The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
Our game systems and free content such as PDF downloads and reading articles. Enjoy and do dig back in time to see what was going on before now.

Feel free to comment and ask questions. We are always happy to help gamers with their hobby.
Showing posts with label Will Grundy. Show all posts
Showing posts with label Will Grundy. Show all posts

Friday, 12 April 2019

Grinning Skull and SHM new releases!

Two new releases this time in two different ranges.  From Grinning Skull the home of weirdness for 28mm and 15mm scales is a new pack of four creatures and now in the SHM range the first 15mm sculpt by Brendon Sterma the Penguin Commissar.  Go HERE for Grinning Skull and HERE for the near one hundred unique sculpts in the 'Self Help Miniatures' range.


Strange stuff eh!


GRNP11 Klorzid Seeders Pack – Go HERE
The latest new from Grinning Skull Miniatures this pack can be taken as is or select one of the four poses from it.  Following up on the Klorzid Killer Plants pack there is a Two Headed Sprouter a Klorzid Sapling as well as a Nightmare Spider and a Worm Pile.  Exotically odd miniatures great for many game systems.  You can get the pack or singles from it from the options on the page.  There are also scale shots for you to look at next to a 28mm Druidess and a 15mm SFA Trooper.


Did you miss the awesome that is the Zarglians or the other Klorzids?  These are a real treat for your space opera or post apoc games.  See the entire range HERE.


SHM94 Smolboi Penguin Commissar – Go HERE
Brand new in the Self Help Miniatures (SHM) range, which is almost at one hundred unique miniatures by aspiring designers is a great little chap sculpted by Brendon Sterma.  Standing 12mm tall this Penguin is armed with a pistol and wearing a long coat and shako this commissar brings the law!


There is a massive choice of unique 15mm scale miniatures in the SHM Range including the entire Star Vikings set of packs.  Take a look and see all manner of aliens and more.  

Thanks for Reading,

GBS

Friday, 22 February 2019

Zarglian Invader forces released at Grinning Skull Miniatures

From the mad mind of Will Grundy at Grinning Skull Miniatures comes three new packs of Zarglian Invaders. Great for 28mm and 15mm games these alien creatures are all tentacles and exposed brains; armed with ray guns and mighty disintegration guns too. Two large characters, three warriors and five smaller warriors for a total of ten poses plus a super value collected all pack.  Near Future, Post Apocalyptic and Space Opera systems.  Great fun and there are now near sixty codes in the range including mutant chickens, killer plants, goatmen and the Oggum.  Go HERE or read on for more.  


GRNP10 The Zarglian Invaders
This super value pack contains one of each of the alien Zarglians taken from codes GRN31,32,33 as well as GRN53 and GRN54 plus GRN55, 56,57,58,59 a mix of resin and white metal miniatures. Miniatures from the Grinning Skull Range. Suitable for use in any science fiction or post apocalyptic wargaming setting in 28mm or 15mm scales.  From 10mm to 23mm to 34mm tall.  Armed with fusion cannon, heavy ray guns and energy weapons.  Save 15% off the regular single miniature prices and get the whole set in one place.  Go HERE.


GRNP02 Zarglian Invaders
Pack of Five Miniatures. This value pack gathers together codes GRN31 to GRN33 resin miniatures for a total of five miniatures randomly but evenly mixed in terms of poses. A squad with a 10% saving off single miniature prices. Miniatures from the Grinning Skull Range. Suitable for use in any science fiction or post apocalyptic wargaming setting.  Approx 23mm in height.  You can also select single poses from this pack.  Go HERE.


GRNP07 Zargling Squad
Pack of Five Miniatures. This value pack gathers together codes GRN55 to GRN59 white metal miniatures for a total of five miniatures randomly but evenly mixed in terms of poses. A squad with a 10% saving off single miniature prices. Miniatures from the Grinning Skull Range. Suitable for use in any science fiction or post apocalyptic wargaming setting.  Approx 15mm in height.  You can also select single poses from this pack.  Go HERE.


GRN53 Zarglian High Priest
This code contains one resin miniature.  The grand overlord of the Zarglain; the High Prefect.  Armed with an energy beamer.  Use it as your leader!  This miniature is one piece and is 34mm tall.  Go HERE.


GRN54 Zarglian Heavy Gunner
This code contains one resin miniature.  The bringer of the bigger kill power.  Armed with a fusion cannon.  Support your squads with it.  This miniature is one piece and is 23mm tall.  Go HERE.

Who does not love such strange dangerous creatures eh!  Great for any game system which needs the oddity and invaders. Here are some scale shots showning these aliens alongside 15mm scale and 28mm scale miniatures from the HOF range and Flintloque starter box.  





Here is an extract from the fiction by Will Grundy all about the Zarglians.  

From the depths of space, the Zarglian invaders come with planetary dominion in mind. These tentacled marauders have arrived to dominate all other lesser lifeforms with their superior prowess and intellect, till all falls to the zarglian race. The Zarglian Stellar sovereignty spans countless worlds and systems, over centuries they have taken planet after planet and subdued many alien civilisations. Usually backwater worlds that offer little resistance to an invasion. Ruled by a ruthless royal line, much of their dominance can be seen as little more than a statement about how great and terrible they are (as can be seen by their huge heads!) It is the Zarglian way to assume that they are the highest form of life in the known galaxy, so humble is not a word they know how to use, and neither is subtle, favouring large displays of power just to show the enemy just how great they are and everything else is insignificant compared to their great empire.

Zarglians are identified by their two main striking features. First is their huge heads and massive pulsating fleshy brains. Often they choose to adorn themselves in elaborate head dress, to further extenuate just how big their brains can be. This is due to their custom of those who have the biggest brain, are usually more intelligent. Contrary to the fact, an average Zarglian is no more smarter than any other star faring race, they just imagine themselves to be. Even though the brain appears to be soft and squishy, it is quite tough and is not easily damaged as you'd think, this comes from millennia of evolution and adaptation , which without it, they would have died out a long time ago.

The other feature that distinguishes them from other creatures is the sea of writhing tentacles they possess as appendages. This makes them surprisingly fast and agile, able to do many things at once. It is unknown how many tentacles zarglians have exactly, experts would say that the number varies per being. With their like of racial superiority, it could be said that this might figure in a similar manner to the brain size. You'd imagine that due to their appearance they require a large amount of water to survive and that is why they seek new worlds to conquer. This is not the case, long have they evolved the ability to operate in many a locale and their tech aboard the saucer shaped crafts is more than adequate to provide them with all to survive. indeed their technology is advanced, lasers, sonic weapons, disintergrators and rayguns, as well as hyperspace capabilities and teleportation. They are ahead in terms of psionic ability, using mind bending telepathic devices to communicate to other races, probably just to taunt their foes and tell them of their impending conquest! So, prepare to serve your new intergalactic masters, and hail the great Zarglian Emperor and prepare for world wide invasion!  


This is our last release for the month and we will see you in March for a bit or a Spring Clean!

Thanks for reading,

GBS

Monday, 12 February 2018

Klorzid toothy plants 28mm and 15mm compatible released for Valentines week

What do you mean your bouquet of roses bit you my love?  
Why is this plant screaming 'feed me Seymour'?  

Now released this Valentines week we are delighted to present from Grinning Skull miniatures the latest madness from Will Grundy.  Klorzids!  If you want killer plants for your gaming in any scale, such as 28mm or 15mm, then these six as a pack or as singles are for you.  You save 10% on the pack over the singles. Hugs from Alternative Armies!  Go HERE or read on for information and for a free USEME scenario called 'Rose and Thorn' which sees the Klorzids facing off against Security Force Alpha in 15mm scale.


These miniatures are cool for Post Apocalyptic, Science Fiction, Modern or many other horror type game systems.


GRNP09 Klorzid Plant Squad
Klorzids are sentient vicious plants which are great in any game system any scale where green things bite back. This pack gathers together single codes GRN66 to GRN71 for a total of six white metal miniatures of six different poses. Standing 7mm to 25mm tall they have teeth and they have rose weapons too. This code is supplied without bases and unpainted.  You have the option of purchasing one pack (saving on singles) or purchasing three packs at an additional 10% discount applied over this or purchase single poses.  You can select your option on the page. 8.00GBP. Go HERE. Here are the single codes:


GRN66 Klorzid New Seedling in Pot         0.50GBP
GRN67 Klorzid Sapling with Flower Staff         1.00GBP
GRN68 Klorzid gaping mouth attacking         1.50GBP
GRN69 Klorzid big teeth with Flower Staff         1.50GBP
GRN70 Klorzid with three heads                 2.50GBP
GRN71 Klorzid wrapped around Flower Staff 2.00GBP


We have a free scenario for USEME 15mm Science Fiction which introduces the Klorzids to the near future universe setting for SFA.  


You will need a copy of UM001 to make use of the scenario.  Rose and Thorn is an urban encounter set on Valentines Day 2041 in Rochester City southern Minnesota where a Bio-Hazard has unleashed killer plants into the restricted park next to the 3rd Avenue bridge next to the Conform Citadel which is the city headquarters of Security Force Alpha (SFA).  Will the outbreak be contained or will citizens get mulched if troopers and their armoured back up fail to stop the plants? Click HERE to download the scenario PDF from our website hosting.




Week Long 10% off Entire Collection Offers!
Each Week we make two full collection offers. This Week until midnight GMT Sunday you get ten percent off every code in the Furioso Renaissance Range plus ten percent off all Limited Editions for Flintloque and Slaughterloo.  Excellent!

Thanks for Reading!

GBS

Thursday, 4 June 2015

Grinning Skull Entire 2nd Set Value Pack released!

Its been a great laugh and a few fun weeks here at Alternative Armies as Will Grundy the talented sculptor behind the Grinning Skull line has given us pack after pack to release. From the Alien Kize and the Oggum Oggra Pig Ogre to the Baahl Goatmen and the Chukk Chickenmen as well as Zargalian Invaders and Ogbots and who could forget the frankly epic Clukkatrix as well. As promised a month ago when we began we are at the end of the second wave of releases and are marking it with a full set of all these miniatures in one pack with a great saving too. Read on for more and links to the fiction and smaller squad packs.

Fifty miniatures and set to grow again later this year.


GRN25 Grinning Skull Set 23 
This special pack gets you one of each of the twenty three different miniatures in the second wave of releases from Grinning Skull. That is codes GRN26 to GRN48 in 28mm scale. White Metal and Resin miniatures of the Kize Aliens, Zargalian Invaders, Oggum Oggra, Oggborgs, Chukk, Baahl and the mighty Clukkatrix too. The pack offers a 10% saving off list prices of single purchase and you can also use the drop down menu on the product page to buy three sets and save a further 10%. Excellent if you are into skirmish and want a variety of foes that are fun to paint and to use in your campaigns. Average miniature height is 20mm but look to the images for scales as well. Go HERE

If you are keen on learning more about each of the races and troop types in the set then look here at each of the squad packs where Will Grundy has penned background information on them. Click through to read it. 


GRNP01 Kize Delta Squad (10) 
This value pack gathers together codes GRN26 to GRN30 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. HERE 


GRNP02 Zargalian Invaders (5) 
This value pack gathers together codes GRN31 to GRN33 for a total of five miniatures randomly but evenly mixed in terms of poses. A squad with a 10% saving off single miniature prices. HERE


GRN34 Oggum Oggra (Pig Ogre) 
One large miniature (35mm in height) armed with heavy pistol. HERE 


GRNP03 Oggborg Squad (10) 
This value pack gathers together codes GRN35 to GRN39 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. HERE.


GRNP04 Chukk Squad (10) 
This value pack gathers together codes GRN40 to GRN43 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. HERE 


GRNP05 Baahl Auxillary Squad (10) 
This value pack gathers together codes GRN44 to GRN47 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. HERE 


GRN48 The Clukkatrix 
One large miniature (40mm in height) with razor sharp claws and beak. HERE 



There is also the first Grinning Skull Set GRN00 which you can look at HERE. It offers the same savings off the original twenty four miniatures. Grinning Skull will be releasing more miniatures in a third wave later this year so that will give you plenty of time to paint up and use your collection. 

Thanks for Reading. 

GBS

Tuesday, 26 May 2015

Clukkatrix giant mutant chicken released by Grinning Skull

These beasts are what nightmares are made, huge mutated chukk let loose on the enemy in a whirl of claws and feathers, a terrible sight to behold. When a chukk warrior has been "evolved" through either over stimulation, or artificially, it may become a Warp-chukk, or indeed a monstorous Clukkatrix. So wild and dangerous are they, that any mind control methods are no use any more, and these creatures are free to roam where ever they like, attacking anything in sight and devouring the victims. The mutation shift, harkens back to ancient DNA locked inside from aeons ago, so their appearance is that of a mixed avian and saurian variety, and produces a beast running on pure instinct. 

Clukkatrix have several deadly forms of attack, a sharp razor like beak and claws, slash, peck and rend the enemy (and ally) to a bloody pulp, while their noxious belches and farts release clouds of deadly poisonous gas that are generated from the rapid mutations. Often this gas build up leads to them exploding when destroyed, causing even more gore and carnage. The Clukkatrix are by no means a stable mutation unlike the Chukkasaurus or other chukk mutant strains, so don't tend to last long once changed. It still can happen that eventually they may calm down enough to revert back to a chukk, the chances are slim though, since the Clukkatrix's rage escalates with momentum once it has changed. 

Any force that counts chukk in its ranks are prone to this change, which can be a blessing, or a curse, that is of course depending upon the wind of fate, as an unlucky warlord may find himself and his best troops nearby to a chukk that has changed form, or be too close when it's final cock-a-doodle-doo, becomes shock-a-doodle-boom! 


Alternative Armies presents a fantastically crazy single release from Will Grundy's fantastical miniatures line Grinning Skull. This release is a single large miniature supplied in grey tone high quality resin. This 28mm scale miniature is great for science fiction and post apocalyptic wargaming with any rules system. We hope you like it. Go HERE


GRN48 Clukkatrix (Giant Mutant Chicken) 5.00GBP 
One large miniature (40mm in height) with razor sharp claws and beak. 
(shown with Clukk for scale 20mm tall). Assembly required.

There are a lot of miniatures in the Grinning Skull line including aliens, pig mutants, goat mutants, pig bots and much more. However if you are keen on the Cluckkatrix then you might well find GRNP04 Chukk Squad interesting as it contains the infantry sized dodo and chicken mutants to support this big beast. You can visit the range HERE

Thanks for Reading. 

GBS

Zarglian Invaders released by Grinning Skull

From the depths of space, the Zarglian invaders come with planetary dominion in mind. These tentacled marauders have arrived to dominate all other lesser lifeforms with their superior prowess and intellect, till all falls to the zarglian race. The Zarglian Stellar sovereignty spans countless worlds and systems, over centuries they have taken planet after planet and subdued many alien civilisations. Usually backwater worlds that offer little resistance to an invasion. Ruled by a ruthless royal line, much of their dominance can be seen as little more than a statement about how great and terrible they are (as can be seen by their huge heads!) It is the Zarglian way to assume that they are the highest form of life in the known galaxy, so humble is not a word they know how to use, and neither is subtle, favouring large displays of power just to show the enemy just how great they are and everything else is insignificant compared to their great empire. 

Zarglians are identified by their two main striking features. First is their huge heads and massive pulsating fleshy brains. Often they choose to adorn themselves in elaborate head dress, to further extenuate just how big their brains can be. This is due to their custom of those who have the biggest brain, are usually more intelligent. Contrary to the fact, an average Zarglian is no more smarter than any other star faring race, they just imagine themselves to be. Even though the brain appears to be soft and squishy, it is quite tough and is not easily damaged as you'd think, this comes from millennia of evolution and adaptation , which without it, they would have died out a long time ago. 

The other feature that distinguishes them from other creatures is the sea of writhing tentacles they possess as appendages. This makes them surprisingly fast and agile, able to do many things at once. It is unknown how many tentacles zarglians have exactly, experts would say that the number varies per being. With their like of racial superiority, it could be said that this might figure in a similar manner to the brain size. You'd imagine that due to their appearance they require a large amount of water to survive and that is why they seek new worlds to conquer. This is not the case, long have they evolved the ability to operate in many a locale and their tech aboard the saucer shaped crafts is more than adequate to provide them with all to survive. indeed their technology is advanced, lasers, sonic weapons, disintergrators and rayguns, as well as hyperspace capabilities and teleportation. They are ahead in terms of psionic ability, using mind bending telepathic devices to communicate to other races, probably just to taunt their foes and tell them of their impending conquest! So, prepare to serve your new intergalactic masters, and hail the great Zarglian Emperor and prepare for world wide invasion! 


Alternative Armies presents three new miniatures for the Grinning Skull line sculpted by Will Grundy. These miniatures are single releases and a value pack too for the awesome Zarglian Invaders from beyond the stars! They are 28mm scale resin miniatures which are great for science fiction, post apocalyptic as well as retro and world of the worlds type wargaming with any rule system. We hope you like them as much as we do. You can see them HERE

GRN31 Zarglain Invader I 2.50GBP 
One tentacle brain alien with ray gun. 

GRN32 Zarglian Invader II 2.50GBP 
One tentacle brain alien with ray gun. 

GRN33 Zarglian Invader III 2.50GBP 
One tentacle brain alien with energy pulse weapon. 


GRNP02 Zarglian Invaders (5) 11.25GBP 
This value pack gathers together codes GRN31 to GRN33 for a total of five miniatures randomly but evenly mixed in terms of poses. A squad with a 10% saving off single miniature prices. 

There have been many releases for Grinning Skull in the last few weeks from more Oggum to Ogbots and Pig Ogres and Mutant Chickens and Kize Aliens and more. They are all on their own section of our website as single miniatures, value packs and whole sets. Go HERE to visit them. 

Thanks for Reading. 

GBS

Thursday, 21 May 2015

Chukk Squad released by Grinning Skull

Chukk are the deadly brainwashed minions of the League of Anthracks. These mutant ground bird hybrids are psychotic shock troops that willingly sacrifice themselves in battle for the pleasure of their oggum masters. In the repertoire of the evil and twisted Okvan scientists of the League, as well as Treatment Y, there exists "Stimulant X", the agent from which these creatures are made. 

It all begins when the scientists choose a suitable "eggmutha". An Eggmutha is one of the largest and meanest of the native giant ground birds, fertile enough to produce hundreds of eggs in the process. the Eggmutha's are then restrained and force fed specially formulated feed to make them lay rapidly. The eggs are incubated separately and during which, the developing embryos are administered stimulant X daily, until they hatch.

Once hatched, the process produces fully developed Chukk. they are then taken to a secret conditioning centre to begin the "training". This involves many parts, from electric shock therapy, to weeks long narcotic based brainwashing programs, that will strip way any placidity and harden them for war. This makes them deadly in conflict, as wave after wave will serve as fodder for the real attack. Their absolute fearlessness isn't the only thing that makes them feared, but rather the other attributes that come from their creation. If a chukk becomes too stimulated at any point, they will begin to mutate. Mutated chukk are known as Warp-chukk, this form makes them double or triple in size and mass and begin to break from the shackles of their mental programming. They will attack anything close, gathering in violent momentum culminating in the volatile gases within them exploding and causing carnage. However, a warp-chukk may continue to mutate, giving form to even deadlier forms such as the chukkasaurus rex and the mighty clukkatrix. Many sorts of birds are used in the experiments, inculding Turkeys, pheasants, grouse, ducks and geese, and even vultures in the mix. Not all of them work out as successfully as the standard chukk, but probably the most receptive genus used are the mutant Dodo stock, known as the Doodah. 

So successful in the process, they often keep some sembalance of sanity and mostly never break. They are often seen in elite units in numbers, or leading other types of chukk in battle or labour. Chukk do break the cycle, and go rogue often, so it is not uncommon to see mercenary units on any side. They usually have an axe to grind about the past masters and thirst for revenge against the League, and its heard that this can even happen in battle, swaying the tide of war in favour of the league's enemies. All in all, the chukk are a foe not to be underestimated and are renown for sheer savagery by survivors of conflicts they were a part of..... 


Alternative Armies presents more releases from Will Grundy's fantastical miniatures line Grinning Skull. These brand new releases are single miniatures and a value squad pack for the mutant bird folk called Chukk! These white metal 28mm scale miniatures (20mm tall approx) are great for science fiction and post apocalyptic wargaming with any rules system. We hope you like them as much as we do. You can see them HERE

GRN40 Chukk Doodah Trooper 1.00GBP 
One miniature of a Dodo mutation with a big bore rifle. 

GRN41 Chukk Trooper I 1.00GBP 
One miniature of a Chicken mutation with an SMG. 

 GRN42 Chukk Heavy Weapons Bazooka 1.00GBP 
One miniature of a Chicken mutation with a missile launcher. 

 GRN43 Chukk trooper II 1.00GBP 
One miniature of a Chicken mutation with an assault rifle. 

GRNP04 Chukk Squad (10) 9.00GBP 
This value pack gathers together codes GRN40 to GRN43 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. There are more releases to come this month for Grinning Skull. We have already released the Alien Kize and the Oggbot Squad plus the Oggum Oggra. See our blog post for a list of what is coming HERE. There will be a value set of all the releases once the last new pack is out. 

Thanks for Reading. 

GBS

Friday, 8 May 2015

Kize Delta Squad released by Grinning Skull

The Kize are an insidious, worm like alien race who infest hosts internally, eventually transforming them into fully fledged kize. The kize invasion begins when the larval forms are secreted into water supplies to unsuspecting worlds. Slowly, the takeover gathers momentum with each new victim falling to the infection, each time a new host developing new lavae inside them, then infecting more hosts. Eventually the DNA of the host is overwritten by the Kize, developing the characteristic single eye and distended spine becoming a tail as the legs atrophy. Once the transformation is in progress, there is no hope for the victim, as their old self is consumed by the larval creatures that are being nurtured inside their mutating bodies. 

The Delta is the common form of these creatures, created from most bipedal races, and are at the bottom of the kize social ladder, subordinate to the larger Gamma and Betas, and ruled by the deadly Alpha types. Kirzors are the close combat adaptations, armed with large slashing talons. While Aerozors have leathery wings, serving as the eyes in the sky. Many more adaptations exist, from the huge Sluketh, to the vile Infestikor, a huge larval breeding factory at the heart of many an invasion. Note that these names are given names by xeno-biologists and such like, not their true names, in their own language. Such a language exists, but is a truly bizarre guttural screech that so far, no one has been able to decipher. 

All Kize are able to have independent thought, but there is indeed a strong mental connection with other members of their race, and will always band together in unity when faced with any confrontation. This sixth sense means that they are able to sense through each others senses and gain advantage over their enemies. They will swarm together en masse, acting on instinct and without question in battle, making them a dangerous foe. With their worm like bodies and single glaring eye they stand about 24mm tall.

Alternative Armies presents releases from Will Grundy's fantastical miniatures line Grinning Skull.  These releases are single miniatures and a value squad pack for the alien Kize.  These white metal 28mm scale miniatures are great for science fiction and post apocalyptic wargaming with any rules system.  We hope you like them as much as we do.  You can see them HERE.

Single Miniatures and a Value Pack with a Saving.

GRN26 Kize Delta I  1.00GBP
One miniature armed with short barrel laser weapon.
  
GRN27 Kize Delta II 1.00GBP
One miniature armed with a long barrelled laser weapon.

GRN28 Kize Delta Leader 1.00GBP
One commander miniature armed with a laser weapon.

GRN29 Kize Delta III 1.00GBP
One miniature armed with a short barrel laser weapon.

GRN30 Kize Kirzor Warrior
One miniature.  An elite warrior with bladed claws.


GRNP01 Kize Delta Squad (10) 9.00GBP
This value pack gathers together codes GRN26 to GRN30 for a total of ten miniatures randomly but evenly mixed in terms of poses.  A whole squad with a 10% saving off single miniature prices.


There are more releases to come this month for Grinning Skull.  See our blog post for a list HERE.

Thanks for Reading.

GBS

Thursday, 7 May 2015

Grinning Skull releasing over twenty new miniatures during May!


Will Grundy is a talented guy with just a touch of the 'green madness' that makes a truly unique sculptor of miniatures.  He is the fellow behind the designs of Grinning Skull a line of figures at Alternative Armies.  Currently there are twenty four miniatures in the Grinning Skull line but this is set to just about double during May 2015 with expansions to the Oggum, the Kize and new creatures and races too!  This is 28mm wargaming fun for many genres from science fiction to post apocalyptic and much more.  You can visit Grinning Skull HERE.

The Current Grinning Skull line of Miniatures in box set GRN00
Across May 2015 we will be releasing new miniatures sculpted by Will Grundy into the line.  Here is a list of the new codes and as you can see they are quite wide ranging and rather interesting too!  We are breaking up the releases to do the miniatures justice.  There was a lot of work put into their creation and we want to show them all off in turn.  Here they are...no pictures yet!

The Kize are intelligent and vicious aliens always spoiling for a fight.  Their Delta Soldiers lead the charge and the Kirzor is to be feared for its rending claws.  With their worm like bodies and single glaring eye they have thick natural armour and stand about 24mm tall.
GRN26 Kize Delta I
GRN27 Kize Delta II
GRN28 Kize Delta Leader
GRN29 Kize Delta III
GRN30 Kize Kirzor Warrior
GRNP01 Kize Delta Squad (10)

The Oggra is the largest of the pig like Oggum.  An Ogre of great size and strength great for bringing the swill to the foe!
GRN34 Oggum Oggra (Pig Ogre)

Da, Da, Dum, De Dum! Technology and Oggum fused into a hybrid called the Oggborgs.  Creatures of evil design or intelligent creation?
GRN35 Oggbot
GRN36 Cyber Snipper Oggborg
GRN37 Powerpunch Oggborg
GRN38 Tracked Oggborg
GRN39 Bionic Eye Oggborg
GRNP03 Oggborg Squad (10)

You will be dead as a Dodo if you mess with the Chukk!  Hard beaks and hear heats these geezers ain't no Chickens!
GRN40 Chukk Doodah Trooper
GRN41 Chukk Trooper I
GRN42 Chukk Heavy Weapons Bazooka
GRN43 Chukk trooper II
GRNP04 Chukk Squad(10)

Gruff and mean the Baahl are fine soldiers acting as auxiliaries for those who will pay them. 
GRN44 Baahl Auxiliary Trooper I
GRN45 Baahl Auxiliary Trooper II
GRN46 Baahl Auxiliary Leader 
GRN47 Baahl Auxiliary Trooper III
GRNP05 Baahl Auxiliary Squad (10)

A monster of terrifying feathered visage and tearing beak...fear the mighty Clukkatrix.
GRN48 The Clukkatrix

Invading from beyond the stars and with the power of their alien brains and ray guns the Zargalians will probe and burn!
GRN31 Zargalian Invader I
GRN32 Zargalian Invader II
GRN33 Zargalian Invader III
GRNP02 Zargalian Invaders (5)

Following up on the first full set we will present GRN25 giving all of the above in one set with a saving.
GRN25 Grinning Skull Set 23

We will be beginning with the Kize codes on Friday of this week!

Thanks for Reading,

GBS