https://tasmancave.blogspot.com/2019/10/napoleonic-peninsula-war-campaign-part-1.html
The French Commander, now informed of the morning's engagements by dispatch couriers and his own scouts, roused his main body to advance upon the British force. The 10 miles or so would be covered in sufficient time to anticipate contact with the enemy shortly after lunch.
From a campaign perspective, we really wanted this game to be about the main forces and seeing the clash of firing line vs attack column. Accordingly, I removed the light forces from the battle - the British riflemen providing flank and rear guard protection from the French who had attacked earlier and subsequently withdrawn to the west.
Noting the dispositions of the forces post the morning battle, I directed the starting positions of the adversaries, commencing approx 2-3 feet apart and with each side occupying key buildings with light forces at game start - again this was to aid the development of the main fight.
| The tightly packed French attack column forms up for the assault on the British thin red line |
The British formed up with an extended line of British Regulars with Spanish guerrillas on their flank. The Light Dragoons, so handy in the morning's engagement, stood past the Spanish on the far right wing as a forward Reserve.
The French formed up with an assault column supported by a regular unit in line and a number of light troops deployed to annoy the British and prevent them from concentrating their fire on the column. Oh yes, they also had a nasty looking 9 pdr cannon in support!
With the field set, the French began their advance, accompanied by the opening salvoes of the cannon which were rather impressively effective. You could see the British Commander get a bit nervous about the prospect of a protracted bombardment.
| Clever French geometery kept the gun in action while the infantry advance in the centre, supported by French light forces on the flanks (not shown) |
| Rapidly advancing using the "pais de charge" special ability and with a skirmisher screen in place, the French attack column was very menacing! |
| Meanwhile, the British line is starting to thin under cannonade and sustained musket fire from the supporting French units |
| Things getting very ugly for the British centre - a French breakthrough is imminent! |
| French dragoons attack the British left to protect the attack column from Flanking fire. While tactically sound, this charge was ultimately very costly for the French |
...from out of nowhere young Lieutenant Overbight shows up with his Light Dragoons- they had loitered way out on the British right flank, unengaged and forgotten in the bigger action. With masterful timing they streaked across the field, taking the supporting French line infantry in the flank and destroyed it. French force morale faltered and despite the attack column remaining intact, the French General was obliged to call it a day and fall back.
A fantastic game that went down to the wire and could have gone either way at any time. One of the best games of Sharp's Practice we have had! Part of the end of day campaign moderator's report to the British Commander was the following:
Campaign wise, the French have now chosen to retire and consolidate in a new position to start a new follow-on campaign narrative.