1 Apr 2015
Shadowsword - Iron Warriors
Its hard to tell now, but this is actually Siph's Shawdowsword that he converted back in 2009, but never got around to painting it - so I kindly re-purposed it for my Iron Warriors (not that I can really use it in games other than Apoc or 30k as Tormentor).
Siph had done some awesome work converting the tank to be 5 out of the 6 Shadowsword variants, although I ended up gluing the hull in the rear position, so its now not 100% accurate as the Banehammer and Doomhammers - but close enough for me.
I filed off the filthy imperial aquilas from the sides of the tank and anywhere else I could find them (other than the tracks - because...just no) - so it fits in with my Iron Warriors, although there is now heraldry on there.
I actually started working on the tank back in Autumn last year - but got interrupted by a Titan, so promised myself that this would my next priority to get finished.
I treated the paint job in exactly the same way I would a normal Iron Warriors tank - just like a giant Rhino really. Which was fine until I got round to painting on all the edge highlights/scratches - which admittedly took me ages.
I'm pretty happy with how the weathering came out - I was a little concerned about the sheer flat expanse of some of the surfaces; even as detailed as they are, painting them as bare steel left it looking very sparse, but that wasn't really a problem after all the mud had gone on.
I hope you like - I can't wait to get it in a game and start blasting holes in Siphs Titans.
10 Mar 2014
Relictors Landspeeder - Apocalypse Suppression Squadron
The frontal view shows the underslung sensor package, this is the Marine Sensor from the Apoc Command Upgrade Sprue. And because the formation can be any type of Landspeeder, I opted for a basic MM armed one so I could field in a normal game of 40K when points were tight.
The tail fin has the numeral III as it is the third Landspeeder I have done, so all three can operate as a Squadron if wanted.
The rear thrusters of the landspeeder show a red and blue 'light', just the same as the others and the same as any Marine Backpack or Terminator waist in the army so far, a visual link to the rest of the force. Grab a mini and look - see bet you didn't even notice they were there!
Finally, a shot of the whole Squadron together - that must be able to toast a Landraider or Sicaran Battletank or two...
23 Sept 2013
Welcome Home Siph! - Ooh Pressies!
I bought myself a Stalker/Hunter, some Centurions and a Tactical Squad - for the new Grav Weapons and one or two new poses. How I'm gonna justify a 11th squad of Battle Brothers I don't know! ;) And waiting for me was the gamers edition of Apoc with the massive Vortex Grenande carry case! Anyone else missing the Formation Cards... I got the amended Daemon ones in the post but don't yet have the originals they replace?
I'm glad 6thDegree and Lord H have been keeping me upto date with their respective projects whilst i've been away and now the Weeman trophy resides up North for a while... Well, hello avid readers, I'm back for a few weeks so hope to get some weemen painted and posted before I disappear back to sea to go hunt for pirates... and sunken ships, I kid you not!
10 Mar 2011
9000pt Apocalypse Madness - Picture Heavy
The scenario for the titanic battle pitted the mighty Ultramarines against the Relictors. Each force included Reavers and, for the Relictors a Warhound from Legio Astorum. The Relictors had also included two Baneblades and an Emperors Fist of 10 Leman Russ Battletanks and a lowly squad of 10 Guard (all I'd painted! - Siph) to fight on their side. For the Ultramarines, a Shadowsword and Banesword fought on their side, along with a Vindicare and Eversor assassins.
### (Transmission) ### Marneus Calgar - this is Sgt Abacus, we have located the site were the forces of chaos once fought. The city of Andarc, once a proud Imperial City - now a wasteland of deserted buildings and wrecked tanks. We believe that we have located relics within the city, 5 in total. We have sent scouts ahead to monitor the location, however reports indicate that they spotted a large force heading this way - request further intervention - Lord Calgar - we have spotted titans - aaarrrgghhhhh...(static)(Transmission Ends) ###
Deployment
As per a normal Apocalypse battle we selected our strategic assets, and the time to deploy. Having played a couple of apocalypse battles before, I knew how important going first was. I decided to opt for a deployment time of 90 seconds- Siph 22 minutes - Thus the mad dash to deploy all my initial troops started- with Siph laughing as I hopped over buildings trying not to cause too much damage. I was quite happy with the facts, that I had 3 trusty strategic assets- careful planning - allowing half the reserves to arrive on turn 1, flank march - allowing my reserves to enter from any table edge and legion relic - a nasty S10 power weapon, that doubles the users attacks, I gave this to my Jump packed Captain - 8 attacks on the charge- nasty!
Siph went for the precision strike - allowing all models firing at a single unit (Emperor's Fist against Terminus) to hit on a 2+ for a whole turn, Orbital Bombardment- apocalypse barrage (4) S8, AP3 of pain (which I forgot to use! - Siph. Doh!), and Strategic Redeployment - allowing any of my forces outside 12" of enemy to move anywhere across the table on Turn 1.
Turn 2
Key moments- Relictor Vindicators turn to combined fire against the Land Raiders- however the blast (even though it was 10inches missed!) Ultramarine Ironclad disposed of the Chief Librarian, and took a wound of the Relictors Chapter Master.
Turn 3
Key Points- Marneus Calgar finishes off the Relictors chapter master, The Leman Russ's take damage from the Land Raider Terminus, however the Russ's take out the marines holding the objective in front of them, the Ultramarine Scouts are blasted apart by the banblades in the centre- again leaving an objective clear. The Ultramarine captain with the legion relic charges into the Reaver, taking 2 structure points- in return the Reaver flattens the Captain with a mighty stomp. Ultramarines down 1 objective.
Turn 4-
Key Points- The Leman russ's charge into take the objective in the ruin- they open fire on the shadowsword by the Ultramarine held objective, causing a hit, which took a structure point, the result of which caused an apocalyptic explosion! (Siph rolled 3 6's in a roll!) the resultant blast killed the Ultramarines holding the objective! Marneus Calgar took all the firepower of the Reaver, falling after several destroyer blasts from the turbo laser destroyer! (simply overkill.... Jedi)
The end of the battle saw Siph holding 2 objectives, Jedi with 0 (due to the -1 legion relic)
Overall a really great battle, with several interesting situations. (I will be working to produce some Apoc House Rules as a post over the next few weeks.) it definitely helped having plenty of space for the battle, and having floor space for dice rolling/discussions/beer drinking. There were a few moments of heated discussions- such as drop podding next to a titan (within void shields) and whether a hit from a destroyer weapon should negate some invulnerable saves (storm shields) These are definitely special battles, which can provide those magic moments- the 3 6's Siph rolled was just incredible- then the apoc blast of 11inches taking my squad out holding the objective.
6 Jan 2010
Apocalypse Battle Report - 4500 pts
4 Apr 2009
Apocalypse Hints and Tips
I feel that an apocalypse battle needs good planning beforehand, the guys at Games Workshop had organised the whole event and sorted a clear battle plan and history for the battle. They supplied the tables, terrain, and in a game with over 20,000 points you need lots of terrain!
I planned my army the week before, as the initial plan was for 4,000pts per player. However, on arrival I was told that due to the Imperials being down a player that I could have more troops. Queue a mad dash home to pick up more tanks!
In my mind, there are a couple of key points that I took away from the battle which I would like to share:
- Time- We only had 2 hours play, and we were strict with the half an hour turn rule. This helped to keep the game moving. - It would of been good to have more time so look to have your battles over the course of a day/weekend
- Organiser- We had one of the guys from GW monitor the game for any issues/problems/bare knuckle fist fights etc- Having a strong organiser is essential for a smooth game.
- Space- We had 4, 8x4 tables so lots of space for all the weemen! - You also need to be able to reach models in the centre of the board, therefore having lower tables is best
- Communication- Talking to both your team mates and opposition is vital. Any roll you make needs to be done whilst one of the opposition watches to avoid any 'what was that roll for?' and 'how did you kill my super-heavy??)
- Dice, Dice and more Dice... I found it useful to have several different colours of dice.
- Having further space to keep you reserve units save, and out of the way.
- Troop choices are essential, simply these guys are needed to grab the objectives.
Hope that these points are useful!!
3 Apr 2009
Imperial force vs Orks Games Workshop Apocalypse battle March 2009
The battle was themed around the third War of Armageddon, a massive force of Orks clashed with the Imperial forces. There were 5 Ork players and 4 Imperial. Each player had upwards of 5000 points.
The Orks had 5 Stompas, and a Gargant- 7 Structure points and 4 shields. The orks also had renegade Imperial guard and Space marine units.
Imperial turn 1 started with the landing of the Thunderhawk Gunship (reserves were allowed on turn 1 due to the lack of time). Terminators and Marneus deployed from the gunship, ready to charge into assault that turn. The Sisters of Battle charged forward to comand the objective in no-mans-land. My Sternguard took control of the second objective in no-mans-land. The shooting phase was heavy, with all weapons fired at the Gargant and the Stompas. The Gargant lost all of its shields and 2 structure points. 1 Gargant was reduced to 1 structure point. The assault phase was swift as the Terminators and Marneus charged into the renegade Imperial forces and wiped them out without loss.