Showing posts with label Marvel Comics. Show all posts
Showing posts with label Marvel Comics. Show all posts

Wednesday, August 19, 2026

Sunday, August 9, 2026

Killing Monsters

Blade is the best monster killer in the Marvel universe, even the ones hiding in plane sight.




Thursday, July 30, 2026

The Hellboy Multiverse

Here's an awesome collection of Hellboy mashups from Axel Medellin.







Sunday, July 19, 2026

One-Punch Hulk

 I don't think Saitama and Hulk needed to be combined, but this piece from Axel Medellin is fun.


Thursday, July 16, 2026

The Right Hand of (Dr.) Doom

 As I've mentioned before, I love Dr. Doom. This is a fun mashup with Hellboy from Axel Medellin.


Thursday, June 4, 2026

The Literal X-Men

 If you need a good laugh, check out this piece by Frederik Hornung.

Sunday, May 31, 2026

Grimdark Crossovers

I don't talk about it much and don't play the game (other than the Space Marine II video game), but I love Warhammer 40K. I watch a lot of lore videos for it. At one point I started collecting with the intent to play, but I realized I'm just not tactical enough. 

Here is some 40K mashup art by Frederik Hornung I thought was cool and wanted to share.

Thursday, May 28, 2026

The Best At What He Does...

I liked this piece of art and it inspired me to DCC stats for Logan.

Wolverine: Init +3, Atk +12 adamantium claws (2d6+1); Crit V/2d20; AC 13; HD 8d12+40; HP 88; Mov. 30’; Act 1d20 + 1d20 +1d14; SP adamantium laced skeleton, heightened senses, regeneration, sneak silently +9; SV Ref +6, Fort +10, Will +5; AL L

Adamantium laced skeleton: Wolverine’s bones (including his claws) are covered unbreakable adamantium. His claws are considered magical weapons and can cut through anything.

Heightened senses: Wolverine has a +5 to all sense related rolls.

Regeneration: Wolverine has one of the most potent regeneration factors known. At the beginning of each of his turns he regains 1d6 HP. While certain scenarios may slow this, it even works if he reaches 0 HP, though he still goes unconscious.

Monday, May 25, 2026

Dooooooooooooooom!

Victor von Doom is one of my favorite villains. He's powerful, brilliant, and complex. Check out this Dr. Doom related art from Frederik Hornung.

If you want to add some Doom to your games check out these posts:






Monday, May 18, 2026

It's Easy For Me, Sugah

 "Savage Land is just an excuse for skimpy costumes and underboob. And I am here for it."

- Tim Brannan

I couldn't agree more. That's why when I saw Autumn Ivy's Savage Land Rogue pics I knew I need to post them.



Sunday, May 17, 2026

The Future Dr. Doom (No Not That One)

I first discovered this version of Dr. Doom on my friend Mark's blog, Cross Planes. I statted him out for 5e here.

The Dr. Doom of universe 691 is quite frightening. If you aren't familiar with this universe, its a universe in which the War of the Worlds came to the Marvel universe. The universe was first shown in the Killraven series and later in the 31st century Guardians of the Galaxy comic. This version of Doom is from the latter. When the Martians attacked Earth, Dr. Doom fought alongside the heroes. He survived Earth's fall and would eventually kill Wolverine and implant in brain in a robot body created with Wolverine's adamantium skeleton.

Dr. Doom (Earth 691): Init +5; Atk +12 adamantium claws (2d6+5) or +12 energy blasts (1d10, 20/60/100); Crit M/2d20; AC 20; HD 10d12+30; HP 100; Mov. 30', fly 50' ; Act 1d20+1d20+1d14; SP infravision 60', cyborg, adamantium; SV Ref +4; Fort +10; Will +8; AL L

Adamantium bones and claws: Dr. Doom is immune to non-magical weapons. His claws are considered magical and can cut through anything.

Cyborg: Dr. Doom's brain is the only organic piece of him left. As long as his brain is unharmed, he is affectively immortal. He is immune to  poison and diseases.

Tuesday, April 28, 2026

Bobby Has The Right Idea

As I’ve said a few times, as long as artists keep making pieces like this I’ll keep sharing them. This one is from Chris Ouellette

Monday, April 20, 2026

The Swordsman

I've loved Jacquees "Jack" Duquesne since his introduction in Hawkeye. While I don't know much about the comic version, the MCU version of the Swordsman is fantastic. He's become even cooler in season 2 of Daredevil: Born Again, showing that he is a master of weaponry, not just swords.

The Swordsman: Init +9; Atk +d10+2 sword (1d6+2); Crit V/d30; AC 14; HD 7d12; HP 60; Mov. 30'; Act 2d20; SP parry, deeds of swordsmanship; SV Ref +7; Fort +4; Will +3; AL L

Parry: While armed with a melee weapon, the Swordsman's AC gains a +2 bonus vs melee attacks.

Deeds of swordsmanship: Because of his amazing swordsmanship Swordsman of doing maneuvers similar to the Warrior's Mighty Deeds of Arms. Despite the name, this ability functions while Swordsman is wielding any melee weapon.

Sunday, March 29, 2026

Happy Is A Kick In The Balls Waiting To Happen

Due to the way the character has been coopted by folks that really don't get the point I don't talk about him a lot, but I like the Punisher. He's a super flawed character with pulp heritage and not a hero in the slightest. He's also not right in his mission. He is what happens with the system fails, which is why it's disheartening to see the folks that have made him their "hero." 

I've loved every screen adaptation of Frank. My first Punisher was the 90's Spider-Man animated version. While that show definitely couldn't show the gore and finality of what he does, I think it was a good representation of the character. In the late 90's I caught the Dolph Lungren movie on HBO. While it's flawed and 80's cheese, I actually think it's a good Punisher flick too. The Thomas Jane movie was good, but I feel it was the least Punisher-like Punisher flick. Yeah they took characters from the comic (and the Russian fight scene was fantastic), but Jane's version of Frank still seemed sane. Punisher: War Zone, in my opinion, is the best of the Punisher movies. It's bloody, brutal, and Frank's a real killer and broken man. This one borrowed heavily from the Garth Ennis Punisher stories and I really think that helped. Finally I love Jon Bernthal's portrayal of Frank. He has the right coldness and intensity. If there is an issue with him it's that Bernthal is so good that he makes you root for what Frank does more than you should. I'm rewatching the Punisher series now and am stoked to see Frank's Disney+ one shot and in the new Spider-Man movie.

Continuing with my DCC supers related posts I thought I'd stat out the Punisher using the soldier class from Evolved. Because of his loner nature, he doesn't attract recruits. Also chain of command isn't something he commonly uses, but in certain circumstances he could use the ability to influence soldiers that know who he is. 

The Punisher (Level 10 Soldier): Init +0; Atk +11 combat knife (1d4+1) or +10 semiauto pistol (1d8); Crit V/1d30+2; AC 13; HD 10d12+30; HP 95; Act 1d20+1d20+1d14; SQ specialty field (infantry)+11, squad tactics, chain of command, recruits; SV Ref +5; For +13, Will +4; AL N

Tuesday, March 24, 2026

One-Punch X-Men

Digging this art from La Hoz De La Muerte featuring the ladies of One-Punch Man dressed as iconic X-Women.

Wednesday, March 18, 2026

Cyclops vs Hate

 I love this piece by Wannu and wanted to share.

Sunday, March 1, 2026

Punch A Nazi Week - Captain America (Steve Rogers)

What better way to start out Punch a Nazi Week than with the greatest Nazi fighter in comics, Steve Rogers, the original Captain America. This post is another attempt at statting out a hero using Amazing Adventures In The Public Domain. You can read my first, Malcom Dragon, here. 

Captain America (Steve Rogers)

  • Super Soldier
  • Nazi puncher
  • The first Avenger

Despite his physical infirmities, Steve Rogers just wanted to serve his country and fight Nazis in World War II. His innate goodness and sense of morality caught the attention of Dr. Abraham Eskine who chose Steve to undergo his super soldier creation process. Eskine was killed in the process, leaving Steve to be the only successful recipient of the original Super Solider Serum. Cap fought Red Skull and the Germans until he was frozen in the Arctic. Unfrozen in modern times, Cap learned that his enemies were still around, though they went by new names. He has become a paragon among of the superhero community and an example of what it means to be a truly good person. 

Starting Equipment

Shield, armored costume, Avengers ID card

Statistics

  • Strength 18 (+3)
  • Agility 18  (+3)
  • Stamina 18 (+3)
  • Personality 18 (+3)
  • Luck 18 (+3) 
  • Intelligence 18 (+3) 
  • Action Die: 1d20+1d14
  • Attack Bonus: +5
  • Saves: Ref +2, Fort +5, Will +2


Background

Super soldier out of time


Hit Points & Hit Die

Captain America starts with 44 HP or 5d12HD. Additional Hit Dice earned through gifts are d12s.


Weapons & Armor

As a soldier, Captain America is a master of all weapons, whether they be ranged or melee. 

Captain America's Shield

This tool for justice in the age of marvels is made of adamantium, vibranium, and other rare elements. It  has both offensive and defensive capabilities. Anyone wielding it gains a +4 bonus to AC, but unlike other shields doesn't have a fumble die. In addition they can use it as a weapon, dealing 1d8 damage. It can be thrown (range 20'/40'60') and bounces back to it's owner (as long as its user has a Luck score higher than 5).

Super Soldier Serum

Erskine's Super Solider Serum granted Steve peak human potential (which is why all his attributes are 18). His unarmed attacks deal 1d4 damage. Due to increased healing capabilities, he is immune to the effects of all non-magical diseases, illness, poisons, drugs, and alcohol. His aging was slowed and he regains all HP when sleeping. 

Advancement Options

  • America's ass - +1 to Personality
  • Peak human durability - +1 Strength, can be chosen more than once
  • Peak human strength - +1 Strength, can be chosen more than once
  • Peak human  health - +1 HD, can be chosen more than once
  • Star Spangled Man - upgrade all save dice +1d

Captain America as an NPC

Captain America: Init +3; Atk +8 unarmed (1d4+3) or +8 shield (1d8+3); Crit IV/1d16; AC 19 (costume, dex, shield); HD 5d12+15*; HP 59/44*; Mov. 30'; Act 1d20+1d14; SP super soldier serum; SV Ref +5; Fort +8, Will +5; AL L

*As presented in Amazing Adventures In The Public Domain his HD should be 5d12 and his HP should be 44. However, I think he should have his Stamina bonus added.

Thursday, February 26, 2026

I Am Burdened With Glorious Purpose

This Baphomet Loki mashup by Marcelo Ventura is phenomenal. 

Wednesday, February 25, 2026