Showing posts with label Naval. Show all posts
Showing posts with label Naval. Show all posts

Thursday, March 20, 2025

'Thalassa': 6mm Ancient Naval Warfare



Last spring I came across 'Thalassa' while spelunking through 'Wargames Illustrated Online' and MyMiniFactory looking for, you know, cool stuff which demands storage-to-keep and brain-cells-to-learn. 


'Thalassa' is 1:1 game set in the Hellenistic age of Greek naval warfare. It's historical(ish), but does make some allowances for more 'heroic' combat and leans heavily to a 'Sword & Sandals' type of cinematic game. One unique aspect of 'Thalassa' is that all of the models, dice, tokens etc. are available as 3d prints. They are all beautifully done (1:300 scale), very robust. and quite easy to paint (though admittedly one can get a bit lost in the detail). Last spring I printed off a handful of ships, painted them up and put together two small forces for a rousing game with the boys. I then packed them up and moved on to, you know, the Next Big Thing. 

Fast forward several months, and just before the beginning of the Challenge I noticed that there were a few new ship designs put on offer and thought I'd use it as an excuse to platform the game and add a few more hulls to my collection.

So first up are two triremes with thei very recognizable silhouettes. One is a 'Protos' design and the other a 'Ischyros'. Yeah, I dunno, it's all Middle Sea lingo to me. 


These are the classic Mediterranean 'battleships' of the 4 and 5th centuries CE. The level of crafting and technology packed into these vessels would have likened them to a spacecraft to a lay person of that time. Very impressive.

'Thallasa' allows players to customize the type and specializations of the ship's crew. Archers, hoplites, marines, various types of engines of war are all on offer. You just make your selection, pay your points and then 'slot' them into place on the hull. Fun!


You can also modify the hull with various figureheads, upper command decks, shrines, armoured skirting, etc. It's all pretty neat. 

Next up are the smaller-class ships, the Penteconters. One is a 'Tolmiros' design while the other is a 'Grigora'. 

These are the workhorses of the fleets. The vessels which carried the Greeks to Troy and which were crewed by Odysseus and the Argonauts during their Odyssey.  Nimble and quick, they are quite fun on the tabletop, though they can't take too much abuse when compared to their much larger tri-decked cousins. 

I magnetized the sails and masts so they are easy to store and are not so prone to break during play.

Finally we have a siege barge with a huge stone-throwing ballista on its center deck. It's very much a specialist vessel - a glass cannon with one purpose in-mind. 



Still, a very cool model with its top-heavy armament and supporting crane. Fun!

Finally, and not for points, here are two sets of wreckage markers I did up for the game.


One set is meant to depict when the enemy hull as just been split, with significant debris in the water, while the other is to show when some time has passed and most of the wreckage has sank into the deep.

Thanks for dropping by and have a great day!

- Curt


Tuesday, February 19, 2019

1/300 Freighter and Explosion Markers


We've been enjoying 'Cruel Seas' and so I thought I'd finally finish the freighter that came with the initial expanded release. So, I give you a poor stricken freighter, with a violent explosion amidships, soon to be added to the tonnage tally of a luck U-Boat captain.

For the water spume effect I used the same 3D fractal model explosion that I used a few years ago for my exploding Star Wars ships



I sectioned the fractal model into several pieces, switched them around, affixed the four 'boom bits' to pennies (to add a bit of weight) and was off to the races.

The airbrush made fairly short work of them, with only a few layers of green and white added with the brush. Blamo-Presto: Water Explosions!



The freighter is fairly stock work, but I did drill out the stern deck to provide a magnetised mounting for a deck gun to be swapped in if a scenario required it. Sadly, the painting is a bit uninspired (I blame the rush to finally get it finished) and it frankly shows. Nonetheless, it's done and we have a juicy target for future torpedo/bomb runs.



Thanks for dropping in folks!

Friday, December 28, 2018

German E-Boats for 'Cruel Seas'


Weirdly, as a prairie boy, I've always had a great fascination for naval warfare, being an enthusiast of the large ship games like 'Wooden Ships and Iron Men', 'Fleet Action Imminent' and 'General Quarters III'. So, when I saw the promo ads for Warlord Games' new 'Cruel Seas' I knew I had to jump in with both feet. 

The WWII coastal war setting really hasn't been done in a comprehensive way, meaning with purpose built rules and a full range of miniatures, so I think Warlord may be onto something really exciting here. As soon as I unpacked my copy of the 'Cruel Seas' I quickly assembled the core set miniatures and tried out the introductory scenarios with The Friday Night Raconteurs. Thankfully the hype for the game is not misplaced. The rules play very well and give a fast, furious, action-filled game without being too ponderous or 'crunchy'.

This past Friday, I hosted another 'Cruel Seas' game for the boys and really wanted to get some of the miniatures properly painted for the tabletop. Thankfully I had the day off so I lashed away and managed to get most of the Motor Torpedo Boats and E Boats completed for the night's fun. So, here are four of the German E-Boats ('Enemy Boats' or as the Kriegsmarine classed them Schnellboots), a brace each of the S-38 class and the later S-100 class.


These are 1/300 scale plastic kits (those in the UK will probably have seen them included with the latest Wargames Illustrated). Very easy to put together and a breeze to paint. I like that Warlord included two sheets of ensigns for both the British and the Germans.


I really like the design aesthetic of these boats, with their menacing low, long silhouettes, exposed torpedoes and decks bristling with all forms of automatic weapons. They really look the business.

S-38 Class E-Boats

The two S-100s here have the optional quad 20mm flak gun ('Flakvierling'), which, as you can imagine, would be a pretty ferocious weapon in setting where most of things you were shooting at were constructed of thin wood planking or thin steel.

Later S-100 Class E-Boats with quad 20mm at the stern

The paint scheme I went with is fairly stock to what most vessels in the Kriegsmarine would have sported. I put aside the supplied painting guide and decided instead to keep the colours anachronistically punchy to help them stand out on the tabletop. In the future I'll do up one or two boats in the distinctive (but more rare) splinter pattern camouflage to denote Veteran crews. (BTW, if anyone has a set of the MTBs/EBoats from the recent Wargames Illustrated that they don't want please drop me a note.) 

The British Vosper MTBs will be coming up soon.

Thanks for dropping in folks!

Tuesday, March 29, 2016

My Tribute to Miles - Jon Bullock, Able Seaman


This Tribute figure is for the Challenge's resident arch-mage statistician, spreadsheet guru and top-of-the-heap brushmeister, Mr. Miles Reidy. 


Miles has been an enthusiastic participant of the Challenge since it's second incarnation, back when I only accepted historical submissions (can you imagine the cheek!). On top of being one of the most prolific painters I know, Miles is also incredibly generous both with his time and encouragement to others. Being a 'financial services professional' he is also a shameless enabler.  I believe it was last year that he sent me several pounds of espresso to tide me through the Challenge. I still have some residual muscle twitch from that...



For Miles I've painted this rather pugnacious Napoleonic British seamen who is in the midst of boarding an enemy vessel. I've named him Jonathan Bullock, Able Seaman. He's seen here in close action, armed with cutlass, pistol butt and 5-days growth of stubble. 

In an attempt to fit in with the rest of Miles' collection,  I've clipped away his metal base and mounted him on a plain MDF base, which I simply scored with a hobby knife to resemble a ship's deck.


Thanks so much again Miles! Your work was instrumental in ensuring our record-keeping was in fighting trim (despite my best efforts to muddle it up with outlier entries).  Also, congratulations on making it to the top of the points heap this year - that was no small achievement considering your worthy compatriots. 

I hope Jon Bullock finds a good home clearing the deck on the USS Wasp. ;)

Sunday, September 14, 2014

1:1200 Napoleonic Naval - The Battle of Trafalgar or: 'Trafalgarage'


Sylvain here, reporting from my garage. A few years ago, I painted enough sail ships to play the battle of Trafalgar, and since I have been looking for a set of rules that could handle this huge engagement in a reasonable amount of time. "Trafalgar", by Mark Latham, is elegant yet it would take days of gaming to bring the battle to its conclusion. Another difficulty is the sheer size of the gaming surface. Even at 1:1200. Nelson's column is four feet long, making it impractical on any gaming table. 

So I came up with the idea of playing the battle in my garage. I decided to regroup ships in squadrons of three and set them on a twelve inch long block. Each block has been identified with a huge sticker to facilitate recognition from a standing point of view. Movement and firing have been simplified. Ships move at twelve inches per turn, which is exactly the length of a block. Here is an example of a ship display.


Flag Officers. Some ships carry a flag officer. Each die shown beside the name represents an opportunity to re-roll any die roll during a turn. This can be applied to any unit within 12" of the flag ship.

Orange boxes. Every time one or more orange boxes are marked off during a turn, the ship must test for morale.

Masts. Each box represent one hit and the white ones must be marked off  before the orange ones. For the leading ship, each box lost reduces the speed by 2", resulting in the whole squadron loosing movement. For the other ships in the squadron, damage on masts only counts towards a morale check.

Hull. Each box represent one hit, to be marked off from left to right. The number inside each box represents the number of attack dice.

Crew. Each crew box represents one die roll to be used for boarding.

We played during our regular Friday night session. Curt and Jeremy took command of the Allies, respectively as French and Spanish, while Sean and Conn shared control of the British fleet.

The Admirals and the Referee


The Hispano-French fleet, minding its own business, heading for Cadix, just beyond the garage door, already dreaming of the pleasures of wine and love... Many times during the evening I've heard suggestions to paint the garage floor the color of the ocean.


The British fleet, ready to enter from the West wall of the garage. Even my garage was to small to fully accommodate the original disposition at Trafalgar. The next logical step will be to play in the backyard.


Two British columns converging on the French and Spanish ships. In this new iteration of the battle, both Nelson and Collingwood sail in the same super column. But wait! What is the rearguard doing?




Admiral Curt, boldly changing history, tacks his squadrons in the opposite direction, trying to lure the British fleet into pursuit while the vanguard, lead by Admiral Jeremy, would go for a quick exit.


So, if I do this it will really cock-up the game right? Excellent...

Sylvain and Admiral Conn trying to puzzle through Curt's crazy gambit.

Okay, time to pay the piper.









The vanguard is almost at the door! Three British squadrons are close behind. Many ships will be able to escape.



The final, savage, melee for the rearguard.

The game was flowing at a nice pace and four players were able to bring this huge battle to a conclusion during the course of four hours. The gaming experience was satisfactory for both sides, although I should have had established clearer victory conditions at the start. The rules, although simplified to the extreme, produced results compatible with the historical outcome. All in all, I would say the experience was a complete success.

Sunday, March 2, 2014

Announcing the Sixth Theme Bonus Round: 'Favourite Character(s)' & Curt's Jack Aubrey and Stephen Maturin


This, the penultimate bonus round, focuses on favourite characters of the Challengers and as such it has generated an amazing variety of subjects from all types of media. In the gallery you will find Chief Buffalo Hump next to Tom Bombadil, Maximus alongside John Wayne. Each of these a favourite character of one of the participants - how very cool.

Like many of the Challengers I racked my brain trying to narrow my choices down to that 'perfect character'. Like many of the participants I'm a huge fan of film, books and graphic novels so I had many ideas of what I could possibly do, but I seemed stymied as each idea didn't quite seem to grab me as a real 'favourite'. One night, a few weeks back, as I was drifting off to sleep I decided to organize my recollections of favourite characters along a timeline. So I thought of my childhood recollections of Gregory Peck's Ahab and Harrison Ford' Han Solo, meandered through my teenage fascination with Sgt. Steiner and Aragorn and then moved into my adult memories of favourite characters. It was there that a pair of personalities leapt forward. Two men whose lives intersected during the Napoleonic wars and became bonded through war, love and loyalty. No, not Richard Sharpe and Patrick Harper (though they certainly entered the pantheon of choices) but rather Patrick O'Brian's fabulous pairing of Jack Aubrey and Stephen Maturin.

For those who have not read any of the Patrick O'Brian books I heartily recommend you treat yourself to one of the most fully realized worlds in english literature. The relationship between Jack Aubrey and Stephen Maturin is a wonderful study of friendship between two incredibly divergent characters who nonetheless share a fierce loyalty and tender affection for one another. The 2003 movie 'Master and Commander' is an excellent film which manages to touch upon the close relationship between these two men. A frequent refrain in the books is Stephen (the introspective Catalan/Irish physician, naturalist and intelligence agent) hounding Jack (the hot blooded Royal Navy captain, rake and blunderer) to allow him shore time to gather specimens of undiscovered flora and fauna. The two often clash but sometimes things work out and both men manage to spend time ashore (which also allows O'Brian to have them adventure in exotic far-away lands).




Anyway, I needed to find two figures to represent these two diverse characters and was very fortunate to come across the perfect 28mm castings from the Napoleonic range offered by Brigade Games.





Jack, standing behind Stephen, is in his smart Royal Navy uniform denoting him as a Captain of at least 3 years seniority. His leggings are buff, not full dress white, as he would save his pristine white trousers for ceremonial occasions or for when he has business with the Admiralty. His bicorne is athwart-ships as is his penchant (being a fervent acolyte of Nelson who wore his the same) along with his blonde hair kept long, in an old fashioned ribboned queue. Perhaps the only thing I could ask of this figure is that it should be slightly more stout as Jack has a fondness of rich food and drink.




Stephen, sitting, sketching some distant subject, is in civilian dress with a sun hat and medium length frock coat. I have portrayed him in perhaps better clothes than he would be in the books as he is notorious for being very indifferent to his sartorial turnout. Nonetheless I thought I would make him a bit more natty for the occasion.  I have also given him blue tinted spectacles to help shield his eyes from the tropical sun (which are mentioned in several of the books). Also, as a refreshment, I have given him (or to be correct to the books, their manservant Killick has given him) a bottle of watered wine with a rustic goblet filled to the brim (these were made simply from rolled greenstuff).



In closing, I leave you with a great scene from the closing of the film where Jack (Russell Crowe) and Stephen (Paul Bettany) share some time playing music (Boccherini I believe) in Jack's cabin aboard HMS Surprise.