Showing posts with label Global Wargame. Show all posts
Showing posts with label Global Wargame. Show all posts

04 April 2015

The Great Game!

If you haven't seen the previous post on this game, check out the setup here: http://tasmancave.blogspot.com/2015/03/a-game-of-global-conquest.html
The Battleboard set to go!
The teams were set, the strategies planned out and it was time to set them into motion - who would win? The teams played out 8, one hour turns in two 4 hour sessions.  It was well paced but busy throughout, with a large clock and a team of umpires keeping everyone on track:
The UN: Diplomats in action: coloured vests denote team allegiance
The first few turns the major powers focused on economic development and established free trade agreements. The smaller nations squabbled over the central canal and the non state actor Orange team became a tool of everyone to employ in their bid for their own state.  Machiavelli would have been proud at the amount of double dealing and backstabbing going on!


Then Team Yellow made a bid to garb the whole canal and attacked one of the Blue ships (my team). We then established a cunning plan to beat them down hard which was fun, but rather pointless from a VP perspective.  Once we had destroyed their offensive capability we backed off on them.  Of course, other countries sensed weakness and soon yellow was badly on the ropes having territory carved off everywhere.
VP graph for the second to last turn: Red was clearly going to go for broke against Blue here!
As time came of the last turn, all countries went for the classic 40k style objective rush.  Red was clearly looking to jump onto our island to reduce our VPs for holding it and pip us over the finishing line - this lead to a rapid escalation and the "Battle for the Two Islands"
Red moves into position
And lands a massive invasion party
 We clearly couldn't eliminate the incursion in a ingle turn so returned the favour with paratrooper drops onto their island in turn.  The resulting battle was an excellent demonstration of Mutually Assured Destruction as we wiped each other's Carrier Groups out, but both islands were contested at game end.  This losses chart shows the increase in blue and red losses in the final turn: Major powers wry are bloody!
This is the unit losses graph - as you can see, Yellow became the sick weak member of the herd...

So what was the end result?  The Red/Blue battle while devastating, kept Blue slightly in the lead in VPs at the end of turn 8

And so my Man Cave will now have a new trophy in a suitable place of honour!  I knew I had done well when the Lad said "You were totally Bismarck"

30 March 2015

A game of Global conquest...

We are running a large wargame this week with 30 odd players and a team of Umpires.

Our fictional world has 3 major powers (Blue, Red and Grey), each allied to 3 minor powers (Purple, Green and Yellow respectively) who between them control the only canal between continents, plus some non State Actors (Orange).  The world is set up as shown below with two large oceans (in white):
Each country is run with a team of players including a President, Diplomat, Treasurer and Military Commanders.. There are a range of game moderators who also run the UN and World Bank.  Each turn includes economic & trade, diplomacy, industry and of course military action in a pretty rapid fire sequence:

10 mins of team strategising
10 mins of interaction between teams
20 mins for moderated game moves (in a separate room, only Commanders allowed)
10 min for combat resolution

We will running 8 turns over 2 half day sessions later this week, after which Victory will be calculated as follows:
And finally, each turn a country gets to generate military assets by expending resources, each of which has special capabilities:

As you can see, Units have Attack-Defence-Move stats like a classic SPI/AH board game, which are used to resolve combat with a few die rolls


Apparently you can't hoard up technology points to develop nuclear weapons...I know because I asked :-D

I am on the Blue team in the role of Diplomat (an unusual role for me!) and all alliances and deals must be sealed with real world beers!

More to follow as the game unfolds...