*teaches you nothing*
>>1009546This. It's not a doughnut tutorial, its a UI tutorial that uses a doughnut as the medium.
>>1026361I would say use hand-painted for specific objects or styles (or if your GPU is shit like mine), procedural otherwise
>>1009643if you cant spend 2 seconds googling blender viewport navigation and reading the probably 2 paragraphs of necessary information that definitely exists as your first result via their documentation. youre the problem. Learning software is about reading documentation. The sooner you learn that the sooner you can drop tutorial slop. You have the words "viewport navigation" in your head. you know what it means and what it should signify in a 3D application. the only informaion eluding you is exact controls. hmm if only there was a place for every proper software that has exactly all this information and is typically searchable?
>>1009415
>>1009405is he a faggot in real life? bottom or top?
ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
>>1027885If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
>>1027885You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
>>1028178>do it "at all" at the very least.thats a shit load of work for so low a pay grade
>>1028202I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)
What's the quickest way from retard to creator of this?Wing3D?
>>1026118we he did say "for 2d artists", which is probably true, since they're just drawing regular 2d pictures. problem for something like quake 1 is that there weren't any 3d artists yet. most 3d games up until then had 3d models which were mostly vertex coloured with some small textures placed where necessary. whole-model texturing was still quite new, at least for video games
>>1026120>weren't any 3d artists yet-- or rather, if you were proficient in 3D texture work, you were probably working at a visual effects studio rather than a video game studio in ~1995
This is a little different, but what are the best examples of visual effects on the psx to copy?
>>1017490Sculpt it then just slide the tri count down
>>1028346what this person said. Just sculpt and then decimate. For shit this low res you can use anything and you could make the textures in Photoshop, you don't need Substance for shit that low res.
Previous thread : >>1019271Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@sulbi03https://www.youtube.com/@Neogools_3D_Trainninghttps://www.youtube.com/@Uzuki_Rihahttps://www.youtube.com/@chichaarthttps://www.youtube.com/@MrZingyGuyhttps://www.youtube.com/@pachiko_blenderhttps://www.youtube.com/@ShionMgrComment too long. Click here to view the full text.
>>1028319Pirate a course if you can't think for yourself
Okay let's have this talk.How do you guys do your jiggling.Physics or Rigging approach?I feel like the physics approach feels more realistic but also somewhat restrained? You can not fine-tune the look to how you want it to be.This might just be a skill issue as well.When I look at popular gacha-games and their models they appear to be using a bone based approach at least.What do you think is the more elegant/better looking way?
>>1028356simple rig + shape keys for specific poseswiggle bones will do 99% of the work
Any tips for modeling female hands for animation?The left is my attempt following a tutorial, right is the general shape I want (it was triangulated and I tried tris to quads but topo is obviously shit). That tutorial makes wide gaps between the fingers and the fingers look like sausages. I want the fingers to be a little blocky.
>>1028544You have the models side by side, use proportional editing and sculpt mode to touch up the one on the left until it has the proportions of the one on the right. Along the way you'll figure out what exactly makes the right one look right
I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>1025259just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
Ask cosplayers online they use 3d models to make the armors, slap it ontop of a generic male or female model then ta-dah. I'm invested in this topic
Hey, I have a game engine viewport working. I typed everything out in c files and I want to put together headers and start a library for a game.Does anyone have interest in the source files? It can be complied to an exe file. I use Visual Studio or Mingw64.
>>1028222>don't give them exebad>give them exebad
>>1028362It's silly to demand an exe from a source code repo like github. LBut also op mentioned source the provided an exe anyway so that's sus. Anyway, for distributing exe use a reputable share that can guarantee having scanned it for viruses, and vene them don't download random exe from 4chan
>>1028220Congrats on finishing your student assignment I guess?
>>1028368It’s no school assignment you crap bag. Over 30,000 lines of code so far. I doubt you people will be ever seeing the source for the engine. If it wasn’t going to be and exe file how else would you run the software?
>>1028364I was thinking about revealing code for the game but I don’t understand why there are people that hate me for what I did. Do you think people have the time to snoop on random image board users. I want to keep everything simple in the terms of what the software is doing and reckon where it’s not. People jump through the other side of development and assume there are major accidents and collisions with the reality of what’s happening. The file is less than 300kB. That’s it. You all are the same, you don’t like Microsoft for doing the things that needed to be done. The only other developer on here is using Java applets and convoluted technology to make there game. I think they have stopped work now and you have praised them for count less bounty. My work will continue, so far so great. Have a look at what it takes to use C functions in Fortran. Intel might believe it’s the best solution for a variety of coleashes. It’s the Windows API or win32 user32 library’s. I’m not sure the end points will ever meet if you wanted to create another operating system to handle direct manipulation of ports and settings, i2c and voltage of the actual graphics chips in the computer. Just looking at what is possible and maybe there are c compilers that will do machine code nicely enough to say they are better for this kind of model.
Making a new thread since the image limit got hit on da last one.Show us that cool new project you got in the works anon-kun!Previous Thread: >>1017627
>>1021734
>>102839140k is always fun to model. Syama Pedersen probably had a blast making his Astartes series
image limit reached
>>1028398I would make these parts thicker, not by a lot but somewhat thicker. they are hard to read and look somewhat flimsy, like it's a paper thin metal sheet rather than a sturdy metallic component
New thread when?>>1028428
so has ANY of you fucks actually used this for something?what's your experience with it been like so far ?
Never used this program, how is it with guns? Would I be able to make guns in plasticity and then I use pixyz to optimize it? I'm curious about the workflow and how you get your high res detail on a low res. If this is a faster method than subd it would definitely help me as a indie dev.
feels like plasticity is great for as close to class a surfacing for poor people right? then i'd just do the b surface in a proper CAD like solidworks if we're making a physical product
>>1026475You could use it that way. Have used Rhino and Solidworks in a similar manner. Also Fusion's sculpt module and Solidworks. Might have to give Plasticity another go.
Is its "advanced surfacing" a must have or is it fine without it too? That feature alone adds another 125 bucks on the bill.
>WOW, THAT IS COOL!>cool huh? that's a feature of the STUDIO version! pretty rad, right?>.. eh yea- HEY THAT'S AWESOME!>that? oh yeah, also only available in the STUDIO version!>...whatev.. WAIT IT CAN DO THAT SHIT TOO???>hey of course! just get the studio version if you want that feature!>let me guess.. that shit is also only possible in th->yeah, the STUDIOOO VERSIOOOONN!!Fuck this. Enshittification right out the gates.
I just discovered the harness technique.All these years of my blender low poly modeling life has been a waste.wtf.
>>1028373https://www.youtube.com/watch?v=sCdhkLUCV8AIt's so simple, yet so advanced.
>>1028375That's just standard retopo
>>1028375This is for high-poly models. What does it have to do with low-poly?
>>1028375This is how retarded /3/ is, never fails to crack me up seeing retard thread after retard thread>in less than 6 minutes for zoomers who need quick & dopamine boosting low quality shit results.
>>1028386>doesn't apply to low polyJust do it less
i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
>>1025060Where can I find more good topo patterns like this anon
>>1024411A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger.You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>1024411well maybe if you become my girlfriend i'll make a vtuber model for youbut you'd have to wear j-fashion / skirts and have hime cuts and twintailssorry my standards are highOf course i'd start working out too
>>1028300oh and yeah i'll pay for the clothes/spa and salon
>>1024411>i want to try to be a vtuberbuy thishttps://coloso.global/en/products/3dartist-createll-usor comission someone you fucking cheap bastard
How do I make this model?I've been trying for a long time to replicate this style... but everything comes out wrong.I can't get the head right no matter how hard I try. The model is available for free but I just can't figure out how it was made and it's making me real sad.Any advice please?
>>1028344Make sure to keep the 3-head tall proportions too
Just do the same technique fags use to learn a language.Do 5 copies of those models vertex for vertex for 2 weeks.
>>1028369>>1028374My problem with that is obviously a lot of these verts were made to create slices and seams ect. But I don't know what it looked like before that so I can't recreate it unless I'm just placing a vert in the same place for the sake of placing a vert.
>>1028383You're overthinking anon just do it.
>>1028383jUST DO IT MOTHERFUCKER
How would you rig multiple breasts along the torso? With the spine twisting and bending. Especially the ones that are near the crotch, given how they will disappear when the model bends over (I also need to find how to make the belly bulge when doing that) or get buried in the pelvis when the torso rotates.I tried a combination of Copy Rotation, Copy Location, but I'm a beginner.I'm doing this in blender btw.
>>1028338
>>1028365Thanks, still, it looks a bit tricky to get right, especially with the multi-boobies my character has. I'll try when I get more time.It's some Copy Rotation + some drivers on the spine location translated into rotation+some limits right?
You can assemble a rue Goldberg device of joints or just use corrective blend shapes and be done
>>1028379Yes but the boobs also need to react and stretch a little when the torso twists
>>1028380More blend shapes.Either you spend the rest of your life building a system that accounts for all contingencies, or you manually account for the contingencies you'll actually run into.
Previous thread: >>997798
>>1026271
>>1026272
>>1026273
New thread: >>1026280
Making a modern, GPU-accelerated version of POV-Ray could be pretty cool. Maybe it would be possible to explore some of those scenes in real-time.
blender bros on suicide watch
itsover
>>1028055now they might just be able to fix the multires modifier after 2 fucking decades
>>1028311What's wrong with the multires modifier?I have used it plenty of times with no issues.
>>1028317last time i checked a chinese guy was going to try to fix it after sirgay fuked it up for the nth time. to answer your question it, after a while it will generate random spikes on your mesh ruining hours of work.maybe they can implement the code Pablo left behind now that an Ai can babysit their shit ass coders
>>1028219I can use my programming skills to make the software care about me.
home...
>>1022283most of the games on atf are pretty shit and amateurish desu. dare i say even cris' work looks better.but this game however, stands out for being artistically and aesthetically great for a solo dev as far as /3/ is concerned, even tho it is technically unfinished. cant show much of the game here tho. the op is a subtle bait.
>>1017727link to gaym?
>>1022283Unteralterbach has been making the rounds on tiktok with zoomer artists making their own OCs
>>1017727so, atf is kill soon. where can i get updates for the gaym?
>>1017736Dear godhttps://git.allthefallen.moe/Zelu/hummingbird