Most of these are rehashes, but I wanted to update and reshare my stats for various Neo-Nazi and racist assholes your heroes can pummel.
Saturday, March 7, 2026
Punch A Nazi Week - Modern Nazi Scum
Friday, March 6, 2026
Punch a Nazi Week - Nazi Devil
Today's Nazi villain never actually appeared in a comic story. He only appeared on the cover of Speed Comics #28, where he's fighting Captain Freedom. I decided to expand the character and I like what I came up with.
- A devil rival of Zebos tips the players off to the fiend's location.
- A wizard summons a different demon to protect his city from Nazi Demon. Unfortunately he is unable to command the fiend because he miscast the summoning and is now having to deal with two rampaging demons.
Thursday, March 5, 2026
Punch A Nazi Week - Hook and the Waxmen
- Hook has lost control of his Waxmen and they begin rampaging throughout the city.
- A new factory is opening and will bring work to the city and help the war effort. The Nazis can't have that and have sent Hook to sabotage the opening. Several disguised waxmen lurk among the crowd.
- A modern villain familiar to the heroes discovers one of Hook's hidden labs and starts creating his own Waxmen. He has begun giving them themes and selling them to other villains in need of loyal muscle.
Wednesday, March 4, 2026
Punch A Nazi Week - Number 40
Appearing in Our Flag Comics #4, Number 40, born Martin Benson, was one of the captured infants turned to a super soldier by Von Monsta. He was a ruthless soldier and enforcer. Despite his enhanced physical abilities, he had the mind of a simple child in regard to anything but fighting. While facing off with Flag, his true innocent nature is restored by a head injury. He turned on Von Monsta and was reunited with his family (which had to be a shocker to them).
Number 40: Init +3; Atk +7 shield slam (1d8+3); Crit IV/1d16; AC 18(dex, serum, shield); HD 6d12; HP ; Mov. 35'; Act 1d20; SP: throw shield; SV Ref +5; Fort +7, Will +2; AL L
- While captured by Von Monsta, the heroes learn about the nature of his super soldiers. Can they convince one to betray his master and free them?
- While on a mission the heroes face off with a group of Von Monsta's supersoldiers. Greatly outnumbered will they find a way to survive?
- The players are asked to help mentor the Number 40. With his child-like mental capabilities, can they put in on the path to be a hero?
Tuesday, March 3, 2026
Punch A Nazi Week - Von Monsta
- Von Monsta begins kidnapping scientists seeking to perfect his supersoldier serum.
- One of Von Monsta's descendants discovers their grandfather's journal and decides to continue his legacy.
Monday, March 2, 2026
Music Monday - American Idiot
It's been a while since I've posted a bezerkartwerk music mashup piece. Considering the state of the US and that this is another Punch A Nazi Week, this one seemed appropriate.
Punch A Nazi Week - Mold
Plot Hooks
- The heroes are must meet up with a contact/informant. They find them dead, decayed, and covered in a strange mold, despite speaking with them the day before.
- A modern villainous organization threatens to unleash the mold disease if their demands are not met.
- A nature oriented villain sees the disease as a way to cleanse the Earth of humanity.
Sunday, March 1, 2026
Punch A Nazi Week - Captain America (Steve Rogers)
What better way to start out Punch a Nazi Week than with the greatest Nazi fighter in comics, Steve Rogers, the original Captain America. This post is another attempt at statting out a hero using Amazing Adventures In The Public Domain. You can read my first, Malcom Dragon, here.
Captain America (Steve Rogers)
- Super Soldier
- Nazi puncher
- The first Avenger
Starting Equipment
Statistics
- Strength 18 (+3)
- Agility 18 (+3)
- Stamina 18 (+3)
- Personality 18 (+3)
- Luck 18 (+3)
- Intelligence 18 (+3)
- Action Die: 1d20+1d14
- Attack Bonus: +5
- Saves: Ref +2, Fort +5, Will +2
Background
Hit Points & Hit Die
Weapons & Armor
Captain America's Shield
Super Soldier Serum
Advancement Options
- America's ass - +1 to Personality
- Peak human durability - +1 Strength, can be chosen more than once
- Peak human strength - +1 Strength, can be chosen more than once
- Peak human health - +1 HD, can be chosen more than once
- Star Spangled Man - upgrade all save dice +1d
Captain America as an NPC
Saturday, February 28, 2026
Punch A Nazi Week Reminder
Just a reminder that my next Punch A Nazi Week will start tomorrow. Here's one more Joe Flanders Comics that is totally not related to the theme of the announcement
Sunday, February 22, 2026
Punch A Nazi Week Returns
I'm going to do another Punch A Nazi week starting the first week of March. Like the last one, I'm going to include a few Nazi punchers in addition to the bastards getting punched. Cap will be one of those heroes. Speaking of Cap, check out these pieces by Joe Flanders Comics.
Friday, February 20, 2026
The Swedish Chef Knows What's Up
This is the first of a few Joe Flanders Comics pieces I'll be sharing in the next few days.
Saturday, February 14, 2026
Truth, Justice, and…
Whether it’s “Truth, Justice, and the American Way” or “Truth, Justice, and a Better Tomorrow” Superman would absolutely be anti-I.C.E.
This piece by kevintranart_ and wanted to share.
Tuesday, February 10, 2026
Pathetic
Here’s another anti-I.C.E. piece I found. This time we get DCAU Batman expressing his thoughts. The piece was created by Jordan Gibson.
Tuesday, January 27, 2026
Wednesday, January 14, 2026
If They Keep Making Them…
Monday, January 12, 2026
And Another One
Sunday, January 11, 2026
I Just Help The Little Guy
I’m a huge fan of Ollie and I think this piece by Conner Coker is true to his character. I also agree 💯 with the sentiment expressed.
Tuesday, November 4, 2025
G.I. Robot Was Right
I found this while scrolling yesterday. I love GI and just ordered a “GI Robot Was Right” shirt yesterday.
I think it might be time for another Punch A Nazi week. Not sure the exact week I’ll do it but expect another one by the end of the month.
Saturday, July 12, 2025
Punch A Nazi Week - Atom Man
Atom Man is a villain who gained his powers through Nazi experimentation with Kryptonite. He has super strength, a kryptonite belt, flame-thrower, and jet pack.
Atom Man (4th-level warder): Init +1; Atk +d6+1 flamethrower (range 50', 1d10 plus catch fire), +d6+5 fist (1d8+5); Crit V/1d10; AC 16; HD 4d12+12; HP 46; Mov. 30', 60 fly; Act 1d20; SP No pain, no gain, enhanced strength +6, mighty deed of prowess, gadgets; SV Ref +1; Fort +2; Will +2; Path PoV +4
Gadgets: Kryptonian belt, flamethrower, jetpack
Kryptonite belt: While wearing this built, Atom Man's damage done to Kryptonians can't be reduced. When a Kryptonian takes an action against Atom Man have their die type reduced twice.
Friday, July 11, 2025
Punch A Nazi Week - Hollow Men
Un-dead: Hollow men are un-dead and don't need to eat, drink, or breathe. As un-dead, they are immune to sleep, charm, paralysis spells and powers, as well as other mental effects and cold damage.
Unstoppable: Unless their body is destroyed, for example by fire or total dismemberment, a hollow man can continue to function at 0 hit points.
Unturnable: Despite their un-dead nature, Hollow Men cannot be turned by clerics.