Which chip do I choose for 3D work, what do you recommend among these options:1. Apple M5 Pro (18-core CPU, 20-core GPU)2. Apple M5 Max (18-core CPU, 40-core GPU)Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
>>1026990It all depends on the scenesetup. My 10 years old laptop can render eevee scenes fine. You don't need to trace all the rays or whatever, eevee will do.
>>1026881can't you just use something... decent?
>>1027430Like what
>>1028247AMD/Intel
>>1026881None.Apple sucks.Get latest workstation thinkpad and install Qubes OS.Max out RAM, make CPU choice mid-line or better.
Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>1027543Stupid question thread's over there >>1025537
>>1027543Wow, what a great question definitely deserves its own thread. I don't know the answer, but I'll give you a bump to make sure your thread stays alive. I hope some other anon with the wisdom you seek stumbles across your thread.
>>1027543you're going to die, might as well make the comic
Why not just post your comics on twitter or pixiv?
How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.https://strawpoll.com/GeZAR63w8yV
>>1028123kek, this shit down not look good at all
>>1028140Are you gay, son?
>>1028140It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
>>1028113It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.
>>1028176Not at all. The cheeks are squishing like hell. You're blind.If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.
The idea is to make simple games with them : )
>>1026592Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
Experimenting with a new UV mapping system. I also fixed the texture bleeding problem.
How do i make triangles like you do?
>>1026916
>>1026916If you mean how to do it in conventional software, I don’t know, dear anon. I’m not exaggerating when I say I don’t even know how to make a sphere in Blender... I’ve always "hated" conventional 3D modeling software because its endless geometric abstractions obscure the really simple and intuitive thing behind the scenes: three vertices form a triangle. The direct and ergonomic manipulation of this simple fact is what I always wanted, which is why I made an app using ThreeJS that lets me manipulate these vertices directly without so much "bureaucracy". I know this custom approach, due to its inherently rudimentary nature, prevents me from creating complex things quickly, but for my lowpoly purposes, it is enough.
its roblox so its instantly bad
>>1026549Once you've tasted the wonders of remote work you don't want to go back
>>1026550You will go back, and I'll with my BWC mmm.. *plaplaplaplap throb cum splat*
>>1026609fag
>>1026527Roblox is not 3D modeling, kill yourself.
It would be a good room for a horror game BOO!
Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk
>>1024437why would you ever need to copy or paste an image in blender?once you open an image it's available across all panels.
>>1024929Yeah.
I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
>>1023575>engineslay the spire 2
>>1028101>I saw if it could be ported to Godot and, guess what, it's not possible, not only due to incompatibilities, but due to stupid engine limitations.Anything in particular? I'm curious because you mentioned "Touhou like", which sounds suitable for Godot
>>1028134To be clear, a Touhou game is perfectly doable in Godot, without any addons the engine is perfect for that. But a big selling point of Unity is the addons, and Danmokou was so good that it made doing it in Unity 10x easier and prettier even as my first gamedev project.At wich point I had to ask myself "why am I using Godot, the beginner friendly engine, if even in my first attempts at moving pngs Unity felt better?"The reason why that happens is because abstractions and limitations will trickle down to even the simplest projects. It doesn't matter that it's unintelligible techno-babble to us, you'll still feel it's effects.Once you go into more complex games without a clear template, I'd argue it doesn't get better but worse. Shaders, assets and scripts come in clutch in your darkest moments. And Godot is too green to have a real supply of them.
>>1028134godot is newer and has a smaller ecosystem so nobody has done all of the work for him yet like with Unity. This makes it worse. A game engine is only feature complete when all of the code is already written, leaving him free to spend all of his time poly modeling little girls in blender.not to say godot isn't objectively worse for 3d, but saying it's worse because you actually have to make your own stuff is retarded.
>>1028191Well every commercial engine requires you to write an "X game engine" inside of it before making the actual game. Unity has the upper hand because it's the most popular "outer layer" engine so there's bound to be a Touhou template for Unity.Still, someone had to code Danmokou, and that on its own is much harder than to just sit down and a make a bullet hell as-is. That said, it seems to use a custom DSL for events or whatever which is retarded.I was curious about which engine limitations prevent the sub-engine from being ported to Godot (like you said here >>1028101).
Stonetoss
>>1027717Replies
>>1027712I've got an awesome project going but /3/ hates the design style I'm going for so I don't post it.
The solution is, and always was, project threads. Dont just post in /wip/. If yku have a whole project you're doing mke a threas for it and post updates.
>>1028180Last guy who did that got banned and his thread erased when he actually successfully completed it
>>1028187Fear mongering. This board is dead because everyone is afraid to share their work.
https://blog.chaos.com/vray-blenderBlender won.
>>1027901fck i post it on wrong thread
>>1027683There's no need for anything that isn't Cycles or Eevee.
>>1027738I tried but it crashed the last time I used it.
>>1027683offline rendering is null and voidrealtime or generated (not there yet but AI cunts will waste billions to make this happen, maybe it will)
Is it more performant than Cycles on AMD GPUs?It takes me 10 minutes to render 1 frame at 512 samples in Cycles.
Just how groundbreaking was this video back then?
Aw shithttps://archive.org/download/finalPacManhttps://x.com/spongeis6/status/2022153972891742490We need this converted to other formats right away.
>>1019203They did the shields in the original Dune by hand even though they look like proto-CGI.
>>1019195i shoulda learnedto play the guitari shoulda learnedto play them drums
>>1019195Relatively groundbreaking, considering these were the seeds ReBoot came from.I'd argue there's some things that were more groundbreaking like Wrath of Khan's Genesis sequence, but there really wasn't a lot of things like it outside of commercials or broadcast graphics. And certainly not a whole lot of character animation that weren't simply in-house tests.
This was crazier.
Why is this thing trying to become bloatware jack of all trades like Blender? It will just run at 20 fps instead of being specialized lightweight software. Also, I heard its better than Substance Painter for some parts of texturing. Any inputs?
>>1026907Kek, I tried to find the answer to this myself a week or two ago and this time I found that it's only illegal to do porn. I didn't dig too deep though.
>>1026907>>1026980Why do they put politics and religion in? I don't want a forced pigkrainian flag shoved onto me as an icon.
>>1026846LMAO, look at that bloated UI.
>>1026846is it made by the azov battalion?
>>1026846I was surprised you can apparently sculpt in it too
AI only takes the jobs of shitty artists. End of discussion.
bump
>>1025972Cool it with the racist dog whistles
>>1026459>racist dog whistleshow is he signaling leftists?
>>1025796Original was AI.
>>1025796>3+ years of AI and not a single illustrator has been able to debunk this
YOu see this foot? took me 40 mins while watching a tutorial on how to do it. Only 300 vertspic related has sub d on for niceness. Going to work on the head soon enough. Wish me uhh luck.
>>1026243I can't sculpt for shiiee man.
>>1026212It looks like a jade death mask of Scout tf2.
>>1026163damn, thats a genius loop, ty for this idear anon
>>1026163what other loops would u recommend anon, preferably with pic examples, thanks
>footis Quentin your first name?
for 3 reasons> V snap> D move pivot> DV snap pivot
>>1027087>all the maya people using UE to render their stuffwait. seriously?
>>10277615 hours vs 5 minutes to render out a scene/animation. the speed to get shit seen using lumen from UE is unmatched only to eevvee from blender but I think lots of people choose to use UE as there are less issues moving files between the program compared to blender and getting it set up in eevee.
>>1027761Think about it. You could:-rent an expensive render farm and wiat for dailies/weeklies to knwo what your animation actually looks like-just look at it on your screen and refine it immediately or, at worst, after a coffeeIt completely changes iteration times and costs. There are entire shows and movies rendered on UE, and not just small time indie stuff, things like Star Wars
>>1027018Not if I wanna use it for professional work I can't. Then I'd get into legal trouble. No fucking way Disney has their copies pirated.
>>1027761UE has been the defaul render engine, not only for autodesk users but for blender users too, since the 5.0 came out.
100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
>>1026391I mean good hair would take a lot of polygons that's pretty much unavoidable. "60k just for the hair"
>>1026387and it runs amazing if you dont turn on the goy tracingmakes you thinktruth is tris rasterization is like 10% of a modern render pipeline, it dosnt matter one bit how dense the models are
>>1027730when it's a few corridors of course it's fucking easy
>>1024137What no normals does to a blud
>>1024137> 100k for an ingame cinematic modelAint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big t. outsource nigger slave, worked on cod