Showing posts with label white box. Show all posts
Showing posts with label white box. Show all posts

Tuesday, January 26, 2021

Character Creation Challenge - Day 26

Today's character was made with White Box: Fantastic Medieval Adventure Game.


Name: Sten Heavyhand
Alignment: Law
Race: Human
Class: Fighter
Level: 1
 
Str 15 (+1)
Dex 9 (+0)
Con 10 (+0)
Int 12 (+0)
Wis 5 (-1)
Cha 12 (+ 0)

HD: 1+1
HP: 4
AC: 5 [14] (Chain mail)
Move: 12
Saving Throw: 14 (+2 vs. death and poison)
To Hit: +0/+1 with melee

Weapon
Two-Handed Sword- +1 to hit, 1d6+1
Short Bow- +0 to hit, 1d6-1

Trait
Combat Fury - Against foes of 1 HD or fewer, gets one attack per level each combat round.

Equipment
Chain mail, two-handed sword, short bow, quiver, 20 arrows, backpack

Background
The naïve, but brave Sten Heavyhand is new to the life of a fighting-man. Seeing injustices in the world. he decided to put down his plow, sell his farm, and take up arms against those he saw taking advantage of folks. 

Sunday, January 10, 2021

Character Creation Challenge - Day 10

Today's character was inspired by the video game Void Bastards and statted with White Star

Name: Prisoner 740
Class/Level: Mercenary 1
Alignment: Neutral 

Strength 9
Intelligence 10
Wisdom 13
Constitution 10
Dexterity 15 (+1 to hit with missile, +1 to AC)
Charisma 9

HD: 1+1
HP: 6 HP 
Save: 14 
Movement: 12
AC 6 [13] (Dex Light Armor) 

Attacks 
Mono-Dagger 1d6 damage
Laser Pistol - 1d6+2 (ROF 2, 100' range)

Other
Combat Machine - against foes of 1 HD or less, gets free extra attack per round
Saving Throw - +2  on Saving Throws against death and poison

Equipment 
140 credits, mon-dagger, laser pistol, light armor

Background
Prisoner 740 is a masked merc known for raiding derelict ships on behalf of various corporations. No one knows his crimes and he's not telling.

Saturday, January 2, 2021

Character Creation Challenge - Day 2

For day 2 of the challenge I'm using Freebooters.

Name: "Punloving" Rian Lang

Nationality: Scottish
Class: Musketeer
Level: 1
XP: 
Save: 14
Max HP: 6
Current HP: 6
Armor: Class: 10
Attack Bonus: +1

Str 15 (+1)
Dex 13 (+0)
Con 11(+0)
Int 11 (+0)
Wis 9 (+0)
Cha 11 (+0)

Weapons
Rapier +3 to hit, 1d6+2
Pocket Pistol +1 to hit, 1d6

Other Gear
Poor Clothing
Boots
Book
Sailor's Cap
5 Pesos

Languages: English

Abilities
Favorite Weapon - +1 to hit and damage with rapier

Background
A former Scottish soldier, the young Rian Lang grew tired of shedding his blood for wealthy men that cared nothing for him or other commoners. Having heard of the egalitarian society among pirates, he made his way to the Caribbean and joined a crew. An avid reader and collector or books, he constantly trades his shares of booty for books taken from ships. 

Friday, November 15, 2019

Create Your Own Stories In A Galaxy Far, Far Away

I've read nothing but praise for Disney +'s The Mandalorian and I know it's got a lot of folks wanting to roll some dice and make their own Star Wars adventures. If you're going to do so (and don't already have them), I recommend downloading White Star and the White Star Companion (both of which are pay what you want) and snagging this awesome custom character sheet created by David Okum.  While you're at it, considering backing David's patreon.


Monday, May 20, 2019

Monstrous Monday - Guyholder, Lord of Flavortown and Destroyer of the Munchies

Guyholder, Lord of Flavortown and Destroyer of the Munchies
Armor Class: 4 [15]
Hit Dice: 8
Attack: Bite (1d6) or Eye Ray
Special: See Below
Move: 12 (Hover)
HDE:  8/800

The Guyholder can never be surprised. Instead of making an attack he can choose to use an eye ray.

Central Eye - For the betterment of Flavortown - Target must search mead halls, taverns, and dives for a new flavor to bring back to the Guyholder to try. Treat as the Quest spell.
Stalk 1 - Welcome to Flavortown - Charm Person spell
Stalk 2 - Dinner is served - Create Food and Water spell
Stalk 3 - Mmmm, flavor that will blow your mind - Confusion spell
Stalk 4 - Turning up the heat - Fireball spell
Stalk 5 - The Itis - Sleep spell

Now one knows the true origins of the jovial beholder mutant known as the Guyholder. Unlike most members of his species, he's outgoing and loves interacting with others. He has been known to set up resturants in dungeon complexes. He always refers to these as Flavortown.  While in the dungeon he will recruit monsters and adventurers to work in the establishment. When he feels it's complete and fully staffed he will continue his journey to find the true essence of flavor.

Tuesday, April 30, 2019

Z is for Zaebos


Zaebos is a grand-count in the infernal nobility. He is a mighty warrior and tactician. Despite his battle prowess, he is also extremely polite. He is a shield brother to Forcas and a favorite of Hell's knight. Though a fiend, he also embodies many aspects of polite courtly society.

Zaebos
Armor Class: 2 [17]
Hit Dice: 12
Attack: Spear (1d6, 40' range), Shield (1d6+special)
Special: See Below
Move: 12
HDE:  10, 1400

Zaebos and his mount, an over-sized crocodile, are immune to nonmagical weapons. He can bash opponents with his shield. If the attack hits, they must make a saving throw or be knocked to the ground. He can also cast Quest 1/day.

Summoning/Bargaining Ritual Modifiers: occultist is polite and courteous (+1)

Potential Boons: knowledge of battle tactics, training in a weapon (non-fighter gains ability to use weapon with no penalty)

Potential Banes: max HP lowered, character cannot lie

Y is for Yan-gant-y-tan


Not much is known about the strange demon named Yan-gant-y-tan. The fiend travels the mortal realm by night. He holds five candles in one hand and spins them like a flaming wheel. He is cautious about making abrupt and sudden turns. He seems more amicable than most of his kind and perhaps he wanders because he's not evil enough for Hell.


Yan-gant-y-tan
Armor Class: 3 [13]
Hit Dice: 4
Attack:  Claw (1d6)
Special: See Below
Move: 12
HDE:  5, 120

Xaphan cannot be damaged by nonmagical weapons and is immune to all damage from fire. He can squeeze his mighty bellow and knock his opponents back 20' (successful saving throw to avoid being knocked down). If opponents are blown into objects they take 1d6 damage.

Summoning/Bargaining Ritual Modifiers: Agreeing to protect him for a length of his journey (+5)

Potential Boons: guidance to a destination, knowledge of an area


Potential Banes: none, 

X is for Xaphan


In some ways, the fiend known as Xaphan is much like his friend, Ukobach. He is an important part of Hell's foundries and is quite inventive. He is also obsessed with fire. However, he's much more malicious than his friend and is also a fan of wanton arson and has even proposed lighting the Heavens aflame.

Xaphan
Armor Class: 5 [14]
Hit Dice: 5
Attack:  Claw (1d6)
Special: See Below
Move: 12
HDE:  5, 240

Xaphan cannot be damaged by nonmagical weapons and is immune to all damage from fire. He can squeeze his mighty bellow and knock his opponents back 20' (successful saving throw to avoid being knocked down). If opponents are blown into objects they take 1d6 damage.

Summoning/Bargaining Ritual Modifiers: Commit arson in Xaphan's name (+1 base and +1 for every victim killed)

Potential Boons: inspiration, immunity to fire damage

Potential Banes: occultists touch leaves ash smudges

W is for Wall


Wall (also known as Uval and Vual) is a powerful duke of Hell. He is a staple at court and is considered very wise by his peers. He sees all: past, present, and future. Unlike other fiends with the knowledge, he uses it to his benefit, making sure to always stay one step ahead of his rivals.


Wall
Armor Class: 6 [13]
Hit Dice: 7
Attack:  By weapon
Special: See Below
Move: 12
HDE:  8, 800

Wall cannot be damaged by nonmagical weapons. Because of his knowledge of time and fate when rolling attacks for him, the game master rolls 2d20's and uses the better of the two rolls. He cannot be surprised.


Summoning/Bargaining Ritual Modifiers: there are no special means to aid in summoning Wall


Potential Boons: knowledge of the past, present, or future



Potential Banes: occultist grows a camel hump, permanent loss of hp

Monday, April 29, 2019

V is for Volac


Volac is an insidious fiendish lord. He appears as a delightful cherub. However, his heart is dark. His favored mount is a two-headed dragon. He has great knowledge of astronomy and astrology and the knowledge of the locations of rare reptiles. He's a close friend and confidant of Tap.

Volac
Armor Class: 7 [12]
Hit Dice: 8
Attack:  By weapon
Special: See Below
Move: 12/Fly 12
HDE:  8, 800

Volac cannot be damaged by nonmagical weapons. He can cast Charm Person 6/day. His two-headed mount is treated as an ancient red dragon (except it's cone of breath is 60 feet wide).

Summoning/Bargaining Ritual Modifiers: there are no special means to aid in summoning Volac

Potential Boons: ability to speak with serpents, ability to detect serpents, knowledge of astronomy or astrology



Potential Banes: occultist is constantly followed by serpents and other reptiles

U is for Ukobach


Ukobach is a demon of low order of Hell with a thankless but important job. He maintains the oil in the infernal boilers of Hell's foundries.  He's an intelligent little imp, with a twisted sense of humor. Despite this, he appreciates ingenuity, and sometimes serves as a patron to inventors.

Ukobach
Armor Class: 5 [14]
Hit Dice: 3
Attack:  Scalding Shovel (1d6+Special)
Special: See Below
Move: 12
HDE:  5, 240

Ukobach cannot be damaged by mortal weapons: magical or otherwise. He is also immune to magical and mundane fire. He can cast Fireball 1/day. The first attack with his scalding shovel deals an additional 1d6 damage because of the hot oil in it. 

Summoning/Bargaining Ritual Modifiers: a glass of ice cold pure water (+2)

Potential Boons: inspiration, immunity to fire damage



Potential Banes: occultist smells of burning oil, occultists touch leaves ash smudges

T is for Tap


Also known as Gaap, Tap is one of the most powerful fiends in Hell. Even the kings and queens of Hell, bow and acknowledge his power. While he can appear human beneath the noon day sun, he normally towers over mortals. He has an aura that intensifies the two strongest mortal emotions: love and hate. He has been known to ferry powerful individuals across the mortal world. 


Tap
Armor Class: 1 [18]
Hit Dice: 16
Attack:  Claw (2d6+Special)
Special: See Below
Move: 12, Fly 18
HDE:  16, 3,200 

Tap is immune to all non-magical weapons. Anyone hit by his claws must make a saving throw or be affected by a Confusion spell. He can cast Quest 1/day.


Summoning/Bargaining Ritual Modifiers: mass slaughter (+5), a grand debauched party in his honor (+5)


Potential Boons: safe passage, political power



Potential Banes: loss of level

S is for Stolas

The mostly unassuming looking fiend Stolas is actually a high prince of Hell. A wise noble, he is extremely knowledgeable in astronomy, botany and herbology, and the value of precious stones.  He is a close friend of Justuscias. The pair often wander in mortal forests. Perhaps due to their shared Strigiformes appearance, he despised Kandras.


Stolas
Armor Class: 5 [14]
Hit Dice: 4
Attack: Claw (1d6)
Special: See Below
Move: 6, Fly 18
HDE:  7, 600

Stolas is immune to all non-magical weapons. He can place his essence in his hellish crown (treat this as the Magic Jar spell).


Summoning/Bargaining Ritual Modifiers: offering of gems (+1 per 250 GP value)


Potential Boons:  knowledge of astronomy and cosmic signs, knowledge of the properties of plants, appraisal of gems



Potential Banes: oculist's legs become bird like, occultist's bones turn hollow (-2 to Con)

Thursday, April 25, 2019

R is for Rahovart



Rahovart is lesser known infernal prince with a giant's stature. He is a curmudgeon who wanders the mortal realms seeking other dour souls. The souls are placed in his large pack to be devoured at a later time. Despite his demeanor, he is a close friend of several members of the infernal heirachy.

Rahovart
Armor Class: 3 [16]
Hit Dice: 
Attack: Walking Stick (2d6)
Special: See Below
Move: 12
HDE:  10, 1400

Rahovart is immune to all non-magical weapons. Once per combat he can exhale a puff of smoke from his giant pipe. Treat this as if he cast the Confusion spell.

Summoning/Bargaining Ritual Modifiers:  tell him a joke or story that makes him smile (+5)

Potential Boons: unknown


Potential Banes: permanent hp loss

Q is for Quagures

I've been sick the past few days so I'm playing catch up. Also, this is another slightly renamed demon (original demon is Agares).



Quagures is an infernal lord known to be an impeccable commander. It is said that he has the ability to grant moral to combat deserters. He's a master tactician known for coming up with strategies to take down any foe. He also has ties to the mortal realm and can make the very ground shake.

Quagures
Armor Class: 3 [16]
Hit Dice: 9
Attack: By Weapon
Special: See Below
Move: 12
HDE:  9, 1100

Quagures is immune to all non-magical weapons. He is never found without his riding crocodile and his falcon familiar. If he is on the same plane as his falcon, he can see through it's eyes.

Summoning/Bargaining Ritual Modifiers:  there are no special ways to aid in the summoning of Quagures

Potential Boons: ability to inspire allies, tactical knowledge, knowledge of languages

Potential Banes: permanent hp loss, loss of native language 

Monday, April 22, 2019

P is for Picollus

Picollus is short, goblin-like fiend that was revered by ancient northern cultures. He is known to visit important individuals during their last days. His appearance is considered an omen of death and destruction. He can only be mollified by blood sacrifices. If not given these he will visit a second and third time and bring much death.

Picollus
Armor Class: 7 [12]
Hit Dice: 8
Attack: Dagger (1d6-1)
Special: See Below
Move: 9
HDE:  5, 240

Picollus is immune to all non-magical weapons. Those engaging in combat with him must make a successful saving throw or be filled with blood lust. They will not stop fighting until all other life near them is extinguished or they are knocked unconscious.

Summoning/Bargaining Ritual Modifiers: the head of a dead man (+2), burned tallow (+2)

Potential Boons: assassination

Potential Banes: occultist gains a short temper, occultist must bathe weapons in blood 1/week or weapons become unusable

Friday, April 19, 2019

O is for Orobos


Orobos is a beautiful fiend that appears as a human/horse hybrid. While not a divine being himself, he has a connection to the divine essence tied to all gods and goddesses. He is also one of the more helpful of Hellish nobles, granting favors and acting as a mediator.

Orobos
Armor Class: 5 [14]
Hit Dice: 8
Attack: Claw (1d6)
Special: See Below
Move: 15
HDE:  8, 800

Orobos is immune to all non-magical weapons. He can cast Charm Person 3/day and Charm Monster 1/day.

Summoning/Bargaining Ritual Modifiers: there are no special ways to aid in the summoning of Orobos

Potential Boons: acting as a mediator, knowledge of the divine, favors

Potential Banes: owing Orobos a favor, loss of permanent HP 

Thursday, April 18, 2019

N is for Nybbas


Though born into fiendish nobility, the demon known as Nybbas is considered a buffoon and charlatan among Hell's aristocracy. Despite his social status, he has a vast knowledge of dreams and their meaning. Additionally, he's tied into the skein of fate and can see glimpse of the future. Unlike many fiends, he's fond of mortals and they are his favorite play things.

Nybbas
Armor Class: 7 [12]
Hit Dice: 6
Attack: By Weapon
Special: See Below
Move: 12
HDE:  5, 240

Nybbas is immune to all non-magical weapons. In combat he rarely engages in melee, and uses his vicious mocking to defeat opponents. He creates a biting comment directed at one target that can hear him. That target must make a saving throw or take 1d6 damage, 2d6 for a particularly nasty comment.

Summoning/Bargaining Ritual Modifiers: a joke he's never heard (+1 for bad, +5 for good)

Potential Boons: occultist gains knowledge of vicious mocking spell, dream interpretation, a vision of the future

Potential Banes: occultist permanently seen as a buffoon, critical fumbles are particularly embarrassing 

Vicious Mocking
Spell Level: M2
Range: One target that can hear the caster
Duration: Instantaneous

The magic-user makes a bite comment at the expense of one target within earshot. The target makes a saving throw and takes no damage if successful. However, if the saving throw fails they take 1d6 damage. At the DM's discretion and incredibly witty or vicious insult may deal 2d6 damage.

Wednesday, April 17, 2019

M is for Melchom


Melchom is a fiendish bureaucrat and paymaster to Hell's Legions and civil servants. He is cruel and conniving, but follows the letter of law to a t. That doesn't mean he respects the spirit of the law, and he is an expert at finding loop holes. Occultists occasionally call upon him for his bureaucratic no-how. He is also known to give out loans, but borrowers beware of the terms.

Melchom
Armor Class: 7 [12]
Hit Dice: 5
Attack: By Weapon
Special: See Below
Move: 12
HDE:  5, 240

Melchom can only be injured by magical weapons. He is always accompanied by 2d4 Lemure Demons.

Summoning/Bargaining Ritual Modifiers: monetary sacrifice (+1 per 500 GP)

Potential Boons: monetary loan, help understanding law or contract

Potential Banes: any coin the occultist touched becomes bloodstained 

Tuesday, April 16, 2019

L is for Lamia

This horrific fiend is known most for her feeding habits. She relishes in the pleasure of splitting pregnant women open and devouring the children forming inside. She spawned the monstrous race that bears her name. Strangely because of her disturbing appetites, she is a mistress of birth magic.

Lamia
Armor Class: 4 [12]
Hit Dice: 9
Attack: Claw (1d6)
Special: See Below
Move: 12
HDE:  9, 1,100

Lamia can only be injured by magical weapons. Anyone struck by her filthy claws must making a saving throw or be paralyzed for 3d6 rounds.

Summoning/Bargaining Ritual Modifiers: living child sacrifice (+2), living pregnant sacrifice (+5)

Potential Boons: making someone fertile

Potential Banes: occultists can only feed on embryonic or young food, occultist gains grave stench