I love the Zombicide games and CMON make great miniatures. Combine that with my love of the weird west and you know Zombicide: Undead or Alive Kickstarter has my interest. I can't guarantee I'll back it, but I probably will (especially since I could really use some weird west minis).
Showing posts with label Red Dead Redemption. Show all posts
Showing posts with label Red Dead Redemption. Show all posts
Thursday, February 18, 2021
Saturday, January 5, 2019
The Nite Folk
The Nite Folk are a murderous faction in Red Dead Redemption 2. They make perfect villains for Six-Shooters & Wagons and the expanded White Box version of the game I've got in the works.
Armor Class: 7 [12]
Hit Dice: 1+2
Attack: Weapon
Special: Stealthy
Move: 12
HDE: 2/30
Nite Folk are unnaturally quiet killers that wear tattered clothing and cover themselves in dirt to blend in with their surroundings. They never speak, but do communicate in animal growls and whistles. They eschew the use of firearms, using only bows and knives. Because of their stealthy nature they have a 4 in 6 chance to move unobserved in swampy terrain.
Sunday, December 30, 2018
Six-Shooters & Wagons Redemption
For Christmas, I finally bought myself a copy of Red Dead Redemption 2. While I'm still digging into it, I'm loving it and it seems like a worthy sequel (or rather prequel) to my all-time favorite video game. The game has inspired me to revisit Six-Shooters & Wagons. The original is built off of Swords & Wizardry Continual Light. I think I'm going to expand it to a full White Box length release. Like the original I'm going to keep it straight western, with the thought that I might release some weird west stuff later on.
Until then you should check out the pay what you want version and the content I've created for it.
If you're familiar with my original version, what would you like to see expanded?
Until then you should check out the pay what you want version and the content I've created for it.
If you're familiar with my original version, what would you like to see expanded?
Thursday, November 15, 2018
Undead To The End
John Marston
Dead Points: 5
Str 15 (+1) Int 10
Dex 16 (+1) Wis 12
Con 18 (+1) Cha 9 (-1)
7 HD (40 HP) Save:10 Movement: 12
AC 8 [11] (Dex)
Attacks: Volcanic Pistol (+7 to hit, 1d6 dmg, 60' range) or Repeater Carbine (+7, 1d6, 120' range) or Knife (+7, 1d6+1 damage) or Holy Water (+7 to hit, 3d6 damage (undead and demon only), 20' range) or zombie bite (1 damage, 20' range, undead move to bait and are distracted for 1d6 rounds)
Other: 7 attacks a round against foes of 1 HD or fewer, +1 save vs. death and poison, no penalty for fighting from horseback. 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Volcanic Pistol, Repeater Carbine, Knife, Undead Horse (treat as horse with lingerin' dead quality and a piss poor attitude), lasso, backpack, canteen, 1 vial of holy water, 3 zombie baits
Tuesday, April 24, 2018
U is for Undead Nightmare
Undead Nightmare is the best Weird West video game out there. Honestly, I wish it wasn't a stand alone expansion. I would play a full length game like this, especially if they added other supernatural creatures.
The Fresh Dead
AC 9 [10] HD: 1 Attacks: Bite (1d3) Move: 12' Special: Anyone bitten by a fresh dead must make a saving throw. If they fail they will die and become one of the fresh dead in 1d3 minutes. A head shot will instantly kill the zombie.
Bruisers
AC 9 [10] HD: 4 Attacks: Acid Spittle (1d6, range 20') or Bite (1d3) Move: 9' Special: Ayone bitten by a retcher must make a saving throw. If they fail they will die and become one of the fresh dead in 1d3 minutes. A head shot will instantly kill the zombie.
Retcher
AC 9 [10] HD: 3 Attacks: Flail (1d6+special) or Bite (1d3) Move: 9' Special: Anyone hit by a flailing bruiser must make a successful saving throw or be knocked to the ground. In addition, anyone bitten by a bruiser must make a saving throw. If they fail they will die and become one of the fresh dead in 1d3 minutes. A head shot will instantly kill the zombie.
Bolter
AC 8 [11] HD: 2+1 Attacks: Claw (1d6) or Bite (1d3) Move: 15' Special: Anyone bitten by a bolter must make a saving throw. If they fail they will die and become one of the fresh dead in 1d3 minutes. A head shot will instantly kill the zombie.
Friday, April 20, 2018
R is for Red Dead Redemption
Red Dead Redemption is my favorite video game of all time. The story is engrossing, the characters are fantastic, and the game is just plain fun. I've beat the story several times and spent many hours playing a zombie hooker in the online multiplayer with my buddy John. If you haven't played the game, here's the trailer:
The game's protagonist, John Marston, was the first character I statted out for Six-Shooters & Wagons. You can find those stats here. There's definitely more RDR content coming for Six-Shooters. I will stat the zombies from its Undead Nightmare expansion out for my U post.
Red Dead Redemption 2 comes out later this year. I'm beyond stoked!
The game's protagonist, John Marston, was the first character I statted out for Six-Shooters & Wagons. You can find those stats here. There's definitely more RDR content coming for Six-Shooters. I will stat the zombies from its Undead Nightmare expansion out for my U post.
Red Dead Redemption 2 comes out later this year. I'm beyond stoked!
In RDR you can enter Dead Eye Mode. This is bullet time mode that allows you to aim at multiple targets and automatically hit. If you would like to make your games more cinematic like this, you can use this rule.
One per day per every three levels the character possesses can use deadeye. While in Dead Eye all of the characters attacks are considered backstabs. Characters using the Deadeye optional class can the ability to use this ability at 1st level.
Wednesday, March 7, 2018
Six-Shooters & Wagons - John Marston, Legend of the West
John Marston
Level 7 Soldier
Str 15 (+1) Int 10
Dex 16 (+1) Wis 12
Con 18 (+1) Cha 13
7 HD (40 HP) Save:10 Movement: 12
AC 8 [11] (Dex)
Attacks: Volcanic Pistol (+7 to hit, 1d6 dmg, 60' range) or Repeater Carbine (+7, 1d6, 120' range) or Knife (+7, 1d6+1 damage)
Other: 7 attacks a round against foes of 1 HD or fewer, +1 save vs. death and poison, no penalty for fighting from horseback. 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Str 15 (+1) Int 10
Dex 16 (+1) Wis 12
Con 18 (+1) Cha 13
7 HD (40 HP) Save:10 Movement: 12
AC 8 [11] (Dex)
Attacks: Volcanic Pistol (+7 to hit, 1d6 dmg, 60' range) or Repeater Carbine (+7, 1d6, 120' range) or Knife (+7, 1d6+1 damage)
Other: 7 attacks a round against foes of 1 HD or fewer, +1 save vs. death and poison, no penalty for fighting from horseback. 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Volcanic Pistol, Repeater Carbine, Knife, War Horse (treat as Wonder Horse), lasso, backpack, canteen
Wednesday, October 12, 2016
Red Dead Redemption - Retchers
With this I finish out the zombies of Red Dead Redemption Undead Nightmare, though I have a feeling I may do more Read Dead posts.
Str: 2 Dex: 2 Con: 2
Int: -2 Per: 1 Wil: 2
DPS: 26 Strength: Dead Joe Average (0)
EPS: n/a Senses: Like the Dead (0)
Essence: 6 Sustenance: All Flesh Must Be Eaten (0), Who Needs Food? (+8)
Spd: 4 Intelligence: Dumb as Deadwood (0)
Skills: Brawling 2 Weak Spot: All (0), Fire (-5)
Getting Around: Life-Like (+3)
Special: Spitter + 10, Explosive Personality +5
Power: 6
Spreading the Love: No matter who or what the zombie is, it infects the living in the same way. People who are bitten must make a Constitution Test, with a +2 bonus for a scratch or a light wound (9 points or less), no penalty for a deep bite or wound (more than 10 points of damage), and -1 for severe injuries (more than 20 points of damage). The Zombie Master may wish to make these rolls in secret. If infected, the victim suffers a wasting disease which imposes a cumulative -1 penalty per day to all Tasks or Tests (i.e., -2 on the second day, -3 on the third day, etc.). After (Constitution + willpower)/2 days, the character dies. If a character is killed by a zombie bite, he will rise up as another undead in 3-30 minutes (3D10).
Background: Retchers glow with an ominous green. They smell worse than typical undead. Worse yet, they can spit toxic bile and explode when killed.
Tuesday, October 11, 2016
Red Dead Redemption - Bruisers
Back in 2011 I did a few posts based on my all time favorite video game, Red Dead Redemption and it's Undead Nightmare expansion. I statted the protagonist John Marston (regular and zombie), as well as his occasional companion/source of missions, Nigel West Dickens.
As far as the dead, I created stats for the Fresh Dead and Bolters. For some reason I never got around to doing Bruisers and Retchers. Today I start to correct that.
Bruisers
Str: 4 Dex: 3 Con: 2
Int: -2 Per: 2 Wil: 2
DPS: 42
Strength: Strong Like Bull (+4), Bite d4 X 2 (4) slashing, Bull Rush d6 X 2 (6) bashing and victim is knocked to the ground
EPS: n/a Senses: Like the Living (+1)
Essence: 6
Sustenance: All Flesh Must Be Eaten (0), Who Needs Food? (+8)
Spd: 18 Intelligence: Dumb As Deadwood (+0)
Skills: Brawling 2 Weak Spot: Brain (+6), Fire (-5)
Getting Around: Slow and Steady (+0). The Lunge (+3) Power: 17
Spreading the Love: No matter who or what the zombie is, it infects the living in the same way. People who are bitten must make a Constitution Test, with a +2 bonus for a scratch or a light wound (9 points or less), no penalty for a deep bite or wound (more than 10 points of damage), and -1 for severe injuries (more than 20 points of damage). The Zombie Master may wish to make these rolls in secret. If infected, the victim suffers a wasting disease which imposes a cumulative -1 penalty per day to all Tasks or Tests (i.e., -2 on the second day, -3 on the third day, etc.). After (Constitution + willpower)/2 days, the character dies. If a character is killed by a zombie bite, he will rise up as an undead nightmare in 3-30 minutes (3D10).
Background: Bruisers live up to their name. These big hombres are slow, but they are much stronger than your average undead nightmare. Don't let them get close or your going to find your back on the ground.
As far as the dead, I created stats for the Fresh Dead and Bolters. For some reason I never got around to doing Bruisers and Retchers. Today I start to correct that.
Bruisers
Str: 4 Dex: 3 Con: 2
Int: -2 Per: 2 Wil: 2
DPS: 42
Strength: Strong Like Bull (+4), Bite d4 X 2 (4) slashing, Bull Rush d6 X 2 (6) bashing and victim is knocked to the ground
EPS: n/a Senses: Like the Living (+1)
Essence: 6
Sustenance: All Flesh Must Be Eaten (0), Who Needs Food? (+8)
Spd: 18 Intelligence: Dumb As Deadwood (+0)
Skills: Brawling 2 Weak Spot: Brain (+6), Fire (-5)
Getting Around: Slow and Steady (+0). The Lunge (+3) Power: 17
Spreading the Love: No matter who or what the zombie is, it infects the living in the same way. People who are bitten must make a Constitution Test, with a +2 bonus for a scratch or a light wound (9 points or less), no penalty for a deep bite or wound (more than 10 points of damage), and -1 for severe injuries (more than 20 points of damage). The Zombie Master may wish to make these rolls in secret. If infected, the victim suffers a wasting disease which imposes a cumulative -1 penalty per day to all Tasks or Tests (i.e., -2 on the second day, -3 on the third day, etc.). After (Constitution + willpower)/2 days, the character dies. If a character is killed by a zombie bite, he will rise up as an undead nightmare in 3-30 minutes (3D10).
Background: Bruisers live up to their name. These big hombres are slow, but they are much stronger than your average undead nightmare. Don't let them get close or your going to find your back on the ground.
Saturday, December 1, 2012
The Good, the Bad, and the Cinematic Unisystem
At some point last year I got it in my head that I was going to run a Weird West Buffy game using the setting from the Slayer's Handbook. Well like most of my games it didn't happen. However, I did make a few quicksheets for some of the npc's I wanted to guest star before I gave it up. They were John Marston (zombified and not) and Mr. Nigel West Dickens from Red Dead Redemption. I also made one for Hiram Gummer (Burt Gummer's ancestor that appeared in Tremors 4. I think I did a good job casting Nigel and John (though I think Eastwood is nuts now).
I was looking through my computer today and found them so I decided to post them here.
Labels:
Cinematic Unisystem,
Horror,
Red Dead Redemption,
Tremors,
video games,
weird west
Thursday, June 2, 2011
Red Dead Redemption - Bolters
Bolters
Str: 2 Dex: 3 Con: 2
Int: 1 Per: 2 Wil: 2
DPS: 15
Strength: Dead Joe Average (0), Claws D6(3)*2 (AP/Slashing) (+8)
EPS: n/a Senses: Like the Living (+1)
Essence: 6
Sustenance: All Flesh Must Be Eaten (0), Who Needs Food? (+8)
Spd: 18 Intelligence: Animal Cunning (+4)
Skills: Brawling 2 Weak Spot: Brain (+6), Fire (-5)
Getting Around: The Quick Dead(+10) Power: 25
Spreading the Love: No matter who or what the zombie is, it infects the living in the same way. People who are bitten must make a Constitution Test, with a +2 bonus for a scratch or a light wound (9 points or less), no penalty for a deep bite or wound (more than 10 points of damage), and -1 for severe injuries (more than 20 points of damage). The Zombie Master may wish to make these rolls in secret. If infected, the victim suffers a wasting disease which imposes a cumulative -1 penalty per day to all Tasks or Tests (i.e., -2 on the second day, -3 on the third day, etc.). After (Constitution + willpower)/2 days, the character dies. If a character is killed by a zombie bite, he will rise up as another undead in 3-30 minutes (3D10).
Background: Bolters move about much more quickly by scampering on all fours making them hard to target. Their main attack is biting and clawing at the player in a rapid succession, making them extremely dangerous when in packs. Bolters appear to be small, and frail looking, and they walk like they have a limp until they see you, ironically making them the slowest Zombie as well if they are on just their legs. They are usually easy to spot from a distance. They emit high pitched screeches.
Wednesday, June 1, 2011
Red Dead Redemption - Fresh Dead
Fresh Dead
Str: 2 Dex: 2 Con: 2
Int: -2 Per: 1 Wil: 2
DPS: 26 Strength: Dead Joe Average (0)
EPS: n/a Senses: Like the Dead (0)
Essence: 6 Sustenance: All Flesh Must Be Eaten (0), Who Needs Food? (+8)
Spd: 4 Intelligence: Dumb as Deadwood (0)
Skills: Brawling 2 Weak Spot: All (0), Fire (-5)
Getting Around: Life-Like (+3) Power: 6
Spreading the Love: No matter who or what the zombie is, it infects the living in the same way. People who are bitten must make a Constitution Test, with a +2 bonus for a scratch or a light wound (9 points or less), no penalty for a deep bite or wound (more than 10 points of damage), and -1 for severe injuries (more than 20 points of damage). The Zombie Master may wish to make these rolls in secret. If infected, the victim suffers a wasting disease which imposes a cumulative -1penalty per day to all Tasks or Tests (i.e., -2 on the second day, -3 on the third day, etc.). After (Constitution + willpower)/2 days, the character dies. If a character is killed by a zombie bite, he will rise up as another undead in 3-30 minutes (3D10).
Background: Traditional undead are typical zombies, but actually quite fast corpses and will make up the bulk of the undead hordes. These zombies seem to be the only kind of zombie to grapple. This is possibly because they hold no other special characteristics unlike the other types.
Sunday, May 29, 2011
Red Dead Redemption - Nigel West Dickens
For your pleasure, I introduce you to Nigel West Dickens. Mr. West Dickens is a tonics peddler and gentleman. He's also a wonderful npc to add to any western unisystem game.

Mr. Nigel West Dickens
Type: Norm
Strength 1 Intelligence 4
Dexterity 2 Perception 2
Constitution 2 Willpower 3
Life Points 34 Speed 6
Endurance Points 23 Essence Pool 14
Qualities: Hard to Kill 4, Photographic Memory, Resistance (Poison) 2
Drawbacks: Honorable 1, Adversary (Former Customers) 2
Skills: Acting 2, Cheating 1, Craft (Tonics)5 , Demolitions 1, Dodge 2, Driving (Wagon) 2, Gambling 1, Guns (Handguns) 1, Haggling 2, Humanities (Literature) 2, Humanities (Philosophy) 2, Language (Latin) 1, Riding (Horse) 1, Science (Chemistry) 2, Science (Biology) 1, Smooth Talk 2
Gear: Horse, Wagon, Derringer, Various Tonics, Zombie Bait (5 Vials)*
*Zombie must make a Difficult (9) Willpower test or be distracted by bait for 2d6 turns.
Background
Mr. Nigel West Dickens
Type: Norm
Strength 1 Intelligence 4
Dexterity 2 Perception 2
Constitution 2 Willpower 3
Life Points 34 Speed 6
Endurance Points 23 Essence Pool 14
Qualities: Hard to Kill 4, Photographic Memory, Resistance (Poison) 2
Drawbacks: Honorable 1, Adversary (Former Customers) 2
Skills: Acting 2, Cheating 1, Craft (Tonics)5 , Demolitions 1, Dodge 2, Driving (Wagon) 2, Gambling 1, Guns (Handguns) 1, Haggling 2, Humanities (Literature) 2, Humanities (Philosophy) 2, Language (Latin) 1, Riding (Horse) 1, Science (Chemistry) 2, Science (Biology) 1, Smooth Talk 2
Gear: Horse, Wagon, Derringer, Various Tonics, Zombie Bait (5 Vials)*
*Zombie must make a Difficult (9) Willpower test or be distracted by bait for 2d6 turns.
Background
Friday, April 15, 2011
Red Dead Redemption - Zombie John Marston
Without giving away any spoilers, at some point during Undead Nightmare, you gain control of a zombified John Marston. As a zombie, John's a beast, but a good one. I built him using the Core Rulebook, Fistful O' Zombies, Coffee Break of the Living Dead, and Enter the Zombie.
John Marston
Type: Zombie
(Basic Zombie Attributes/Powers +11)
Strength 5 Intelligence 2
Dexterity 5 Perception 2
Constitution 6 Willpower 2
Dead Points 30 Speed 22
Endurance Points -
Essence Pool 6
(+14)
Qualities:
Fast as Hell 1, Fast Reaction Time 2, Hard to Kill 5, Nerves of Steel 3, Number One With a Bullet 1, Situational Awareness 2 (-2) Drawbacks: Honorable 1, Minority (Good Zombie) 1
(Basic Zombie Skills +37)
Skills:
Brawling 5, Demolitions 2, Dodge 2, Driving (Stage Coach/Wagon) 1, First Aid 2, Gambling 1, Guns (Handgun) 5, Guns (Rifle) 4, Guns (Shotgun) 2, Hand Weapon (Knife) 3, Lasso 1, Riding 3, Stealth 2, Survival (Desert) 2, Throwing (Tomahawk) 3, Tracking 2
Zombie Aspects:
Weak Spot: Brain (6)
Getting Around: Life-Like (3)
Strength: Dead Joe Average (0)
Senses: Like the Living (1)
Sustenance: Daily (0) ; All Flesh Must Be Eaten (0)
Intelligence: Long-Term Memory (5), Problem Solving (15)
Spreading the Love: Nobody Loves Me (-5) [Coffee Break of the Living Dead]
Special: Dr. Doolittle (5) [Coffee Break of the Living Dead]
Power: +30
Gear:
Dynamite (3 sticks), Holy Water (3 Vials)*, Large Knife, Lasso, LeMat Pistol, Pistol Ammo (100), Rabbit’s Foot, Rifle Ammo (100), Tomahawk (5), Winchester ‘76 Rifle, Undead Horse, Zombie Bait (5 vials)
*Acts as Corrosive Poison Str 5 against zombies, Marston and other zombies with similar origins are immune.
Zombie Marston Background
Red Dead Redemption - John Marston
Red Dead Redemption is one of my favorite video games of all time. The game is all kinds of fun (except for the horse shoes mini game). The protagonist, John Marston is a great character that as a player you actually care about. Last October, Undead Nightmare, a zombie theme dlc pack was released for the game. I thought it'd make a fun All Flesh Must Be Eaten deadworld. Well I've started playing the game again so I've decided to stat up some of the characters and creatures using Fistful 'O Zombies and the All Flesh Must Be Eaten core book. If material is used from any other unisystem suplement I will note it.
This is my attempt to stat up the protagonist, John Marston. I built him using the Suvivor character creation rules from the core book. I would say this is John after his initial encounter at Fort Mercer. I've added some of the DLC content to his equipment (Tomahawks, Warhorse, and Explosive Rifle). BTW, I've never statted up a weapon before and I know the Explosive Rifle is beefy, but anything shot with it in the game turns into a bloody spray.
John Marston
Type: Survivor
Strength 3 Intelligence 2
Dexterity 5 Perception 4
Constitution 3 Willpower 3
Life Points 49 Speed 16
Endurance Points 32 Essence Pool 20
Qualities:
Fast as Hell 1, Fast Reaction Time 2, Hard to Kill 5, Nerves of Steel 3, Number One with a Bullet 1, Resistance 3 (Fatigue) Resistance 2 (Heat), Situational Awareness 2, Status 1, True Grit 3
Drawbacks:
Adversary 2 (Dutch’s Gang), Adversary 4 (Blackwater Agents) Honorable 1
Skills:
Brawling 2, Demolitions 2, Dodge 2, Driving (Stage Coach/Wagon) 1, First Aid 2, Gambling 1, Guns (Handgun) 5, Guns (Rifle) 4, Guns (Shotgun) 2, Hand Weapon (Knife) 1, Lasso 1, Riding 3, Stealth 2, Survival (Desert) 2, Throwing (Tomahawk) 1, Tracking 2
Gear:
Dynamite (3 sticks), Explosive Rifle*, Explosive Rifle Ammo (5)*, Large Knife, Lasso, LeMat Pistol, Pistol Ammo (100), Rabbit’s Foot, Rifle Ammo (100), Tomahawk (5), Winchester ‘76 Rifle, Warhorse (use Warhorse stats from Terra Primate if available)
*Explosive Rifle
Range: 10/25/75/150/300
Ground Zero General Effect Maximum Range
Damage: D6 x 10(30) D6 x 8(24) D6 x 3(9)
Cap: 1 EV: 8/4 Cost: $500
Availability: (Extremely) Rare
*Explosive Rifle Ammo $10/1
Character Background
This is my attempt to stat up the protagonist, John Marston. I built him using the Suvivor character creation rules from the core book. I would say this is John after his initial encounter at Fort Mercer. I've added some of the DLC content to his equipment (Tomahawks, Warhorse, and Explosive Rifle). BTW, I've never statted up a weapon before and I know the Explosive Rifle is beefy, but anything shot with it in the game turns into a bloody spray.
John Marston
Type: Survivor
Strength 3 Intelligence 2
Dexterity 5 Perception 4
Constitution 3 Willpower 3
Life Points 49 Speed 16
Endurance Points 32 Essence Pool 20
Qualities:
Fast as Hell 1, Fast Reaction Time 2, Hard to Kill 5, Nerves of Steel 3, Number One with a Bullet 1, Resistance 3 (Fatigue) Resistance 2 (Heat), Situational Awareness 2, Status 1, True Grit 3
Drawbacks:
Adversary 2 (Dutch’s Gang), Adversary 4 (Blackwater Agents) Honorable 1
Skills:
Brawling 2, Demolitions 2, Dodge 2, Driving (Stage Coach/Wagon) 1, First Aid 2, Gambling 1, Guns (Handgun) 5, Guns (Rifle) 4, Guns (Shotgun) 2, Hand Weapon (Knife) 1, Lasso 1, Riding 3, Stealth 2, Survival (Desert) 2, Throwing (Tomahawk) 1, Tracking 2
Gear:
Dynamite (3 sticks), Explosive Rifle*, Explosive Rifle Ammo (5)*, Large Knife, Lasso, LeMat Pistol, Pistol Ammo (100), Rabbit’s Foot, Rifle Ammo (100), Tomahawk (5), Winchester ‘76 Rifle, Warhorse (use Warhorse stats from Terra Primate if available)
*Explosive Rifle
Range: 10/25/75/150/300
Ground Zero General Effect Maximum Range
Damage: D6 x 10(30) D6 x 8(24) D6 x 3(9)
Cap: 1 EV: 8/4 Cost: $500
Availability: (Extremely) Rare
*Explosive Rifle Ammo $10/1
Character Background
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