the open under the Rules of Engagement rules, 3/4 of the Marine section are killed.


Meanwhile on the left flank the Japanese continue their push into the village the knee mortars forcing the Marines into cover.


In the centre track the Japanese armour advances up the track in an attempt to break the US strangle hold on the jungle path, the Japanese right flanking force breaks cover and catches the US Marines in the flank.


US casualties start to mount in the centre.


The US Marines fall back into the village.


 On the right the flank the US counter attack and engage in close combat wiping the Japs out, Uncle Sam will be proud.


A Marine bazooka team rises from the log pile and takes a well aimed shot destroying the lead Japanese armour.

The evening draws to a close, casualties have been even with both sides losing around 17 figures each, but the Japanese had failed to break through the central trail and whilst making progress on the left flank in the village, there were sufficient Marines in the village and around the temple to call this a US victory. 

Tuesday, February 19, 2013

Rules of Engagement (ROE) AAR - US Marines vs Japanese Part 1

Sunday night saw Wyvern Wargamers refight a small part of an engagement from the Japanese Guadalcanal campaign with the Kuma Battalion attacking a swamp filled patch of Jungle prior to the assault on "Edson's Ridge" (Lunga Ridge).

The search for the perfect WW2 rules continues and tonight we used Rules of Engagement and selected the "Hold the Line" scenario. Mark volunteered to run the game and provided me with the OOB for both sides so I could make up the forces before hand.

Photobucket
Mission Brief 
Attacker:Japanese Kuma Battalion

You are ordered to launch an assault on a key section of the enemy line as part of a wider attack in an effort to punch through and cut off the enemy force.
US forces are thought to be holding the local village together with a spotter in the nearby temple.

Defender: US Marines

As the enemy presses home the advantage, you are ordered to hold your position in an effort to keep possession of vital supply lines and the temple which your Artie spotter has been using to interdict Japanese movements. 

Order of Battle 
Attacker: Combat Effectiveness 25          Defender: Combat Effectiveness 18

I altered the scenario weight slightly with 23 points for the Japanese and 16 for the Marines as the unit composition in ROE was slightly different as I had originally built my forces, however it could be argued that casaulties have taken their toll on both sides.

The Battlefield 
One piece of terrain is chosen by the defender as their HQ in this case the temple – this is the primary objective. It may be a building or another suitable piece of terrain. Placed at least 20cm and no more than 40cm from the defenders table edge and no closer than 50cm from either side. 

Deployment 
Attacker deploys all their troops following the deployment of the defender’s hidden markers. Start 30cm in.
Defender deploys first using the Hidden Deployment rules. All markers must be within 40cm of the objective.
Attacker goes first. 

Victory Conditions
Demoralised troops do not count.
Attacker Decisive Victory:
Attacker has twice as many figures than the defender within 20cm of the objective.
Attacker Marginal Victory:
Attacker has more models than the defender within 20cm of the objective.
Defender Marginal Victory:
As per Attacker, but Vice versa.
Defender Decisive Victory:
As per Attacker, but vice versa
Any other result is a draw.

With 23 Points to spend on the Japanese attackers I opted for the following forces.

Photobucket
Platoon Command
3 Rifle Sections
3 LMG teams
1 Grenade Launcher Section
1 HMG team

2 Type 95 Tanks

More than enough to push the Marines from the jungle path and village.

The Marines before them had 16 points to spend, these were spend on the following elements.

Photobucket
Platoon Command
2 Rifle Squads
.30 Cal MMG Team

Bazooka Team

Enough to hold the board for the night?

Parrt 2 AAR Tomorrow.