Showing posts with label Artizan Design. Show all posts
Showing posts with label Artizan Design. Show all posts

Wednesday, January 12, 2022

Spanish Refugees from Malaga & Dr. Norman Bethune, 1937

 

Hi All,

Today I return to my Spanish Civil War project with this group of civilian refugees. 

Sarah and I have been fortunate enough to visit both Cebere France and Malaga Spain in previous vacations. Both of these communities are set in beautiful locations, nestled along the Mediterranean coast, but both share a dark history in that they were also sites to horrible events during the Spanish Civil War. I've written about Cebere before, but I've been wanting to do something specific for Malaga for a while now.

In February 1937, the Mediterranean port town of Malaga found itself threatened by the rapid advance of Nationalist forces. In a state of panic, 120-150,000 people, composed of men, women and children, fled along the coastal road leading to Almeria, 200 kilometers away. In an act of barbaric cruelty, the Nationalists and their Italian allies harried the refugee column for days, submitting it to both air attacks and off-shore bombardment.  Thousands were killed and wounded during the flight, in what many regard as a war crime exceeding that of the infamous bombing of Guernica. 

At this time, a volunteer Canadian surgeon, by the name of Norman Bethune, was working in the area with is independent blood transfusion ambulance. 

Hearing what was occurring along the coastal road, Bethune and his team quickly drove to the stricken column to give what assistance he could.  For three days and three nights Bethune and his assistants helped evacuate some of the most vulnerable to Almeria, and then provided medical care to the most grievously wounded.

In 2007, the city of Malaga officially honoured Bethune's heroic and humanitarian acts with a commemorative plaque and by naming that portion of the Malaga-Almeria road, Paseo de los Canadienses (The Canadian Promenade). In order to visit the plaque and pay our respects, Sarah and I spent a nice afternoon cycling up to the promenade, situated just a few kilometers outside of Malaga.


A fine way to spend a wonderful day in sunny Spain.

Accordingly, I've done up these figures and vehicles in homage to those events in Malaga. The saloon car and most of the figures are from 1st Corps, the Phenom Granit ambulance is from Empress Miniatures and the poor fellow with the crutches is from Eureka Miniatures. 

My only criticism of the 1st Corps range is that there are not many elderly people, nor any children depicted. I know it's tragic, but I think it is something that should be represented if depicting a refugee column. Maybe they will add some in future releases.

Small quibbles aside, I quite like the 1st Corps figures as they are well-sculpted and very characterful. Even more so is this wounded chap on crutches from Empress Miniatures - a brilliant mini.  

The two vehicles were fun to work on, especially the saloon, with its roof haphazardly overloaded with all manner of assorted household items. You really get a sense of a harried family who have just thrown what they could atop their car and pushed off down the road.

I had to get a bit creative in sourcing something for Dr. Bethune. I ended up using a German officer figure from Artizan which I cut away most of his military detail and modeled some baggy civilian trousers out of greenstuff. Granted, it's a bit crude, but I think it does an okay job at mimicking the good doctor.


Another 'one yard squint' is the ambulance. It's definitely not a close match to Bethune's vehicle, but has the benefit of generally having the right silhouette. 

I really wanted to include the identifying Spanish script on the vehicle's side panel, but my decal-making skills are sorely lacking, so I simply colour printed  what I needed, carefully cut it out, and glued it into place. Again, forgive me in my somewhat clumsy homage. 

Thanks for dropping in and have a great day everyone!

- Curt


Monday, January 4, 2021

Czech Paratroopers from 'Operation Anthropoid'

Here are figures representing the Czech paratroops, members of 'Operation Anthropoid', who were trapped and killed in the Church of Saint Cyril and Methodius in Prague on June 18, 1942.

My grandfather was raised just outside Prague and emigrated to Canada when he was a boy. In around 1940 he received a draft notice from the German-controlled Czech government  calling him 'home' to serve in the army. Being a new Canadian he pointedly ignored it. When I was a teen he told me of the Czech patriots that killed Heydrich along with its heavy cost. Being young, I really didn't know much of what he talked about, but I knew it made him very sad and yet proud. It wasn't until I watched the excellent movie 'Anthropoid' a few years ago that I understood what this event may have meant to him.

Poster from the 2016 film


As a bit of background, 'Operation Anthropoid' was a Special Operations Executive (SOE) mission whose objective was to assassinate SS Obergruppenfurer Reinhard Heydrich in Prague in the spring of 1942.  

Heydrich was the head of the SS security service and was the Reichsprotektor of Bohemia and Moravia. In addition to being soullessly ruthless (he was the chief architect of 'The Final Solution'), he was also regarded as a brilliant administrator and a savvy politician. His influence and position within the Nazi party made him an obvious target for the SOE, who wanted to make the point that any Nazi leader, no matter how powerful, could be found, targeted and killed.

In light of the despondency and acquiescence of many Czechoslovakians to the 1938 German occupation, the Czech government-in-exile was eager to show its commitment to the overthrow of Nazi Germany. They wanted to be seen as active participants in the war, and were enthusiastic to be involved in a bold strike to salve their national pride and bolster their credentials in any postwar reconstruction.

As such, a team of SOE-trained Czech paratroopers were dropped into Czechoslovakia, and after several setbacks and false starts, succeeded in fatally wounding Heydrich while he was being driven to work in his open-topped staff car.

Heydrich's staff car after the attack. Note the bomb damage on the rear running board.

The Czech commandos were given sanctuary in the Church of Saint Cyril and Methodius. Nonetheless, their hiding place was ultimately discovered by the SS through torture and treachery. 

Approximately 750 SS troops laid siege to the church. They tried numerous times to simply force an entry, but were bloodily repulsed. After several hours of fighting they managed to force the surviving paratroopers down into the lower crypt. The SS then used tear gas and then began to flood it from firetrucks brought to the scene. Recognising that their situation was hopeless, the last remaining paratroopers committed suicide rather than being captured.

Memorial plaque at the Church commemorating the Czech and Slovak paratroopers killed in the siege and the church's clergy who were subsequently murdered by the Nazis. 

As expected, the reprisals for the assassination were swift, brutal and without any sense of proportion. The Nazis arrested thousands, and the villages of Lidice and Lezaky were effectively wiped from the map. It is estimated that approximately 5000 civilians were murdered by the SS, with many being interred and later executed in concentration camps. The clergy from the church where the paratroopers were hidden were summarily executed. 

The believed necessity of Heydrich's assassination weighed against the resulting reprisals is something which is still debated today - it certainly isn't an easy question to rationalise or square with. Yes, 'The Butcher of Prague' and the architect of the Final Solution had been brought to justice. It did cause the Nazis to increase security in their rear areas, which meant less troops serving at the front, and it did steel the Czech's will against their occupiers, but the cost of these gains was so very high that it brings into question the decision to mount the operation in the first place.

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The majority of the figures I used for the paratroopers are 28mm partisans from Artizan Design and Wargames Foundry. Nice, simple and characterful. 



I used fairly large bases with sloped sides so I had space to paint in the names of the seven paratroopers. My script is a little off here and there, but it serves alright.



Sorry for the rambling history lesson, but thank you for dropping in!

-Curt 

Saturday, December 26, 2020

Four Cops and P.I. 'Ginger' Brede From Arkham City



A few years ago Sarah and I took in the Partizan show up in Newark. We met up with several Challengers including SidneyR, DaveD, MartinC and Tamsin. During our visit, Tamsin kindly gifted me a pack of Copplestone 'Beat Cops' for my pulp adventure collection. 

I've had these primed and sitting in my paint queue for several years. Yes, I hang my head with the shame of it. Before Covid we had a game where I really wanted some police figures and so I swore I'd get them done-up this Challenge.

Accordingly, here are several boys from Detachment B, Arkham City Police. I love Copplestone's models - just enough detail for character, but nothing overblown - they almost paint themselves.


I thought these cops needed an associate, so I painted up a private dick from Artizan Miniatures. I've named him Atticus Brede. The locals call him 'Ginger' due to his red hair. Ginger Brede was formally a sergeant in the Arkham City Police, but had a nervous breakdown after a midnight call to Miskatonic University saw him the only survivor from his detachment. Due of his insane rantings from that night he was 'offered' early retirement. Nonetheless, Ginger has chosen to honour his fallen comrades and continues to investigate the strange goings happening within his beloved city as a private investigator.


I like how slovenly Ginger is, with his untucked, partially buttoned shirt, and wearing too-large trousers, cinched up by a belt. Lots of character.


Thank you so much Tamsin, they were great fun to work on!

Curt

Friday, February 22, 2019

Casualty/Status Markers (Crows and Stiffs)





Just a small post from me to top off the workweek.

A few years ago Paul posted some fabulous crows from Zombiecide and I knew I had to get a set for myself. I managed to pick up a box on sale this past summer and then duly forgot about them until a few days ago. (Don't you love finding cool stuff in storage that you almost bought again, but caught just in time? It's like an impromptu Christmas.)

So, five bases of creepy crows. You get around 15 bases in the box which seems a little overkill.


Anyway, as you can imagine these were pretty much a doodle to paint-up. I primed them black (gasp!) and then oversprayed them a light grey. I then blasted the batch with a mixture of Drakenhof Nightshade wash and a bit of glaze. As they are fairly light plastic, I glued in some small washers in the bases to give them a bit more stability. Squawk! Done.

What to do with these? Um, well, I thought they'd make great markers to denote when units are routing. You know, 'In flight'. In. Flight. Geddit? <Sigh.> Or maybe to highlight a spot on the table where something especially horrible has occurred. Like where Sylvain has dreamt-up some fabulously clever (read: suicidal) strategy, or where Peter has accidentally dropped/toppled/smashed some miniatures. Sometimes both of these happening at the same time. Sometimes repeatedly over the course of a game. 

Come to think of it I may need some more crows...


Next, we have some casualty markers for my Italian Wars collection. I did a few of these last year and thankfully had a few unused bases waiting in the wings (thanks Byron!). I believe the two flanking ones are from Eureka Miniatures' Colonial Portuguese range, while the center one is from Artizan. Poor chaps.

Thanks for dropping in and have a great weekend everyone!

Curt

Sunday, January 27, 2019

Alastair Grimsby, 'Titus' and 'Bigby' aka: The Big Bad Wolf


Hi All,

Here we have the pugnacious Alastair Grimsby and his mastiff 'Titus', minding their business, tending their flock of sheep, while The Big Bad Wolf (or simply 'Bigby', for those who have read the brilliant 'Fables' series) lopes in for a quick spot of lunch.




Both Alastair and Titus have a great, 'What the f*ck. Again?!' look about them. Alastair, I believe, is an Artizan Design figure, but I can't for the life of me remember where I got the mastiff (pity, as he's a marvellous beast). At first I had them based separately but found that they looked much better side-by-side. I have given Alastair a natty quasi-Burberry car coat, probably a bit too stylish for the Scottish moors, but that's just how he rolls. His original shotgun was a double barrel jobbie, but it was so terribly warped that I removed the barrel and gave him a classically simple Mossberg 500.



Bigby is from Heresy Miniatures. This pose is probably my favourite of any werewolf figures that I've seen. I just love the animation of his feral, loping run. Just an awesome mini. His deeply sculpted fur required a little filling at the joins, but not a real problem. As to painting, I kept it relatively simple and gave him a mottled grey timberwolf look.




The herd of sheep are from 1st Corps. As soon as I saw these online I had to pick one up when we were at Crisis last year. While the overall look is great I have to say that I'm a little disappointed with the amount of bubbles and miscast bits. I corrected a couple things, but finally gave up and just made do. Still, a great looking and versatile tabletop scatter piece that can be used for games ranging thousands of years. 


Thanks for dropping in and have a great week everyone!


Thursday, January 24, 2019

Pulp Denizens - 'Val' Sakura, Remi Choppinet and Carson Sinclair


I thought it high time to get a little pulp adventure going, so here are a few figures that I've added to my collection of all things noir, eldritch and slightly odd.

Yoshio 'Val' Sakura - 'The Kamikaze Grifter'


1949 San Francisco. Val is a fixer, private eye and grifter operating out of San Francisco's Chinatown. He 'immigrated' to the United States in 1945 via Kamikaze attack, being a pilot of a Aichi D3A 'Val' dive bomber which was splashed just short of his target off Okinawa. (It was in this crash that he lost his leg.)  Picked up and taken prisoner by a US destroyer, he spent the rest of the war in San Francisco.  Oddly he decided to stay after Japan surrendered, not wanting to face the stigma of being a failed Kamikaze in an all but destroyed country.  Haunted, hard-bitten, but also fair, Val has inadvertently made connections to the local Japanese Yakuza, Chinese Triads and other even more nefarious organisations along the US Pacific seaboard.

The figure is from Eureka's very characterful 'A Right Bloody Mess' range. As soon as I started working on his face I went, 'Hey, this guy's definitely Japanese', and the imagination went from there. His tough-guy pose just cried out for a cigarette so got out some micro-thin plastic rod and happily obliged.


Remi Choppinet - 'The Bistro Keeper'


1942 France. Remi runs a popular harbour bistro in Biarritz, but he is also head of the local Maquis (and runs a profitable contraband operation across the Pyrenees between France and Spain). Many of Remi's closest friends and confidants are the outlaws and outcasts of occupied France: downed Allied pilots, Jews, gipsies and Spanish Republicans. He likes his food, wine and other comforts, but under this soft exterior is a hard-nosed businessman with the heart of a patriot.


This figure is from the well-loved Artizan Designs 'Thrilling Tales' range. He has such a great, ''Allo 'Allo!' look about him.



Carson Sinclair - 'The Butler'


1928 Arkham. Carson Sinclair is a character from the 'Mansions of Madness' boardgame from Fantasy Flight Games.  

Carson still often thinks back to that fateful night when his friend and employer, one Mr. Hercule Webb, was swallowed up by a dimensional tear, never to be seen again. With Mr. Webb's disappearance, the Webb estate fell into the hands of the Webb's duplicitous business manager, a man by the name of Dupuis. As the sole provider for the Webb children, Carson has devoted himself to proving Dupuis's involvement in the events of Hercule's disappearance and to restoring the children as the rightful heirs to the Webb fortune.

The figure that came with the game was a little uninspiring, so I picked up this fella from Bob Murch's 'Pulp Adventure' figures. Bob's sculpts are so amazingly evocative that you just want to book a flight to Bombay on a Catalina seaplane, pillage forgotten temples in dark jungles and match wits with arch villians with whacky names. That, or pour a finely mixed drink while fighting off eldritch terrors from another time and space. No matter, it's all good fun.


Monday, July 25, 2016

28mm Landsknecht Arquebusiers


Finally. Another Italian Wars unit done - Hooray! I can't tell you how delighted I am to get these guys off my desk and into the cabinet.


The majority of these figures are from the venerable but excellent Wargames Foundy range, with the casualty figure sourced from Artizan Designs. A few slight mods but nothing too fancy. The banner is from Pete's Flags.


Like the other units in my Italian Wars collection, I've done the groundwork in an autumnal theme (dunno why, I guess I just liked the colours when I started). The whole group is mounted on a single irregular-edged base, one of several that I had the good folks over at Warbases do up for me. It's roughly 180mm x 60mm.


I have to say I find these guys to be a complete and utter slog to paint. What with their puff-and-slash sleeves, striped trousers, wacky feathered headgear, oh yeah, and lets not forget their exuberant and rather, ahem, 'optimistic' codpieces. I think the reason they got such a reputation as hard-asses is that everyone picked on them for dressing like complete gits.  
 

Oh well, they're finally done and now I can finally move on... 

...to more Landsknechts!! 

Fuuuuk.

Tuesday, March 22, 2016

Italian Wars Landsknecht Pikeblock - My Last Entry to the 6th Painting Challenge

This past week saw the conclusion of the Painting Challenge and I knew I'd be knackered wrapping things up, but I also knew I wanted to get in one last 'charge of pike' in my 'Renaissance Men' duel with Peter before the Painting Challenge ended, so here it is.


This is an Italian Wars period Landsknecht pike block. It's composed of 33 figures and one casualty.  These are 28mm models sourced from Foundry, Pro Gloria (now Warlord) and Artizan. 

I've painted a lot of models in my time; Napoleonics, ECW, Fantasy, Imperial Space Marines, Samurai, the works, but I tell you, Landsknechts are probably the hardest figures I've ever tackled. Historically they had  no real uniform, but their clothes were incredibly complex, with multiple layers, puff and slash sleeves, ornate codpieces (!), stripes, AND on top of this, were seen in a veritable rainbow of colours. In painting terms, every figure should be unique, without a design being repeated. So basically a huge gong show for a painter. Nevertheless, one-by-one I pecked away, took my sweet time and ground ahead - there are no shortcuts with these guys.



The irregular shaped bases seen here I designed myself and had sourced from the good folks over at Warbases. The banners are from Pete's Flags, depicting an Imperial colour (in yellow) and another that is conjectured to be of 'The Black Band' or 'Black Legion' (basically a bunch of German hooligans who holidayed in Italy until they were pointedly told to leave (i.e. virtually killed to a man at Pavia)). 
Addendum: Yes, yes, I understand that these flags may be 'incorrect' in their combination, but this is what I have come up with to date, and I simply liked the look of them together (the two flags can be separated from one another to mix and match with other bases).   



What you see here is two thirds of what the final unit will look like. I have a central portion of bases that will add another 16 or so figures to the unit, so it can be fielded as larger pike block if the scenario requires it. The trick was to have a few flags on the flanking bases in order to allow me to scale the unit up or down as needed, while still having some banners for the smaller unit size. I think it worked out okay, but I think it will be even better with the central section done with another two or three banners crammed in there.


One troop type prevalent amongst the Landsknechte were the Doppelsöldner or 'double-pay men'. Often these loons would be tasked to fight in front of the forward rank, wielding two-handed swords, halberds or an arquebus. Their job was to get in tight and disrupt the opposing infantry pikemen. Either by sweeping aside their pikes and/or disrupting their lines in close combat. If the accounts are true then they must have been the badasses of an organization of badasses and so I imagine they earned every florin they received.  

I have placed two Doppelsöldners ahead of the pike block, one is armed with a halberd, going in hard, and the other is giving fire with his arquebus, hoping for the best. 




I also have a couple of Italian mercenary crossbowmen about to come out of the rear ranks (From what I've read, 'military subcontracting' was fairly common during the period). As I understand it, missile troops would typically lurk in among the pikeblock until an opportunity developed for them to come out and wreak a bit of havoc. 





I was hoping to get the whole unit completed but, hey, you know the story - work, life, blah-de-blah. I'm just happy to have completed these lads in time for the close of the Challenge. I'll fill in the rest of the ranks in the coming weeks.

But what they really need now is a bit of fire support. On it!

Thanks for visiting!