Stripped of a number of their heavy cavalry this encounter might be more challenging within only one unit of Knights.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Tuesday, May 26, 2026
Dust & Tears Campaign - Game 3
Thursday, May 21, 2026
Outremer - Christian Missile Units
What comes first, the painting or the gaming?
Sometimes you need to keep the games going, to drive the painting on. Only a few more Crusader Units left before the decks are clear.
Monday, March 09, 2026
Lion Rampant - Scenario 7 Hold on Tight.
Lion Rampant is one of those rule sets that always seems to give a great result as the turns swing from one side to the other and so it proved recently
48 Points aside split into 2 factions each. we play through Scenario 7 in the book - Hold on Tight in this case a dried up well in the middle of nowhere, they definitely cant be enough water for all of the combatants in this encounter.
The Muslim forces had the numbers with a whole wing of cavalry whilst the Christians took the less numerous route choosing a balanced force with Elite Knights in each force.
Opting for a quick land grab the Arab horse sett off towards the Christian lines, one of the two heavy cavalry units had the bloodthirsty trait, my hope would that take down one of the Christian Knight units to 50%, making them susceptible to the bow armed light cavalry.
The templars were drilled and motivated and made short work of the Arab heavy cavalry, who failed to get them below 50%, however whilst they were tided down the Arab cavalry were able to hit the Christian Crossbows, battering them them for a turn. Confidence was high in the Muslim ranks... but casualties were mounting...
On the right flank the Templars had reached the Arab lines and were carving through the lightly armed spearmen driving them backwards from the well. The remaining Arab cavalry were too few in number to stop the assault.
The Christian heavies marched forward and the well was in their control and there was nothing that the remaining Arab defenders could do to shift them.
It was going so well in the beginning for the Arab forces pinning the Christian forces on their start line, I should have pulled back and hit them with more archery fire rather than a death charge into the mass foot ranks... who knew that light cavalry would come off second best against heavily armoured foot.
Great fun and the Christian pilgrimage presses on to Jerusalem.
Next time
Saturday, February 14, 2026
Saladin & the last of the Arab Cavalry.
A break in the rain, long enough to varnish these - Yes the last of the Arab cavalry for the Crusades. Please no mounted troops for a while.... :-)
Thursday, February 05, 2026
Charge !!!! - Back to the Crusades...
Wednesday, December 24, 2025
Babbage in the Crusades - First outing.
Games have been hard to come by of late.... but with festivities nearly upon us a well earned break and a chance to get some painting in and who knows perhaps some additional projects.... If I made the nice list :-)
I did manage to give the Babbage rules a run out and with the aid of the secret wargamers friend made a few slight revisions.
Sunday, November 09, 2025
November output - Back to the Crusades - Fire Forge - Spearmen
November.... Pressure is on to get the last of the Crusaders done before the end of the year... Ideally Christmas - so 47 nights to finish the Crusader project.... And paint everything in the draw.
After the mixed bag last month this month it's all desert....
Sunday, June 08, 2025
The original Dust Tears & Dice - Outremer Campaign - Turn 1
I was reflecting on where the original title of the blog came from. Back in 2011 when I kicked this blog off I had an interest in the British in the Sudan and the Crusades with a plan to run an online campaign at our local club - Ironically neither of these projects every made the table top or blog, roll on 14 years and the Crusades finally makes the table top and the Dust & Tears Campaign finally lands on the blog.
In the Cry Havoc supplement - Outremer in the back of the rule book was a very useful scenario generation system which it allows you to generate and follow a group of 'Pilgrims' as they travel from Antioch in the North to see wondrous sites of the Holy Land in the South.
I adopted the table to Lion Rampant to give me the potential force map up for each Pilgrim party, the idea being each party will set off in the top left hand corner and attempt to reach Jerusalem, as each party runs out of troops or money they are likely to have to stop to await further pilgrim parties to bolster their number culminating in larger games. (driving me to paint the rest of the plastic and metal.)
Lucky me I rolled on the chart and my first party is a Knight & Retainers I adapted the table to model the forces available within Lion Rampant ignoring the 24 point limit and basing it on unit types as the scenario dictates.
Each Hex on the map is 20 miles roughly one days travel. Each time the party enters a hex on a roll of 50% or less and an encounter occurs. More on the type of encounter in future posts.
No more than 20 miles on the road and a small cluster of buildings emerge out of the heat haze, horsemen ride out of the village to confront the party of travellers.
It's easy to get carried away in the first encounter with the following forces available on the first encounter, 3 Knights, 1 Heavy Cavalry, 1 Light Cavalry, 2 Spear Units, 2 Warriors, 2 Missile & 1 Skirmish unit. The Christian forces heavily outnumbering the Moslem defenders felt pretty confident in winning the engagement and sacking the village for potential loot and valuables to fund their onward march.
The first unit of Warriors crashed into the unarmoured missile men.