Showing posts with label Kingdom Death. Show all posts
Showing posts with label Kingdom Death. Show all posts

Wednesday, February 21, 2018

Entry #13 to AHPC VIII: 'The Butcher' from Kingdom Death


Staying true to course, meaning really no course at all, I have several irons in the fire with not much to show for it. Nonetheless, I did manage to finish this chap last week while preparing for a game.  

This fellow is called 'The Butcher', one of the baddies from 'Kingdom Death'. As you can imagine he's not someone you'd want to ask for a choice cut at the local grocery. In the game there are basically two types of nasties: Prey monsters, ones that the players actively hunt (the White Lion, Screaming Antelope, etc.), and Nemesis monsters, which are those who show up at the players' settlement wanting to experiment with their form of 'population management'.



The Butcher, as can be expected, is a complete close-combat goon. He likes to use his two huge cleavers and heavy armour to get in close in order to dish-out the damage - lots of bleeding crits and general gory mayhem. Last week we had the pleasure of facing off with this guy and managed to overcome him, just. Seeking vengeance, he'll be revisiting our settlement again in a few years as a Level 2 version. Being a sucker for punishment, I'm actually quite looking forward to it.


Similar to my other KD figures, I've painted The Butcher largely in greyscale, with only the lanterns on his breastplate and cloak to provide any real colour. To be frank, I'm not really crazy on how he turned out, but I'm not much for hand-wringing on these things, so here he is, warts and all.


Have a great day folks!


Monday, January 29, 2018

Entry #8 to AHPC VIII: The Screaming Antelope & Terrain for 'Kingdom Death'


Hi All!

Our gaming group has been playing a lot of 'Kingdom Death' lately, and I have to say it's a very addictive game - very nasty and adult, but addictive. The core campaign is called 'People of the Lantern' and lasts, if you're lucky, around 30 sessions. We're about four sessions in and have managed to survive several White Lions and our growing settlement is just about to track down the next nasty: 'The Screaming Antelope'. 

From a distance, the creature looks like a giant antelope, but when you look closer you discover that it has a nightmarish gaping maw that runs down the length of its underbelly, with little creepy hands emerging from each side of the mouth that help to stuff in any nearby victim. 


Yes, the hills are alive with the sound of...screaming... Yeesh. 

As nasty as this creature may sound, it's small beer compared to what's coming down the pike. Oh well, it's not called 'Kingdom Death' for nothing.

I've painted the Screaming Antelope pretty much the same as I did  the White Lion last month. Sort of a sepia greyscale(ish) effect, with a bit of source lighting (sorry Greg) cast underneath from a dropped lantern (a little 3D print I came across). 





Sarah absolutely hates it, so I must be onto something. :)

In addition to this gnashing beastie, I've also managed to get some terrain done for the game. 


The core box comes with an assortment of punch-out cardboard pieces to represent obstructions and various bits of cover. They're perfectly fine and serviceable, but I thought it might be nice to have something a little more in-theme to go with the miniatures.

I did some poking around on Thingiverse (gosh, I LOVE that website) and discovered that some very talented folks have made excellent 3D designs of most of the game pieces. I printed off a set of the Fallen Pillars (artist: Gazgoblin) and the Giant Stone Face (artist: heribertovalle) to see how they looked. Well, as you can see they printed out very nicely, with lots of deep relieve which makes drybrushing them a doodle. 

Felix was hoping it was a dog treat.


I think I'm going to place some lanterns along the edges of these to cast (airbrush) some spooky uplighting, but that will have to come at a later time.


Next up for this game will be the oh so touchy-feely: 'The Butcher'

Saturday, December 30, 2017

Entry #3 to AHPC VIII: 'Kingdom Death' Prologue Survivors and The White Lion


Last year Byron came for one of his visits and introduced our gaming group to 'Kingdom Death', an artfully composed hybrid of a horror RPG, tactical skirmish and board game.


While the gameplay is (brutally) ingenious and the figures are amazingly sculpted, the themes are very, VERY adult, and so definitely not to everyone's tastes.  Nonetheless, we loved it and became immediately hooked. So when the Kickstarter went up last year for the updated version I completely lost my wits, mortgaged the dogs and backed it to the hilt. Anyway, the first avalanche of stuff (suitably titled 'Monster 1.5') arrived at our door this autumn, so I thought I'd use the Challenge to  complete some of the core elements of the game.

These first four figures comprise the 'Prologue Survivors'. These poor souls awake in a world of darkness, with no memory of their past, little clothing and only lanterns and a few shards of masonry as weapons. 


Since I'm going to have a LOT of figures to work through, I decided to save myself the torture of determining what colours to use figure-by-figure and instead use a hybrid greyscale effect that incorporates lanterns' glow for a bit of visual interest. 



The main elements of the effect was achieved using an airbrush and then switching to thin glazes to highlight both the greyscale and lantern glow. I realize it's a little over-the-top but I think it works okay for the game's setting. 




The beginning scenario has the four survivors being immediately set upon by a huge lion. Using only their bare hands, some stone shards and lanterns they are forced to fight for their lives. 



I decided to use the same lantern-lit greyscale effect for the White Lion, with a fallen lantern providing under-lighting to the lion's face, underbelly and flanks.

The light effect of the dropped lantern.





These figures are quite large, with the humans coming in at around 40mm. The Lion, not surprisingly, is a bit of a brute in comparison. The funny thing is that he's considered to be a fairly small creature in the game - Yikes! 

I hope to get a few more of the game's monsters done this Challenge - wish me luck!