Showing posts with label Otherworld Miniatures. Show all posts
Showing posts with label Otherworld Miniatures. Show all posts

Monday, March 21, 2022

Final Post of Challenge XII: A Bookcase Vignette


Well here we are, three months, 885 posts, 86,634 points and gosh knows how many painted miniatures later, sitting at the close of another edition of the Analogue Hobbies Painting Challenge. Wow. It's been another terrific season, with friends reacquainted, new ones made, and a general delight in all things wee, fun and somehow essential to our spirits.

Speaking of good friends, for my last post, I've traveled to Noel's Comet where the location asked that we provide something related to 'friendship'. 

I admit that, of all the thematic locations within the Challenge XII Sector, I've been looking forward to visiting this one most of all. 

I really miss Noel. He had a wonderful wit and a tremendously generous spirit. I always enjoyed a 'Noel post' as I knew his stories were always good for a BIG coffee and a good laugh. Just before he passed, Noel wrote a wonderful article about the Challenge for Wargames Illustrated. It was a 'typical' Noel piece, funny, engaging and ebullient about its subject. He loved the Challenge, most of all the people that make it, and it clearly shows in his writing.  I'm including a copy of it here for you to enjoy (and begging forgiveness from the publishers for 'spreading the Word of Noel' - thank you Sander for the PDF).


https://drive.google.com/file/d/1flsaJwJcn-0wFlr70cVlD4UgerwcW3DS/view?usp=sharing

Rest easy Noel - You are missed.

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As to my entry for Noel's Comet, I wanted to illustrate the 'friendship' theme by doing something regarding my best friend, Gary.

Gary and I have been friends since our teenage years. We both come from the same small northern community, his family farmed, while mine worked in town. We met through a mutual friend who told me about this new game called 'Dungeons and Dragons'. I was intrigued, and the next weekend I cycled out to my friend's farmhouse (not having a car I cycled EVERYWHERE) to see what it was all about. 

I found the four of them, all sitting around a small card table, oddly shaped dice and paper strewn about, madly scribbling, talking furtively, while penciling-out a map on graph paper. I was absolutely entranced (remember, this is 1980, when it was all so new). Gary introduced himself and he asked if I would like to roll up a character and play. And there it was. My first tentative steps into gaming, and the beginning of a friendship that has spanned decades.

Over the following years Gary and I were nigh inseparable. We hung out all the time. Gaming, movies, listening to music, concerts, holidays, you name it - we basically lived in each other's pocket. As we were both fairly quiet and bookish, and our community being, um, quite rough-and-tumble, we became each other's refuge. I cringe to think of what my teenage years would have been like without him.

Gary is a few years older than I am, and so when he left for university, I would often skip school on Fridays in order to catch the bus to hang out with him in the city over the weekend. Later, when I left home, Gary joined me in Winnipeg, where we started a game store together. I met Sarah through him, and he was my Best Man at our wedding. Due to my career, I've had to move around the country, but our friendship, over the years and miles, has never dimmed. We always make time to see each other a few times a year, and when it happens it always seems like putting on an old comfortable sweater.

So, what is the thing that I've made to illustrate our friendship? Well, after the first few months of playing D&D (and gosh, we played it every possible moment we could), we decided to plunk down for the Advanced Dungeons & Dragons books. This was a substantial expenditure for young teens of limited means. But we saved and scraped our funds together, and placed a group order to TSR in Wisconsin. A few weeks later Gary received a big parcel in the mail containing all our books, some dice and a bunch of figures. It was absolutely magical. I still have my original books from that order, as does Gary. Really, it's amazing the pages haven't fallen out of those books for the amount of time we poured over spells, creatures, magical items, etc. They really were a gateway to another world. 

Anyway, fast forward a few decades, where I'd come across Otherworld Miniatures, who offered a brilliant set of models depicting the scene on the cover of The Players Handbook. As soon as I saw it I knew I had to get it.  Well, it's been sitting on my worktable for the past few years, you know, seasoning, while I ruminated on how I wanted to build it... and here we are.

I've been quite taken with these bookcase inserts I've seen featured on various design websites. Basically it's where an alley, or street scene, is rendered in miniature within a roughly hardback-sized dimension. I've wanted to try my hand at one, and thought that perhaps I could come up with something using the Players Handbook cover as inspiration.

I sketched up a design and sent it to Byron, who then cut it into 3mm MDF for me. He was also kind enough to pass along a few sheets of 3mm depron foam so I could make the stone walls. Thanks Byron! 

I cut the Depron to shape, traced out the pattern for the stonework, and then textured the surface using a couple of rocks. 

After that, I used a blunt pencil to score the edges of the stone blocks to give them better definition for the dry brushing to come later.


If I had used the depron on the floor, I would have raised it too high for the statue to fit nicely within the archway (bad design on my part), so I tried an old trick I've used in the past. I simply cut out 'flagstones' from old business cards, glued them straight onto the MDF floor, and then dry brushed them to match the existing stonework. Not perfect, but it does the trick.



I considered rigging the scene with LED mini lights, but I knew that sooner or later they would degrade and fail, so I decided to go full analog instead. With my airbrush having packed it in recently, I did up the flame and lighting effects using a wet pallete and a good old brush. Very analog indeed!





After painting the enclosure and pinning the miniatures into place, I then glued in the remaining side wall. I then gave the exterior a coat of satin spray to help in future dusting... and it was done.


This upcoming week, Sarah and I will be travelling to Winnipeg to stay with Gary and his partner Mike for a little vacation. Gary's birthday was earlier this month, so this will be a belated gift to him. I look forward to seeing it, along with his collection of RPG books, nestled in the bookshelf.

- Curt


Tuesday, March 30, 2021

Our AD&D Party, 1980

For a few of us, the pandemic has encouraged some personal reflection and perhaps a bit of nostalgia for days gone by. This is probably natural, as we miss our friends, and think of those times when we were all together, contentedly whiling away hours in carefree companionship. 

My childhood friend, Gary, has spent the past few months excavating through a bunch of material from our group's early days playing Advanced Dungeons & Dragons in the early 80s (he was a very records-conscious DM). The two of us have had several conversations, reminiscing about hard-fought campaigns, good friends and those characters, both epic and ridiculous, that we enjoyed as teenagers.

From this, I've decided to put together a game for us using the excellent 'Thud & Blunder: Fantasy Skirmish Wargaming Rules' from The Ministry of Gentlemanly Warfare. I quite like the system as it can be easily adapted for 'roleplaying light'. Also, since the characters are stripped-down to archetypes, its perfectly designed for one player to run several heroes simultaneously. 

From this, I thought it would be fun to resurrect our old adventuring party from the 80s, putting them through a series on interlinked scenarios, providing a prelude, a v0.9 if you will, of our original characters, before they became hard-bitten, seasoned veterans.

For figures, I've chosen models from Otherworld Miniatures. I really like these figures as they're quite beefy, and incorporate all the necessary accoutrements, like packs, rope and torches, that adventurers would need while delving in dark, dank dungeons.  

So, here they are, Amrak, Zandrack, Zarg, Deka and Gallahan, five adventurers who entertained us for countless hours in the early 80s. 

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'Amrak the Seeker' is the party's Cleric, and was the character of our friend John. As anyone whose played D&D knows it's almost impossible to form a group of adventurers without having a healer on board. Amrak was a very solid chap.

'Zandrack' is our thief, originally run by George. Zandrack was a good footpad, did all the traps and sneaky stuff, but was bit of a tw@t (see below)



Zandrack's well prepared. I like that he has a grappling hook on his pack.

'Zarg the Terrible' was my old original character, a magic-user. He was kind of superfluous really (thus the 'terrible' moniker), but he became a bit more useful when he got into higher levels. He ultimately died by friendly fire when Zandrack (badly) threw an explosive gem into a room Zarg was in. The b@stard. That was in The Hall of the Fire Giant King'. Anyone remember the old Giant Series?



'Deka Jsell' is Gary's half-orc assassin. As teenagers were very suspicious of Deka (Gary role-played him excellently, being very oily and cagey), so we ultimately ended up killing him as 'a test of his loyalty'. Yep, rolling with our party was a pretty tough gig.*


Deka looks to be a fairly nasty fellow, so I thought that he needed a softer side to him, literally. So I gave him a nice pink blanket that you can just see peeking out from his backpack. You see, this is his childhood blanket, a gift from his assassin mom. You know, for when the nights get chilly and a place to tuck your head under when there's monsters about.


'Gallahan' is our indomitable fighter. He was George's second character. I don't really remember much about him except that he was a very good meat-shield. An adventuring party always needs one of these poor slobs to do the heavy lifting.


*The surviving members of this party were killed in the infamous 'Tomb of Horrors'. I ran that module, my first effort as a DM. I'm still scared by the experience...


There you have it. Our D&D party from the summer of 1980, resurrected for fresh fun and adventures. 

Now, I just need to make a mixed tape of The Cars, Queen, Supertramp, BOC...


Cheers!

-Curt 


Saturday, March 6, 2021

More Pig-Faced Orcs! More Oink!

Well, as I promised from my first post of the Challenge, here are two classic Pig-Faced Orcs to join their venerable Minifig forebear.

These models are from Otherworld Miniatures. I think they're brilliant. They manage to convey the old school design of early roleplaying figures, while also possessing a contemporary grittiness about them. I'm really looking forward to doing more. The big fella with the flail is 'Chieftain FoulTusk', while the other, with the fancy snouted helm, is his Champion, 'BadBoi'.

Chieftain Foultusk

BadBoi

I wanted to try a flaking paint effect on their shields, but I'm not entirely convinced. The yellow is not horrible, but I shouldn't have used red for the other one as it simply looks like it's spattered with gore (not entirely out of character, but not what I wanted).  I'll give it another try when I get a resupply from Otherworld.



Also, in the spirit of terrain amortisation, I have them stomping about in some of my kickstarter-acquired Dwarven Forge Cavern tiles (whose cost, by the look of their website, is almost equivalent in their weight in gold). I hope to be using these more as I just picked up 'Otherworld Fantasy Skirmish' and the 'Thud & Blunder' rules to try some dungeon adventuring.


Next: Something from the novel 'The Rook'.

- Curt