While on Instagram last week I came across The Curse of K.K. Hammond. Her blues is dark and her ballads are often tinged with horror. I thought some of y'all might dig her work too. It would be great tunes to listen to while getting in the mood for some Weird Frontiers, The Dead West, or Deadlands
Monday, July 29, 2024
Music Monday - The Curse of K.K. Hamond
Monday, February 20, 2023
Music Monday - Hell's Comin' With Me
A bit of this song was trending on TikTok for a bit and is the reason I decided to check out the full track. I love these folk/Americana/bluegrass style songs. They are great inspiration for weird west games.
Wednesday, March 10, 2021
Jericho Cross and Darkwatch Redeemer (Weird Frontiers)
Darkwatch is a forgotten weird west shooter from 2005. It stars Jericho Cross, an outlaw that robbed the wrong train. This caused him to be turned into a vampire and to be recruited by the Darkwatch, an ancient vampire-hunting organization. He is forced to join the organization and hunt the ancient vampire that turned him, Lazarus Malkoth.
This game was fun and had style in spades. During the game you could choose to be heroic or villainous, which would alter your abilities. Sadly it never got a sequel. I think Jericho and the Darkwatch would be great additions to Weird Frontiers.
Jericho Cross: Init +5; Atk bite +4 melee (1d3+blood drain) or claw +7 melee (dmg 1d7+4) or Darkwatch Redeemer +7 missile (dmg 1d10); AC 18; HD 10d12; MV 30; Act 3d20; SP un-dead traits, vampire traits (WF pg 759), blood drain (WF pg 759), regeneration 3/round; SV Fort +7, Ref +6, Will +7; WtL
Here are the stats for Jericho's gun... which are OP overall.
Sunday, March 7, 2021
One of Us Review
Given the new setting, the zine gives us a new starting occupation chart. These are always fun and I really like this one. Three new carnival themed classes are added to the game. The strong-person is capable of doing INCREDIBLE feats of strength, though this also comes at the risk of permanently losing themselves the the dark impulses of power. The acrobats fly through the air and dodge attacks with the greatest of ease. The final new class is the natural wonder, a "freak" class. These individuals are the pride of the carnival and are noted for their mutations. Mutations are based on the DCC RPG Annual Volume 1, Chapter 9. You can expand these mutations with that chapter or even the mutations from MCC. There's a brief discussion of using other classes from DCC and MCC in the setting (specifically Wizard, Cleric, Elf, Dwarf, and Halfling). These classes are given new names, which are cool.
The equipment section presents new weapons and armor. The Madame is presented as a patron. The actual wording of the bargain with the mystic is presented. Invoke patron and patron taint for the mysterious mystic is given. The book ends with four new monsters from the authors and three bonus content monsters from one of my favorite DCC writers, Michael Curtis.
The zine is a lot of fun. It's a really striking setting and the artwork and prose conveys that. I also like that I think it's one that with a little bit of adjusting could be used with many other DCC settings. It easily fits in Weird Frontiers and with a slight tech change Crawling Under A Broken Moon. While there is nothing innately connecting them, I think it would be fun to use with Country Meat-Grinder Classics. The early modern tech level and fact both are very American in setting makes me think they'd fit together nicely. The setting also makes me think of one of my favorite mini realms of Dread in Ravenloft, the Carnival. You could combine this with Macabre (which is in its last 25 hours of funding) to do a DCC take on Ravenloft and the domains of Dread.
I ordered my copy from Weird Realms and as of post, they still have copies available.
Monday, March 1, 2021
Music Monday - Shotgun Guitar
Check out this awesome 3 string guitar/shotgun combination. While you're at it, check out more of Rev. Peyton's Big Damn Band. I recommend Raise a Little Hell, Pot Roast and Kisses, and Poor Until Payday,
This past weekend the Weird Frontiers (formerly known as Dark Trails) core pdf went out to backers. I'll review the weird west DCC offshoot sometime, but for now I'll just give a new special piece of equipment used by the fey-blooded Hellbilly class.
Sunday, February 28, 2021
Country Meat-Grinder Classics - The Hellson Horror
This adventure is for a group of 2nd level characters. Years ago a wealthy family came to the aid of starving locals. Unfortunately this depleted what they had and they couldn't keep up. The matron of the family made an infernal bargain and all were saved. Unfortunately a year ago the payment came due and now they most feed folks to a monstrous creature. The party get involved with their cousin Vinny goes missing on a hunting trip.
Tim has done a fantastic job with this one. I love the Hellsons and he's done a great job coming up with creepy features for the family. With just a sentence or two per family member, he's made them all fall unique. The devil-sows and Hawgziller are great foes too. Finally, as someone that grew up in Appalachia, I appreciate his use of polecat.
If you want to add a taste of Appalachia to your game, grab a copy here. Below I've listed a few things I'd do to customize the adventure to some compatible settings.
Monday, August 12, 2019
Bone Tomahawk Tribesman (DCC)
Bone Tomahawk Tribesman
Init +2, Atk +1 bone tomahawk (1d6+1) ; AC 13; HD 2d6+2; MV 30'; Act 1d20; SP unnatural roar; Fort +3, Ref +1, Will +0; AL C
The tribesman communicate with whistles embedded in their windpipes. Only males are encountered outside of their caves as the females are blinded and have their limbs amputated when they come of child-bearing age. Once per combat, instead of attacking they can release a frightening roar through their throat-whistles. Any opponent hearing this must make a DC 15 Will save or be unable to act their next turn.
Saturday, August 10, 2019
Six-Gun Gorilla (DCC)
Tuesday, July 3, 2018
Secret Antiquities #1
You can get issue 1 here. Issue 1 focuses primarily on the patrons of the setting. The patrons are a bit different than standard DCC patrons. There power is also based on belief, which will draw obvious comparisons to American Gods. They have the following traits:
- Manifestation - When did the patron first appear in America?
- Status - Is the patron still active in 21st century America?
- Alignment - Unlike typically DCC patrons, the patrons of Esoteric America only strike deals with those of similar beliefs (though exceptions are made).
- Demands - What must the wizard do to repay their patron for the powers granted?
- Other Campaign Settings - Not using a mystical version of America? These patrons can be used in other games.
- Uncle Sam - The American Dream, his patron taint can literally make you bleed red, white, and blue. His spells are Pledge of Allegiance, Rockets' Red Glare, and Uncle Sam's Magical Champions
- The Anti-Sam - The antithesis of Uncle Sam, the Anti-Sam represents the American Nightmare. His spells include Classified Information, Biological Warfare, and Accidental Death.
- The Old Man of the Mountain (aka The Great Stone Face) - This ancient spirit is the patron of the land and knowledge. His spells include Stone Ward, Endurance of the Mountain, and Lucky Stone.
- Stagger Lee (aka Stackalee, Stack-o-Lee, or Stagolee) - This is the patron saint of badasses that get in trouble. His spells include Dirty Shooting, Hell is Home, and Make the Mojo Hat.
- The Dead Rock Star - This spirit of fame and excess goes by many names and has been active in America since the 50's. It's spells include Stage Presence, Summon the Fan Eternal, and Marshall Power.
- Emperor Norton I - The eccentric Emperor of United States and Protector of Mexico has become the patron of the benevolently mad and those enslaved by circumstance.
- Mrs. O'Leary's Cow - While the cow didn't actually cause the fire and it was a scapegoat for lots of bad things (like discrimination against the Irish) the cow has become the patron of arsonists.
This is a great first outing for a series. I recommend it to anyone that wants something new or is using a version of America for their DCC game. Michael has recently mentioned on Facebook that he has more plans for the series and will return to it once he's finished with DCC Lankhmar.